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- ** Executing...
- ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.vmf"
- Valve Software - vbsp.exe (Mar 10 2020)
- 4 threads
- materialPath: C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "sgtsicktextures/gunroad_01" not found.
- Material not found!: SGTSICKTEXTURES/GUNROAD_01
- Patching WVT material: maps/test/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/test/nature/blendmilground016_8_wvt_patch
- Patching WVT material: maps/test/nature/blendproddirtgrass_wvt_patch
- Patching WVT material: maps/test/nature/blendmilrock001_2_wvt_patch
- Patching WVT material: maps/test/de_train/blendgraveldirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 838 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (7)
- writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/tides*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/tides*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (15971642 bytes)
- Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props/cs_office/file_cabinet1_group.mdl"!
- WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 15371 texinfos to 6871
- Reduced 1607 texdatas to 1112 (71456 bytes to 48165)
- Writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
- 54 seconds elapsed
- -0.000025 -0.973706 0.000000
- -0.244047 -1.169528 0.000000
- -0.244047 1.169528 0.000000
- -0.244047 0.000000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test"
- Valve Software - vvis.exe (Mar 10 2020)
- fastvis = true
- 4 threads
- reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
- reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.prt
- 5411 portalclusters
- 13059 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Optimized: 590398 visible clusters (8.15%)
- Total clusters visible: 7248159
- Average clusters visible: 1339
- Building PAS...
- Average clusters audible: 3368
- visdatasize:4147459 compressed from 7358960
- writing c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
- 18 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test"
- Valve Software - vrad.exe SSE (Mar 10 2020)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp
- PREP OK
- Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
- Setting up ray-trace acceleration structure... Done (23.27 seconds)
- 28090 faces
- 1 degenerate faces
- 6798303 square feet [978955712.00 square inches]
- 918 Displacements
- 2167121 Square Feet [312065504.00 Square Inches]
- 28089 patches before subdivision
- 572447 patches after subdivision
- 1160 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (147)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (412)
- transfers 55095435, max 1934
- transfer lists: 420.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(2434279, 2471743, 1930083)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(450569, 428318, 301083)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(116122, 101867, 65331)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(41777, 34718, 20290)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(16435, 12805, 6880)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(7138, 5303, 2632)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(3189, 2241, 1037)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1487, 991, 429)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(707, 443, 180)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(345, 202, 77)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(171, 93, 33)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(87, 43, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(45, 20, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(24, 10, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(13, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(7, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #20 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.5951 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (56)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\test.bsp" "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\maps\test.bsp"
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