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KHFMHD Cheat% All Bosses Notes

Aug 7th, 2018
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  1. KHFMHD Cheat% All Bosses Notes
  2.  
  3. Before the Run:
  4. - Forbidden Cheats: Max MP and HP (255), Any of Sora's Limit Attacks (Ars, Strike Raid, etc.). We want to make it relatively achievable on a normal file (post-game, of course).
  5. - Proud is around 6-7s faster solely due to being able to death abuse Carpet Escape, Beginner is much less scary
  6. - File MUST be made at the first save point
  7. - Make sure your file has:
  8. - All LV3 Magic
  9. - All Party Members (Donald and Goofy only, optional Ariel for potentially faster Atlantica) to have Max Strength, Defense,
  10. AP and EXP
  11. - Ultima Weapon (or Diamond Dust; shorter reach but safer in terms of MP)
  12. - Shiva Belt (At least 3)
  13. - Cosmic Arts (Enough for the party, Save Wizard code gives 99)
  14. - Megalixirs (Save Wizard code gives 99, you only need ~30)
  15. - Haste2-G
  16. - Shield2-G (if you're doing proud mode)
  17. - Holy-G
  18. - All Shared Abilities
  19. - Dodge Roll
  20. - 2 Logs
  21. - 2 Coconuts
  22. - 1 Drinking Water
  23. - 1 Cloth
  24. - 2 Fish
  25. - 3 Mushrooms
  26. - 1 Seagull Egg
  27. - ONLY Navi-G Pieces 1 and 2
  28. - the Navi Gummi itself
  29. - Fireglow
  30. - Watergleam
  31. - All Trinities unlocked
  32. - EXP Zero (if the file isn't on Proud)
  33.  
  34.  
  35. Time starts on the fade-to-black after file select
  36.  
  37.  
  38. Dive to the Heart -
  39. - SuperGlide to the stained glass tiles and dodge roll where the slope increases (around 4-5 tiles from the top), then SG to boss trigger
  40.  
  41. Darkside I -
  42. - Four air combos
  43.  
  44. - DI -
  45. - Day 1: Skip fetch quest lol
  46. - Day 2: During Riku race, beat him to the zipline, ledge climb halfway through and glide to the star (this gets riku to the end about 2-3s faster); then skip fetch quests lol
  47. - Day 3: SG to Riku CS trigger; after entering secret place *BEFORE DARKSIDE*:
  48. - Menu: Items - Sora - Megalixir x6
  49. Equipment - Sora - Ultima Weapon
  50. Shiva Belt x3
  51. Abilities - Scan
  52. Combo Master
  53. Air Combo Plus x2
  54. Slapshot
  55. EXP Zero
  56. Leaf Bracer
  57. Critical Plus x2 (not needed, I'm just paranoid)
  58. MP Haste
  59. MP Rage
  60. Guard
  61. DO NOT EQUIP SECOND CHANCE
  62. (Optional) Config - Change Camera
  63.  
  64. Darkside II -
  65. - Target either arm and spam air combos yeehaw
  66.  
  67. - TT I -
  68.  
  69. Leon -
  70. - Air Combos yeehaw, avoid finishers
  71.  
  72. Guard Armor -
  73. - Target each piece separately and take them out with air combos lole
  74.  
  75. TT1 has a weird route here, after Guard Armor, go through the Second District to the Alleyway to get early Earthshine. Then go through the Third District and unlock the Fire door. After the Fire door is unlocked:
  76. - Menu: Items - Donald - Replace items with Megalixirs (x2)
  77. Goofy - Replace items with Megalixirs (x3)
  78. Equipment - Donald - Cosmic Arts x2
  79. Goofy - Cosmic Arts x4
  80. Abilities - Donald - Second Wind
  81. Second Chance
  82. Leaf Bracer
  83. MP Haste
  84. MP Rage
  85. Cheer
  86. Goofy - Tornado (VERY IMPORTANT)
  87. Second Wind
  88. Second Chance
  89. MP Haste
  90. MP Rage
  91. Berserk (could increase Tornado damage at critical HP)
  92. MP Gift
  93. Cheer
  94. Customize - Sora - Graviga
  95. Stopga
  96. Thundaga
  97.  
  98. Talk to Merlin, step on the Save Point, go back to Cid through the Third District and unlock the door. Talk to Cid to start the "second visit" to TT, then save warp back to Merlin. Talk to him and then the Fairy Godmother twice to get all the needed summons (Simba, Mushu and Dumbo). Go back through the Third District and progress the story. Before talking to Cid again, go fight Opposite Armor.
  99.  
  100. Opposite Armor -
  101. - Stand still and time a Guard to parry his lunge and target any piece (preferably the closest) and use Air Combos. After 1 combo you can either continue using air combos or summon Mushu for a bit more consistency at the cost of a slightly slower fight.
  102.  
  103. After the fight, go to the small house in the Third District and talk to Cid (earlier Oppo skips about 10-12s of text boxes and a closer exit spot out of TT).
  104.  
  105. Once you're on the world map, enter the gummi menu and put on the Haste2-G, Shield2-G, Holy-G and Thunder-G (optional but safe lol), then go to Olympus.
  106.  
  107. - OC I -
  108.  
  109. Use Gravity on barrels during training
  110.  
  111. Prelims -
  112. - Pretty much just use Thunder on anything that isn't resistant to it (i.e, Yellow Opera, Green Requiem, Wizard, etc.)
  113.  
  114. Cloud I -
  115. - IMMEDIATELY cast stop, he brick walls for ages before he's vulnerable to stop again. Pray that Goofy uses Tornado a lot and he dies in 1-2 stops
  116.  
  117. Cerberus I -
  118. - Pray to Goof, use stop and he should die in 1-3 stops
  119.  
  120. Go to Agrabah through right side Warp Hole
  121.  
  122. - Agrabah I -
  123.  
  124. Save Aladdin -
  125. - Use a thunder from standing position when the Bandits become targetable and then move up and to the right to spawn the next and use thunder when they do
  126.  
  127. Pot Centipede -
  128. - Do 4 Air Hits and run into the barricade of the center area to bait him in, then hit him while he's moving and go ham when he stops. SG to the front area load zone after he dies.
  129.  
  130. Tiger Head -
  131. - SG to the side of the head and jump on to the top. Attack on the ground to manip his AI, then combo the eyes until death.
  132.  
  133. Move to pillar room fast
  134.  
  135. Jafar -
  136. - SG to the top and stagger him to get him to do the purple shockwave and Pray to Goof and use air combos
  137.  
  138. Genie Jafar -
  139. - Use menu Blizzards for small damage until Iago flies in range, then Pray to Goof and use air combos
  140.  
  141. You can afford TWO boulder misses to still die to Carpet Escape, any extra is an auto 10s timeloss. This is why we don't equip second chance yet, and also why we use Shiva Belt for Sora instead of Cosmic Arts; less HP.
  142.  
  143. Spawn Monstro on the Atlantica side after leaving the world.
  144.  
  145. - Monstro -
  146.  
  147. I'll make a clip of movement here dw
  148.  
  149. Parasite Cage I -
  150. - Stop lasts around 5 seconds here, so use one Stop and use Air Combos while mashing Triangle to get Goofy to use Tornado
  151.  
  152. Parasite Cage II -
  153. - Same as PCI, except immediate Stop
  154.  
  155. Warp to Monstro and then drive to Atlantica
  156.  
  157. - Atlantica -
  158.  
  159. Good RNG has Donald lead with Blizzard or Thunder in the forced fight, he *can* use Stop but it's unlikely and very slow if he does. Instead of going straight to the Palace, use Mermaid Kick through the current to get to the Sunken Ship and unlock the shortcut to Ariel's Grotto. Then go to the Palace. Progress the world using the shortcut back and forth. If you take Ariel, unequip all MP Consuming abilities except for Spiral Wave
  160.  
  161. Shark -
  162. - Stop and combo lole
  163.  
  164. Ursula I -
  165. - Normal strats here I guess? One Cycle is impossible so /shrug
  166.  
  167. Ursula II -
  168. - Use Stop while doing 2 sets of 2 hits, then 1 hit into Stop again. Mash Triangle to get Goofy to use Tornado (and Ariel to use Spiral Wave if you have her)
  169.  
  170. Don't seal the Keyhole and leave.
  171.  
  172. Warp Drive to Agrabah and Normal Drive to HT
  173.  
  174. - Halloween Town -
  175.  
  176. LSB -
  177. - Try catching all 3 with stop, you should be able to consistently get 2 and go ham
  178.  
  179. Oogie -
  180. - While getting blown off (KappaPride), target the two Gargoyles and use Thunder. Then trap Oogie so you can get one combo off, Party Member trapping is irrelevant. After one finisher, summon Mushu and finish Oogie with him. There is an alternate (probably faster but dumb) route that can go to Neverland to get Ars and skip summoning as a whole here. You would just try going to Neverland right after Atlantica.
  181.  
  182. Oogie Manor -
  183. - SG to the top and descend the manor while killing orbs
  184.  
  185. Go to Neverland. Since the Atlantica Keyhole was never sealed, there is approximately a 30% chance to miss Hook's Ship.
  186.  
  187. - Neverland I -
  188.  
  189. Get to Anti Sora fast
  190.  
  191. Anti Sora -
  192. - Spam Stop and Air Combos; after 4 or 5 stops, let him take damage until 1.5-1.75 bars of health, then continue.
  193.  
  194. Use thunder on the forced mob fight
  195.  
  196. Hook -
  197. - Any% Strat ft. Tornado
  198.  
  199. After leaving the world, go to TT to unlock HB1.
  200.  
  201. - TT II -
  202.  
  203. Menu: Abilities - Sora - Ars Arcanum
  204.  
  205. Unlock HB1 and leave
  206.  
  207. Go to Wonderland
  208.  
  209. - Wonderland -
  210.  
  211. Get to crank tower, i'll make a clip of enemy skips in lotus forest too
  212.  
  213. Crank Tower -
  214. - Literally Any%
  215.  
  216. Trickmaster -
  217. - Knock him down and use Stop while praying to get Tornados
  218.  
  219. Go to Deep Jungle
  220.  
  221. - Deep Jungle -
  222.  
  223. Sabor I
  224. - Air Combos lole
  225.  
  226. Powerwilds -
  227. - Spam Thunder
  228.  
  229. Clayton -
  230. - Phase 1: Target and use Ars
  231. - Phase 2: Use the first part of ars repeatedly to knock Stealth Sneak into range for a pseudo Animation Skip, where Clayton auto gets knocked off and then use Ars on him (See why we didn't put Ars on at the start? Every fight would be Ars with no route at all).
  232.  
  233. Go to Olympus next.
  234.  
  235. - OC II -
  236.  
  237. Phil Cup -
  238. - Use whatever AOE magic you're comfortable with and Air Combo the Red Armor parts
  239.  
  240. Pegasus Cup -
  241. - Rinse and Repeat, except use Stop combos on Yuffie and Leon; take out Yuffie first.
  242.  
  243. Hercules Cup -
  244. - All the mob fights for OC are gonna play out the same
  245. - Cloud - Immediately get him into the Stop loop and use Ars/Tornados to kill
  246. - Hercules - Once vulnerable, use Stop and Air Combos repeatedly
  247.  
  248. After Hercules Cup, seal the keyhole through the Yellow Trinity.
  249.  
  250. Go to Hollow Bastion.
  251.  
  252. - HB I -
  253.  
  254. Get to Riku I
  255.  
  256. Riku I -
  257. - PRAY THAT GOOFY USES TORNADO BECAUSE I NEVER GET IT and use Ars
  258.  
  259. Maleficent I
  260. - Let her float into Goofy's range and use Stop/Ars with Tornado
  261.  
  262. Dragon Maleficent -
  263. - Wait for her head to lower and then use Stop Combos with Tornado
  264.  
  265. Riku II
  266. - Go ham until he enters DM Phase (Power Up Phase), then try to DM Skip him with Air Combos (Combo Master with 2 Air Combo Plus makes this super lenient). Still kinda precise timing, but still easier than in Any%
  267.  
  268. - TT III -
  269.  
  270. Unlock HB2 and leave lole
  271.  
  272. - HB II -
  273.  
  274. Behemoth -
  275. - Get on top and use Ars and Pray for Tornado, when he falls still Pray for Tornado while using air combos
  276. (Sorry for basic explanations I'm in a hurry and I want these done)
  277.  
  278. Go to EotW
  279.  
  280. - EotW I -
  281.  
  282. Make your way to Chernabog
  283.  
  284. After Chernabog you can customize Firaga for convenience (over Gravira)
  285.  
  286. Chernabog -
  287. - Stop and 2 hits, repeat while mashing triangle for Tornado
  288.  
  289. Final Rest -
  290. - After Behemoth, SG to the Emblem Door, and Use Firaga on the Darkball phase, then when one Darkball is alive, summon Simba and use full charges to win (hopefully)
  291.  
  292. Go back to Hollow Bastion
  293.  
  294. - HB III -
  295.  
  296. BEFORE UNKNOWN -
  297. - Menu: Items - Sora - Restock Megalixirs
  298. Donald - Fully Stock Megalixirs
  299. Goofy - Fully Stock Megalixirs
  300. Equipment - Sora - Replace Shiva Belts with Cosmic Arts
  301. Abilities - Sora - Second Chance
  302. Customize - Sora - Aero (safety)
  303. Cure
  304.  
  305. Unknown -
  306. - Sad to say, just cast Aero and Spam Ars, Goofy's damage isn't required here.
  307.  
  308. Go to Neverland
  309.  
  310. - Neverland II -
  311.  
  312. In the save menu:
  313. - Party: Peter Pan over Donald
  314.  
  315. - Menu: Abilities - Sora - Unequip Air Combo Plus x2
  316. Customize - Sora - Firaga
  317. Blizzara
  318. Thundara
  319.  
  320. Phantom -
  321. - Leave the clock alone until BOTH party members are killed
  322. - ResidentSleeper
  323.  
  324. Go to Agrabah
  325.  
  326. - Agrabah II -
  327.  
  328. Kurt Zisa -
  329. - Hotkey Mushu while he's doing his curse thing, kill both orbs and land a finisher on the head, then summon Mushu and then pray for good head patterns to One Cycle, two cycle can still finish with mushu out but it's approx. 20-30s slower
  330.  
  331. Go to Olympus (sigh)
  332.  
  333. - OC III -
  334.  
  335. - Menu: Customize - Sora - Gravira/Stop, preference
  336. Blizzara
  337. Thundara
  338. Hades Cup -
  339. - Normal strats for mobs
  340. - Yuffie - Use stop and Ars with Tornado
  341. - Behemoth - Same Strats as HB2 fight
  342. - Cerberus II - Same as original fight, just elongated
  343. - Cloud and Leon - Take out Leon first, Stop Combos/Ars with Tornado for both
  344. - Hades - Try to keep the Stoplock going as long as possible with as many Tornados as you can
  345. - Rock Titan - Tornado and Ars?
  346.  
  347. Restock Megalixirs
  348.  
  349. Ice Titan -
  350. - A lot of damage will come from Graviga and Guarding Icicles, combos will only take care of a bar or two of damage, hence why we take off Air Combo Plus, for this and Kurt Zisa; may want to re-customize Cura for saftey, but not necessary
  351.  
  352. Sephiroth -
  353. - Air Combos when you can, punish Fire Pillar with Ars, last phase just use Ars when you can
  354.  
  355. Restock Megalixirs one last time
  356.  
  357. FINALLY ALMOST DONE YEEHAW
  358.  
  359. Go to EotW
  360.  
  361. - EotW II -
  362.  
  363. Ansem I -
  364. - Mushu for consistency, Combos/Ars + Tornado for speeeeeed
  365.  
  366. Darkside III
  367. - Any% strat I suppose, use ars
  368.  
  369. Ansem II -
  370. - Idk how to DM skip without geting Submitted, so try to get submitted at 1.75 bars and spam Ars to get through
  371.  
  372. Ansem III -
  373. - Air Combos; avoid finishers
  374.  
  375. Face -
  376. - Stay on the right side so Goofy can hopefully get his Tornados uninteruppted
  377.  
  378. Ansem IV -
  379. - If Goofy is good you can get SUCC SKIP, but if you fail then reset (Kappa); Succ Skip saves about 12-15s
  380.  
  381.  
  382.  
  383.  
  384. Time ends on final hit of Ansem IV
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