Advertisement
Guest User

Untitled

a guest
Jan 19th, 2020
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 100.03 KB | None | 0 0
  1. game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. wait(0.1)
  169. local Player = game.Players.LocalPlayer
  170. local Character = Player.Character
  171. local Humanoid = Character.Humanoid
  172. Humanoid.Name = "DIO"
  173. local Mouse = Player:GetMouse()
  174. local LeftArm = Character["Left Arm"]
  175. local RightArm = Character["Right Arm"]
  176. local LeftLeg = Character["Left Leg"]
  177. local RightLeg = Character["Right Leg"]
  178. local Head = Character.Head
  179. local Torso = Character.Torso
  180. function chatfunc(text)
  181. local chat = coroutine.wrap(function()
  182. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  183. Character:FindFirstChild("TalkingBillBoard"):destroy()
  184. end
  185. local naeeym2 = Instance.new("BillboardGui",Character)
  186. naeeym2.Size = UDim2.new(0,100,0,40)
  187. naeeym2.StudsOffset = Vector3.new(0,3,0)
  188. naeeym2.Adornee = Head
  189. naeeym2.Name = "TalkingBillBoard"
  190. tecks2 = Instance.new("TextLabel",naeeym2)
  191. tecks2.BackgroundTransparency = 1
  192. tecks2.BorderSizePixel = 0
  193. tecks2.Text = ""
  194. tecks2.Font = "Fantasy"
  195. tecks2.TextSize = 30
  196. tecks2.TextStrokeTransparency = 0
  197. tecks2.TextColor3 = Color3.new(0,0,0)
  198. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  199. tecks2.Size = UDim2.new(1,0,0.5,0)
  200. local tecks3 = Instance.new("TextLabel",naeeym2)
  201. tecks3.BackgroundTransparency = 1
  202. tecks3.BorderSizePixel = 0
  203. tecks3.Text = ""
  204. tecks3.Font = "Fantasy"
  205. tecks3.TextSize = 30
  206. tecks3.TextStrokeTransparency = 0
  207. tecks3.TextColor3 = Color3.new(255,255,0)
  208. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  209. tecks3.Size = UDim2.new(1,0,0.5,0)
  210. for i = 1,string.len(text),1 do
  211.  
  212. tecks2.Text = string.sub(text,1,i)
  213. tecks3.Text = string.sub(text,1,i)
  214. wait(0.01)
  215. end
  216. wait(2)
  217. for i = 1, 50 do
  218.  
  219. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  220. tecks2.Rotation = tecks2.Rotation - .8
  221. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  222. tecks2.TextTransparency = tecks2.TextTransparency + .04
  223. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  224. tecks3.Rotation = tecks2.Rotation + .8
  225. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  226. tecks3.TextTransparency = tecks2.TextTransparency + .04
  227. end
  228. naeeym2:Destroy()
  229. end)
  230. chat()
  231.  
  232. end
  233. shirt = Instance.new("Shirt", Character)
  234. shirt.Name = "Shirt"
  235. pants = Instance.new("Pants", Character)
  236. pants.Name = "Pants"
  237. Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
  238. Character.Pants.PantsTemplate = "rbxassetid://2505006249"
  239. Head.face.Texture = "http://www.roblox.com/asset/?id=2294182859"
  240. for i,v in pairs(Character:GetChildren()) do
  241. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  242. v:destroy()
  243. end
  244. end
  245. Humanoid.Health = Humanoid.MaxHealth
  246. local BC = Character["Body Colors"]
  247. BC.HeadColor = BrickColor.new("Pastel brown")
  248. BC.LeftArmColor = BrickColor.new("Pastel brown")
  249. BC.LeftLegColor = BrickColor.new("Pastel brown")
  250. BC.RightArmColor = BrickColor.new("Pastel brown")
  251. BC.RightLegColor = BrickColor.new("Pastel brown")
  252. BC.TorsoColor = BrickColor.new("Pastel brown")
  253. local Hair = Instance.new("Part")
  254. Hair.Parent = Character
  255. Hair.Name = "Hair"
  256. Hair.Size = Vector3.new(1, 1, 1)
  257. Hair.CFrame = Head.CFrame
  258. Hair:BreakJoints()
  259. Hair.CanCollide = false
  260. Hair.TopSurface = "Smooth"
  261. Hair.BottomSurface = "Smooth"
  262. Hair.BrickColor = BrickColor.new("White")
  263. Weld = Instance.new("Weld")
  264. Weld.Name = "Weld"
  265. Weld.Part0 = Head
  266. Weld.Part1 = Hair
  267. Weld.Parent = Head
  268. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  269. Mesh = Instance.new("SpecialMesh")
  270. Mesh.Parent = Hair
  271. Mesh.MeshId = "rbxassetid://886288384"
  272. Mesh.TextureId = "rbxassetid://886289004"
  273. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  274. local Camera = game.Workspace.CurrentCamera
  275. local RootPart = Character.HumanoidRootPart
  276. local Music = Instance.new("Sound",RootPart)
  277. Music.Pitch = 1
  278. Music.Volume = 4
  279. Music.Looped = true
  280. Music.SoundId = "rbxassetid://788000973"
  281. Music:play()
  282. local RootJoint = RootPart.RootJoint
  283. local Pause = false
  284. local attack = false
  285. local Change = false
  286. local DDZ = false
  287. local LOL = false
  288. local Anim = 'Idle'
  289. local attacktype = 1
  290. local delays = false
  291. local play = true
  292. local Time = 7
  293. local targetted = nil
  294. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  295. local velocity = RootPart.Velocity.y
  296. local sine = 0
  297. local change = 1
  298. local D = false
  299. Loop = false
  300. local DD = false
  301. local doe = 0
  302. local Create = LoadLibrary("RbxUtility").Create
  303. local Stand = Instance.new("Model",Character)
  304. Stand.Name = "Stand"
  305. local ST = Instance.new("Part",Stand)
  306. ST.Size = Vector3.new(2,2,1)
  307. ST.BrickColor = BrickColor.new("Grey")
  308. ST.CanCollide = false
  309. local ST2 = Instance.new("SpecialMesh",ST)
  310. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  311. ST2.Scale = Vector3.new(1,1,1)
  312. local ST3 = Instance.new("Weld",ST)
  313. ST3.Part0 = RootPart
  314. ST3.Part1 = ST
  315. ST3.C0 = CFrame.new(0,0,0)
  316. local SH = Instance.new("Part",Stand)
  317. SH.Size = Vector3.new(1.25,1.25,1.25)
  318. SH.CanCollide = false
  319. SH.BrickColor = BrickColor.new("Grey")
  320. local SH2 = Instance.new("SpecialMesh",SH)
  321. SH2.MeshType = "Head"
  322. SH2.Scale = Vector3.new(1,1,1)
  323. local SH2 = Instance.new("Weld",SH)
  324. SH2.Part0 = ST
  325. SH2.Part1 = SH
  326. SH2.C0 = CFrame.new(0,1.5,0)
  327. local SRA = Instance.new("Part",Stand)
  328. SRA.Size = Vector3.new(1,2,1)
  329. SRA.CanCollide = false
  330. SRA.BrickColor = BrickColor.new("Grey")
  331. local SRA2 = Instance.new("SpecialMesh",SRA)
  332. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  333. SRA2.Scale = Vector3.new(1,1,1)
  334. local SRA3 = Instance.new("Weld",SRA)
  335. SRA3.Part0 = ST
  336. SRA3.Part1 = SRA
  337. SRA3.C0 = CFrame.new(1.5,0,0)
  338. local SLA = Instance.new("Part",Stand)
  339. SLA.Size = Vector3.new(1,2,1)
  340. SLA.CanCollide = false
  341. SLA.BrickColor = BrickColor.new("Grey")
  342. local SLA2 = Instance.new("SpecialMesh",SLA)
  343. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  344. SLA2.Scale = Vector3.new(1,1,1)
  345. local SLA3 = Instance.new("Weld",SLA)
  346. SLA3.Part0 = ST
  347. SLA3.Part1 = SLA
  348. SLA3.C0 = CFrame.new(-1.5,0,0)
  349. local SRL = Instance.new("Part",Stand)
  350. SRL.Size = Vector3.new(1,2,1)
  351. SRL.CanCollide = false
  352. SRL.BrickColor = BrickColor.new("Grey")
  353. local SRL2 = Instance.new("SpecialMesh",SRL)
  354. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  355. SRL2.Scale = Vector3.new(1,1,1)
  356. local SRL3 = Instance.new("Weld",SRL)
  357. SRL3.Part0 = ST
  358. SRL3.Part1 = SRL
  359. SRL3.C0 = CFrame.new(0.5,-2,0)
  360. local SLL = Instance.new("Part",Stand)
  361. SLL.Size = Vector3.new(1,2,1)
  362. SLL.CanCollide = false
  363. SLL.BrickColor = BrickColor.new("Grey")
  364. local SLL2 = Instance.new("SpecialMesh",SLL)
  365. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  366. SLL2.Scale = Vector3.new(1,1,1)
  367. local SLL3 = Instance.new("Weld",SLL)
  368. SLL3.Part0 = ST
  369. SLL3.Part1 = SLL
  370. SLL3.C0 = CFrame.new(-0.5,-2,0)
  371. local FlA = Instance.new("ParticleEmitter",SRA)
  372. FlA.Texture = "rbxassetid://263837009"
  373. FlA.Size = NumberSequence.new(0.6)
  374. FlA.Rotation = NumberRange.new(-100, 100)
  375. FlA.RotSpeed = NumberRange.new(-200, 200)
  376. FlA.Transparency = NumberSequence.new(0,1)
  377. FlA.Speed = NumberRange.new(0.1)
  378. FlA.ZOffset = -0.1
  379. FlA.Lifetime = NumberRange.new(1)
  380. FlA.Rate = 100
  381. FlA.LockedToPart = true
  382. FlA.LightEmission = 1
  383. FlA.VelocitySpread = 100
  384. local ZZA = Instance.new("ParticleEmitter",SRA)
  385. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  386. ZZA.Size = NumberSequence.new(0.005)
  387. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  388. ZZA.RotSpeed = NumberRange.new(-200, 200)
  389. ZZA.Transparency = NumberSequence.new(0.7)
  390. ZZA.Lifetime = NumberRange.new(1)
  391. ZZA.Speed = NumberRange.new(0.48)
  392. ZZA.Rate = 100
  393. ZZA.ZOffset = 0.1
  394. ZZA.LockedToPart = true
  395. ZZA.LightEmission = 1e9
  396. ZZA.LightInfluence = 1e9
  397. local FlA1 = Instance.new("ParticleEmitter",SLA)
  398. FlA1.Texture = "rbxassetid://263837009"
  399. FlA1.Size = NumberSequence.new(0.6)
  400. FlA1.Rotation = NumberRange.new(-100, 100)
  401. FlA1.RotSpeed = NumberRange.new(-200, 200)
  402. FlA1.Transparency = NumberSequence.new(0,1)
  403. FlA1.Speed = NumberRange.new(0.1)
  404. FlA1.ZOffset = -0.1
  405. FlA1.Lifetime = NumberRange.new(1)
  406. FlA1.Rate = 100
  407. FlA1.LockedToPart = true
  408. FlA1.LightEmission = 1
  409. FlA1.VelocitySpread = 100
  410. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  411. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  412. ZZA1.Size = NumberSequence.new(0.005)
  413. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  414. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  415. ZZA1.Transparency = NumberSequence.new(0.7)
  416. ZZA1.Lifetime = NumberRange.new(1)
  417. ZZA1.Speed = NumberRange.new(0.48)
  418. ZZA1.Rate = 100
  419. ZZA1.ZOffset = 0.1
  420. ZZA1.LockedToPart = true
  421. ZZA1.LightEmission = 1e9
  422. ZZA1.LightInfluence = 1e9
  423. local FlA2 = Instance.new("ParticleEmitter",ST)
  424. FlA2.Texture = "rbxassetid://263837009"
  425. FlA2.Size = NumberSequence.new(0.6)
  426. FlA2.Rotation = NumberRange.new(-100, 100)
  427. FlA2.RotSpeed = NumberRange.new(-200, 200)
  428. FlA2.Transparency = NumberSequence.new(0,1)
  429. FlA2.Speed = NumberRange.new(0.1)
  430. FlA2.ZOffset = -0.1
  431. FlA2.Lifetime = NumberRange.new(1)
  432. FlA2.Rate = 100
  433. FlA2.LockedToPart = true
  434. FlA2.LightEmission = 1
  435. FlA2.VelocitySpread = 100
  436. local ZZA2 = Instance.new("ParticleEmitter",ST)
  437. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  438. ZZA2.Size = NumberSequence.new(0.005)
  439. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  440. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  441. ZZA2.Transparency = NumberSequence.new(0.7)
  442. ZZA2.Lifetime = NumberRange.new(1)
  443. ZZA2.Speed = NumberRange.new(0.48)
  444. ZZA2.Rate = 100
  445. ZZA2.ZOffset = 0.1
  446. ZZA2.LockedToPart = true
  447. ZZA2.LightEmission = 1e9
  448. ZZA2.LightInfluence = 1e9
  449. local FlA3 = Instance.new("ParticleEmitter",SRL)
  450. FlA3.Texture = "rbxassetid://263837009"
  451. FlA3.Size = NumberSequence.new(0.6)
  452. FlA3.Rotation = NumberRange.new(-100, 100)
  453. FlA3.RotSpeed = NumberRange.new(-200, 200)
  454. FlA3.Transparency = NumberSequence.new(0,1)
  455. FlA3.Speed = NumberRange.new(0.1)
  456. FlA3.ZOffset = -0.1
  457. FlA3.Lifetime = NumberRange.new(1)
  458. FlA3.Rate = 100
  459. FlA3.LockedToPart = true
  460. FlA3.LightEmission = 1
  461. FlA3.VelocitySpread = 100
  462. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  463. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  464. ZZA3.Size = NumberSequence.new(0.005)
  465. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  466. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  467. ZZA3.Transparency = NumberSequence.new(0.7)
  468. ZZA3.Lifetime = NumberRange.new(1)
  469. ZZA3.Speed = NumberRange.new(0.48)
  470. ZZA3.Rate = 100
  471. ZZA3.ZOffset = 0.1
  472. ZZA3.LockedToPart = true
  473. ZZA3.LightEmission = 1e9
  474. ZZA3.LightInfluence = 1e9
  475. local FlA4 = Instance.new("ParticleEmitter",SLL)
  476. FlA4.Texture = "rbxassetid://263837009"
  477. FlA4.Size = NumberSequence.new(0.6)
  478. FlA4.Rotation = NumberRange.new(-100, 100)
  479. FlA4.RotSpeed = NumberRange.new(-200, 200)
  480. FlA4.Transparency = NumberSequence.new(0,1)
  481. FlA4.Speed = NumberRange.new(0.1)
  482. FlA4.ZOffset = -0.1
  483. FlA4.Lifetime = NumberRange.new(1)
  484. FlA4.Rate = 100
  485. FlA4.LockedToPart = true
  486. FlA4.LightEmission = 1
  487. FlA4.VelocitySpread = 100
  488. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  489. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  490. ZZA4.Size = NumberSequence.new(0.005)
  491. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  492. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  493. ZZA4.Transparency = NumberSequence.new(0.7)
  494. ZZA4.Lifetime = NumberRange.new(1)
  495. ZZA4.Speed = NumberRange.new(0.48)
  496. ZZA4.Rate = 100
  497. ZZA4.ZOffset = 0.1
  498. ZZA4.LockedToPart = true
  499. ZZA4.LightEmission = 1e9
  500. ZZA4.LightInfluence = 1e9
  501. local FlA5 = Instance.new("ParticleEmitter",SH)
  502. FlA5.Texture = "rbxassetid://263837009"
  503. FlA5.Size = NumberSequence.new(0.6)
  504. FlA5.Rotation = NumberRange.new(-100, 100)
  505. FlA5.RotSpeed = NumberRange.new(-200, 200)
  506. FlA5.Transparency = NumberSequence.new(0,1)
  507. FlA5.Speed = NumberRange.new(0.1)
  508. FlA5.ZOffset = -0.1
  509. FlA5.Lifetime = NumberRange.new(1)
  510. FlA5.Rate = 20
  511. FlA5.LockedToPart = true
  512. FlA5.LightEmission = 1
  513. FlA5.VelocitySpread = 100
  514. local ZZA5 = Instance.new("ParticleEmitter",SH)
  515. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  516. ZZA5.Size = NumberSequence.new(0.005)
  517. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  518. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  519. ZZA5.Transparency = NumberSequence.new(0.7)
  520. ZZA5.Lifetime = NumberRange.new(1)
  521. ZZA5.Speed = NumberRange.new(0.48)
  522. ZZA5.Rate = 100
  523. ZZA5.ZOffset = 0.1
  524. ZZA5.LockedToPart = true
  525. ZZA5.LightEmission = 1e9
  526. ZZA5.LightInfluence = 1e9
  527. FlA.Enabled = false
  528. FlA1.Enabled = false
  529. FlA2.Enabled = false
  530. FlA3.Enabled = false
  531. FlA4.Enabled = false
  532. FlA5.Enabled = false
  533. ZZA.Enabled= false
  534. ZZA1.Enabled = false
  535. ZZA2.Enabled = false
  536. ZZA3.Enabled = false
  537. ZZA4.Enabled = false
  538. ZZA5.Enabled = false
  539. local Face = Instance.new("Decal",SH)
  540. Face.Face = "Front"
  541. Face.Texture = "rbxassetid://541645615"
  542. local StarH = Instance.new("Part",Stand)
  543. StarH.BrickColor = BrickColor.new("Bright yellow")
  544. StarH.CanCollide = false
  545. local StarH2 = Instance.new("SpecialMesh",StarH)
  546. StarH2.MeshId = "rbxassetid://882264338"
  547. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  548. local StarH3 = Instance.new("Weld",StarH)
  549. StarH3.Part0 = SH
  550. StarH3.Part1 = StarH
  551. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  552. local Scarf = Instance.new("Part",Stand)
  553. Scarf.BrickColor = BrickColor.new("Bright yellow")
  554. Scarf.CanCollide = false
  555. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  556. Scarf2.MeshId = "rbxassetid://1143311149"
  557. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  558. local Scarf3 = Instance.new("Weld",Scarf)
  559. Scarf3.Part0 = ST
  560. Scarf3.Part1 = Scarf
  561. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  562. local Clot = Instance.new("Part",Stand)
  563. Clot.BrickColor = BrickColor.new("Bright yellow")
  564. Clot.CanCollide = false
  565. local Clot2 = Instance.new("SpecialMesh",Clot)
  566. Clot2.MeshId = "rbxassetid://1143339099"
  567. Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
  568. local Clot3 = Instance.new("Weld",Clot)
  569. Clot3.Part0 = ST
  570. Clot3.Part1 = Clot
  571. Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
  572. local BClot = Instance.new("Part",Stand)
  573. BClot.BrickColor = BrickColor.new("Bright yellow")
  574. BClot.CanCollide = false
  575. local BClot2 = Instance.new("SpecialMesh",BClot)
  576. BClot2.MeshId = "rbxassetid://1143339099"
  577. BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
  578. local BClot3 = Instance.new("Weld",BClot)
  579. BClot3.Part0 = ST
  580. BClot3.Part1 = BClot
  581. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
  582. local Shoulder = Instance.new("Part",Stand)
  583. Shoulder.BrickColor = BrickColor.new("Bright yellow")
  584. Shoulder.CanCollide = false
  585. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  586. Shoulder2.MeshId = "rbxassetid://1143321694"
  587. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  588. local Shoulder3 = Instance.new("Weld",Shoulder)
  589. Shoulder3.Part0 = SRA
  590. Shoulder3.Part1 = Shoulder
  591. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  592. local OtShoulder = Instance.new("Part",Stand)
  593. OtShoulder.BrickColor = BrickColor.new("Bright yellow")
  594. OtShoulder.CanCollide = false
  595. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  596. OtShoulder2.MeshId = "rbxassetid://1143321694"
  597. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  598. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  599. OtShoulder3.Part0 = SLA
  600. OtShoulder3.Part1 = OtShoulder
  601. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  602. local Abs = Instance.new("Part",Stand)
  603. Abs.BrickColor = BrickColor.new("Bright yellow")
  604. Abs.CanCollide = false
  605. local Abs2 = Instance.new("SpecialMesh",Abs)
  606. Abs2.MeshId = "rbxassetid://958074736"
  607. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  608. local Abs3 = Instance.new("Weld",Abs)
  609. Abs3.Part0 = ST
  610. Abs3.Part1 = Abs
  611. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  612. Humanoid.Animator.Parent = nil
  613. Character.Animate.Parent = nil
  614. mas = Instance.new("Model",game:GetService("Lighting"))
  615. WeldConstraint0 = Instance.new("WeldConstraint")
  616. WeldConstraint1 = Instance.new("WeldConstraint")
  617. WeldConstraint2 = Instance.new("WeldConstraint")
  618. WeldConstraint3 = Instance.new("WeldConstraint")
  619. WeldConstraint4 = Instance.new("WeldConstraint")
  620. WeldConstraint5 = Instance.new("WeldConstraint")
  621. WeldConstraint6 = Instance.new("WeldConstraint")
  622. WeldConstraint7 = Instance.new("WeldConstraint")
  623. WeldConstraint8 = Instance.new("WeldConstraint")
  624. WeldConstraint9 = Instance.new("WeldConstraint")
  625. WeldConstraint10 = Instance.new("WeldConstraint")
  626. WeldConstraint11 = Instance.new("WeldConstraint")
  627. WeldConstraint12 = Instance.new("WeldConstraint")
  628. WeldConstraint13 = Instance.new("WeldConstraint")
  629. Part14 = Instance.new("Part")
  630. Part15 = Instance.new("Part")
  631. WeldConstraint16 = Instance.new("WeldConstraint")
  632. WeldConstraint17 = Instance.new("WeldConstraint")
  633. WeldConstraint18 = Instance.new("WeldConstraint")
  634. WeldConstraint19 = Instance.new("WeldConstraint")
  635. WeldConstraint20 = Instance.new("WeldConstraint")
  636. WeldConstraint21 = Instance.new("WeldConstraint")
  637. WeldConstraint22 = Instance.new("WeldConstraint")
  638. WeldConstraint23 = Instance.new("WeldConstraint")
  639. WeldConstraint24 = Instance.new("WeldConstraint")
  640. WeldConstraint25 = Instance.new("WeldConstraint")
  641. WeldConstraint26 = Instance.new("WeldConstraint")
  642. WeldConstraint27 = Instance.new("WeldConstraint")
  643. WeldConstraint28 = Instance.new("WeldConstraint")
  644. WeldConstraint29 = Instance.new("WeldConstraint")
  645. Part30 = Instance.new("Part")
  646. Part31 = Instance.new("Part")
  647. Part32 = Instance.new("Part")
  648. Part33 = Instance.new("Part")
  649. Part34 = Instance.new("Part")
  650. Part35 = Instance.new("Part")
  651. Part36 = Instance.new("Part")
  652. Part37 = Instance.new("Part")
  653. Part38 = Instance.new("Part")
  654. Part39 = Instance.new("Part")
  655. Part40 = Instance.new("Part")
  656. Part41 = Instance.new("Part")
  657. Part42 = Instance.new("Part")
  658. WeldConstraint20.Parent = Part15
  659. WeldConstraint20.Part0 = Part15
  660. WeldConstraint20.Part1 = Part33
  661. WeldConstraint22.Parent = Part15
  662. WeldConstraint22.Part0 = Part15
  663. WeldConstraint22.Part1 = Part35
  664. WeldConstraint21.Parent = Part15
  665. WeldConstraint21.Part0 = Part15
  666. WeldConstraint21.Part1 = Part34
  667. WeldConstraint23.Parent = Part15
  668. WeldConstraint23.Part0 = Part15
  669. WeldConstraint23.Part1 = Part36
  670. WeldConstraint24.Parent = Part15
  671. WeldConstraint24.Part0 = Part15
  672. WeldConstraint24.Part1 = Part37
  673. WeldConstraint25.Parent = Part15
  674. WeldConstraint25.Part0 = Part15
  675. WeldConstraint25.Part1 = Part38
  676. WeldConstraint26.Parent = Part15
  677. WeldConstraint26.Part0 = Part15
  678. WeldConstraint26.Part1 = Part39
  679. WeldConstraint27.Parent = Part15
  680. WeldConstraint27.Part0 = Part15
  681. WeldConstraint27.Part1 = Part40
  682. WeldConstraint29.Parent = Part15
  683. WeldConstraint29.Part0 = Part15
  684. WeldConstraint29.Part1 = Part42
  685. WeldConstraint28.Parent = Part15
  686. WeldConstraint28.Part0 = Part15
  687. WeldConstraint28.Part1 = Part41
  688. WeldConstraint16.Parent = Part15
  689. WeldConstraint16.Part0 = Part15
  690. WeldConstraint16.Part1 = Part14
  691. WeldConstraint17.Parent = Part15
  692. WeldConstraint17.Part0 = Part15
  693. WeldConstraint17.Part1 = Part30
  694. WeldConstraint18.Parent = Part15
  695. WeldConstraint18.Part0 = Part15
  696. WeldConstraint18.Part1 = Part31
  697. WeldConstraint19.Parent = Part15
  698. WeldConstraint19.Part0 = Part15
  699. WeldConstraint19.Part1 = Part32
  700. Part14.Name = "Glove"
  701. Part14.Parent = mas
  702. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  703. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  704. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  705. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  706. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  707. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  708. Part14.BottomSurface = Enum.SurfaceType.Smooth
  709. Part14.BrickColor = BrickColor.new("Bright yellow")
  710. Part14.CanCollide = false
  711. Part14.Material = Enum.Material.SmoothPlastic
  712. Part14.TopSurface = Enum.SurfaceType.Smooth
  713. Part14.brickColor = BrickColor.new("Bright yellow")
  714. Part15.Name = "LeftHandle"
  715. Part15.Parent = mas
  716. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  717. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  718. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  719. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  720. Part15.Color = Color3.new(1, 1, 0)
  721. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  722. Part15.BottomSurface = Enum.SurfaceType.Smooth
  723. Part15.BrickColor = BrickColor.new("Bright yellow")
  724. Part15.CanCollide = false
  725. Part15.Material = Enum.Material.SmoothPlastic
  726. Part15.TopSurface = Enum.SurfaceType.Smooth
  727. Part15.brickColor = BrickColor.new("New Yeller")
  728. Part15.Shape = Enum.PartType.Ball
  729. WeldConstraint16.Parent = Part15
  730. WeldConstraint16.Part0 = Part15
  731. WeldConstraint16.Part1 = Part14
  732. WeldConstraint17.Parent = Part15
  733. WeldConstraint17.Part0 = Part15
  734. WeldConstraint17.Part1 = Part30
  735. WeldConstraint18.Parent = Part15
  736. WeldConstraint18.Part0 = Part15
  737. WeldConstraint18.Part1 = Part31
  738. WeldConstraint19.Parent = Part15
  739. WeldConstraint19.Part0 = Part15
  740. WeldConstraint19.Part1 = Part32
  741. WeldConstraint20.Parent = Part15
  742. WeldConstraint20.Part0 = Part15
  743. WeldConstraint20.Part1 = Part33
  744. WeldConstraint21.Parent = Part15
  745. WeldConstraint21.Part0 = Part15
  746. WeldConstraint21.Part1 = Part34
  747. WeldConstraint22.Parent = Part15
  748. WeldConstraint22.Part0 = Part15
  749. WeldConstraint22.Part1 = Part35
  750. WeldConstraint23.Parent = Part15
  751. WeldConstraint23.Part0 = Part15
  752. WeldConstraint23.Part1 = Part36
  753. WeldConstraint24.Parent = Part15
  754. WeldConstraint24.Part0 = Part15
  755. WeldConstraint24.Part1 = Part37
  756. WeldConstraint25.Parent = Part15
  757. WeldConstraint25.Part0 = Part15
  758. WeldConstraint25.Part1 = Part38
  759. WeldConstraint26.Parent = Part15
  760. WeldConstraint26.Part0 = Part15
  761. WeldConstraint26.Part1 = Part39
  762. WeldConstraint27.Parent = Part15
  763. WeldConstraint27.Part0 = Part15
  764. WeldConstraint27.Part1 = Part40
  765. WeldConstraint28.Parent = Part15
  766. WeldConstraint28.Part0 = Part15
  767. WeldConstraint28.Part1 = Part41
  768. WeldConstraint29.Parent = Part15
  769. WeldConstraint29.Part0 = Part15
  770. WeldConstraint29.Part1 = Part42
  771. Part30.Parent = mas
  772. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  773. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  774. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  775. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  776. Part30.Color = Color3.new(1, 1, 0)
  777. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  778. Part30.BottomSurface = Enum.SurfaceType.Smooth
  779. Part30.BrickColor = BrickColor.new("New Yeller")
  780. Part30.CanCollide = false
  781. Part30.Material = Enum.Material.SmoothPlastic
  782. Part30.TopSurface = Enum.SurfaceType.Smooth
  783. Part30.brickColor = BrickColor.new("New Yeller")
  784. Part30.Shape = Enum.PartType.Ball
  785. Part31.Parent = mas
  786. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  787. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  788. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  789. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  790. Part31.Color = Color3.new(1, 1, 0)
  791. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  792. Part31.BottomSurface = Enum.SurfaceType.Smooth
  793. Part31.BrickColor = BrickColor.new("Bright yellow")
  794. Part31.CanCollide = false
  795. Part31.Material = Enum.Material.SmoothPlastic
  796. Part31.TopSurface = Enum.SurfaceType.Smooth
  797. Part31.brickColor = BrickColor.new("New Yeller")
  798. Part31.Shape = Enum.PartType.Ball
  799. Part32.Parent = mas
  800. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  801. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  802. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  803. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  804. Part32.Color = Color3.new(1, 1, 0)
  805. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  806. Part32.BottomSurface = Enum.SurfaceType.Smooth
  807. Part32.BrickColor = BrickColor.new("Bright yellow")
  808. Part32.CanCollide = false
  809. Part32.Material = Enum.Material.SmoothPlastic
  810. Part32.TopSurface = Enum.SurfaceType.Smooth
  811. Part32.brickColor = BrickColor.new("New Yeller")
  812. Part32.Shape = Enum.PartType.Ball
  813. Part33.Parent = mas
  814. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  815. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  816. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  817. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  818. Part33.Color = Color3.new(1, 1, 0)
  819. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  820. Part33.BottomSurface = Enum.SurfaceType.Smooth
  821. Part33.BrickColor = BrickColor.new("Bright yellow")
  822. Part33.CanCollide = false
  823. Part33.Material = Enum.Material.SmoothPlastic
  824. Part33.TopSurface = Enum.SurfaceType.Smooth
  825. Part33.brickColor = BrickColor.new("New Yeller")
  826. Part33.Shape = Enum.PartType.Ball
  827. Part34.Parent = mas
  828. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  829. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  830. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  831. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  832. Part34.Color = Color3.new(1, 1, 0)
  833. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  834. Part34.BottomSurface = Enum.SurfaceType.Smooth
  835. Part34.BrickColor = BrickColor.new("Bright yellow")
  836. Part34.CanCollide = false
  837. Part34.Material = Enum.Material.SmoothPlastic
  838. Part34.TopSurface = Enum.SurfaceType.Smooth
  839. Part34.brickColor = BrickColor.new("New Yeller")
  840. Part34.Shape = Enum.PartType.Ball
  841. Part35.Parent = mas
  842. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  843. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  844. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  845. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  846. Part35.Color = Color3.new(1, 1, 0)
  847. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  848. Part35.BottomSurface = Enum.SurfaceType.Smooth
  849. Part35.BrickColor = BrickColor.new("Bright yellow")
  850. Part35.CanCollide = false
  851. Part35.Material = Enum.Material.SmoothPlastic
  852. Part35.TopSurface = Enum.SurfaceType.Smooth
  853. Part35.brickColor = BrickColor.new("New Yeller")
  854. Part35.Shape = Enum.PartType.Ball
  855. Part36.Parent = mas
  856. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  857. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  858. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  859. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  860. Part36.Color = Color3.new(1, 1, 0)
  861. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  862. Part36.BottomSurface = Enum.SurfaceType.Smooth
  863. Part36.BrickColor = BrickColor.new("Bright yellow")
  864. Part36.CanCollide = false
  865. Part36.Material = Enum.Material.SmoothPlastic
  866. Part36.TopSurface = Enum.SurfaceType.Smooth
  867. Part36.brickColor = BrickColor.new("New Yeller")
  868. Part36.Shape = Enum.PartType.Ball
  869. Part37.Parent = mas
  870. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  871. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  872. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  873. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  874. Part37.Color = Color3.new(1, 1, 0)
  875. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  876. Part37.BottomSurface = Enum.SurfaceType.Smooth
  877. Part37.BrickColor = BrickColor.new("New Yeller")
  878. Part37.CanCollide = false
  879. Part37.Material = Enum.Material.SmoothPlastic
  880. Part37.TopSurface = Enum.SurfaceType.Smooth
  881. Part37.brickColor = BrickColor.new("New Yeller")
  882. Part37.Shape = Enum.PartType.Ball
  883. Part38.Parent = mas
  884. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  885. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  886. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  887. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  888. Part38.Color = Color3.new(1, 1, 0)
  889. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  890. Part38.BottomSurface = Enum.SurfaceType.Smooth
  891. Part38.BrickColor = BrickColor.new("Bright yellow")
  892. Part38.CanCollide = false
  893. Part38.Material = Enum.Material.SmoothPlastic
  894. Part38.TopSurface = Enum.SurfaceType.Smooth
  895. Part38.brickColor = BrickColor.new("New Yeller")
  896. Part38.Shape = Enum.PartType.Ball
  897. Part39.Parent = mas
  898. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  899. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  900. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  901. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  902. Part39.Color = Color3.new(1, 1, 0)
  903. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  904. Part39.BottomSurface = Enum.SurfaceType.Smooth
  905. Part39.BrickColor = BrickColor.new("Bright yellow")
  906. Part39.CanCollide = false
  907. Part39.Material = Enum.Material.SmoothPlastic
  908. Part39.TopSurface = Enum.SurfaceType.Smooth
  909. Part39.brickColor = BrickColor.new("New Yeller")
  910. Part39.Shape = Enum.PartType.Ball
  911. Part40.Parent = mas
  912. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  913. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  914. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  915. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  916. Part40.Color = Color3.new(1, 1, 0)
  917. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  918. Part40.BottomSurface = Enum.SurfaceType.Smooth
  919. Part40.BrickColor = BrickColor.new("New Yeller")
  920. Part40.CanCollide = false
  921. Part40.Material = Enum.Material.SmoothPlastic
  922. Part40.TopSurface = Enum.SurfaceType.Smooth
  923. Part40.brickColor = BrickColor.new("New Yeller")
  924. Part41.Parent = mas
  925. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  926. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  927. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  928. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  929. Part41.Color = Color3.new(1, 1, 0)
  930. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  931. Part41.BottomSurface = Enum.SurfaceType.Smooth
  932. Part41.BrickColor = BrickColor.new("Bright yellow")
  933. Part41.CanCollide = false
  934. Part41.Material = Enum.Material.SmoothPlastic
  935. Part41.TopSurface = Enum.SurfaceType.Smooth
  936. Part41.brickColor = BrickColor.new("New Yeller")
  937. Part42.Parent = mas
  938. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  939. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  940. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  941. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  942. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  943. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  944. Part42.BottomSurface = Enum.SurfaceType.Smooth
  945. Part42.BrickColor = BrickColor.new("Bright yellow")
  946. Part42.CanCollide = false
  947. Part42.Material = Enum.Material.SmoothPlastic
  948. Part42.TopSurface = Enum.SurfaceType.Smooth
  949. Part42.brickColor = BrickColor.new("Bright yellow")
  950. for i,v in pairs(mas:GetChildren()) do
  951. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  952. pcall(function() v:MakeJoints() end)
  953. end
  954. local Wld = Instance.new("Weld",Part15)
  955. Wld.Part0 = SLA
  956. Wld.Part1 = Part15
  957. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  958. mas2 = Instance.new("Model",game:GetService("Lighting"))
  959. WeldConstraint0 = Instance.new("WeldConstraint")
  960. WeldConstraint1 = Instance.new("WeldConstraint")
  961. WeldConstraint2 = Instance.new("WeldConstraint")
  962. WeldConstraint3 = Instance.new("WeldConstraint")
  963. WeldConstraint4 = Instance.new("WeldConstraint")
  964. WeldConstraint5 = Instance.new("WeldConstraint")
  965. WeldConstraint6 = Instance.new("WeldConstraint")
  966. WeldConstraint7 = Instance.new("WeldConstraint")
  967. WeldConstraint8 = Instance.new("WeldConstraint")
  968. WeldConstraint9 = Instance.new("WeldConstraint")
  969. WeldConstraint10 = Instance.new("WeldConstraint")
  970. WeldConstraint11 = Instance.new("WeldConstraint")
  971. WeldConstraint12 = Instance.new("WeldConstraint")
  972. WeldConstraint13 = Instance.new("WeldConstraint")
  973. Part14 = Instance.new("Part")
  974. Part15 = Instance.new("Part")
  975. WeldConstraint16 = Instance.new("WeldConstraint")
  976. WeldConstraint17 = Instance.new("WeldConstraint")
  977. WeldConstraint18 = Instance.new("WeldConstraint")
  978. WeldConstraint19 = Instance.new("WeldConstraint")
  979. WeldConstraint20 = Instance.new("WeldConstraint")
  980. WeldConstraint21 = Instance.new("WeldConstraint")
  981. WeldConstraint22 = Instance.new("WeldConstraint")
  982. WeldConstraint23 = Instance.new("WeldConstraint")
  983. WeldConstraint24 = Instance.new("WeldConstraint")
  984. WeldConstraint25 = Instance.new("WeldConstraint")
  985. WeldConstraint26 = Instance.new("WeldConstraint")
  986. WeldConstraint27 = Instance.new("WeldConstraint")
  987. WeldConstraint28 = Instance.new("WeldConstraint")
  988. WeldConstraint29 = Instance.new("WeldConstraint")
  989. Part30 = Instance.new("Part")
  990. Part31 = Instance.new("Part")
  991. Part32 = Instance.new("Part")
  992. Part33 = Instance.new("Part")
  993. Part34 = Instance.new("Part")
  994. Part35 = Instance.new("Part")
  995. Part36 = Instance.new("Part")
  996. Part37 = Instance.new("Part")
  997. Part38 = Instance.new("Part")
  998. Part39 = Instance.new("Part")
  999. Part40 = Instance.new("Part")
  1000. Part41 = Instance.new("Part")
  1001. Part42 = Instance.new("Part")
  1002. WeldConstraint20.Parent = Part15
  1003. WeldConstraint20.Part0 = Part15
  1004. WeldConstraint20.Part1 = Part33
  1005. WeldConstraint22.Parent = Part15
  1006. WeldConstraint22.Part0 = Part15
  1007. WeldConstraint22.Part1 = Part35
  1008. WeldConstraint21.Parent = Part15
  1009. WeldConstraint21.Part0 = Part15
  1010. WeldConstraint21.Part1 = Part34
  1011. WeldConstraint23.Parent = Part15
  1012. WeldConstraint23.Part0 = Part15
  1013. WeldConstraint23.Part1 = Part36
  1014. WeldConstraint24.Parent = Part15
  1015. WeldConstraint24.Part0 = Part15
  1016. WeldConstraint24.Part1 = Part37
  1017. WeldConstraint25.Parent = Part15
  1018. WeldConstraint25.Part0 = Part15
  1019. WeldConstraint25.Part1 = Part38
  1020. WeldConstraint26.Parent = Part15
  1021. WeldConstraint26.Part0 = Part15
  1022. WeldConstraint26.Part1 = Part39
  1023. WeldConstraint27.Parent = Part15
  1024. WeldConstraint27.Part0 = Part15
  1025. WeldConstraint27.Part1 = Part40
  1026. WeldConstraint29.Parent = Part15
  1027. WeldConstraint29.Part0 = Part15
  1028. WeldConstraint29.Part1 = Part42
  1029. WeldConstraint28.Parent = Part15
  1030. WeldConstraint28.Part0 = Part15
  1031. WeldConstraint28.Part1 = Part41
  1032. WeldConstraint16.Parent = Part15
  1033. WeldConstraint16.Part0 = Part15
  1034. WeldConstraint16.Part1 = Part14
  1035. WeldConstraint17.Parent = Part15
  1036. WeldConstraint17.Part0 = Part15
  1037. WeldConstraint17.Part1 = Part30
  1038. WeldConstraint18.Parent = Part15
  1039. WeldConstraint18.Part0 = Part15
  1040. WeldConstraint18.Part1 = Part31
  1041. WeldConstraint19.Parent = Part15
  1042. WeldConstraint19.Part0 = Part15
  1043. WeldConstraint19.Part1 = Part32
  1044. Part14.Name = "Glove"
  1045. Part14.Parent = mas2
  1046. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1047. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1048. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1049. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1050. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1051. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1052. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1053. Part14.BrickColor = BrickColor.new("Bright yellow")
  1054. Part14.CanCollide = false
  1055. Part14.Material = Enum.Material.SmoothPlastic
  1056. Part14.TopSurface = Enum.SurfaceType.Smooth
  1057. Part14.brickColor = BrickColor.new("Bright yellow")
  1058. Part15.Name = "LeftHandle"
  1059. Part15.Parent = mas2
  1060. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1061. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1062. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1063. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1064. Part15.Color = Color3.new(1, 1, 0)
  1065. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1066. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1067. Part15.BrickColor = BrickColor.new("Bright yellow")
  1068. Part15.CanCollide = false
  1069. Part15.Material = Enum.Material.SmoothPlastic
  1070. Part15.TopSurface = Enum.SurfaceType.Smooth
  1071. Part15.brickColor = BrickColor.new("New Yeller")
  1072. Part15.Shape = Enum.PartType.Ball
  1073. WeldConstraint16.Parent = Part15
  1074. WeldConstraint16.Part0 = Part15
  1075. WeldConstraint16.Part1 = Part14
  1076. WeldConstraint17.Parent = Part15
  1077. WeldConstraint17.Part0 = Part15
  1078. WeldConstraint17.Part1 = Part30
  1079. WeldConstraint18.Parent = Part15
  1080. WeldConstraint18.Part0 = Part15
  1081. WeldConstraint18.Part1 = Part31
  1082. WeldConstraint19.Parent = Part15
  1083. WeldConstraint19.Part0 = Part15
  1084. WeldConstraint19.Part1 = Part32
  1085. WeldConstraint20.Parent = Part15
  1086. WeldConstraint20.Part0 = Part15
  1087. WeldConstraint20.Part1 = Part33
  1088. WeldConstraint21.Parent = Part15
  1089. WeldConstraint21.Part0 = Part15
  1090. WeldConstraint21.Part1 = Part34
  1091. WeldConstraint22.Parent = Part15
  1092. WeldConstraint22.Part0 = Part15
  1093. WeldConstraint22.Part1 = Part35
  1094. WeldConstraint23.Parent = Part15
  1095. WeldConstraint23.Part0 = Part15
  1096. WeldConstraint23.Part1 = Part36
  1097. WeldConstraint24.Parent = Part15
  1098. WeldConstraint24.Part0 = Part15
  1099. WeldConstraint24.Part1 = Part37
  1100. WeldConstraint25.Parent = Part15
  1101. WeldConstraint25.Part0 = Part15
  1102. WeldConstraint25.Part1 = Part38
  1103. WeldConstraint26.Parent = Part15
  1104. WeldConstraint26.Part0 = Part15
  1105. WeldConstraint26.Part1 = Part39
  1106. WeldConstraint27.Parent = Part15
  1107. WeldConstraint27.Part0 = Part15
  1108. WeldConstraint27.Part1 = Part40
  1109. WeldConstraint28.Parent = Part15
  1110. WeldConstraint28.Part0 = Part15
  1111. WeldConstraint28.Part1 = Part41
  1112. WeldConstraint29.Parent = Part15
  1113. WeldConstraint29.Part0 = Part15
  1114. WeldConstraint29.Part1 = Part42
  1115. Part30.Parent = mas2
  1116. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1117. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1118. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1119. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1120. Part30.Color = Color3.new(1, 1, 0)
  1121. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1122. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1123. Part30.BrickColor = BrickColor.new("New Yeller")
  1124. Part30.CanCollide = false
  1125. Part30.Material = Enum.Material.SmoothPlastic
  1126. Part30.TopSurface = Enum.SurfaceType.Smooth
  1127. Part30.brickColor = BrickColor.new("New Yeller")
  1128. Part30.Shape = Enum.PartType.Ball
  1129. Part31.Parent = mas2
  1130. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1131. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1132. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1133. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1134. Part31.Color = Color3.new(1, 1, 0)
  1135. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1136. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1137. Part31.BrickColor = BrickColor.new("New Yeller")
  1138. Part31.CanCollide = false
  1139. Part31.Material = Enum.Material.SmoothPlastic
  1140. Part31.TopSurface = Enum.SurfaceType.Smooth
  1141. Part31.brickColor = BrickColor.new("New Yeller")
  1142. Part31.Shape = Enum.PartType.Ball
  1143. Part32.Parent = mas2
  1144. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1145. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1146. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1147. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1148. Part32.Color = Color3.new(1, 1, 0)
  1149. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1150. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1151. Part32.BrickColor = BrickColor.new("New Yeller")
  1152. Part32.CanCollide = false
  1153. Part32.Material = Enum.Material.SmoothPlastic
  1154. Part32.TopSurface = Enum.SurfaceType.Smooth
  1155. Part32.brickColor = BrickColor.new("New Yeller")
  1156. Part32.Shape = Enum.PartType.Ball
  1157. Part33.Parent = mas2
  1158. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1159. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1160. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1161. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1162. Part33.Color = Color3.new(1, 1, 0)
  1163. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1164. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1165. Part33.BrickColor = BrickColor.new("New Yeller")
  1166. Part33.CanCollide = false
  1167. Part33.Material = Enum.Material.SmoothPlastic
  1168. Part33.TopSurface = Enum.SurfaceType.Smooth
  1169. Part33.brickColor = BrickColor.new("New Yeller")
  1170. Part33.Shape = Enum.PartType.Ball
  1171. Part34.Parent = mas2
  1172. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1173. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1174. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1175. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1176. Part34.Color = Color3.new(1, 1, 0)
  1177. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1178. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1179. Part34.BrickColor = BrickColor.new("New Yeller")
  1180. Part34.CanCollide = false
  1181. Part34.Material = Enum.Material.SmoothPlastic
  1182. Part34.TopSurface = Enum.SurfaceType.Smooth
  1183. Part34.brickColor = BrickColor.new("New Yeller")
  1184. Part34.Shape = Enum.PartType.Ball
  1185. Part35.Parent = mas2
  1186. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1187. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1188. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1189. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1190. Part35.Color = Color3.new(1, 1, 0)
  1191. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1192. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1193. Part35.BrickColor = BrickColor.new("New Yeller")
  1194. Part35.CanCollide = false
  1195. Part35.Material = Enum.Material.SmoothPlastic
  1196. Part35.TopSurface = Enum.SurfaceType.Smooth
  1197. Part35.brickColor = BrickColor.new("New Yeller")
  1198. Part35.Shape = Enum.PartType.Ball
  1199. Part36.Parent = mas2
  1200. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1201. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1202. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1203. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1204. Part36.Color = Color3.new(1, 1, 0)
  1205. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1206. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part36.BrickColor = BrickColor.new("New Yeller")
  1208. Part36.CanCollide = false
  1209. Part36.Material = Enum.Material.SmoothPlastic
  1210. Part36.TopSurface = Enum.SurfaceType.Smooth
  1211. Part36.brickColor = BrickColor.new("New Yeller")
  1212. Part36.Shape = Enum.PartType.Ball
  1213. Part37.Parent = mas2
  1214. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1215. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1216. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1217. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1218. Part37.Color = Color3.new(1, 1, 0)
  1219. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1220. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1221. Part37.BrickColor = BrickColor.new("New Yeller")
  1222. Part37.CanCollide = false
  1223. Part37.Material = Enum.Material.SmoothPlastic
  1224. Part37.TopSurface = Enum.SurfaceType.Smooth
  1225. Part37.brickColor = BrickColor.new("New Yeller")
  1226. Part37.Shape = Enum.PartType.Ball
  1227. Part38.Parent = mas2
  1228. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1229. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1230. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1231. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1232. Part38.Color = Color3.new(1, 1, 0)
  1233. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1234. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1235. Part38.BrickColor = BrickColor.new("New Yeller")
  1236. Part38.CanCollide = false
  1237. Part38.Material = Enum.Material.SmoothPlastic
  1238. Part38.TopSurface = Enum.SurfaceType.Smooth
  1239. Part38.brickColor = BrickColor.new("New Yeller")
  1240. Part38.Shape = Enum.PartType.Ball
  1241. Part39.Parent = mas2
  1242. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1243. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1244. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1245. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1246. Part39.Color = Color3.new(1, 1, 0)
  1247. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1248. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1249. Part39.BrickColor = BrickColor.new("New Yeller")
  1250. Part39.CanCollide = false
  1251. Part39.Material = Enum.Material.SmoothPlastic
  1252. Part39.TopSurface = Enum.SurfaceType.Smooth
  1253. Part39.brickColor = BrickColor.new("New Yeller")
  1254. Part39.Shape = Enum.PartType.Ball
  1255. Part40.Parent = mas2
  1256. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1257. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1258. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1259. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1260. Part40.Color = Color3.new(1, 1, 0)
  1261. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1262. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1263. Part40.BrickColor = BrickColor.new("New Yeller")
  1264. Part40.CanCollide = false
  1265. Part40.Material = Enum.Material.SmoothPlastic
  1266. Part40.TopSurface = Enum.SurfaceType.Smooth
  1267. Part40.brickColor = BrickColor.new("New Yeller")
  1268. Part41.Parent = mas2
  1269. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1270. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1271. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1272. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1273. Part41.Color = Color3.new(1, 1, 0)
  1274. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1275. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1276. Part41.BrickColor = BrickColor.new("New Yeller")
  1277. Part41.CanCollide = false
  1278. Part41.Material = Enum.Material.SmoothPlastic
  1279. Part41.TopSurface = Enum.SurfaceType.Smooth
  1280. Part41.brickColor = BrickColor.new("New Yeller")
  1281. Part42.Parent = mas2
  1282. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1283. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1284. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1285. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1286. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1287. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1288. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1289. Part42.BrickColor = BrickColor.new("Bright yellow")
  1290. Part42.CanCollide = false
  1291. Part42.Material = Enum.Material.SmoothPlastic
  1292. Part42.TopSurface = Enum.SurfaceType.Smooth
  1293. Part42.brickColor = BrickColor.new("Bright yellow")
  1294. for i,v in pairs(mas2:GetChildren()) do
  1295. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1296. pcall(function() v:MakeJoints() end)
  1297. end
  1298. local Wld = Instance.new("Weld",Part15)
  1299. Wld.Part0 = SRA
  1300. Wld.Part1 = Part15
  1301. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1302. for i,v in pairs(mas:children()) do
  1303. if v:IsA("Part") then
  1304. v.Transparency = 1
  1305. end
  1306. end
  1307. for i,v in pairs(Character.Stand:children()) do
  1308. if v:IsA("Part") then
  1309. v.Transparency = 1
  1310. Face.Transparency = 1
  1311. end
  1312. end
  1313. local newMotor = function(part0, part1, c0, c1)
  1314. local w = Create('Motor'){
  1315. Parent = part0,
  1316. Part0 = part0,
  1317. Part1 = part1,
  1318. C0 = c0,
  1319. C1 = c1,
  1320. }
  1321. return w
  1322. end
  1323. function clerp(a, b, t)
  1324. return a:lerp(b, t)
  1325. end
  1326.  
  1327. coroutine.resume(coroutine.create(function()
  1328. while true do
  1329. Humanoid.Health = Humanoid.Health + 5
  1330. game:GetService("RunService").RenderStepped:wait()
  1331. end
  1332. end))
  1333. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1334. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1335.  
  1336. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1337. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1338. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1339. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1340. RootJoint.C1 = CFrame.new(0, 0, 0)
  1341. RootJoint.C0 = CFrame.new(0, 0, 0)
  1342. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1343. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1344.  
  1345. local rarmc1 = RW.C1
  1346. local larmc1 = LW.C1
  1347. local rlegc1 = RH.C1
  1348. local llegc1 = LH.C1
  1349.  
  1350. local resetc1 = false
  1351.  
  1352. function PlayAnimationFromTable(table, speed, bool)
  1353. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1354. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1355. RW.C0 = clerp(RW.C0, table[3], speed)
  1356. LW.C0 = clerp(LW.C0, table[4], speed)
  1357. RH.C0 = clerp(RH.C0, table[5], speed)
  1358. LH.C0 = clerp(LH.C0, table[6], speed)
  1359. if bool == true then
  1360. if resetc1 == false then
  1361. resetc1 = true
  1362. RootJoint.C1 = RootJoint.C1
  1363. Torso.Neck.C1 = Torso.Neck.C1
  1364. RW.C1 = rarmc1
  1365. LW.C1 = larmc1
  1366. RH.C1 = rlegc1
  1367. LH.C1 = llegc1
  1368. end
  1369. end
  1370. end
  1371.  
  1372. ArtificialHB = Create("BindableEvent", script){
  1373. Parent = script,
  1374. Name = "Heartbeat",
  1375. }
  1376.  
  1377. script:WaitForChild("Heartbeat")
  1378.  
  1379. frame = 1 / 30
  1380. tf = 0
  1381. allowframeloss = false
  1382. tossremainder = false
  1383. lastframe = tick()
  1384. script.Heartbeat:Fire()
  1385.  
  1386. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1387. tf = tf + s
  1388. if tf >= frame then
  1389. if allowframeloss then
  1390. script.Heartbeat:Fire()
  1391. lastframe = tick()
  1392. else
  1393. for i = 1, math.floor(tf / frame) do
  1394. script.Heartbeat:Fire()
  1395. end
  1396. lastframe = tick()
  1397. end
  1398. if tossremainder then
  1399. tf = 0
  1400. else
  1401. tf = tf - frame * math.floor(tf / frame)
  1402. end
  1403. end
  1404. end)
  1405.  
  1406. function swait(num)
  1407. if num == 0 or num == nil then
  1408. ArtificialHB.Event:wait()
  1409. else
  1410. for i = 0, num do
  1411. ArtificialHB.Event:wait()
  1412. end
  1413. end
  1414. end
  1415.  
  1416. Mouse.KeyDown:connect(function(key)
  1417. if key == "q" then
  1418. if Change == false then
  1419. Stand()
  1420. Change = true
  1421. elseif Change == true then
  1422. UnStand()
  1423. Change = false
  1424. end
  1425. end
  1426. end)
  1427.  
  1428. function Stand()
  1429. if D == false then
  1430. D = true
  1431. Pause = true
  1432. for i = 0,0.1,0.1 do
  1433. swait()
  1434. PlayAnimationFromTable({
  1435. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1438. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. }, .5, false)
  1442. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1443. end
  1444. coroutine.resume(coroutine.create(function()
  1445. for i = 0,1.2,0.1 do
  1446. swait()
  1447. PlayAnimationFromTable({
  1448. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1449. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1450. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1451. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1452. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1453. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1454. }, .5, false)
  1455. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1456. end
  1457. Pause = false
  1458. end))
  1459. local Sound = Instance.new("Sound",ST)
  1460. Sound.Pitch = 1
  1461. Sound.Volume = 121
  1462. Sound.Looped = false
  1463. Sound.SoundId = "rbxassetid://463010917"
  1464. Sound:play()
  1465. local Sound = Instance.new("Sound",ST)
  1466. Sound.Pitch = 1
  1467. Sound.Volume = 121
  1468. Sound.Looped = false
  1469. Sound.SoundId = "rbxassetid://616576400"
  1470. Sound:play()
  1471. chatfunc("This Is The World.")
  1472. coroutine.resume(coroutine.create(function()
  1473. for i,v in pairs(mas:children()) do
  1474. if v:IsA("Part") then
  1475. coroutine.resume(coroutine.create(function()
  1476. v.Transparency = v.Transparency - 0.1
  1477. game:GetService("RunService").RenderStepped:wait()
  1478. end))
  1479. v.Transparency = 1
  1480. end
  1481. end
  1482. end))
  1483. for i,v in pairs(Character.Stand:children()) do
  1484. if v:IsA("Part") then
  1485. coroutine.resume(coroutine.create(function()
  1486. for i = 1,11 do
  1487. v.Transparency = v.Transparency - 0.1
  1488. Face.Transparency = Face.Transparency - 0.1
  1489. game:GetService("RunService").RenderStepped:wait()
  1490. end
  1491. FlA.Enabled = true
  1492. FlA1.Enabled = true
  1493. FlA2.Enabled = true
  1494. FlA3.Enabled = true
  1495. FlA4.Enabled = true
  1496. FlA5.Enabled = true
  1497. ZZA.Enabled = true
  1498. ZZA1.Enabled = true
  1499. ZZA2.Enabled = true
  1500. ZZA3.Enabled = true
  1501. ZZA4.Enabled = true
  1502. ZZA5.Enabled = true
  1503. end))
  1504. end
  1505. end
  1506. CFuncs = {
  1507. Part = {
  1508. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1509. local Part = Create("Part")({
  1510. Parent = Parent,
  1511. Reflectance = Reflectance,
  1512. Transparency = Transparency,
  1513. CanCollide = false,
  1514. Locked = true,
  1515. BrickColor = BrickColor.new(tostring(BColor)),
  1516. Name = Name,
  1517. Size = Size,
  1518. Material = Material
  1519. })
  1520. RemoveOutlines(Part)
  1521. return Part
  1522. end
  1523. },
  1524. Mesh = {
  1525. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1526. local Msh = Create(Mesh)({
  1527. Parent = Part,
  1528. Offset = OffSet,
  1529. Scale = Scale
  1530. })
  1531. if Mesh == "SpecialMesh" then
  1532. Msh.MeshType = MeshType
  1533. Msh.MeshId = MeshId
  1534. end
  1535. return Msh
  1536. end
  1537. },
  1538. Weld = {
  1539. Create = function(Parent, Part0, Part1, C0, C1)
  1540. local Weld = Create("Weld")({
  1541. Parent = Parent,
  1542. Part0 = Part0,
  1543. Part1 = Part1,
  1544. C0 = C0,
  1545. C1 = C1
  1546. })
  1547. return Weld
  1548. end
  1549. },
  1550. Sound = {
  1551. Create = function(id, par, vol, pit)
  1552. local Sound = Create("Sound")({
  1553. Volume = vol,
  1554. Pitch = pit or 1,
  1555. SoundId = "rbxassetid://" .. id,
  1556. Parent = par or workspace
  1557. })
  1558. Sound:play()
  1559. game:GetService("Debris"):AddItem(Sound, 130)
  1560. return Sound
  1561. end
  1562. },
  1563. Decal = {
  1564. Create = function(Color, Texture, Transparency, Name, Parent)
  1565. local Decal = Create("Decal")({
  1566. Color3 = Color,
  1567. Texture = "rbxassetid://" .. Texture,
  1568. Transparency = Transparency,
  1569. Name = Name,
  1570. Parent = Parent
  1571. })
  1572. return Decal
  1573. end
  1574. },
  1575. BillboardGui = {
  1576. Create = function(Parent, Image, Position, Size)
  1577. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1578. BillPar.CFrame = CFrame.new(Position)
  1579. local Bill = Create("BillboardGui")({
  1580. Parent = BillPar,
  1581. Adornee = BillPar,
  1582. Size = UDim2.new(1, 0, 1, 0),
  1583. SizeOffset = Vector2.new(Size, Size)
  1584. })
  1585. local d = Create("ImageLabel", Bill)({
  1586. Parent = Bill,
  1587. BackgroundTransparency = 1,
  1588. Size = UDim2.new(1, 0, 1, 0),
  1589. Image = "rbxassetid://" .. Image
  1590. })
  1591. return BillPar
  1592. end
  1593. },
  1594. ParticleEmitter = {
  1595. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1596. local Particle = Create("ParticleEmitter")({
  1597. Parent = Parent,
  1598. Color = ColorSequence.new(Color1, Color2),
  1599. LightEmission = LightEmission,
  1600. Size = Size,
  1601. Texture = Texture,
  1602. Transparency = Transparency,
  1603. ZOffset = ZOffset,
  1604. Acceleration = Accel,
  1605. Drag = Drag,
  1606. LockedToPart = LockedToPart,
  1607. VelocityInheritance = VelocityInheritance,
  1608. EmissionDirection = EmissionDirection,
  1609. Enabled = Enabled,
  1610. Lifetime = LifeTime,
  1611. Rate = Rate,
  1612. Rotation = Rotation,
  1613. RotSpeed = RotSpeed,
  1614. Speed = Speed,
  1615. VelocitySpread = VelocitySpread
  1616. })
  1617. return Particle
  1618. end
  1619. },
  1620. CreateTemplate = {}
  1621. }
  1622. cooldown = false
  1623. ZZZ = Mouse.KeyDown:connect(function(key)
  1624. if key == "q" then
  1625. if Change == false then
  1626. Stand()
  1627. Change = true
  1628. elseif Change == true then
  1629. UnStand()
  1630. Change = false
  1631. end
  1632. end
  1633. if key == "x" and cooldown == false and DDZ == false then
  1634.  
  1635. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1636. game.Lighting.TimeOfDay="00:00:00"
  1637. wait(0.000004)
  1638. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1639. game.Lighting.TimeOfDay="15:00:00"
  1640. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1641. bam = CFuncs.Sound.Create("2553988018")
  1642. bam.Volume = 10
  1643. cooldown = true
  1644. wait(0.3)
  1645. bam:Destroy()
  1646. cooldown = false
  1647.  
  1648. end
  1649. if key == "t" and Change == true then
  1650. Blast()
  1651. end
  1652. if key == "r" and Change == true then
  1653. StrongOra()
  1654. end
  1655. if key == "e" and Change == true then
  1656. OHOra()
  1657. end
  1658. if key == "f" and Change == true then
  1659. TimeStop()
  1660. end
  1661. if key == "z" and Change == true then
  1662. Jump()
  1663. end
  1664. end)
  1665. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1666. if key == "e" and Change == true then
  1667. Stop()
  1668. end
  1669. end)
  1670. wait(0.5)
  1671. D = false
  1672. end
  1673. end
  1674.  
  1675. function Blast()
  1676. if D == false then
  1677. D = true
  1678. Pause = true
  1679. for i = 0,1.2,0.1 do
  1680. swait()
  1681. PlayAnimationFromTable({
  1682. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1685. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. }, .5, false)
  1689. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1690. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1691. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1692. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1693. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1694. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1695. end
  1696. coroutine.resume(coroutine.create(function()
  1697. wait(0.7)
  1698. Pause = false
  1699. end))
  1700. local Bl = Instance.new("Part",workspace)
  1701. Bl.CanCollide = false
  1702. Bl.Material = "Neon"
  1703. Bl.Shape = "Ball"
  1704. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1705. Bl.BrickColor = BrickColor.new("New Yeller")
  1706. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1707. local bl2 = Instance.new("SpecialMesh",Bl)
  1708. bl2.MeshId = "rbxassetid://490893357"
  1709. bl2.TextureId = "rbxassetid://490893474"
  1710. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1711. trail = Instance.new("Trail")
  1712. local attach1 = Instance.new("Attachment",Bl)
  1713. attach1.Position = Vector3.new(0,1,0.5)
  1714. local attach2 = Instance.new("Attachment",Bl)
  1715. attach2.Position = Vector3.new(0,-1,0)
  1716. trail.Attachment0 = attach1
  1717. trail.Attachment1 = attach2
  1718. trail.Texture = "rbxassetid://461231644"
  1719. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1720. trail.Lifetime = 0.8
  1721. trail.Parent = Bl
  1722. local Fl = Instance.new("BodyVelocity",Bl)
  1723. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1724. if DDZ == true then
  1725. Fl.Velocity = RootPart.CFrame.lookVector*0
  1726. D = false
  1727. repeat
  1728. wait()
  1729. until DDZ == false
  1730. Fl.Velocity = RootPart.CFrame.lookVector*160
  1731. elseif DDZ == false then
  1732. Fl.Velocity = RootPart.CFrame.lookVector*160
  1733. end
  1734. local Ring = Instance.new("Part",RootPart)
  1735. Ring.Size = Vector3.new(1,1,1)
  1736. Ring.CanCollide = false
  1737. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1738. Ring.Anchored = true
  1739. Ring.BrickColor = BrickColor.new("Bright yellow")
  1740. Ring.Transparency = 0
  1741. local Ring2 = Instance.new("SpecialMesh",Ring)
  1742. Ring2.MeshId = "rbxassetid://3270017"
  1743. Ring2.Scale = Vector3.new(1,1,0.1)
  1744. coroutine.resume(coroutine.create(function()
  1745. for i = 1,50 do
  1746. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1747. Ring.Transparency = Ring.Transparency + 0.07
  1748. game:GetService("RunService").RenderStepped:wait()
  1749. end
  1750. Ring:remove()
  1751. end))
  1752. Bl.Touched:connect(function(hit)
  1753. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1754. Bl:remove()
  1755. local S = Instance.new("Sound",hit.Parent.Head)
  1756. S.SoundId = "rbxassetid://785201669"
  1757. S.Volume = 1
  1758. S.Looped = false
  1759. S:play()
  1760.  
  1761. hit.Parent.Humanoid:TakeDamage(40)
  1762. hit.Parent.Humanoid.WalkSpeed = 2
  1763. local random = math.random(-3,3)
  1764. local random2 = math.random(-3,3)
  1765. local random3 = math.random(-3,3)
  1766. local Ef = Instance.new("Part",workspace)
  1767. Ef.Size = Vector3.new(0.3,0.3,2)
  1768. Ef.CanCollide = false
  1769. Ef.Material = "Neon"
  1770. Ef.BrickColor = BrickColor.new("Bright yellow")
  1771. Ef.Anchored = true
  1772. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1773. local Ef2 = Instance.new("SpecialMesh",Ef)
  1774. Ef2.MeshType = "Sphere"
  1775. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1776. local Part = Instance.new("Part",workspace)
  1777. Part.Size = Vector3.new(0.3,0.3,2)
  1778. Part.CanCollide = false
  1779. Part.BrickColor = BrickColor.new("Really red")
  1780. Part.Material = "Neon"
  1781. Part.Anchored = true
  1782. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1783. local Part2 = Instance.new("SpecialMesh",Part)
  1784. Part2.MeshType = "Sphere"
  1785. Part2.Scale = Vector3.new(0.3,0.3,2)
  1786. for i = 1,50 do
  1787. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1788. Part.Transparency = Part.Transparency + 0.07
  1789. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1790. Ef.Transparency = Ef.Transparency + 0.07
  1791. game:GetService("RunService").RenderStepped:wait()
  1792. end
  1793. Part:remove()
  1794. Ef:remove()
  1795. end
  1796. end)
  1797. wait(0.5)
  1798. D = false
  1799. end
  1800. end
  1801.  
  1802. function Jump()
  1803. if DD == false then
  1804. DD = true
  1805. print("ASD")
  1806. local Bod = Instance.new("BodyPosition",RootPart)
  1807. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1808. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1809. local Ef = Instance.new("Part",workspace)
  1810. Ef.Size = Vector3.new(1,1,1)
  1811. Ef.CanCollide = false
  1812. Ef.Anchored = true
  1813. Ef.BrickColor = BrickColor.new("New Yeller")
  1814. Ef.Material = "Neon"
  1815. Ef.Shape = "Ball"
  1816. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1817. coroutine.resume(coroutine.create(function()
  1818. for i = 1,30 do
  1819. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1820. Ef.Transparency = Ef.Transparency + 0.07
  1821. game:GetService("RunService").RenderStepped:wait()
  1822. end
  1823. Ef:remove()
  1824. end))
  1825. wait(0.1)
  1826. Bod:remove()
  1827. wait(1)
  1828. DD = false
  1829. end
  1830. end
  1831.  
  1832. function TimeStop()
  1833. if DDZ == false then
  1834. DDZ = true
  1835. Music:Pause()
  1836. chatfunc("The World, Time Has Stopped")
  1837. local S = Instance.new("Sound",ST)
  1838. S.SoundId = "rbxassetid://2897490820"
  1839. S.Pitch = 1
  1840. S.Volume = 12312
  1841. S.Looped = false
  1842. S:play()
  1843. DDZ = true
  1844. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1845. wait(0.1)
  1846. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1847. wait(0.1)
  1848. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1849. wait(0.1)
  1850. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1851.  
  1852. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1853. game.Lighting.TimeOfDay="15:00:00"
  1854. local Ef = Instance.new("Part",workspace)
  1855. Ef.Size = Vector3.new(1,1,1)
  1856. Ef.Material = "Neon"
  1857. Ef.BrickColor = BrickColor.new("White")
  1858. Ef.Transparency = 0.4
  1859. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1860. Ef.Anchored = true
  1861. Ef.CanCollide = false
  1862. Ef.Shape = "Ball"
  1863. local Ef2 = Instance.new("SpecialMesh",Ef)
  1864. Ef2.MeshType = "Sphere"
  1865. Ef2.Scale = Vector3.new(1,1,1)
  1866. coroutine.resume(coroutine.create(function()
  1867. for i = 1,70 do
  1868. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1869. game:GetService("RunService").RenderStepped:wait()
  1870. end
  1871. for i = 1,70 do
  1872. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1873. game:GetService("RunService").RenderStepped:wait()
  1874. end
  1875. Ef:remove()
  1876. end))
  1877. local HB = Instance.new("Part",workspace)
  1878. HB.CanCollide = false
  1879. HB.Anchored = true
  1880. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1881. HB.Size = Vector3.new(1000,1000,1000)
  1882. HB.Transparency = 1
  1883. HB.Touched:connect(function(hit)
  1884. DDZ = true
  1885. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1886. hit.Parent.Torso.Anchored = true
  1887. hit.Parent.Head.Anchored = true
  1888. hit.Parent["Right Arm"].Anchored = true
  1889. hit.Parent["Left Arm"].Anchored = true
  1890. hit.Parent["Right Leg"].Anchored = true
  1891. hit.Parent["Left Leg"].Anchored = true
  1892. wait(9.5)
  1893. chatfunc("Time flows once again.")
  1894. local S = Instance.new("Sound",ST)
  1895. S.SoundId = "rbxassetid://2553929268"
  1896. S.Pitch = 1
  1897. S.Volume = 10
  1898. S.Looped = false
  1899. S:play()
  1900. wait(1.5)
  1901. DDZ = false
  1902. local S = Instance.new("Sound",ST)
  1903. S.SoundId = "rbxassetid://864569342"
  1904. S.Pitch = 1
  1905. S.Volume = 10
  1906. S.Looped = false
  1907. S:play()
  1908. Music:Resume()
  1909. hit.Parent.Torso.Anchored = false
  1910. hit.Parent.Head.Anchored = false
  1911. hit.Parent["Right Arm"].Anchored = false
  1912. hit.Parent["Left Arm"].Anchored = false
  1913. hit.Parent["Right Leg"].Anchored = false
  1914. hit.Parent["Left Leg"].Anchored = false
  1915. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1916. wait(0.1)
  1917. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1918. wait(0.1)
  1919. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1920. wait(0.1)
  1921. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1922.  
  1923. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1924. game.Lighting.TimeOfDay="15:00:00"
  1925. end
  1926. end)
  1927. DDZ = false
  1928. wait(5)
  1929. HB:remove()
  1930. end
  1931. end
  1932.  
  1933. function StrongOra()
  1934. if D == false then
  1935. D = true
  1936. Pause = true
  1937. local HB = Instance.new("Part",SRA)
  1938. HB.CanCollide = false
  1939. HB.Transparency = 1
  1940. HB.Size = Vector3.new(1,1,1)
  1941. local HB2 = Instance.new("Weld",HB)
  1942. HB2.Part0 = SRA
  1943. HB2.Part1 = HB
  1944. HB2.C0 = CFrame.new(0,0,0)
  1945. HB.Touched:connect(function(hit)
  1946. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1947. HB:remove()
  1948. hit.Parent.Humanoid:TakeDamage(40)
  1949. hit.Parent.Humanoid.PlatformStand = true
  1950. local Ef = Instance.new("Part",workspace)
  1951. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1952. Ef.CanCollide = false
  1953. Ef.Anchored = true
  1954. Ef.Shape = "Ball"
  1955. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1956. Ef.Material = "Neon"
  1957. Ef.BrickColor = BrickColor.new("White")
  1958. local Ef2 = Instance.new("SpecialMesh",Ef)
  1959. Ef2.MeshType = "Sphere"
  1960. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1961. coroutine.resume(coroutine.create(function()
  1962. for i = 1,5 do
  1963. local random = math.random(-3,3)
  1964. local random2 = math.random(-3,3)
  1965. local random3 = math.random(-3,3)
  1966. local ZC = Instance.new("Part",workspace)
  1967. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1968. ZC.CanCollide = false
  1969. ZC.Anchored = true
  1970. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1971. ZC.Shape = "Ball"
  1972. ZC.Material = "Neon"
  1973. ZC.BrickColor = BrickColor.new("New Yeller")
  1974. local ZC2 = Instance.new("SpecialMesh",ZC)
  1975. ZC2.MeshType = "Sphere"
  1976. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1977. coroutine.resume(coroutine.create(function()
  1978. for i = 1,100 do
  1979. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1980. ZC.Transparency = ZC.Transparency + 0.03
  1981. game:GetService("RunService").RenderStepped:wait()
  1982. end
  1983. ZC:remove()
  1984. end))
  1985. end
  1986. end))
  1987. coroutine.resume(coroutine.create(function()
  1988. for i = 1,100 do
  1989. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1990. Ef.Transparency = Ef.Transparency + 0.03
  1991. game:GetService("RunService").RenderStepped:wait()
  1992. end
  1993. Ef:remove()
  1994. end))
  1995. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1996. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1997. Fl.velocity = RootPart.CFrame.lookVector*190
  1998. wait(0.3)
  1999. Fl:remove()
  2000. wait(0.5)
  2001. hit.Parent.Humanoid.PlatformStand = false
  2002. end
  2003. end)
  2004. for i = 0,0.5,0.1 do
  2005. swait()
  2006. PlayAnimationFromTable({
  2007. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2008. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2009. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2010. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2011. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2012. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2013. }, .5, false)
  2014. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2015. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2016. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2017. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2018. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2019. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2020. end
  2021. local Ora = Instance.new("Sound",ST)
  2022. Ora.SoundId = "rbxassetid://2553988018"
  2023. Ora.Pitch = 1
  2024. Ora.Looped = false
  2025. Ora.Volume = 2
  2026. Ora:play()
  2027. for i = 0,0.6,0.1 do
  2028. swait()
  2029. PlayAnimationFromTable({
  2030. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2031. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2032. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2033. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2034. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2035. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2036. }, .5, false)
  2037. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2038. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2039. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2040. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2041. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2042. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2043. end
  2044. coroutine.resume(coroutine.create(function()
  2045. wait(0.4)
  2046. HB:remove()
  2047. end))
  2048. Pause = false
  2049. wait(0.5)
  2050. D = false
  2051. end
  2052. end
  2053. function OHOra()
  2054. if D == false then
  2055. D = true
  2056. Pause = true
  2057. Loop = true
  2058. trail = Instance.new("Trail")
  2059. local attach1 = Instance.new("Attachment",SRA)
  2060. attach1.Position = Vector3.new(0,1,0.5)
  2061. local attach2 = Instance.new("Attachment",SRA)
  2062. attach2.Position = Vector3.new(0,-1,0.5)
  2063. trail.Attachment0 = attach1
  2064. trail.Attachment1 = attach2
  2065. trail.Texture = "rbxassetid://1369718163"
  2066. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2067. trail.Lifetime = 1
  2068. trail.Parent = SRA
  2069. trail2 = Instance.new("Trail")
  2070. local attach1 = Instance.new("Attachment",SLA)
  2071. attach1.Position = Vector3.new(0,1,0.5)
  2072. local attach2 = Instance.new("Attachment",SLA)
  2073. attach2.Position = Vector3.new(0,-1,0.5)
  2074. trail2.Attachment0 = attach1
  2075. trail2.Attachment1 = attach2
  2076. trail2.Texture = "461231644"
  2077. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2078. trail2.Lifetime = 1
  2079. trail2.Parent = SLA
  2080. SoundZ = Instance.new("Sound",ST)
  2081. SoundZ.SoundId = "rbxassetid://601465752"
  2082. SoundZ.Volume = 10
  2083. SoundZ.Looped = true
  2084. SoundZ.Pitch = 1
  2085. SoundZ:play()
  2086. while Loop do
  2087. local HB = Instance.new("Part",SRA)
  2088. HB.CanCollide = false
  2089. HB.Transparency = 1
  2090. local HB2 = Instance.new("Weld",HB)
  2091. HB2.Part0 = SRA
  2092. HB2.Part1 = HB
  2093. HB2.C0 = CFrame.new(0,-1.1,0)
  2094. HB.Touched:connect(function(hit)
  2095. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2096. hit.Parent.Humanoid:TakeDamage(0.5)
  2097. hit.Parent.Humanoid.WalkSpeed = 2
  2098. local random = math.random(-3,3)
  2099. local random2 = math.random(-3,3)
  2100. local random3 = math.random(-3,3)
  2101. local Ef = Instance.new("Part",workspace)
  2102. Ef.Size = Vector3.new(1,1,1)
  2103. Ef.CanCollide = false
  2104. Ef.Material = "Neon"
  2105. Ef.BrickColor = BrickColor.new("White")
  2106. Ef.Anchored = true
  2107. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2108. local Ef2 = Instance.new("SpecialMesh",Ef)
  2109. Ef2.MeshType = "Sphere"
  2110. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2111. local Part = Instance.new("Part",workspace)
  2112. Part.Size = Vector3.new(1,1,1)
  2113. Part.CanCollide = false
  2114. Part.BrickColor = BrickColor.new("New Yeller")
  2115. Part.Material = "Neon"
  2116. Part.Anchored = true
  2117. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2118. local Part2 = Instance.new("SpecialMesh",Part)
  2119. Part2.MeshType = "Sphere"
  2120. Part2.Scale = Vector3.new(1,1,1)
  2121. for i = 1,50 do
  2122. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2123. Part.Transparency = Part.Transparency + 0.07
  2124. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2125. Ef.Transparency = Ef.Transparency + 0.07
  2126. game:GetService("RunService").RenderStepped:wait()
  2127. end
  2128. Part:remove()
  2129. Ef:remove()
  2130. end
  2131. end)
  2132. for i = 0,0.15,0.1 do
  2133. swait()
  2134. PlayAnimationFromTable({
  2135. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2136. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2137. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2138. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2139. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2140. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2141. }, .5, false)
  2142. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2143. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2144. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2145. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2146. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2147. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2148. end
  2149. coroutine.resume(coroutine.create(function()
  2150. wait(1)
  2151. HB:remove()
  2152. end))
  2153. local CCB = Instance.new("Part",SRA)
  2154. CCB.CanCollide = false
  2155. CCB.Transparency = 1
  2156. local CCB2 = Instance.new("Weld",CCB)
  2157. CCB2.Part0 = SRA
  2158. CCB2.Part1 = CCB
  2159. CCB2.C0 = CFrame.new(0,-1.1,0)
  2160. CCB.Touched:connect(function(hit)
  2161. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2162. CCB:remove()
  2163.  
  2164. hit.Parent.Humanoid:TakeDamage(0.5)
  2165. hit.Parent.Humanoid.WalkSpeed = 2
  2166. local random = math.random(3,3)
  2167. local random2 = math.random(3,3)
  2168. local random3 = math.random(3,3)
  2169. local Ef = Instance.new("Part",workspace)
  2170. Ef.Size = Vector3.new(1,1,1)
  2171. Ef.CanCollide = false
  2172. Ef.Material = "Neon"
  2173. Ef.BrickColor = BrickColor.new("White")
  2174. Ef.Anchored = true
  2175. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2176. local Ef2 = Instance.new("SpecialMesh",Ef)
  2177. Ef2.MeshType = "Sphere"
  2178. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2179. local Part = Instance.new("Part",workspace)
  2180. Part.Size = Vector3.new(1,1,1)
  2181. Part.CanCollide = false
  2182. Part.BrickColor = BrickColor.new("New Yeller")
  2183. Part.Material = "Neon"
  2184. Part.Anchored = true
  2185. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2186. local Part2 = Instance.new("SpecialMesh",Part)
  2187. Part2.MeshType = "Sphere"
  2188. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2189. for i = 1,50 do
  2190. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2191. Part.Transparency = Part.Transparency + 0.07
  2192. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2193. Ef.Transparency = Ef.Transparency + 0.07
  2194. game:GetService("RunService").RenderStepped:wait()
  2195. end
  2196. Part:remove()
  2197. Ef:remove()
  2198. end
  2199. end)
  2200. for i = 0,0.15,0.1 do
  2201. swait()
  2202. PlayAnimationFromTable({
  2203. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2204. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2205. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2206. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2207. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2208. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2209. }, .5, false)
  2210. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2211. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2212. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2213. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2214. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2215. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2216. end
  2217. coroutine.resume(coroutine.create(function()
  2218. wait(1)
  2219. CCB:remove()
  2220. end))
  2221. game:GetService("RunService").RenderStepped:wait()
  2222. end
  2223. wait(0.2)
  2224. D = false
  2225. end
  2226. end
  2227.  
  2228. function Stop()
  2229. Pause = false
  2230. if SoundZ ~= nil then
  2231. SoundZ:remove()
  2232. end
  2233. Loop = false
  2234. if trail ~= nil and trail2 ~= nil then
  2235. trail:remove()
  2236. trail2:remove()
  2237. end
  2238. end
  2239.  
  2240. function UnStand()
  2241. if D == false then
  2242. D = true
  2243. FlA.Enabled = false
  2244. FlA1.Enabled = false
  2245. FlA2.Enabled = false
  2246. FlA3.Enabled = false
  2247. FlA4.Enabled = false
  2248. FlA5.Enabled = false
  2249. ZZA.Enabled= false
  2250. ZZA1.Enabled = false
  2251. ZZA2.Enabled = false
  2252. ZZA3.Enabled = false
  2253. ZZA4.Enabled = false
  2254. ZZA5.Enabled = false
  2255. Pause = true
  2256. coroutine.resume(coroutine.create(function()
  2257. for i = 0,1.2,0.1 do
  2258. swait()
  2259. PlayAnimationFromTable({
  2260. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2261. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2262. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2263. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2264. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2265. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2266. }, .5, false)
  2267. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2268. end
  2269. Pause = false
  2270. end))
  2271. for i,v in pairs(Character.Stand:children()) do
  2272. if v:IsA("Part") then
  2273. coroutine.resume(coroutine.create(function()
  2274. for i = 1,11 do
  2275. v.Transparency = v.Transparency + 0.1
  2276. Face.Transparency = Face.Transparency + 0.1
  2277. game:GetService("RunService").RenderStepped:wait()
  2278. end
  2279. end))
  2280. end
  2281. end
  2282. wait(0.5)
  2283. D = false
  2284.  
  2285. end
  2286. end
  2287.  
  2288.  
  2289. New = function(Object, Parent, Name, Data)
  2290. local Object = Instance.new(Object)
  2291. for Index, Value in pairs(Data or {}) do
  2292. Object[Index] = Value
  2293. end
  2294. Object.Parent = Parent
  2295. Object.Name = Name
  2296. return Object
  2297. end
  2298. function rayCast(Position, Direction, Range, Ignore)
  2299. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2300. end
  2301.  
  2302.  
  2303.  
  2304.  
  2305. while true do
  2306. swait()
  2307. for i, v in pairs(Character:GetChildren()) do
  2308. if v:IsA("Part") then
  2309. v.Material = "SmoothPlastic"
  2310. elseif v:IsA("Accessory") then
  2311. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2312. end
  2313. end
  2314.  
  2315. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2316. velocity = RootPart.Velocity.y
  2317. sine = sine + change
  2318. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2319. if RootPart.Velocity.y > 1 and hit == nil then
  2320. Anim = "Jump"
  2321. if Pause == false then
  2322. PlayAnimationFromTable({
  2323. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2324. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2325. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2326. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2327. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2328. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2329. }, .3, false)
  2330. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2331. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2332. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2333. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2334. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2335. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2336. end
  2337. elseif RootPart.Velocity.y < -1 and hit == nil then
  2338. Anim = "Fall"
  2339. if Pause == false then
  2340. PlayAnimationFromTable({
  2341. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2342. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2343. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2344. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2345. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2346. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2347. }, .3, false)
  2348. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2349. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2350. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2351. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2352. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2353. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2354. end
  2355. elseif Torsovelocity < 1 and hit ~= nil then
  2356. Anim = "Idle"
  2357. if Pause == false then
  2358. change = 1
  2359. PlayAnimationFromTable({
  2360. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2361. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2362. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2363. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2364. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2365. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2366. }, .3, false)
  2367. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2368. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2369. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2370. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2371. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2372. ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2373. end
  2374. elseif Torsovelocity > 2 and hit ~= nil then
  2375. Anim = "Walk"
  2376. if Pause == false then
  2377. PlayAnimationFromTable({
  2378. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2379. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2380. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2381. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2382. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2383. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2384. }, .3, false)
  2385. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2386. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2387. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2388. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2389. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2390. ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2391. end
  2392. end
  2393. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement