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NetVar GMOD

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May 8th, 2016
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  1. < DT_BasePlayer >
  2. m_flAnimTime - > 0x60
  3. m_flSimulationTime - > 0x68
  4. m_ubInterpolationFrame - > 0x74
  5. m_vecOrigin - > 0x338
  6. m_angRotation - > 0x344
  7. m_nModelIndex - > 0x8C
  8. m_fEffects - > 0x78
  9. m_nRenderMode - > 0x7C
  10. m_nRenderFX - > 0x54
  11. m_clrRender - > 0x58
  12. m_iTeamNum - > 0x9C
  13. m_CollisionGroup - > 0x354
  14. m_flElasticity - > 0x248
  15. m_flShadowCastDistance - > 0x24C
  16. m_hOwnerEntity - > 0x4D8
  17. m_hEffectEntity - > 0x4DC
  18. moveparent - > 0x190
  19. m_iParentAttachment - > 0x17A
  20. m_Collision - > 0x19C
  21. m_iTextureFrameIndex - > 0x4CC
  22. m_PredictableID - > 0xA0
  23. m_bIsPlayerSimulated - > 0x4C8
  24. m_bSimulatedEveryTick - > 0x4C9
  25. m_bAnimatedEveryTick - > 0x4CA
  26. m_bAlternateSorting - > 0x4CB
  27. m_takedamage - > 0x8E
  28. m_RealClassName - > 0x51C
  29. m_OverrideMaterial - > 0x520
  30. m_iHealth - > 0x90
  31. m_iMaxHealth - > 0x94
  32. m_spawnflags - > 0x52C
  33. m_iGModFlags - > 0x530
  34. m_bOnFire - > 0x514
  35. m_CreationTime - > 0x518
  36. m_vecVelocity[0] - > 0xF4
  37. m_vecVelocity[1] - > 0xF8
  38. m_vecVelocity[2] - > 0xFC
  39. m_GMOD_bool[0] - > 0x578
  40. m_GMOD_float[0] - > 0x5B8
  41. m_GMOD_int[0] - > 0x6B8
  42. m_GMOD_Vector[0] - > 0x7B8
  43. m_GMOD_QAngle[0] - > 0xAB8
  44. m_GMOD_EHANDLE[0] - > 0xDB8
  45. m_GMOD_String0 - > 0xEB8
  46. m_GMOD_String1 - > 0x10B8
  47. m_GMOD_String2 - > 0x12B8
  48. m_GMOD_String3 - > 0x14B8
  49. m_nSequence - > 0x19A0
  50. m_nForceBone - > 0x1740
  51. m_vecForce - > 0x1734
  52. m_nSkin - > 0x1700
  53. m_nBody - > 0x1704
  54. m_nHitboxSet - > 0x1708
  55. m_flModelScale - > 0x1800
  56. m_flModelWidthScale - > 0x1800
  57. m_flPoseParameter - > 0x1804
  58. m_flPlaybackRate - > 0x1728
  59. m_flEncodedController - > 0x1920
  60. m_bClientSideAnimation - > 0x1970
  61. m_bClientSideFrameReset - > 0x1770
  62. m_nNewSequenceParity - > 0x1974
  63. m_nResetEventsParity - > 0x1978
  64. m_nMuzzleFlashParity - > 0x1A30
  65. m_hLightingOrigin - > 0x1A28
  66. m_hLightingOriginRelative - > 0x1A2C
  67. m_flCycle - > 0x19A8
  68. m_fadeMinDist - > 0x17A8
  69. m_fadeMaxDist - > 0x17AC
  70. m_flFadeScale - > 0x17B0
  71. m_pBoneManipulator - > 0x1AD8
  72. m_pFlexManipulator - > 0x1AE0
  73. m_OverrideViewTarget - > 0x1A4C
  74. m_flexWeight - > 0x1BD8
  75. m_blinktoggle - > 0x1D88
  76. m_viewtarget - > 0x1B9C
  77. m_vecViewOffset[0] - > 0xE8
  78. m_vecViewOffset[1] - > 0xEC
  79. m_vecViewOffset[2] - > 0xF0
  80. m_vecLean - > 0x1EF4
  81. m_vecShift - > 0x1F30
  82. m_flNextAttack - > 0x1F70
  83. m_hActiveWeapon - > 0x2578
  84. m_hMyWeapons - > 0x2178
  85. m_bloodColor - > 0x1F74
  86. m_Local - > 0x25CC
  87. -m_chAreaBits - > 0x4
  88. -m_chAreaPortalBits - > 0x24
  89. -m_iHideHUD - > 0x3C
  90. -m_flFOVRate - > 0x40
  91. -m_bDucked - > 0x44
  92. -m_bDucking - > 0x45
  93. -m_bInDuckJump - > 0x46
  94. -m_flDucktime - > 0x48
  95. -m_flDuckJumpTime - > 0x4C
  96. -m_flJumpTime - > 0x50
  97. -m_flFallVelocity - > 0x58
  98. -m_vecPunchAngle - > 0x6C
  99. -m_vecPunchAngleVel - > 0xA8
  100. -m_bDrawViewmodel - > 0xE4
  101. -m_bWearingSuit - > 0xE5
  102. -m_bPoisoned - > 0xE6
  103. -m_flStepSize - > 0xE8
  104. -m_bAllowAutoMovement - > 0xEC
  105. -m_skybox3d.scale - > 0xF4
  106. -m_skybox3d.origin - > 0xF8
  107. -m_skybox3d.area - > 0x104
  108. -m_skybox3d.fog.enable - > 0x148
  109. -m_skybox3d.fog.blend - > 0x149
  110. -m_skybox3d.fog.dirPrimary - > 0x10C
  111. -m_skybox3d.fog.colorPrimary - > 0x118
  112. -m_skybox3d.fog.colorSecondary - > 0x11C
  113. -m_skybox3d.fog.start - > 0x128
  114. -m_skybox3d.fog.end - > 0x12C
  115. -m_skybox3d.fog.maxdensity - > 0x134
  116. -m_PlayerFog.m_hCtrl - > 0x150
  117. -m_audio.localSound[0] - > 0x174
  118. -m_audio.localSound[1] - > 0x180
  119. -m_audio.localSound[2] - > 0x18C
  120. -m_audio.localSound[3] - > 0x198
  121. -m_audio.localSound[4] - > 0x1A4
  122. -m_audio.localSound[5] - > 0x1B0
  123. -m_audio.localSound[6] - > 0x1BC
  124. -m_audio.localSound[7] - > 0x1C8
  125. -m_audio.soundscapeIndex - > 0x1D4
  126. -m_audio.localBits - > 0x1D8
  127. -m_audio.ent - > 0x1DC
  128. -m_fSprintSpeed - > 0x1E4
  129. -m_fWalkSpeed - > 0x1E8
  130. -m_fCrouchedWalkSpeed - > 0x1EC
  131. -m_fDuckSpeed - > 0x1F0
  132. -m_fUnDuckSpeed - > 0x1F4
  133. m_vecViewOffset[0] - > 0xE8
  134. m_vecViewOffset[1] - > 0xEC
  135. m_vecViewOffset[2] - > 0xF0
  136. m_flFriction - > 0x25C
  137. m_iAmmo - > 0x1F78
  138. m_fOnTarget - > 0x27EC
  139. m_nTickBase - > 0x28F0
  140. m_nNextThinkTick - > 0x84
  141. m_hLastWeapon - > 0x2908
  142. m_hGroundEntity - > 0x254
  143. m_vecVelocity[0] - > 0xF4
  144. m_vecVelocity[1] - > 0xF8
  145. m_vecVelocity[2] - > 0xFC
  146. m_vecBaseVelocity - > 0x158
  147. m_hConstraintEntity - > 0x2824
  148. m_vecConstraintCenter - > 0x2828
  149. m_flConstraintRadius - > 0x2834
  150. m_flConstraintWidth - > 0x2838
  151. m_flConstraintSpeedFactor - > 0x283C
  152. m_flDeathTime - > 0x2864
  153. m_nWaterLevel - > 0x17C
  154. m_flLaggedMovementValue - > 0x2CE4
  155. m_hViewEntity - > 0x2EB4
  156. pl - > 0x27C4
  157. -deadflag - > 0x4
  158. m_iFOV - > 0x27D8
  159. m_iFOVStart - > 0x27DC
  160. m_flFOVTime - > 0x27E0
  161. m_iDefaultFOV - > 0x27E4
  162. m_hZoomOwner - > 0x27E8
  163. m_hVehicle - > 0x2870
  164. m_hUseEntity - > 0x2878
  165. m_iHealth - > 0x90
  166. m_lifeState - > 0x8F
  167. m_iBonusProgress - > 0x2880
  168. m_iBonusChallenge - > 0x2884
  169. m_flMaxspeed - > 0x287C
  170. m_fFlags - > 0x350
  171. m_iObserverMode - > 0x2840
  172. m_hObserverTarget - > 0x2844
  173. m_hViewModel[0] - > 0x2920
  174. m_szLastPlaceName - > 0x2D04
  175. m_bUseWeaponsInVehicle - > 0x2902
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