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jlalt

z

May 1st, 2016
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  1. #include a_samp
  2. #include streamer
  3. #include zcmd
  4.  
  5. new slpro1d,slpro1do = 0,slpro1g,slpro1go = 0;
  6.  
  7. public OnFilterScriptInit() {
  8.    slpro1d = CreateDynamicObject(8659,-47.9000000,213.0000000,1.4000000,0.0000000,0.0000000,331.9960000); //object(shbbyhswall11_lvs) (1)
  9.    slpro1g = CreateDynamicObject(8659,-33.9000000,205.3999900,1.4000000,0.0000000,0.0000000,329.9960000); //object(shbbyhswall11_lvs) (2)
  10.    CreateDynamicObject(9482,-12.3000000,194.1000100,8.8000000,0.0000000,0.0000000,59.9960000); //object(chinagate) (1)
  11.    CreateDynamicObject(3114,-15.4000000,188.3000000,1.3000000,353.7800000,0.0000000,152.0000000); //object(carrier_lift2_sfse) (1)
  12.    CreateDynamicObject(8645,6.5000000,176.1000100,3.7000000,0.0000000,0.0000000,314.0000000); //object(shbbyhswall01_lvs) (1)
  13.    CreateDynamicObject(8659,5.9000000,175.0000000,1.9000000,0.0000000,0.0000000,314.0000000); //object(shbbyhswall11_lvs) (3)
  14.    CreateDynamicObject(8659,23.4000000,177.5000000,1.9000000,0.0000000,0.0000000,62.0000000); //object(shbbyhswall11_lvs) (5)
  15.    CreateDynamicObject(8645,-48.0000000,213.3999900,3.5000000,0.0000000,0.0000000,332.0000000); //object(shbbyhswall01_lvs) (4)
  16.    CreateDynamicObject(8645,-34.2000000,206.3999900,3.5000000,0.0000000,0.0000000,332.0000000); //object(shbbyhswall01_lvs) (5)
  17.    CreateDynamicObject(988,-14.5000000,195.7998000,3.8000000,0.0000000,0.0000000,331.9970000); //object(ws_apgate) (1)
  18.    CreateDynamicObject(988,-9.7000000,193.2000000,3.8000000,0.0000000,0.0000000,331.9960000); //object(ws_apgate) (2)
  19.    CreateDynamicObject(2904,-4.8000000,189.8000000,4.1000000,0.0000000,0.0000000,330.0000000); //object(warehouse_door1) (1)
  20.    CreateDynamicObject(2904,-6.4000000,190.6000100,4.1000000,0.0000000,0.0000000,332.0000000); //object(warehouse_door1) (2)
  21.    CreateDynamicObject(2904,-18.5000000,197.7000000,3.7000000,0.0000000,0.0000000,330.0000000); //object(warehouse_door1) (3)
  22.    CreateDynamicObject(2904,-20.1000000,198.6000100,3.8000000,0.0000000,0.0000000,330.0000000); //object(warehouse_door1) (4)
  23.    CreateDynamicObject(2988,-21.1000000,199.1000100,2.5000000,0.0000000,0.0000000,60.0000000); //object(comp_wood_gate) (1)
  24.    CreateDynamicObject(2988,-3.7002000,189.2002000,2.8000000,0.0000000,0.0000000,241.9960000); //object(comp_wood_gate) (2)
  25.    CreateDynamicObject(3472,-58.8000000,220.6000100,2.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
  26.    CreateDynamicObject(3472,17.4000000,166.8999900,3.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
  27.    CreateDynamicObject(3472,52.9000000,235.2000000,2.9000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
  28.    CreateDynamicObject(3472,33.8000000,246.3000000,2.9000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7)
  29.    CreateDynamicObject(3472,63.7000000,304.5000000,2.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (9)
  30.    CreateDynamicObject(3472,36.0000000,319.0000000,2.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (10)
  31.    CreateDynamicObject(3472,5.4000000,261.2000100,2.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (12)
  32.    CreateDynamicObject(3472,-29.6000000,276.2000100,3.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (13)
  33.    CreateDynamicObject(3524,36.7000000,260.1000100,5.7000000,0.0000000,0.0000000,60.0000000); //object(skullpillar01_lvs) (1)
  34.    CreateDynamicObject(3524,39.0000000,264.7000100,5.7000000,0.0000000,0.0000000,70.0000000); //object(skullpillar01_lvs) (2)
  35.    CreateDynamicObject(3525,51.3000000,257.8999900,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
  36.    CreateDynamicObject(3525,49.0000000,253.6000100,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
  37.    CreateDynamicObject(3525,57.7000000,248.8999900,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (3)
  38.    CreateDynamicObject(3525,60.1000000,253.2000000,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (4)
  39.    CreateDynamicObject(3525,70.9000000,274.1000100,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (5)
  40.    CreateDynamicObject(3525,73.2000000,278.2999900,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (6)
  41.    CreateDynamicObject(3525,64.5000000,283.1000100,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (7)
  42.    CreateDynamicObject(3525,62.3000000,278.7999900,1.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (8)
  43.    CreateDynamicObject(8483,-100.1000000,228.7000000,-0.1000000,0.0000000,292.0000000,252.0000000); //object(pirateland02_lvs) (1)
  44.    CreateDynamicObject(9321,-54.8000000,224.3000000,4.3000000,0.0000000,0.0000000,332.0000000); //object(garage_sfn01) (1)
  45.    CreateDynamicObject(9321,-48.8000000,236.0000000,4.3000000,0.0000000,0.0000000,332.0000000); //object(garage_sfn01) (2)
  46.    CreateDynamicObject(9321,-30.7000000,269.2999900,4.3000000,0.0000000,0.0000000,332.0000000); //object(garage_sfn01) (3)
  47.    CreateDynamicObject(9321,-42.7000000,247.1000100,4.3000000,0.0000000,0.0000000,332.0000000); //object(garage_sfn01) (4)
  48.    CreateDynamicObject(9321,-36.7000000,257.7999900,4.3000000,0.0000000,0.0000000,332.0000000); //object(garage_sfn01) (5)
  49.    CreateDynamicObject(1231,-51.7000000,230.0000000,5.5000000,0.0000000,0.0000000,68.0000000); //object(streetlamp2) (1)
  50.    CreateDynamicObject(1231,-45.7001900,241.5996100,5.5000000,0.0000000,0.0000000,61.9960000); //object(streetlamp2) (2)
  51.    CreateDynamicObject(1231,-40.0000000,252.3999900,5.5000000,0.0000000,0.0000000,58.0000000); //object(streetlamp2) (3)
  52.    CreateDynamicObject(1231,-33.9003900,263.0996100,5.5000000,0.0000000,0.0000000,41.9950000); //object(streetlamp2) (4)
  53.    CreateDynamicObject(3884,-25.0000000,205.7000000,2.7000000,0.0000000,0.0000000,329.9960000); //object(samsite_sfxrf) (1)
  54.    CreateDynamicObject(3884,-35.6000000,211.5000000,2.8000000,0.0000000,0.0000000,333.9990000); //object(samsite_sfxrf) (2)
  55.    CreateDynamicObject(17063,48.4003900,307.7998000,2.8000000,0.0000000,0.0000000,331.9960000); //object(cw2_weebarn1_01) (1)
  56.    CreateDynamicObject(3055,51.2002000,311.5000000,3.5000000,0.0000000,0.0000000,331.9960000); //object(kmb_shutter) (1)
  57.    CreateDynamicObject(3497,47.2000000,302.8999900,7.6000000,0.0000000,0.0000000,151.9960000); //object(vgsxrefbballnet2) (1)
  58.    CreateDynamicObject(2114,44.9000000,304.2000100,3.0000000,0.0000000,0.0000000,0.0000000); //object(basketball) (1)
  59.    CreateDynamicObject(1643,45.4000000,296.6000100,2.8000000,0.0000000,0.0000000,62.0000000); //object(beachtowel01) (1)
  60.    CreateDynamicObject(1327,53.9000000,235.1000100,6.7000000,0.0000000,0.0000000,0.0000000); //object(junk_tyre) (1)
  61.    CreateDynamicObject(1235,29.2000000,201.8000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(wastebin) (1)
  62.    CreateDynamicObject(9159,72.8000000,256.2000100,16.6000000,0.0000000,0.0000000,334.0000000); //object(pirtshp02_lvs) (1)
  63.    CreateDynamicObject(8493,72.9003900,256.0996100,16.9000000,0.0000000,0.0000000,334.0000000); //object(pirtshp01_lvs) (1)
  64.    CreateDynamicObject(9829,6.2002000,248.7998000,-62.5000000,0.0000000,0.0000000,241.9960000); //object(bumblister_sfw) (1)
  65.    CreateDynamicObject(14874,61.2998100,250.0000000,2.8000000,0.0000000,0.0000000,151.9960000); //object(kylie_stairs) (1)
  66.    CreateDynamicObject(1232,42.1000000,298.2000100,5.4000000,0.0000000,0.0000000,339.9990000); //object(streetlamp1) (1)
  67.    CreateDynamicObject(1297,-119.3000000,210.8999900,7.5000000,0.0000000,0.0000000,250.0000000); //object(lamppost1) (1)
  68.    CreateDynamicObject(1297,-116.0000000,221.8999900,7.7000000,0.0000000,0.0000000,76.0000000); //object(lamppost1) (2)
  69.    CreateDynamicObject(1297,-87.7000000,212.6000100,4.9000000,0.0000000,0.0000000,70.0000000); //object(lamppost1) (3)
  70.    CreateDynamicObject(1297,-91.6000000,201.8999900,4.9000000,0.0000000,0.0000000,248.0000000); //object(lamppost1) (4)
  71.    CreateDynamicObject(1297,-58.9000000,199.8000000,4.5000000,0.0000000,0.0000000,62.0000000); //object(lamppost1) (5)
  72.    CreateDynamicObject(1297,-64.1000000,189.6000100,4.5000000,0.0000000,0.0000000,240.0000000); //object(lamppost1) (6)
  73.    CreateDynamicObject(1297,-38.2000000,175.8000000,4.5000000,0.0000000,0.0000000,240.0000000); //object(lamppost1) (7)
  74.    CreateDynamicObject(1297,-32.7000000,186.7000000,4.6000000,0.0000000,0.0000000,60.0000000); //object(lamppost1) (8)
  75.    CreateDynamicObject(1297,-15.1000000,162.3999900,4.5000000,0.0000000,0.0000000,240.0000000); //object(lamppost1) (9)
  76.    CreateDynamicObject(1297,-9.8000000,172.8000000,4.5000000,0.0000000,0.0000000,60.0000000); //object(lamppost1) (10)
  77.    CreateDynamicObject(1297,24.9000000,151.8000000,4.5000000,0.0000000,0.0000000,60.0000000); //object(lamppost1) (11)
  78.    CreateDynamicObject(1297,19.1000000,142.0000000,4.5000000,0.0000000,0.0000000,240.0000000); //object(lamppost1) (12)
  79.    CreateDynamicObject(1297,46.5000000,124.6000000,4.5000000,0.0000000,0.0000000,238.0000000); //object(lamppost1) (13)
  80.    CreateDynamicObject(1297,52.1000000,134.3000000,4.5000000,0.0000000,0.0000000,60.0000000); //object(lamppost1) (14)
  81.    CreateDynamicObject(3496,21.6000000,175.7000000,2.9000000,0.0000000,0.0000000,64.0000000); //object(vgsxrefbballnet) (1)
  82.    CreateDynamicObject(3496,6.6000000,183.3999900,2.8000000,0.0000000,0.0000000,244.0000000); //object(vgsxrefbballnet) (2)
  83.    CreateDynamicObject(984,15.2000000,185.7000000,3.4000000,0.0000000,0.0000000,62.0000000); //object(fenceshit2) (2)
  84.    CreateDynamicObject(983,7.1000000,184.6000100,3.5000000,0.0000000,0.0000000,330.0000000); //object(fenceshit3) (1)
  85.    CreateDynamicObject(983,5.5000000,181.8000000,3.5000000,0.0000000,0.0000000,330.0000000); //object(fenceshit3) (2)
  86.    CreateDynamicObject(2114,6.5000000,181.2000000,3.0000000,0.0000000,0.0000000,0.0000000); //object(basketball) (2)
  87.    CreateDynamicObject(2114,21.8000000,178.3999900,3.0000000,0.0000000,0.0000000,0.0000000); //object(basketball) (3)
  88.    CreateDynamicObject(2114,13.7000000,180.5000000,3.3000000,0.0000000,0.0000000,0.0000000); //object(basketball) (4)
  89.    CreateDynamicObject(10828,97.8000000,175.6000100,-33.8000000,0.0000000,0.0000000,266.0000000); //object(drydock1_sfse) (1)
  90.    CreateDynamicObject(10828,101.9000000,209.8000000,-32.4000000,0.0000000,0.0000000,260.0000000); //object(drydock1_sfse) (2)
  91.    CreateDynamicObject(10828,103.2000000,217.0000000,-45.9000000,0.0000000,0.0000000,80.0000000); //object(drydock1_sfse) (3)
  92.    CreateDynamicObject(10828,90.6000000,231.8000000,-32.5000000,0.0000000,0.0000000,340.0000000); //object(drydock1_sfse) (4)
  93.    CreateDynamicObject(10828,59.5000000,237.5000000,-32.4000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (5)
  94.    CreateDynamicObject(1643,9.0996100,188.0000000,2.8000000,0.0000000,0.0000000,330.0000000); //object(beachtowel01) (2)
  95.    CreateDynamicObject(2404,0.9000000,182.7000000,4.2000000,0.0000000,0.0000000,160.0000000); //object(cj_surf_board) (1)
  96.    CreateDynamicObject(9140,80.7001900,193.0996100,-28.6000000,0.0000000,277.9980000,0.0000000); //object(sbvgseseafloor07) (1)
  97.    CreateDynamicObject(1408,39.7000000,299.5000000,3.4000000,0.0000000,0.0000000,332.0000000); //object(dyn_f_wood_2) (1)
  98.    CreateDynamicObject(1408,35.1000000,302.0000000,3.4000000,0.0000000,0.0000000,332.0000000); //object(dyn_f_wood_2) (2)
  99.    CreateDynamicObject(1408,30.5000000,304.5000000,3.4000000,0.0000000,0.0000000,331.9960000); //object(dyn_f_wood_2) (3)
  100.    CreateDynamicObject(1408,30.1000000,307.7999900,3.4000000,0.0000000,0.0000000,241.9960000); //object(dyn_f_wood_2) (4)
  101.    CreateDynamicObject(1408,32.5000000,312.5000000,3.4000000,0.0000000,0.0000000,241.9960000); //object(dyn_f_wood_2) (5)
  102.    CreateDynamicObject(1408,56.1000000,305.8999900,3.4000000,0.0000000,0.0000000,62.0000000); //object(dyn_f_wood_2) (6)
  103.    CreateDynamicObject(1408,53.6000000,301.2999900,3.4000000,0.0000000,0.0000000,60.0000000); //object(dyn_f_wood_2) (7)
  104.    CreateDynamicObject(1408,51.0000000,296.7999900,3.4000000,0.0000000,0.0000000,62.0000000); //object(dyn_f_wood_2) (8)
  105.    CreateDynamicObject(11490,25.5996100,203.4003900,2.8000000,0.0000000,0.0000000,241.9960000); //object(des_ranch) (1)
  106.    CreateDynamicObject(1649,14.0996100,204.0996100,6.0000000,0.0000000,0.0000000,331.9960000); //object(wglasssmash) (3)
  107.    CreateDynamicObject(11491,15.9003900,208.4003900,4.3000000,0.0000000,0.0000000,241.9960000); //object(des_ranchbits1) (1)
  108.    CreateDynamicObject(1649,16.5000000,212.8999900,6.0000000,0.0000000,0.0000000,242.0000000); //object(wglasssmash) (4)
  109.    CreateDynamicObject(1649,16.5000000,212.8999900,6.0000000,0.0000000,0.0000000,62.0000000); //object(wglasssmash) (9)
  110.    CreateDynamicObject(1649,14.7000000,209.5000000,6.0000000,0.0000000,0.0000000,242.0000000); //object(wglasssmash) (10)
  111.    CreateDynamicObject(1649,14.7000000,209.5000000,6.0000000,0.0000000,0.0000000,62.0000000); //object(wglasssmash) (11)
  112.    CreateDynamicObject(1649,19.4000000,213.6000100,6.0000000,0.0000000,0.0000000,152.0000000); //object(wglasssmash) (12)
  113.    CreateDynamicObject(1649,19.4000000,213.6000100,6.0000000,0.0000000,0.0000000,332.0000000); //object(wglasssmash) (13)
  114.    CreateDynamicObject(1649,17.6000000,202.2000000,6.0000000,0.0000000,0.0000000,332.0000000); //object(wglasssmash) (14)
  115.    CreateDynamicObject(1649,14.1000000,204.1000100,6.0000000,0.0000000,0.0000000,152.0000000); //object(wglasssmash) (15)
  116.    CreateDynamicObject(1649,17.4000000,202.3000000,6.0000000,0.0000000,0.0000000,152.0000000); //object(wglasssmash) (16)
  117.    CreateDynamicObject(3095,19.4000000,209.3000000,7.7000000,0.0000000,0.0000000,332.0000000); //object(a51_jetdoor) (1)
  118.    CreateDynamicObject(3095,18.0000000,206.7002000,7.6999000,0.0000000,0.0000000,333.9950000); //object(a51_jetdoor) (2)
  119.    CreateDynamicObject(3920,14.9000000,209.7000000,7.2000000,0.0000000,0.0000000,62.0000000); //object(lib_veg3) (1)
  120.    CreateDynamicObject(3920,23.1000000,212.2000000,7.2000000,0.0000000,0.0000000,332.0000000); //object(lib_veg3) (4)
  121.    CreateDynamicObject(3920,17.7000000,201.8000000,7.2000000,0.0000000,0.0000000,154.0000000); //object(lib_veg3) (5)
  122.    CreateDynamicObject(870,23.9000000,210.6000100,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  123.    CreateDynamicObject(870,22.3000000,211.3999900,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  124.    CreateDynamicObject(870,20.6000000,212.3000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  125.    CreateDynamicObject(870,19.3000000,213.3000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  126.    CreateDynamicObject(870,17.8000000,213.8999900,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  127.    CreateDynamicObject(870,16.5000000,211.7000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  128.    CreateDynamicObject(870,15.6000000,209.8999900,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  129.    CreateDynamicObject(870,14.5000000,207.8000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  130.    CreateDynamicObject(870,13.4000000,205.8000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  131.    CreateDynamicObject(870,13.4000000,205.3000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  132.    CreateDynamicObject(870,15.3000000,204.0000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  133.    CreateDynamicObject(870,17.1000000,203.3000000,8.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  134.    CreateDynamicObject(870,19.1000000,202.3000000,8.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  135.    CreateDynamicObject(869,19.1000000,210.3999900,8.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
  136.    CreateDynamicObject(869,17.4000000,207.3999900,8.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
  137.    CreateDynamicObject(869,19.0000000,205.1000100,8.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
  138.    CreateDynamicObject(869,21.0000000,207.6000100,8.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
  139.    CreateDynamicObject(1364,-43.3000000,206.8999900,2.2000000,0.0000000,0.0000000,330.0000000); //object(cj_bush_prop) (1)
  140.    CreateDynamicObject(1364,4.2000000,175.0000000,2.2000000,0.0000000,0.0000000,310.0000000); //object(cj_bush_prop) (2)
  141.    CreateDynamicObject(1337,-13.3916000,196.9951200,13.3814900,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
  142.    CreateDynamicObject(659,-0.7000000,185.1000100,2.9000000,0.0000000,0.0000000,0.0000000); //object(pinetree01) (1)
  143.    CreateDynamicObject(659,-24.2000000,201.1000100,2.8000000,0.0000000,0.0000000,0.0000000); //object(pinetree01) (2)
  144.    CreateDynamicObject(1232,49.4000000,294.2000100,5.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
  145.    CreateDynamicObject(1500,29.7002000,201.2998000,4.3000000,0.0000000,0.0000000,239.9960000); //object(gen_doorext05) (1)
  146.    CreateDynamicObject(1496,16.8000000,202.8000000,4.3000000,0.0000000,0.0000000,62.0000000); //object(gen_doorshop02) (1)
  147.    CreateDynamicObject(1500,30.4000000,202.6000100,4.3000000,0.0000000,0.0000000,244.0000000); //object(gen_doorext05) (3)
  148.    CreateDynamicObject(14446,23.4000000,207.6000100,4.9000000,0.0000000,0.0000000,332.0000000); //object(smokes_bed) (1)
  149.    CreateDynamicObject(14806,20.2998100,201.5000000,5.4000000,0.0000000,0.0000000,151.9960000); //object(bdupshifi) (1)
  150.    CreateDynamicObject(1726,27.9000000,199.6000100,4.3000000,0.0000000,0.0000000,240.0000000); //object(mrk_seating2) (1)
  151.    CreateDynamicObject(1726,27.4000000,197.8999900,4.3000000,0.0000000,0.0000000,150.0000000); //object(mrk_seating2) (2)
  152.    CreateDynamicObject(1727,28.4003900,200.5996100,4.3000000,0.0000000,0.0000000,239.9960000); //object(mrk_seating2b) (1)
  153.    CreateDynamicObject(1735,25.6000000,206.3000000,4.3000000,0.0000000,0.0000000,288.0000000); //object(cj_easychair1) (1)
  154.    CreateDynamicObject(11665,59.9000000,231.0000000,6.3000000,0.0000000,0.0000000,244.0000000); //object(kb_chair03ext) (1)
  155.    CreateDynamicObject(2708,24.4000000,199.1000100,4.3000000,0.0000000,0.0000000,152.0000000); //object(zip_shelf1) (1)
  156.    CreateDynamicObject(1736,19.6000000,206.3999900,6.6000000,0.0000000,0.0000000,58.0000000); //object(cj_stags_head) (1)
  157.    CreateDynamicObject(1828,25.8000000,200.7000000,4.3000000,0.0000000,0.0000000,330.0000000); //object(man_sdr_rug) (1)
  158.    CreateDynamicObject(1829,21.6000000,210.0000000,4.8000000,0.0000000,0.0000000,330.0000000); //object(man_safenew) (1)
  159.    CreateDynamicObject(1971,23.7000000,199.3000000,7.3000000,0.0000000,0.0000000,152.0000000); //object(kb_flykiller) (1)
  160.    CreateDynamicObject(2002,27.1000000,205.8000000,4.3000000,0.0000000,0.0000000,61.9990000); //object(water_coolnu) (1)
  161.    CreateDynamicObject(2028,21.4000000,201.2000000,4.4000000,0.0000000,0.0000000,0.0000000); //object(swank_console) (1)
  162.    CreateDynamicObject(2833,20.8000000,203.8000000,4.3000000,0.0000000,0.0000000,334.0000000); //object(gb_livingrug02) (1)
  163.    CreateDynamicObject(2848,22.0000000,202.0000000,4.3000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchdirt02) (1)
  164.    CreateDynamicObject(2852,21.2000000,202.3999900,4.3000000,0.0000000,0.0000000,0.0000000); //object(gb_bedmags02) (1)
  165.    CreateDynamicObject(14391,57.2000000,223.8999900,9.0000000,0.0000000,0.0000000,66.0000000); //object(dr_gsnew07) (1)
  166.    CreateDynamicObject(2127,27.7000000,207.1000100,4.3000000,0.0000000,0.0000000,331.9960000); //object(cj_k1_fridge_unit) (2)
  167.    CreateDynamicObject(2130,30.2000000,204.1000100,4.3000000,0.0000000,0.0000000,241.9960000); //object(cj_k1_sink) (2)
  168.    CreateDynamicObject(1649,27.3000000,207.7000000,5.5000000,0.0000000,0.0000000,246.0000000); //object(wglasssmash) (1)
  169.    CreateDynamicObject(1649,28.4000000,203.3000000,5.5000000,0.0000000,0.0000000,152.0000000); //object(wglasssmash) (2)
  170.    CreateDynamicObject(1649,27.3000000,207.7000000,5.5000000,0.0000000,0.0000000,66.0000000); //object(wglasssmash) (5)
  171.    CreateDynamicObject(1649,28.4000000,203.3000000,5.5000000,0.0000000,0.0000000,332.0000000); //object(wglasssmash) (6)
  172.    CreateDynamicObject(1649,29.5996100,205.0996100,7.1600000,270.0000000,0.0000000,61.9960000); //object(wglasssmash) (7)
  173.    CreateDynamicObject(1649,28.2002000,205.9003900,7.1600000,270.0000000,0.0000000,61.9960000); //object(wglasssmash) (8)
  174.    CreateDynamicObject(1494,26.4000000,205.8000000,4.3000000,0.0000000,0.0000000,274.0000000); //object(gen_doorint03) (1)
  175.    CreateDynamicObject(1481,28.1000000,203.8000000,5.0000000,0.0000000,0.0000000,152.0000000); //object(dyn_bar_b_q) (1)
  176.    CreateDynamicObject(2294,30.7000000,205.1000100,4.3000000,0.0000000,0.0000000,244.0000000); //object(cj_k_cooker1) (1)
  177.    CreateDynamicObject(2822,30.1000000,204.2000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchplatecln01) (1)
  178.    CreateDynamicObject(2829,30.8000000,205.1000100,5.4000000,0.0000000,0.0000000,0.0000000); //object(gb_platedirty02) (1)
  179.    CreateDynamicObject(2286,24.2000000,209.1000100,6.3000000,0.0000000,0.0000000,332.0000000); //object(frame_5) (1)
  180.    CreateDynamicObject(2277,27.6000000,199.3000000,5.8000000,0.0000000,0.0000000,240.0000000); //object(frame_fab_2) (1)
  181.    CreateDynamicObject(2276,26.6000000,198.6000100,5.8000000,0.0000000,0.0000000,152.0000000); //object(frame_fab_3) (2)
  182.    CreateDynamicObject(2275,28.5000000,203.8000000,6.0000000,0.0000000,0.0000000,152.0000000); //object(frame_fab_4) (1)
  183.    CreateDynamicObject(2270,21.6000000,210.1000100,5.8000000,0.0000000,0.0000000,330.0000000); //object(frame_wood_6) (1)
  184.    CreateDynamicObject(2266,20.4000000,201.7000000,6.5000000,0.0000000,0.0000000,152.0000000); //object(frame_wood_5) (1)
  185.    CreateDynamicObject(349,21.4000000,200.5000000,6.7000000,0.0000000,0.0000000,350.0000000); //object(1)
  186.    CreateDynamicObject(350,29.5000000,201.7000000,9.2000000,0.0000000,0.0000000,66.0000000); //object(2)
  187.    CreateDynamicObject(2295,22.9000000,203.2000000,4.3000000,0.0000000,0.0000000,290.0000000); //object(cj_beanbag) (1)
  188.    CreateDynamicObject(2255,18.3000000,204.8000000,5.3000000,0.0000000,0.0000000,62.0000000); //object(frame_clip_2) (1)
  189.    CreateDynamicObject(2111,26.5000000,200.3999900,4.7000000,0.0000000,0.0000000,0.0000000); //object(low_dinning_5) (1)
  190.    CreateDynamicObject(1639,39.2000000,308.2999900,2.8000000,0.0000000,0.0000000,332.0000000); //object(od_vbnet) (1)
  191.    CreateDynamicObject(1255,39.8000000,217.5000000,3.4000000,0.0000000,0.0000000,332.0000000); //object(lounger) (1)
  192.    CreateDynamicObject(1255,40.8000000,219.6000100,3.4000000,0.0000000,0.0000000,150.0000000); //object(lounger) (2)
  193.    CreateDynamicObject(2374,24.8000000,199.3999900,6.0000000,0.0000000,0.0000000,152.0000000); //object(cj_tshirt) (1)
  194.    CreateDynamicObject(2377,24.3000000,199.7000000,6.0000000,0.0000000,0.0000000,150.0000000); //object(cj_jean_dark) (1)
  195.    CreateDynamicObject(2378,23.8000000,200.0000000,6.0000000,0.0000000,0.0000000,150.0000000); //object(cj_jean_light) (1)
  196.    CreateDynamicObject(2383,23.3000000,200.2000000,6.0000000,0.0000000,0.0000000,60.0000000); //object(cj_6_sweater) (1)
  197.    CreateDynamicObject(2394,24.0000000,199.8999900,5.0000000,0.0000000,0.0000000,330.0000000); //object(cj_clothes_step_1) (2)
  198.    CreateDynamicObject(8674,19.8000000,208.7000000,5.8000000,0.0000000,0.0000000,62.0000000); //object(csrsfence02_lvs) (1)
  199.    CreateDynamicObject(1895,72.1000000,256.2999900,8.3000000,0.0000000,0.0000000,338.0000000); //object(wheel_o_fortune) (1)
  200.    CreateDynamicObject(3441,-3.3000000,187.7000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar02_lvs) (1)
  201.    CreateDynamicObject(6865,-14.0000000,192.8000000,14.9000000,0.0000000,0.0000000,20.0000000); //object(steerskull) (1)
  202.    CreateDynamicObject(2799,18.0000000,211.8999900,4.8000000,0.0000000,0.0000000,20.0000000); //object(castable2) (1)
  203.    CreateDynamicObject(1851,62.1000000,238.7000000,5.8000000,0.0000000,0.0000000,0.0000000); //object(dice1) (1)
  204.    CreateDynamicObject(3437,-21.4000000,187.0000000,1.0000000,90.0000000,88.0000000,334.0000000); //object(ballypllr01_lvs) (1)
  205.    CreateDynamicObject(3437,-13.1000000,182.6000100,1.0000000,90.0000000,88.0000000,334.0000000); //object(ballypllr01_lvs) (2)
  206.    CreateDynamicObject(1836,70.1000000,253.2000000,4.6000000,0.0000000,0.0000000,336.0000000); //object(kb_bandit7) (1)
  207.    CreateDynamicObject(1834,71.8000000,252.2000000,4.7000000,0.0000000,0.0000000,330.0000000); //object(kb_bandit6) (1)
  208.    CreateDynamicObject(16151,64.8000000,243.5000000,4.6000000,0.0000000,0.0000000,244.0000000); //object(ufo_bar) (1)
  209.    CreateDynamicObject(1756,76.3000000,260.0000000,6.4000000,0.0000000,0.0000000,156.0000000); //object(low_couch_4) (1)
  210.    CreateDynamicObject(1702,79.2000000,266.6000100,6.4000000,0.0000000,0.0000000,286.0000000); //object(kb_couch06) (1)
  211.    CreateDynamicObject(14805,77.0000000,266.0000000,7.3000000,0.0000000,0.0000000,156.0000000); //object(bdupsnew_int) (1)
  212.    CreateDynamicObject(11631,20.0000000,206.3000000,5.6000000,0.0000000,0.0000000,62.0000000); //object(ranch_desk) (2)
  213.    CreateDynamicObject(1840,62.3000000,240.7000000,5.6000000,0.0000000,0.0000000,64.0000000); //object(speaker_2) (1)
  214.    CreateDynamicObject(1840,66.2000000,238.7000000,5.6000000,0.0000000,0.0000000,66.0000000); //object(speaker_2) (2)
  215.    CreateDynamicObject(2229,62.9000000,240.5000000,5.6000000,0.0000000,0.0000000,334.0000000); //object(swank_speaker) (1)
  216.    CreateDynamicObject(2229,66.2000000,238.8000000,5.6000000,0.0000000,0.0000000,332.0000000); //object(swank_speaker) (2)
  217.    CreateDynamicObject(2230,63.2000000,240.3000000,5.6000000,0.0000000,0.0000000,336.0000000); //object(swank_speaker_2) (1)
  218.    CreateDynamicObject(2230,65.7000000,238.8999900,5.7000000,0.0000000,0.0000000,334.0000000); //object(swank_speaker_2) (2)
  219.    CreateDynamicObject(2233,59.1000000,239.8999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(swank_speaker_4) (1)
  220.    CreateDynamicObject(2233,54.1000000,229.2000000,8.1000000,0.0000000,0.0000000,30.0000000); //object(swank_speaker_4) (2)
  221.    CreateDynamicObject(2233,61.2000000,223.5000000,8.1000000,0.0000000,0.0000000,210.0000000); //object(swank_speaker_4) (3)
  222.    CreateDynamicObject(2233,70.5000000,248.3000000,4.6000000,0.0000000,0.0000000,310.0000000); //object(swank_speaker_4) (4)
  223.    CreateDynamicObject(2233,74.4000000,259.2999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(swank_speaker_4) (5)
  224.    CreateDynamicObject(2232,63.4000000,240.1000100,6.2000000,0.0000000,0.0000000,336.0000000); //object(med_speaker_4) (1)
  225.    CreateDynamicObject(2232,64.9000000,239.1000100,6.2000000,0.0000000,0.0000000,332.0000000); //object(med_speaker_4) (2)
  226.    CreateDynamicObject(2104,64.4000000,239.7000000,5.6000000,0.0000000,0.0000000,334.0000000); //object(swank_hi_fi) (1)
  227.    CreateDynamicObject(1671,63.3000000,237.7000000,6.1000000,0.0000000,0.0000000,154.0000000); //object(swivelchair_a) (1)
  228.    CreateDynamicObject(1639,33.8000000,311.2000100,2.8000000,0.0000000,0.0000000,152.0000000); //object(od_vbnet) (2)
  229.    CreateDynamicObject(1598,34.0000000,305.7000100,3.1000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
  230.    CreateDynamicObject(2964,70.1000000,257.8999900,5.5000000,0.0000000,0.0000000,60.0000000); //object(k_pooltablesm) (1)
  231.    CreateDynamicObject(3106,70.2000000,258.2000100,6.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolball8) (1)
  232.    CreateDynamicObject(3105,70.5000000,257.7000100,6.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt07) (1)
  233.    CreateDynamicObject(3104,70.2000000,258.7999900,6.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt06) (1)
  234.    CreateDynamicObject(3103,70.3000000,258.7999900,6.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt05) (1)
  235.    CreateDynamicObject(3102,69.7000000,257.7999900,6.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt04) (1)
  236.    CreateDynamicObject(3101,69.8000000,257.2999900,6.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt03) (1)
  237.    CreateDynamicObject(3100,70.1000000,257.7000100,6.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt02) (1)
  238.    CreateDynamicObject(338,70.1000000,259.2000100,6.0000000,0.0000000,0.0000000,0.0000000); //object(3)
  239.    CreateDynamicObject(338,70.0000000,256.7000100,5.8000000,0.0000000,0.0000000,0.0000000); //object(4)
  240.    CreateDynamicObject(1193,52.7000000,310.6000100,4.9000000,0.0000000,0.0000000,336.0000000); //object(rbmp_lr_t2) (1)
  241.    CreateDynamicObject(1190,52.9000000,310.6000100,3.8000000,0.0000000,0.0000000,156.0000000); //object(fbmp_lr_t2) (1)
  242.    CreateDynamicObject(1165,52.0000000,302.3999900,4.7000000,0.0000000,0.0000000,0.0000000); //object(fbmp_c_u) (1)
  243.    CreateDynamicObject(1163,47.5000000,303.7000100,6.5000000,0.0000000,0.0000000,332.0000000); //object(spl_c_u_b) (1)
  244.    CreateDynamicObject(1098,44.0000000,305.3999900,5.1000000,0.0000000,0.0000000,66.0000000); //object(wheel_gn5) (1)
  245.    CreateDynamicObject(1084,44.6000000,312.2999900,5.1000000,0.0000000,0.0000000,330.0000000); //object(wheel_lr5) (1)
  246.    CreateDynamicObject(1083,42.0000000,307.6000100,4.9000000,0.0000000,0.0000000,326.0000000); //object(wheel_lr2) (1)
  247.    CreateDynamicObject(1080,43.2000000,310.1000100,5.0000000,0.0000000,0.0000000,340.0000000); //object(wheel_sr5) (1)
  248.    CreateDynamicObject(1079,47.2000000,313.1000100,4.5000000,0.0000000,0.0000000,240.0000000); //object(wheel_sr1) (1)
  249.    CreateDynamicObject(1060,51.3000000,310.7000100,6.7000000,0.0000000,0.0000000,324.0000000); //object(spl_c_st_r) (1)
  250.    CreateDynamicObject(1010,54.4000000,309.5000000,4.2000000,0.0000000,0.0000000,320.0000000); //object(nto_b_tw) (1)
  251.    CreateDynamicObject(1008,54.4000000,309.5000000,4.8000000,0.0000000,0.0000000,330.0000000); //object(nto_b_l) (1)
  252.    CreateDynamicObject(1160,54.1000000,306.1000100,5.3000000,0.0000000,0.0000000,70.0000000); //object(fbmp_a_j) (1)
  253.    CreateDynamicObject(1148,52.8000000,303.2000100,5.3000000,0.0000000,0.0000000,242.0000000); //object(rbmp_c_l) (1)
  254.    CreateDynamicObject(3524,52.4000000,289.7000100,5.7000000,0.0000000,0.0000000,250.0000000); //object(skullpillar01_lvs) (4)
  255.    CreateDynamicObject(3524,50.0000000,285.5000000,5.7000000,0.0000000,0.0000000,250.0000000); //object(skullpillar01_lvs) (5)
  256. }
  257. CMD:shdclose(playerid,params[]) {
  258.    if(slpro1do == 1) return SendClientMessage(playerid,0x00FFFFAA,"ERROR: Slayer's home door is already opened!");
  259.    MoveDynamicObject(slpro1d,16.7998046875, 202.7998046875, 4.3000001907349, 2.0);
  260.    SendClientMessage(playerid,0x00FFFFAA,"Welcome to TheGodFather's Home!");
  261.    return slpro1do = 1;
  262. }
  263. CMD:shdopen(playerid,params[]) {
  264.    if(slpro1do == 0) return SendClientMessage(playerid,0x00FFFFAA,"ERROR: Slayer's home door is already closed!");
  265.    MoveDynamicObject(slpro1d,16.10000038147, 201.5, 4.3000001907349, 2.0);
  266.    slpro1do = 0;
  267.    return SendClientMessage(playerid,0x00FFFFAA,"Good Bye, Hope you enjoyed on bed with Slayer");
  268. }
  269. CMD:shmclose(playerid,params[]) {
  270.    if(slpro1go == 1) return SendClientMessage(playerid,0x00FFFFAA,"Slayer's Mansion's Gate is already opened!");
  271.    MoveDynamicObject(slpro1g, -9.7001953125, 193.2001953125, 3.7999999523163, 3.0);
  272.    MoveDynamicObject(slpro1g, -14.5, 195.7998046875, 3.7999999523163, 3.0);
  273.    new myname[MAX_PLAYER_NAME+1],string[128];
  274.    GetPlayerName(playerid,myname,sizeof myname);
  275.    format(string,sizeof string,"Hello {FFFFFF}%s, {00FFFF}Welcome to the GodFather Slayer's Mansion, enjoy your stay :)",myname);
  276.    SendClientMessage(playerid,0x00FFFFAA,string);
  277.    return slpro1go = 1;
  278. }
  279. CMD:shmopen(playerid,params[]) {
  280.    if(slpro1go == 0) return SendClientMessage(playerid,0x00FFFFAA,"Slayer's Mansion gate is already closed");
  281.    MoveDynamicObject(slpro1g, -4.9000000953674, 190.89999389648, 3.7999999523163, 3.0);
  282.    MoveDynamicObject(slpro1g, -18.10000038147, 199.69999694824, 3.7999999523163, 3.0);
  283.    new myname[MAX_PLAYER_NAME+1],string[128];
  284.    GetPlayerName(playerid,myname,sizeof myname);
  285.    slpro1go = 0;
  286.    format(string,sizeof string,"Good luck {FFFFFF}%s {00FFFF}We hope you enjoyed your stay",myname);
  287.    return SendClientMessage(playerid,0x00FFFFAA,string);
  288. }
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