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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 10 2020)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "sgtsicktextures/gunroad_01" not found.
  12. Material not found!: SGTSICKTEXTURES/GUNROAD_01
  13. Patching WVT material: maps/test/nature/blendgrassgravel001a_wvt_patch
  14. Patching WVT material: maps/test/nature/blendmilground016_8_wvt_patch
  15. Patching WVT material: maps/test/nature/blendproddirtgrass_wvt_patch
  16. Patching WVT material: maps/test/nature/blendmilrock001_2_wvt_patch
  17. Patching WVT material: maps/test/de_train/blendgraveldirt001a_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 838 detail faces...done (0)
  26. Merging details...done (0)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (7)
  31. writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.prt...Building visibility clusters...
  32. done (0)
  33. Creating default LDR cubemaps for env_cubemap using skybox materials:
  34. skybox/tides*.vmt
  35. ! Run buildcubemaps in the engine to get the correct cube maps.
  36. Creating default HDR cubemaps for env_cubemap using skybox materials:
  37. skybox/tides*.vmt
  38. ! Run buildcubemaps in the engine to get the correct cube maps.
  39. Finding displacement neighbors...
  40. Finding lightmap sample positions...
  41. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  42. Building Physics collision data...
  43. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  44. done (4) (15971642 bytes)
  45. Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  46. Error loading studio model STATIC "models/props/cs_office/file_cabinet1_group.mdl"!
  47. WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
  48. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  49. Compacting texture/material tables...
  50. Reduced 15371 texinfos to 6871
  51. Reduced 1607 texdatas to 1112 (71456 bytes to 48165)
  52. Writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
  53. 54 seconds elapsed
  54. -0.000025 -0.973706 0.000000
  55. -0.244047 -1.169528 0.000000
  56. -0.244047 1.169528 0.000000
  57. -0.244047 0.000000 0.000000
  58. make_triangles:calc_triangle_representation: Cannot convert
  59.  
  60. ** Executing...
  61. ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  62. ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test"
  63.  
  64. Valve Software - vvis.exe (Mar 10 2020)
  65. fastvis = true
  66. 4 threads
  67. reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
  68. reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.prt
  69. 5411 portalclusters
  70. 13059 numportals
  71. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (15)
  72. Optimized: 590398 visible clusters (8.15%)
  73. Total clusters visible: 7248159
  74. Average clusters visible: 1339
  75. Building PAS...
  76. Average clusters audible: 3368
  77. visdatasize:4147459 compressed from 7358960
  78. writing c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
  79. 18 seconds elapsed
  80.  
  81. ** Executing...
  82. ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  83. ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test"
  84.  
  85. Valve Software - vrad.exe SSE (Mar 10 2020)
  86.  
  87. Valve Radiosity Simulator
  88. 4 threads
  89. [Reading texlights from 'lights.rad']
  90. [45 texlights parsed from 'lights.rad']
  91.  
  92. Loading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
  93. PREP OK
  94. Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
  95. Setting up ray-trace acceleration structure... Done (23.27 seconds)
  96. 28090 faces
  97. 1 degenerate faces
  98. 6798303 square feet [978955712.00 square inches]
  99. 918 Displacements
  100. 2167121 Square Feet [312065504.00 Square Inches]
  101. 28089 patches before subdivision
  102. 572447 patches after subdivision
  103. 1160 direct lights
  104. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (147)
  105. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (412)
  106. transfers 55095435, max 1934
  107. transfer lists: 420.3 megs
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  109. Bounce #1 added RGB(2434279, 2471743, 1930083)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  111. Bounce #2 added RGB(450569, 428318, 301083)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #3 added RGB(116122, 101867, 65331)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Bounce #4 added RGB(41777, 34718, 20290)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #5 added RGB(16435, 12805, 6880)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #6 added RGB(7138, 5303, 2632)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  121. Bounce #7 added RGB(3189, 2241, 1037)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #8 added RGB(1487, 991, 429)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  125. Bounce #9 added RGB(707, 443, 180)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #10 added RGB(345, 202, 77)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  129. Bounce #11 added RGB(171, 93, 33)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #12 added RGB(87, 43, 15)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  133. Bounce #13 added RGB(45, 20, 6)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #14 added RGB(24, 10, 3)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  137. Bounce #15 added RGB(13, 5, 1)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  139. Bounce #16 added RGB(7, 2, 1)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #17 added RGB(4, 1, 0)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  143. Bounce #18 added RGB(2, 1, 0)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #19 added RGB(1, 0, 0)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  147. Bounce #20 added RGB(1, 0, 0)
  148. Build Patch/Sample Hash Table(s).....Done<0.5951 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (56)
  150. FinalLightFace Done
  151. Computing detail prop lighting : 0...1...
  152. ** Executing...
  153. ** Command: Copy File
  154. ** Parameters: "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp" "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\maps\test.bsp"
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