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Thrive crash log

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Mar 3rd, 2019
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  1. Playing Thrive 0.4.0.2
  2. Thrive is running. Log output:
  3. Process Started
  4. [ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf
  5. [INFO] NetworkHandler: running listening socket on port 59980
  6. [ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt
  7. [INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish
  8. [INFO] NetworkHandler: Fetching new master server list...
  9. [INFO] FileSystem: found 494 files in Data folder with 38 different types of extensions
  10. [INFO] FileSystem: vectors sorted and indexes created, took 215 micro seconds
  11. [ERROR] NetworkHandler: failed to update the master server list, using the old list
  12. [INFO] GameModuleLoader: detected following module files:
  13. [INFO] ./Data/Scripts/microbe_stage/microbe_editor/microbe_editor.levgm which contains module "microbe_editor"
  14. [INFO] ./Data/Scripts/microbe_stage/microbe_stage.levgm which contains module "microbe_stage"
  15. AudioManager: Audio Decoder for extension .ogg registered.
  16. AudioManager: Audio Decoder for extension .wav registered.
  17. AudioManager: Audio Decoder for extension .raw registered.
  18. AudioManager: Data Source named FileSystem registered (Priority 0).
  19. [INFO] Detected audio devices:
  20. [INFO] > Built-in Audio Digital Stereo (IEC958)
  21. [INFO] End of devices
  22. [INFO] SoundDevice: Initializing sound with device: Built-in Audio Digital Stereo (IEC958)
  23. AudioManager: OpenAL Version: 1.1 ALSOFT 1.18.2
  24. AudioManager: Vendor: OpenAL Community
  25. AudioManager: Renderer: OpenAL Soft
  26. AudioManager: Supported Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  27. ERROR: [0303/013644.812417:ERROR:sandbox_linux.cc(379)] InitializeSandbox() called with multiple threads in process gpu-process.
  28. Creating resource group General
  29. Creating resource group Internal
  30. Creating resource group Autodetect
  31. SceneManagerFactory for type 'DefaultSceneManager' registered.
  32. Registering ResourceManager for type Material
  33. Registering ResourceManager for type Mesh
  34. Registering ResourceManager for type Mesh2
  35. Registering ResourceManager for type OldSkeleton
  36. MovableObjectFactory for type 'ParticleSystem' registered.
  37. ArchiveFactory for archive type FileSystem registered.
  38. ArchiveFactory for archive type Zip registered.
  39. ArchiveFactory for archive type EmbeddedZip registered.
  40. DDS codec registering
  41. FreeImage version: 3.17.0
  42. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  43. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
  44. ETC codec registering
  45. OITD codec registering
  46. Registering ResourceManager for type HighLevelGpuProgram
  47. MovableObjectFactory for type 'Decal' registered.
  48. MovableObjectFactory for type 'Entity' registered.
  49. MovableObjectFactory for type 'Item' registered.
  50. MovableObjectFactory for type 'Light' registered.
  51. MovableObjectFactory for type 'BillboardSet' registered.
  52. MovableObjectFactory for type 'ManualObject2' registered.
  53. MovableObjectFactory for type 'BillboardChain' registered.
  54. MovableObjectFactory for type 'RibbonTrail' registered.
  55. MovableObjectFactory for type 'WireAabb' registered.
  56. *-*-* OGRE Initialising
  57. *-*-* Version 2.1.0unstable ('B')
  58. Loading library lib/RenderSystem_GL3Plus
  59. Installing plugin: GL 3+ RenderSystem
  60. OpenGL 3+ Rendering Subsystem created.
  61. Plugin successfully installed
  62. Loading library lib/Plugin_ParticleFX
  63. Installing plugin: ParticleFX
  64. Particle Emitter Type 'Point' registered
  65. Particle Emitter Type 'Box' registered
  66. Particle Emitter Type 'Ellipsoid' registered
  67. Particle Emitter Type 'Cylinder' registered
  68. Particle Emitter Type 'Ring' registered
  69. Particle Emitter Type 'HollowEllipsoid' registered
  70. Particle Affector Type 'LinearForce' registered
  71. Particle Affector Type 'ColourFader' registered
  72. Particle Affector Type 'ColourFader2' registered
  73. Particle Affector Type 'ColourImage' registered
  74. Particle Affector Type 'ColourInterpolator' registered
  75. Particle Affector Type 'Scaler' registered
  76. Particle Affector Type 'Rotator' registered
  77. Particle Affector Type 'DirectionRandomiser' registered
  78. Particle Affector Type 'DeflectorPlane' registered
  79. Plugin successfully installed
  80. [ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type
  81. [INFO] Graphics: preferred rendering system: "OpenGL.*"
  82. CPU Identifier & Features
  83. -------------------------
  84. * CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor
  85. * Logical cores: 4
  86. * SSE: yes
  87. * SSE2: yes
  88. * SSE3: yes
  89. * MMX: yes
  90. * MMXEXT: yes
  91. * 3DNOW: yes
  92. * 3DNOWEXT: yes
  93. * CMOV: yes
  94. * TSC: yes
  95. * FPU: yes
  96. * PRO: yes
  97. * HT: no
  98. -------------------------
  99. ******************************
  100. *** Starting GLX Subsystem ***
  101. ******************************
  102. [INFO] SDL: display count: 2
  103. [INFO] Display(0, XWAYLAND0 23"): top left: (1920, 0) size: 1920x1080
  104. [INFO] Display(1, XWAYLAND1 23"): top left: (0, 0) size: 1920x1080
  105. GL3PlusRenderSystem::_createRenderWindow "Thrive 0.4.0.2", 1280x720 windowed miscParams: FSAA=4 gamma=true parentWindowHandle=13554576:0:48234510 vsync=false
  106. Created GL 4.3 context
  107. GLXWindow::create used FBConfigID = 198
  108. GL_VERSION = 4.5.0.0
  109. GL_VENDOR = X.Org
  110. GL_RENDERER = AMD Radeon (TM) R9 380 Series (TONGA, DRM 3.23.0, 4.15.0-45-generic, LLVM 7.0.0)
  111. GL_EXTENSIONS =
  112. GL_AMD_conservative_depth
  113. GL_AMD_draw_buffers_blend
  114. GL_AMD_performance_monitor
  115. GL_AMD_pinned_memory
  116. GL_AMD_seamless_cubemap_per_texture
  117. GL_AMD_shader_stencil_export
  118. GL_AMD_shader_trinary_minmax
  119. GL_AMD_vertex_shader_layer
  120. GL_AMD_vertex_shader_viewport_index
  121. GL_ANGLE_texture_compression_dxt3
  122. GL_ANGLE_texture_compression_dxt5
  123. GL_ARB_ES2_compatibility
  124. GL_ARB_ES3_1_compatibility
  125. GL_ARB_ES3_2_compatibility
  126. GL_ARB_ES3_compatibility
  127. GL_ARB_arrays_of_arrays
  128. GL_ARB_base_instance
  129. GL_ARB_bindless_texture
  130. GL_ARB_blend_func_extended
  131. GL_ARB_buffer_storage
  132. GL_ARB_clear_buffer_object
  133. GL_ARB_clear_texture
  134. GL_ARB_clip_control
  135. GL_ARB_color_buffer_float
  136. GL_ARB_compressed_texture_pixel_storage
  137. GL_ARB_compute_shader
  138. GL_ARB_compute_variable_group_size
  139. GL_ARB_conditional_render_inverted
  140. GL_ARB_conservative_depth
  141. GL_ARB_copy_buffer
  142. GL_ARB_copy_image
  143. GL_ARB_cull_distance
  144. GL_ARB_debug_output
  145. GL_ARB_depth_buffer_float
  146. GL_ARB_depth_clamp
  147. GL_ARB_derivative_control
  148. GL_ARB_direct_state_access
  149. GL_ARB_draw_buffers
  150. GL_ARB_draw_buffers_blend
  151. GL_ARB_draw_elements_base_vertex
  152. GL_ARB_draw_indirect
  153. GL_ARB_draw_instanced
  154. GL_ARB_enhanced_layouts
  155. GL_ARB_explicit_attrib_location
  156. GL_ARB_explicit_uniform_location
  157. GL_ARB_fragment_coord_conventions
  158. GL_ARB_fragment_layer_viewport
  159. GL_ARB_fragment_shader
  160. GL_ARB_framebuffer_no_attachments
  161. GL_ARB_framebuffer_object
  162. GL_ARB_framebuffer_sRGB
  163. GL_ARB_get_program_binary
  164. GL_ARB_get_texture_sub_image
  165. GL_ARB_gpu_shader5
  166. GL_ARB_gpu_shader_fp64
  167. GL_ARB_gpu_shader_int64
  168. GL_ARB_half_float_pixel
  169. GL_ARB_half_float_vertex
  170. GL_ARB_indirect_parameters
  171. GL_ARB_instanced_arrays
  172. GL_ARB_internalformat_query
  173. GL_ARB_internalformat_query2
  174. GL_ARB_invalidate_subdata
  175. GL_ARB_map_buffer_alignment
  176. GL_ARB_map_buffer_range
  177. GL_ARB_multi_bind
  178. GL_ARB_multi_draw_indirect
  179. GL_ARB_occlusion_query2
  180. GL_ARB_pipeline_statistics_query
  181. GL_ARB_pixel_buffer_object
  182. GL_ARB_point_sprite
  183. GL_ARB_polygon_offset_clamp
  184. GL_ARB_program_interface_query
  185. GL_ARB_provoking_vertex
  186. GL_ARB_query_buffer_object
  187. GL_ARB_robust_buffer_access_behavior
  188. GL_ARB_robustness
  189. GL_ARB_sample_shading
  190. GL_ARB_sampler_objects
  191. GL_ARB_seamless_cube_map
  192. GL_ARB_seamless_cubemap_per_texture
  193. GL_ARB_separate_shader_objects
  194. GL_ARB_shader_atomic_counter_ops
  195. GL_ARB_shader_atomic_counters
  196. GL_ARB_shader_ballot
  197. GL_ARB_shader_bit_encoding
  198. GL_ARB_shader_clock
  199. GL_ARB_shader_draw_parameters
  200. GL_ARB_shader_group_vote
  201. GL_ARB_shader_image_load_store
  202. GL_ARB_shader_image_size
  203. GL_ARB_shader_objects
  204. GL_ARB_shader_precision
  205. GL_ARB_shader_stencil_export
  206. GL_ARB_shader_storage_buffer_object
  207. GL_ARB_shader_subroutine
  208. GL_ARB_shader_texture_image_samples
  209. GL_ARB_shader_texture_lod
  210. GL_ARB_shader_viewport_layer_array
  211. GL_ARB_shading_language_420pack
  212. GL_ARB_shading_language_packing
  213. GL_ARB_sparse_buffer
  214. GL_ARB_stencil_texturing
  215. GL_ARB_sync
  216. GL_ARB_tessellation_shader
  217. GL_ARB_texture_barrier
  218. GL_ARB_texture_buffer_object
  219. GL_ARB_texture_buffer_object_rgb32
  220. GL_ARB_texture_buffer_range
  221. GL_ARB_texture_compression_bptc
  222. GL_ARB_texture_compression_rgtc
  223. GL_ARB_texture_cube_map_array
  224. GL_ARB_texture_filter_anisotropic
  225. GL_ARB_texture_float
  226. GL_ARB_texture_gather
  227. GL_ARB_texture_mirror_clamp_to_edge
  228. GL_ARB_texture_multisample
  229. GL_ARB_texture_non_power_of_two
  230. GL_ARB_texture_query_levels
  231. GL_ARB_texture_query_lod
  232. GL_ARB_texture_rectangle
  233. GL_ARB_texture_rg
  234. GL_ARB_texture_rgb10_a2ui
  235. GL_ARB_texture_stencil8
  236. GL_ARB_texture_storage
  237. GL_ARB_texture_storage_multisample
  238. GL_ARB_texture_swizzle
  239. GL_ARB_texture_view
  240. GL_ARB_timer_query
  241. GL_ARB_transform_feedback2
  242. GL_ARB_transform_feedback3
  243. GL_ARB_transform_feedback_instanced
  244. GL_ARB_transform_feedback_overflow_query
  245. GL_ARB_uniform_buffer_object
  246. GL_ARB_vertex_array_bgra
  247. GL_ARB_vertex_array_object
  248. GL_ARB_vertex_attrib_64bit
  249. GL_ARB_vertex_attrib_binding
  250. GL_ARB_vertex_shader
  251. GL_ARB_vertex_type_10f_11f_11f_rev
  252. GL_ARB_vertex_type_2_10_10_10_rev
  253. GL_ARB_viewport_array
  254. GL_ATI_blend_equation_separate
  255. GL_ATI_meminfo
  256. GL_ATI_texture_float
  257. GL_ATI_texture_mirror_once
  258. GL_EXT_abgr
  259. GL_EXT_blend_equation_separate
  260. GL_EXT_depth_bounds_test
  261. GL_EXT_draw_buffers2
  262. GL_EXT_draw_instanced
  263. GL_EXT_framebuffer_blit
  264. GL_EXT_framebuffer_multisample
  265. GL_EXT_framebuffer_multisample_blit_scaled
  266. GL_EXT_framebuffer_sRGB
  267. GL_EXT_memory_object
  268. GL_EXT_memory_object_fd
  269. GL_EXT_packed_depth_stencil
  270. GL_EXT_packed_float
  271. GL_EXT_pixel_buffer_object
  272. GL_EXT_polygon_offset_clamp
  273. GL_EXT_provoking_vertex
  274. GL_EXT_semaphore
  275. GL_EXT_semaphore_fd
  276. GL_EXT_shader_integer_mix
  277. GL_EXT_texture_array
  278. GL_EXT_texture_compression_dxt1
  279. GL_EXT_texture_compression_rgtc
  280. GL_EXT_texture_compression_s3tc
  281. GL_EXT_texture_filter_anisotropic
  282. GL_EXT_texture_integer
  283. GL_EXT_texture_mirror_clamp
  284. GL_EXT_texture_sRGB
  285. GL_EXT_texture_sRGB_decode
  286. GL_EXT_texture_shared_exponent
  287. GL_EXT_texture_snorm
  288. GL_EXT_texture_swizzle
  289. GL_EXT_timer_query
  290. GL_EXT_transform_feedback
  291. GL_EXT_vertex_array_bgra
  292. GL_IBM_multimode_draw_arrays
  293. GL_KHR_blend_equation_advanced
  294. GL_KHR_context_flush_control
  295. GL_KHR_debug
  296. GL_KHR_no_error
  297. GL_KHR_robust_buffer_access_behavior
  298. GL_KHR_robustness
  299. GL_KHR_texture_compression_astc_ldr
  300. GL_MESA_pack_invert
  301. GL_MESA_shader_integer_functions
  302. GL_MESA_texture_signed_rgba
  303. GL_NVX_gpu_memory_info
  304. GL_NV_conditional_render
  305. GL_NV_depth_clamp
  306. GL_NV_packed_depth_stencil
  307. GL_NV_texture_barrier
  308. GL_NV_vdpau_interop
  309. GL_OES_EGL_image
  310. GL_S3_s3tc
  311. Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
  312. **************************************
  313. *** OpenGL 3+ Renderer Started ***
  314. **************************************
  315. Registering ResourceManager for type GpuProgram
  316. GL3+: Using FBOs for rendering to textures
  317. FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  318. FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  319. FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  320. FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  321. FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  322. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  323. FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  324. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  325. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  326. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  327. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  328. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  329. FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  330. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  331. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  332. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  333. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  334. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  335. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  336. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  337. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  338. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  339. FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  340. FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  341. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  342. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  343. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  344. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  345. FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  346. FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  347. FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  348. FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  349. FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  350. FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  351. FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  352. FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  353. FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  354. FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  355. FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  356. FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  357. FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  358. FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  359. FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  360. FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  361. FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  362. FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  363. FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  364. FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  365. FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  366. FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  367. FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  368. FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  369. FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  370. FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  371. FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  372. FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  373. FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  374. FBO PF_R9G9B9E5_SHAREDEXP depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  375. FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  376. FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  377. FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  378. FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  379. FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  380. FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  381. FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  382. FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  383. FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  384. FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  385. FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  386. FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  387. FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  388. FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  389. FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  390. FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  391. FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  392. FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  393. [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_R9G9B9E5_SHAREDEXP PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT
  394. RenderSystem capabilities
  395. -------------------------
  396. RenderSystem Name: OpenGL 3+ Rendering Subsystem
  397. GPU Vendor: unknown
  398. Device Name: AMD Radeon (TM) R9 380 Series (TONGA, DRM 3.23.0, 4.15.0-45-generic, LLVM 7.0.0)
  399. Driver Version: 4.5.0.0
  400. * Fixed function pipeline: no
  401. * Hardware generation of mipmaps: yes
  402. * Texture blending: yes
  403. * Anisotropic texture filtering: yes
  404. * Dot product texture operation: yes
  405. * Cube mapping: yes
  406. * Hardware stencil buffer: yes
  407. - Stencil depth: 8
  408. - Two sided stencil support: yes
  409. - Wrap stencil values: yes
  410. * Hardware vertex / index buffers: yes
  411. * 32-bit index buffers: yes
  412. * Vertex programs: yes
  413. * Number of floating-point constants for vertex programs: 16384
  414. * Number of integer constants for vertex programs: 16384
  415. * Number of boolean constants for vertex programs: 16384
  416. * Fragment programs: yes
  417. * Number of floating-point constants for fragment programs: 16384
  418. * Number of integer constants for fragment programs: 16384
  419. * Number of boolean constants for fragment programs: 16384
  420. * Geometry programs: yes
  421. * Number of floating-point constants for geometry programs: 16384
  422. * Number of integer constants for geometry programs: 16384
  423. * Number of boolean constants for geometry programs: 16384
  424. * Tessellation Hull programs: yes
  425. * Number of floating-point constants for tessellation hull programs: 16384
  426. * Number of integer constants for tessellation hull programs: 16384
  427. * Number of boolean constants for tessellation hull programs: 16384
  428. * Tessellation Domain programs: yes
  429. * Number of floating-point constants for tessellation domain programs: 16384
  430. * Number of integer constants for tessellation domain programs: 16384
  431. * Number of boolean constants for tessellation domain programs: 16384
  432. * Compute programs: yes
  433. * Number of floating-point constants for compute programs: 16384
  434. * Number of integer constants for compute programs: 16384
  435. * Number of boolean constants for compute programs: 16384
  436. * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
  437. * Texture Compression: yes
  438. - DXT: yes
  439. - VTC: no
  440. - PVRTC: no
  441. - ATC: no
  442. - ETC1: no
  443. - ETC2: yes
  444. - BC4/BC5: yes
  445. - BC6H/BC7: yes
  446. - ASTC: no
  447. * Hardware Occlusion Query: yes
  448. * User clip planes: yes
  449. * VET_UBYTE4 vertex element type: yes
  450. * Infinite far plane projection: yes
  451. * Hardware render-to-texture: yes
  452. * Floating point textures: yes
  453. * Non-power-of-two textures: yes
  454. * 1d textures: yes
  455. * Volume textures: yes
  456. * Max Texture resolution (2D) 16384
  457. * Max Texture resolution (3D) 2048
  458. * Max Texture resolution (Cubemaps) 16384
  459. * Multiple Render Targets: 8
  460. - With different bit depths: yes
  461. * Point Sprites: yes
  462. * Extended point parameters: yes
  463. * Max Point Size: 8192
  464. * Vertex texture fetch: yes
  465. * Number of world matrices: 0
  466. * Number of texture units: 16
  467. * Stencil buffer depth: 8
  468. * Number of vertex blend matrices: 0
  469. - Max vertex textures: 32
  470. - Vertex textures shared: yes
  471. * Render to Vertex Buffer : yes
  472. * Hardware Atomic Counters: yes
  473. * GL 1.5 without VBO workaround: no
  474. * Frame Buffer objects: yes
  475. * Frame Buffer objects (ARB extension): no
  476. * Frame Buffer objects (ATI extension): no
  477. * PBuffer support: no
  478. * GL 1.5 without HW-occlusion workaround: no
  479. * Vertex Array Objects: yes
  480. * Separate shader objects: no
  481. Registering ResourceManager for type Texture
  482. DefaultWorkQueue('Root') initialising on thread main.
  483. Particle Renderer Type 'billboard' registered
  484. [INFO] ScopeTimer: MakeThreadsWorkWithOgre Stopped elapsed: 0.004996 s (4996 micro seconds)
  485. [INFO] Graphics: Loading Ogre HLMS
  486. [INFO] Graphics: Ogre HLMS loaded
  487. Creating resource group LeviathanInternal
  488. Added resource location 'CoreOgreScripts' of type 'FileSystem' to resource group 'LeviathanInternal'
  489. Added resource location 'CoreOgreScripts/DefaultHLMS' of type 'FileSystem' to resource group 'LeviathanInternal'
  490. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms' of type 'FileSystem' to resource group 'LeviathanInternal'
  491. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/UnlitMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
  492. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/UnlitMobile/GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  493. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Pbs' of type 'FileSystem' to resource group 'LeviathanInternal'
  494. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Pbs/Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  495. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Pbs/HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  496. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Pbs/GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  497. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Pbs/Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  498. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Terra' of type 'FileSystem' to resource group 'LeviathanInternal'
  499. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Terra/HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  500. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Terra/HLSL/PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
  501. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Terra/GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  502. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Terra/GLSL/PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
  503. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Unlit' of type 'FileSystem' to resource group 'LeviathanInternal'
  504. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Unlit/Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  505. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Unlit/HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  506. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Unlit/GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  507. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Unlit/Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  508. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/PbsMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
  509. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/PbsMobile/GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  510. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Common' of type 'FileSystem' to resource group 'LeviathanInternal'
  511. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Common/Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  512. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Common/HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  513. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  514. Added resource location 'CoreOgreScripts/DefaultHLMS/Hlms/Common/Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  515. Added resource location 'CoreOgreScripts/Materials' of type 'FileSystem' to resource group 'LeviathanInternal'
  516. Added resource location 'CoreOgreScripts/Materials/Common' of type 'FileSystem' to resource group 'LeviathanInternal'
  517. Added resource location 'CoreOgreScripts/Materials/Common/HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  518. Added resource location 'CoreOgreScripts/Materials/Common/GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  519. Added resource location 'CoreOgreScripts/Materials/Common/Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  520. Creating resource group Generated
  521. Creating resource group MainModelsFolder
  522. Added resource location './Data/Models/' of type 'FileSystem' to resource group 'LeviathanInternal'
  523. Added resource location './Data/Models/skeletons' of type 'FileSystem' to resource group 'LeviathanInternal'
  524. Creating resource group MainTexturesFolder
  525. Added resource location './Data/Textures/' of type 'FileSystem' to resource group 'LeviathanInternal'
  526. Added resource location './Data/Textures/background' of type 'FileSystem' to resource group 'LeviathanInternal'
  527. Added resource location './Data/Textures/gui' of type 'FileSystem' to resource group 'LeviathanInternal'
  528. Added resource location './Data/Textures/gui/cursors' of type 'FileSystem' to resource group 'LeviathanInternal'
  529. Added resource location './Data/Textures/gui/flat' of type 'FileSystem' to resource group 'LeviathanInternal'
  530. Added resource location './Data/Textures/gui/bevel' of type 'FileSystem' to resource group 'LeviathanInternal'
  531. Creating resource group MainMaterialsFolder
  532. Added resource location './Data/Materials/' of type 'FileSystem' to resource group 'LeviathanInternal'
  533. Added resource location './Data/Materials/CoreMaterials' of type 'FileSystem' to resource group 'LeviathanInternal'
  534. Added resource location './Data/Scripts/gui' of type 'FileSystem' to resource group 'LeviathanInternal'
  535. Creating resource group ShadersFolder
  536. Added resource location './Data/Shaders/' of type 'FileSystem' to resource group 'LeviathanInternal'
  537. Added resource location './Data/Shaders/CoreShaders' of type 'FileSystem' to resource group 'LeviathanInternal'
  538. Creating resource group Fonts
  539. Added resource location './Data/Fonts/' of type 'FileSystem' to resource group 'LeviathanInternal'
  540. Parsing scripts for resource group Autodetect
  541. Finished parsing scripts for resource group Autodetect
  542. Creating resources for group Autodetect
  543. All done
  544. Parsing scripts for resource group Fonts
  545. Finished parsing scripts for resource group Fonts
  546. Creating resources for group Fonts
  547. All done
  548. Parsing scripts for resource group General
  549. Finished parsing scripts for resource group General
  550. Creating resources for group General
  551. All done
  552. Parsing scripts for resource group Generated
  553. Finished parsing scripts for resource group Generated
  554. Creating resources for group Generated
  555. All done
  556. Parsing scripts for resource group Internal
  557. Finished parsing scripts for resource group Internal
  558. Creating resources for group Internal
  559. All done
  560. Parsing scripts for resource group LeviathanInternal
  561. Parsing script Quad.program
  562. Parsing script background.program
  563. Parsing script organelle.program
  564. Parsing script EsmGaussianBlurLogFilter.material
  565. Parsing script DPSM.material
  566. Parsing script Copyback.material
  567. Parsing script DepthUtils.material
  568. Parsing script cellwall.material
  569. Parsing script MaterialArrow.material
  570. Parsing script EditorHexMaterial.material
  571. Texture: loading single_hex.png as single_hex.png
  572. Texture: loading single_hex_invalid.png as single_hex_invalid.png
  573. Parsing script EditorGrid.material
  574. Parsing script hex.material
  575. Parsing script Membrane.material
  576. Parsing script vacuole.material
  577. Parsing script metabolosome.material
  578. Parsing script chemoplast.material
  579. Parsing script MaterialArrow2.material
  580. Parsing script rainbow_hex.material
  581. Parsing script MembraneDouble.material
  582. Parsing script flagellum.material
  583. Texture: loading flagellum.png as flagellum.png
  584. Parsing script compoundClouds.material
  585. Parsing script golgi.material
  586. Parsing script chromatophores.material
  587. Parsing script AgentVacuoleMaterial.material
  588. Parsing script nitrogenplastid.material
  589. Parsing script chloroplast.material
  590. Parsing script ER.material
  591. Parsing script background.material
  592. Parsing script cellwallchitin.material
  593. Parsing script co2.material
  594. Parsing script mitochondrion.material
  595. Parsing script nucleus.material
  596. Parsing script MicrobeDeath.material
  597. Parsing script oxytoxy.material
  598. Parsing script GUIOverlay.material
  599. Parsing script WorldCompositor.compositor
  600. Parsing script GUICompositor.compositor
  601. Finished parsing scripts for resource group LeviathanInternal
  602. Creating resources for group LeviathanInternal
  603. All done
  604. Parsing scripts for resource group MainMaterialsFolder
  605. Finished parsing scripts for resource group MainMaterialsFolder
  606. Creating resources for group MainMaterialsFolder
  607. All done
  608. Parsing scripts for resource group MainModelsFolder
  609. Finished parsing scripts for resource group MainModelsFolder
  610. Creating resources for group MainModelsFolder
  611. All done
  612. Parsing scripts for resource group MainTexturesFolder
  613. Finished parsing scripts for resource group MainTexturesFolder
  614. Creating resources for group MainTexturesFolder
  615. All done
  616. Parsing scripts for resource group ShadersFolder
  617. Finished parsing scripts for resource group ShadersFolder
  618. Creating resources for group ShadersFolder
  619. All done
  620. [INFO] Engine init took 482 ms
  621. [INFO] ThriveCommon: loading main scripts
  622. [INFO] ThriveGame: script loading succeeded
  623. [INFO] Calling global setup script setupProcesses
  624. [INFO] Finished calling the above setup script
  625. [INFO] Calling global setup script setupOrganelles
  626. [INFO] Finished calling the above setup script
  627. [INFO] Finished calling script setup
  628. [INFO] GuiManager: loading GUI: http://leviathan-local/Data/Scripts/gui/thrive_gui.html
  629. [INFO] Engine successfully initialized
  630. [INFO] Engine: PreFirstTick: everything fine to start running
  631. [INFO] CefApplication: sending extension to renderer process: ThriveJSInterface
  632. TODO: this needs some property when a custom cursor is used
  633. AudioManager: Audio Source (Data/Videos/intro.mkv) created from Data Source VideoPlayer.
  634. [INFO] [FFMPEG] Input #0, matroska,webm, from 'Data/Videos/intro.mkv':
  635. [INFO] [FFMPEG] Metadata:
  636. [INFO] [FFMPEG] title : ThriveIntroNew
  637. [INFO] [FFMPEG] DATE : 2018-09-12
  638. [INFO] [FFMPEG] COMMENT :
  639. [INFO] [FFMPEG] ARTIST :
  640. [INFO] [FFMPEG] PUBLISHER :
  641. [INFO] [FFMPEG] COPYRIGHT :
  642. [INFO] [FFMPEG] ENCODER : Lavf58.12.100
  643. [INFO] [FFMPEG] Duration: 00:00:12.55, start: 0.000000, bitrate: 1879 kb/s
  644. [INFO] [FFMPEG] Stream #0:0: Video: vp9, yuv420p(tv), 1920x1080, SAR 1:1 DAR 16:9, 60 fps, 60 tbr, 1k tbn, 1k tbc (default)
  645. [INFO] [FFMPEG] Metadata:
  646. [INFO] [FFMPEG] ENCODER : Lavc58.18.100 libvpx-vp9
  647. [INFO] [FFMPEG] DURATION : 00:00:12.551000000
  648. [INFO] [FFMPEG] Stream #0:1: Audio: vorbis, 44100 Hz, stereo, fltp (default)
  649. [INFO] [FFMPEG] Metadata:
  650. [INFO] [FFMPEG] ENCODER : Lavc58.18.100 libvorbis
  651. [INFO] [FFMPEG] DURATION : 00:00:12.516000000
  652. [INFO] VideoPlayer: successfully opened all the ffmpeg streams for video file
  653. [INFO] VideoPlayer: Created video texture: 1920x1080
  654. [INFO] VideoPlayer: Starting audio playback from the video...
  655. AudioManager: Audio Source (Data/Sound/main-menu-theme-2.ogg) created from Data Source FileSystem.
  656. AudioManager: Audio Source (Data/Sound/soundeffects/gui/button-hover-click.ogg) created from Data Source FileSystem.
  657. AudioManager: Audio Source (Data/Videos/MicrobeIntro.mkv) created from Data Source VideoPlayer.
  658. [INFO] [FFMPEG] Input #0, matroska,webm, from 'Data/Videos/MicrobeIntro.mkv':
  659. [INFO] [FFMPEG] Metadata:
  660. [INFO] [FFMPEG] ENCODER : Lavf58.20.100
  661. [INFO] [FFMPEG] Duration: 00:00:16.71, start: 0.000000, bitrate: 6189 kb/s
  662. [INFO] [FFMPEG] Stream #0:0: Video: vp9, gbrp(pc, gbr/unknown/unknown), 1920x1080, 24 fps, 24 tbr, 1k tbn, 1k tbc (default)
  663. [INFO] [FFMPEG] Metadata:
  664. [INFO] [FFMPEG] ENCODER : Lavc58.18.100 libvpx-vp9
  665. [INFO] [FFMPEG] DURATION : 00:00:16.710000000
  666. [INFO] [FFMPEG] Stream #0:1(eng): Audio: vorbis, 48000 Hz, stereo, fltp (default)
  667. [INFO] [FFMPEG] Metadata:
  668. [INFO] [FFMPEG] HANDLER_NAME : #Mainconcept MP4 Sound Media Handler
  669. [INFO] [FFMPEG] ENCODER : Lavc58.35.100 libvorbis
  670. [INFO] [FFMPEG] DURATION : 00:00:16.643000000
  671. [INFO] VideoPlayer: successfully opened all the ffmpeg streams for video file
  672. [INFO] VideoPlayer: Created video texture: 1920x1080
  673. [INFO] VideoPlayer: Starting audio playback from the video...
  674. [INFO] Got start game message from GUI process
  675. [INFO] New game started
  676. [INFO] ThriveGame: startNewGame: Creating new cellstage world
  677. [INFO] CompoundCloudSystem doing initial spawning
  678. [INFO] Initializing a new compound cloud entity
  679. Texture: PerlinNoise.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
  680. [INFO] Initializing a new compound cloud entity
  681. [INFO] Initializing a new compound cloud entity
  682. [INFO] Initializing a new compound cloud entity
  683. [INFO] Initializing a new compound cloud entity
  684. [INFO] Initializing a new compound cloud entity
  685. [INFO] Initializing a new compound cloud entity
  686. [INFO] Initializing a new compound cloud entity
  687. [INFO] Initializing a new compound cloud entity
  688. [INFO] Calling world setup script setupScriptsForWorld
  689. [INFO] created starter microbe "Default", species entity = 28
  690. [INFO] setupSpecies created 1 species
  691. [INFO] TODO: hud
  692. [INFO] DEBUG: positionOrganelles stringCode: NYFFFFYIFFMV
  693. [INFO] DEBUG: positionOrganelles stringCode: NYFFFYVCFFFMTF
  694. [INFO] DEBUG: positionOrganelles stringCode: NYYMFFIHMFFMF
  695. [INFO] DEBUG: positionOrganelles stringCode: NYFFYFYYYYMYFYMYMYMYYMFYhFHY
  696. [INFO] DEBUG: positionOrganelles stringCode: NYFMFVFMHFFV
  697. [INFO] DEBUG: positionOrganelles stringCode: NYYYVYYYHYYYYYVYYTYMFFYFYYYYY
  698. [INFO] DEBUG: positionOrganelles stringCode: NYFhMV
  699. [INFO] DEBUG: positionOrganelles stringCode: yy
  700. [INFO] Generating EPIC bacterium
  701. [INFO] DEBUG: positionOrganelles stringCode: yyyyyyyyy
  702. [INFO] DEBUG: positionOrganelles stringCode: h
  703. [INFO] DEBUG: positionOrganelles stringCode: mmm
  704. [INFO] setting up spawn information
  705. [INFO] setting up free floating organelles
  706. [INFO] setting up player species to spawn
  707. [INFO] adding spawn player species: Default
  708. [INFO] Finished calling setupScriptsForWorld
  709. [INFO] Creating background item
  710. Texture: background/Thrive_ocean0.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  711. Texture: background/Thrive_ocean1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  712. Texture: background/Thrive_ocean2.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  713. Texture: background/Thrive_ocean3.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  714. [INFO] setting random biome
  715. [INFO] Setting biome to: 6
  716. [INFO] biomeCompounds.length = 4
  717. [INFO] registering cloud: 0, density: 2e-05
  718. [INFO] registering cloud: 2, density: 2e-05
  719. [INFO] registering cloud: 3, density: 2e-05
  720. [INFO] registering cloud: 5, density: 2e-05
  721. [INFO] Diffuse Colours For Biome r:0.98g:0.7b:0.75
  722. [INFO] specular Colours For Biome r:0.98g:0.7b:0.75
  723. [INFO] Diffused Oxygen For Biome 0.21
  724. [INFO] Diffused C02 For Biome 0.09
  725. [INFO] Setting microbe background to: Background_Cave
  726. [INFO] Destroying background item
  727. [INFO] Creating background item
  728. Texture: background/Thrive_cave0.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  729. Texture: background/Thrive_cave1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  730. Texture: background/Thrive_cave2.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  731. Texture: background/Thrive_cave3.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  732. Mesh: Loading nucleus.mesh.
  733. Texture: Nucleus.png: Loading 1 faces(PF_A8R8G8B8,732x732x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,732x732x1.
  734. Mesh: Loading golgi.mesh.
  735. Skeleton: Loading organelle.skeleton
  736. Texture: GolgiApparatus.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  737. Mesh: Loading ER.mesh.
  738. Texture: ER.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  739. [INFO] Active player creature is now: 40
  740. AudioManager: Audio Source (Data/Sound/microbe-theme-5.ogg) created from Data Source FileSystem.
  741. AudioManager: Audio Source (Data/Sound/soundeffects/microbe-ambience.ogg) created from Data Source FileSystem.
  742. Texture: FresnelGradient.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  743. Mesh: Loading chromatophores.mesh.
  744. Texture: chromatophores.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  745. Texture: ChitinCellWallGradient.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  746. Mesh: Loading metabolosome.mesh.
  747. Texture: metabolosome.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  748. Texture: CellWallGradient.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  749. Mesh: Loading chloroplast.mesh.
  750. Texture: chloroplast.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  751. Mesh: Loading flagellum.mesh.
  752. Skeleton: Loading flagellum.skeleton
  753. Mesh: Loading mitochondrion.mesh.
  754. Texture: mitochondrion.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  755. Mesh: Loading vacuole.mesh.
  756. Texture: Vacuole.png: Loading 1 faces(PF_A8R8G8B8,87x87x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x87x1.
  757. Texture: DoubleCellMembrane.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  758. [INFO] Spawning a cell from player species: Default
  759. Mesh: Loading nitrogenplastid.mesh.
  760. Texture: nitrogenplastid.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  761. [INFO] Spawning a cell from player species: Default
  762. [INFO] Engulf mode pressed
  763. AudioManager: Audio Source (Data/Sound/soundeffects/engulfment.ogg) created from Data Source FileSystem.
  764. Mesh: Loading chemoplast.mesh.
  765. Texture: chemoplast.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  766. Mesh: Loading oxytoxy.mesh.
  767. Texture: oxytoxy.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  768. AudioManager: Audio Source (Data/Sound/soundeffects/microbe-death.ogg) created from Data Source FileSystem.
  769. AudioManager: Audio Source (Data/Sound/soundeffects/microbe-release-toxin.ogg) created from Data Source FileSystem.
  770. AudioManager: Audio Source (Data/Sound/soundeffects/microbe-toxin-damage.ogg) created from Data Source FileSystem.
  771. AudioManager: Audio Source (Data/Sound/soundeffects/engulfment.ogg) created from Data Source FileSystem.
  772. AudioManager: Audio Source (Data/Sound/soundeffects/microbe-release-toxin.ogg) created from Data Source FileSystem.
  773. GLSL compile log: 100000001PixelShader_ps
  774. 0:34(42): error: syntax error, unexpected $undefined, expecting EOL
  775. ERROR: terminate called after throwing an instance of 'Ogre::RenderingAPIException' what(): OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 100000001PixelShader_ps failed to compile. See compile log above for details. in GLSLShader::compile at /home/hhyyrylainen/Projects/Leviathan/ThirdParty/ogre/RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 308)
  776. child process exited with code null
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