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- // /d2bs/kolbot/libs/Builds/Sorceress.ExampleBuild.js
- /**
- *
- * Instructions: See /d2bs/kolbot/libs/config/Builds/README.txt
- *
- * Skill IDs: See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
- *
- * Stat IDs:
- *
- * Strength = 0
- * Energy = 1
- * Dexterity = 2
- * Vitality = 3
- *
- */
- js_strict(true);
- if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); };
- if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); };
- if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); };
- if (!isIncluded("common/Town.js")) { include("common/Town.js"); };
- var AutoBuildTemplate = {
- 1: {
- Update: function () {
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [2];
- Config.HPBuffer = 4;
- Config.MPBuffer = 4;
- Config.RejuvBuffer = 4;
- Config.LowGold = 1000;
- Config.StashGold = 100;
- Config.BeltColumn = ["hp", "hp", "mp", "mp"];
- Config.MinColumn = [1, 1, 1, 1];
- Config.PickitFiles.push("autobuild.nip");
- Config.OpenChests = true;
- Config.TownCheck = true;
- Config.ScanShrines = [14, 15, 20];
- Config.AttackSkill = [-1, 36, -1, 36, -1, 0, -1];
- Config.LowManaSkill = [0, -1];
- Config.Dodge = false;
- Config.CastStatic = 20;
- Config.StaticList = ["Andariel", "Duriel", "Mephisto", "Diablo", "Baal"];
- }
- },
- 2: {
- SkillPoints: [40],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 3: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.ClearAnyArea = false;
- Config.ClearType = 0;
- Scripts.Corpsefire = true;
- Config.Corpsefire.ClearDen = true;
- Config.AttackSkill = [-1, 38, -1, 38, -1, 0, -1];
- }
- },
- 4: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 5: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.Corpsefire = false;
- Config.ClearType = 0;
- Scripts.Mausoleum = true;
- Config.Mausoleum.KillBloodRaven = false;
- Config.Mausoleum.ClearCrypt = false;
- }
- },
- 6: {
- SkillPoints: [44],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Config.AttackSkill = [44, 38, -1, 38, -1, 0, -1];
- }
- },
- 7: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.Mausoleum = false;
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [21, 22, 23, 24, 25];
- }
- },
- 8: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 9: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 10: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 11: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 12: {
- SkillPoints: [42],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.ClearAnyArea = false;
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [35, 36, 37];
- }
- },
- 13: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 14: {
- SkillPoints: [38],
- StatPoints: [3, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 15: {
- SkillPoints: [38],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 16: {
- SkillPoints: [38],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 17: {
- SkillPoints: [43],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 18: {
- SkillPoints: [54],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- Scripts.ClearAnyArea = false;
- }
- }
- };
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