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Feb 25th, 2020
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  1. CreateObject(3437,1104.2000000,-1808.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (1)
  2. CreateObject(3437,1110.8000000,-1808.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (2)
  3. CreateObject(3437,1097.8000000,-1808.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (3)
  4. CreateObject(3437,1088.4000000,-1821.5000000,21.5000000,0.0000000,0.0000000,90.0000000); //object(ballypllr01_lvs) (4)
  5. CreateObject(3437,1112.3000000,-1804.1000000,21.5000000,0.0000000,0.0000000,90.0000000); //object(ballypllr01_lvs) (5)
  6. CreateObject(3437,1112.3000000,-1789.4000000,21.5000000,0.0000000,0.0000000,91.9990000); //object(ballypllr01_lvs) (6)
  7. CreateObject(1649,1065.6000000,-1777.6000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1)
  8. CreateObject(1649,1100.0000000,-1777.5996000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
  9. CreateObject(3660,1094.5000000,-1778.6000000,15.2000000,0.0000000,0.0000000,0.7500000); //object(lasairfbed_las) (1)
  10. CreateObject(3437,1091.9000200,-1808.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (7)
  11. CreateObject(3437,1088.4000000,-1811.1000000,21.5000000,0.0000000,0.0000000,87.9950000); //object(ballypllr01_lvs) (8)
  12. CreateObject(3437,1088.4000000,-1816.5000000,21.5000000,0.0000000,0.0000000,90.0000000); //object(ballypllr01_lvs) (9)
  13. CreateObject(3437,1088.4000000,-1826.0000000,21.5000000,0.0000000,0.0000000,90.0000000); //object(ballypllr01_lvs) (10)
  14. CreateObject(1649,1100.0000000,-1777.5996000,14.2000000,0.0000000,0.0000000,180.2500000); //object(wglasssmash) (3)
  15. CreateObject(1649,1095.5996000,-1777.5996000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (4)
  16. CreateObject(1649,1095.5996000,-1777.5996000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
  17. CreateObject(1649,1091.2002000,-1777.5996000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6)
  18. CreateObject(1649,1086.7998000,-1777.5996000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (7)
  19. CreateObject(1649,1074.4000000,-1777.6000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (10)
  20. CreateObject(1649,1061.2002000,-1777.5996100,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (11)
  21. CreateObject(3660,1066.6000000,-1778.8000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (3)
  22. CreateObject(3660,1057.5000000,-1770.2000000,15.2000000,0.0000000,0.0000000,90.2500000); //object(lasairfbed_las) (4)
  23. CreateObject(3660,1103.7000000,-1758.1000000,15.2000000,0.0000000,0.0000000,269.4970000); //object(lasairfbed_las) (5)
  24. CreateObject(1649,1070.0000000,-1777.6000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (12)
  25. CreateObject(1649,1074.4004000,-1777.5996000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (13)
  26. CreateObject(1649,1070.0000000,-1777.5996000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (14)
  27. CreateObject(1649,1065.5996000,-1777.5996000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (15)
  28. CreateObject(1649,1061.2002000,-1777.5996000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (16)
  29. CreateObject(1649,1091.2002000,-1777.5996000,14.2000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (17)
  30. CreateObject(1231,1089.6000000,-1782.9000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (1)
  31. CreateObject(1231,1098.4000000,-1783.1000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (2)
  32. CreateObject(1231,1053.4000000,-1775.7000000,15.4000000,0.0000000,0.0000000,180.0000000); //object(streetlamp2) (3)
  33. CreateObject(1231,1070.2002000,-1783.0000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (4)
  34. CreateObject(3749,1103.9000000,-1741.5000000,18.3000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1)
  35. CreateObject(1649,1102.2000000,-1753.4000000,14.2000000,0.0000000,0.0000000,270.2470000); //object(wglasssmash) (19)
  36. CreateObject(1649,1102.2002000,-1775.4004000,14.2000000,0.0000000,0.0000000,90.2470000); //object(wglasssmash) (20)
  37. CreateObject(1649,1102.2002000,-1775.4004000,14.2000000,0.0000000,0.0000000,270.2470000); //object(wglasssmash) (21)
  38. CreateObject(1649,1102.2002000,-1771.0000000,14.2000000,0.0000000,0.0000000,270.2470000); //object(wglasssmash) (22)
  39. CreateObject(1649,1102.2002000,-1766.5996000,14.2000000,0.0000000,0.0000000,270.2470000); //object(wglasssmash) (23)
  40. CreateObject(1649,1102.2002000,-1762.2002000,14.2000000,0.0000000,0.0000000,270.2470000); //object(wglasssmash) (24)
  41. CreateObject(1649,1102.2002000,-1757.7998000,14.2000000,0.0000000,0.0000000,270.2470000); //object(wglasssmash) (25)
  42. CreateObject(1649,1102.2002000,-1771.0000000,14.2000000,0.0000000,0.0000000,89.9970000); //object(wglasssmash) (26)
  43. CreateObject(1649,1102.2002000,-1766.5996000,14.2000000,0.0000000,0.0000000,89.9970000); //object(wglasssmash) (27)
  44. CreateObject(1649,1102.2002000,-1762.2002000,14.2000000,0.0000000,0.0000000,90.2470000); //object(wglasssmash) (28)
  45. CreateObject(1649,1102.2002000,-1757.7998000,14.2000000,0.0000000,0.0000000,89.9970000); //object(wglasssmash) (29)
  46. CreateObject(1649,1102.2002000,-1753.4004000,14.2000000,0.0000000,0.0000000,90.2470000); //object(wglasssmash) (30)
  47. CreateObject(3660,1103.5996000,-1769.9004000,15.2000000,0.0000000,0.0000000,269.7470000); //object(lasairfbed_las) (6)
  48. CreateObject(1231,1107.2000000,-1773.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
  49. CreateObject(1231,1107.2000000,-1756.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
  50. CreateObject(1231,1107.2000000,-1764.4000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
  51. CreateObject(1649,1059.0000000,-1771.0000000,14.2000000,0.0000000,0.0000000,90.4940000); //object(wglasssmash) (33)
  52. CreateObject(1649,1059.0000000,-1775.4004000,14.2000000,0.0000000,0.0000000,90.7420000); //object(wglasssmash) (34)
  53. CreateObject(1649,1059.0000000,-1766.6000000,14.2000000,0.0000000,0.0000000,90.2420000); //object(wglasssmash) (35)
  54. CreateObject(1649,1059.0000000,-1762.2000000,14.2000000,0.0000000,0.0000000,90.2360000); //object(wglasssmash) (36)
  55. CreateObject(1649,1059.0000000,-1737.8000000,14.3000000,0.0000000,0.0000000,90.2360000); //object(wglasssmash) (37)
  56. CreateObject(1649,1059.0000000,-1751.0000000,14.3000000,0.0000000,0.0000000,90.2360000); //object(wglasssmash) (40)
  57. CreateObject(1649,1059.0000000,-1746.6000000,14.3000000,0.0000000,0.0000000,90.2360000); //object(wglasssmash) (41)
  58. CreateObject(1649,1059.0000000,-1742.2000000,14.3000000,0.0000000,0.0000000,90.2360000); //object(wglasssmash) (42)
  59. CreateObject(1649,1059.0000000,-1775.4004000,14.2000000,0.0000000,0.0000000,270.7420000); //object(wglasssmash) (43)
  60. CreateObject(1649,1059.0000000,-1771.0000000,14.2000000,0.0000000,0.0000000,270.4890000); //object(wglasssmash) (44)
  61. CreateObject(1649,1059.0000000,-1766.5996000,14.2000000,0.0000000,0.0000000,270.2360000); //object(wglasssmash) (45)
  62. CreateObject(1649,1059.0000000,-1762.2002000,14.2000000,0.0000000,0.0000000,270.2360000); //object(wglasssmash) (46)
  63. CreateObject(1649,1059.0000000,-1751.0000000,14.3000000,0.0000000,0.0000000,270.2360000); //object(wglasssmash) (47)
  64. CreateObject(1649,1059.0000000,-1746.5996000,14.3000000,0.0000000,0.0000000,270.2360000); //object(wglasssmash) (48)
  65. CreateObject(1649,1059.0000000,-1742.2002000,14.3000000,0.0000000,0.0000000,270.2360000); //object(wglasssmash) (49)
  66. CreateObject(1649,1059.0000000,-1737.7998000,14.3000000,0.0000000,0.0000000,270.2360000); //object(wglasssmash) (50)
  67. CreateObject(3660,1057.5000000,-1743.1000000,15.3000000,0.0000000,0.0000000,90.2470000); //object(lasairfbed_las) (7)
  68. CreateObject(1231,1060.2002000,-1783.0000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (8)
  69. CreateObject(1231,1099.9000000,-1729.5000000,15.5000000,0.0000000,0.0000000,85.9950000); //object(streetlamp2) (9)
  70. CreateObject(1231,1053.5000000,-1762.2002000,15.4000000,0.0000000,0.0000000,179.9950000); //object(streetlamp2) (10)
  71. CreateObject(1231,1053.5996000,-1750.5996000,15.4000000,0.0000000,0.0000000,179.9950000); //object(streetlamp2) (11)
  72. CreateObject(1649,1061.2002000,-1735.5996000,14.3000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (52)
  73. CreateObject(1649,1061.2002000,-1735.5996000,14.3000000,0.0000000,0.0000000,180.2310000); //object(wglasssmash) (61)
  74. CreateObject(1649,1065.5996000,-1735.5996000,14.3000000,0.0000000,0.0000000,180.2310000); //object(wglasssmash) (62)
  75. CreateObject(1649,1100.8000000,-1735.6000000,14.4000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (79)
  76. CreateObject(1649,1065.5996000,-1735.5996000,14.3000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (81)
  77. CreateObject(1649,1070.0000000,-1735.5996000,14.4000000,0.0000000,0.0000000,180.2310000); //object(wglasssmash) (82)
  78. CreateObject(1649,1070.0000000,-1735.5996000,14.4000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (83)
  79. CreateObject(1649,1074.4004000,-1735.5996000,14.4000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (84)
  80. CreateObject(1649,1087.5996000,-1735.5996000,14.4000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (87)
  81. CreateObject(1649,1092.0000000,-1735.5996000,14.4000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (88)
  82. CreateObject(1649,1096.4004000,-1735.5996000,14.4000000,0.0000000,0.0000000,0.2310000); //object(wglasssmash) (89)
  83. CreateObject(1649,1074.4004000,-1735.5996000,14.4000000,0.0000000,0.0000000,179.9810000); //object(wglasssmash) (90)
  84. CreateObject(1649,1087.5996000,-1735.5996000,14.4000000,0.0000000,0.0000000,178.2310000); //object(wglasssmash) (93)
  85. CreateObject(1649,1092.0000000,-1735.5996000,14.4000000,0.0000000,0.0000000,180.2310000); //object(wglasssmash) (94)
  86. CreateObject(1649,1096.4004000,-1735.5996000,14.4000000,0.0000000,0.0000000,180.2310000); //object(wglasssmash) (95)
  87. CreateObject(1649,1100.7998000,-1735.5996000,14.4000000,0.0000000,0.0000000,180.2310000); //object(wglasssmash) (96)
  88. CreateObject(3660,1066.5000000,-1734.0000000,15.4000000,0.0000000,0.0000000,359.9970000); //object(lasairfbed_las) (8)
  89. CreateObject(3660,1095.8000000,-1734.1000000,15.4000000,0.0000000,0.0000000,359.9950000); //object(lasairfbed_las) (10)
  90. CreateObject(1231,1053.5996000,-1736.2998000,15.5000000,0.0000000,0.0000000,179.9950000); //object(streetlamp2) (12)
  91. CreateObject(1231,1060.7998000,-1730.0000000,15.5000000,0.0000000,0.0000000,79.9910000); //object(streetlamp2) (13)
  92. CreateObject(1231,1075.2002000,-1729.7998000,15.5000000,0.0000000,0.0000000,85.9900000); //object(streetlamp2) (14)
  93. CreateObject(1231,1087.5000000,-1730.0000000,15.5000000,0.0000000,0.0000000,85.9900000); //object(streetlamp2) (15)
  94. CreateObject(1231,1113.1000000,-1748.5000000,15.3000000,0.0000000,0.0000000,91.9900000); //object(streetlamp2) (16)
  95. CreateObject(1231,1113.2000000,-1733.9000000,15.5000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (17)
  96. CreateObject(2748,1088.1000000,-1803.1000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_chair2) (1)
  97. CreateObject(2747,1087.0000000,-1803.0000000,13.0000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_table) (1)
  98. CreateObject(3666,1108.0000000,-1733.9000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
  99. CreateObject(3666,1108.0000000,-1749.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  100. CreateObject(1231,1076.5000000,-1750.4000000,15.6000000,0.0000000,0.0000000,91.9900000); //object(streetlamp2) (18)
  101. CreateObject(1231,1084.5000000,-1750.4000000,15.6000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (19)
  102. CreateObject(2395,1091.3000000,-1803.9000000,14.0000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (1)
  103. CreateObject(2395,1103.6000000,-1799.0000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (2)
  104. CreateObject(2395,1102.4000000,-1803.9000000,11.3000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (3)
  105. CreateObject(2395,1098.7000000,-1803.9000000,11.3000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (4)
  106. CreateObject(2395,1095.0000000,-1803.9000000,11.3000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (5)
  107. CreateObject(2395,1091.3000000,-1803.9000000,11.3000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (6)
  108. CreateObject(2395,1087.6000000,-1803.9000000,11.3000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (7)
  109. CreateObject(2395,1084.3000000,-1804.5000000,11.3000000,0.0000000,0.0000000,269.9890000); //object(cj_sports_wall) (8)
  110. CreateObject(2395,1098.7000000,-1803.9000000,14.0000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (9)
  111. CreateObject(2395,1095.0000000,-1803.9000000,14.0000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (10)
  112. CreateObject(2748,1085.9000000,-1803.1000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(cj_donut_chair2) (2)
  113. CreateObject(2748,1089.4004000,-1803.0996000,13.2000000,0.0000000,0.0000000,90.0000000); //object(cj_donut_chair2) (3)
  114. CreateObject(2747,1090.5000000,-1803.1000000,13.0000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_table) (2)
  115. CreateObject(2748,1091.6000000,-1803.1000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_chair2) (4)
  116. CreateObject(2747,1094.0000000,-1803.0000000,13.0000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_table) (3)
  117. CreateObject(2748,1092.9000000,-1803.1000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(cj_donut_chair2) (5)
  118. CreateObject(2748,1095.1000000,-1803.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_chair2) (6)
  119. CreateObject(2748,1096.4000000,-1803.0000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(cj_donut_chair2) (7)
  120. CreateObject(2747,1097.5000000,-1802.9000000,13.0000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_table) (4)
  121. CreateObject(3437,1115.8000000,-1785.8000000,21.5000000,0.0000000,0.0000000,1.9940000); //object(ballypllr01_lvs) (12)
  122. CreateObject(3437,1121.6000000,-1785.8000000,21.5000000,0.0000000,0.0000000,1.9890000); //object(ballypllr01_lvs) (13)
  123. CreateObject(3437,1124.2000000,-1776.1000000,21.5000000,0.0000000,0.0000000,91.9890000); //object(ballypllr01_lvs) (14)
  124. CreateObject(3437,1124.2002000,-1781.7998000,21.5000000,0.0000000,0.0000000,91.9830000); //object(ballypllr01_lvs) (15)
  125. CreateObject(2253,1094.0000000,-1803.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_22) (1)
  126. CreateObject(2253,1097.5000000,-1802.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_22) (2)
  127. CreateObject(2253,1090.5000000,-1803.1000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_22) (3)
  128. CreateObject(2253,1087.0000000,-1803.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_22) (4)
  129. CreateObject(736,1053.0000000,-1744.3000000,23.9000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
  130. CreateObject(736,1052.7002000,-1769.0996000,23.9000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (2)
  131. CreateObject(736,1069.2000000,-1729.6000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
  132. CreateObject(736,1093.4000000,-1729.9000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (4)
  133. CreateObject(736,1107.8000000,-1759.8000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (5)
  134. CreateObject(736,1107.7002000,-1768.9004000,23.8000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (6)
  135. CreateObject(2748,1098.5996000,-1803.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_donut_chair2) (9)
  136. CreateObject(2395,1102.4000000,-1803.9000000,14.0000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (11)
  137. CreateObject(2395,1099.9000000,-1799.0000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (12)
  138. CreateObject(2395,1096.2000000,-1799.0000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (13)
  139. CreateObject(2395,1088.8000000,-1799.0000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (14)
  140. CreateObject(2395,1092.5000000,-1799.0000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (15)
  141. CreateObject(2395,1085.1000000,-1799.0000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (16)
  142. CreateObject(2395,1081.4000000,-1799.0000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (17)
  143. CreateObject(2395,1081.4000000,-1796.3000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (18)
  144. CreateObject(2395,1081.4000000,-1793.6000000,12.7000000,270.0000000,180.0000000,359.9950000); //object(cj_sports_wall) (19)
  145. CreateObject(2395,1081.4000000,-1788.2000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (20)
  146. CreateObject(2395,1081.4000000,-1790.9000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (22)
  147. CreateObject(2395,1081.4000000,-1785.5000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (23)
  148. CreateObject(2395,1085.1000000,-1785.5000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (25)
  149. CreateObject(2395,1088.8000000,-1785.5000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (26)
  150. CreateObject(2395,1092.5000000,-1785.5000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (27)
  151. CreateObject(2395,1096.2000000,-1788.2000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (28)
  152. CreateObject(2395,1096.2000000,-1790.9000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (29)
  153. CreateObject(2395,1096.2000000,-1793.6000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (31)
  154. CreateObject(2395,1096.2000000,-1796.3000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (32)
  155. CreateObject(640,1084.6000000,-1798.7000000,13.5000000,0.0000000,0.0000000,89.9950000); //object(kb_planter_bush2) (2)
  156. CreateObject(640,1090.0000000,-1788.6000000,13.4000000,0.0000000,0.0000000,89.7420000); //object(kb_planter_bush2) (3)
  157. CreateObject(640,1084.6000000,-1788.6000000,13.4000000,0.0000000,0.0000000,89.7420000); //object(kb_planter_bush2) (4)
  158. CreateObject(640,1090.0000000,-1798.7000000,13.5000000,0.0000000,0.0000000,90.2420000); //object(kb_planter_bush2) (7)
  159. CreateObject(1340,1076.5000000,-1789.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(chillidogcart) (1)
  160. CreateObject(640,1082.2000000,-1790.9000000,13.4000000,0.0000000,0.0000000,180.2420000); //object(kb_planter_bush2) (8)
  161. CreateObject(640,1082.2000000,-1796.3000000,13.4000000,0.0000000,0.0000000,179.7420000); //object(kb_planter_bush2) (9)
  162. CreateObject(640,1092.6000000,-1796.3000000,13.3000000,0.0000000,0.0000000,179.7420000); //object(kb_planter_bush2) (10)
  163. CreateObject(640,1092.6000000,-1790.9000000,13.3000000,0.0000000,0.0000000,179.7420000); //object(kb_planter_bush2) (11)
  164. CreateObject(1649,1086.7998000,-1777.5996000,14.2000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (97)
  165. CreateObject(983,1085.8000000,-1798.3000000,13.3000000,0.0000000,0.0000000,270.5000000); //object(fenceshit3) (1)
  166. CreateObject(983,1092.2000000,-1792.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  167. CreateObject(983,1092.2000000,-1795.4000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  168. CreateObject(983,1089.0000000,-1798.3000000,13.3000000,0.0000000,0.0000000,270.5000000); //object(fenceshit3) (4)
  169. CreateObject(983,1085.8000000,-1789.0000000,13.3000000,0.0000000,0.0000000,269.4950000); //object(fenceshit3) (5)
  170. CreateObject(983,1082.5996000,-1795.2998000,13.4000000,0.0000000,0.0000000,0.2420000); //object(fenceshit3) (6)
  171. CreateObject(983,1082.6000000,-1792.1000000,13.4000000,0.0000000,0.0000000,359.4950000); //object(fenceshit3) (7)
  172. CreateObject(983,1089.0000000,-1789.0000000,13.3000000,0.0000000,0.0000000,269.2420000); //object(fenceshit3) (8)
  173. CreateObject(1231,1091.5000000,-1789.7000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (20)
  174. CreateObject(1231,1091.6000000,-1797.7000000,15.3000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (21)
  175. CreateObject(1231,1083.2000000,-1789.6000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (22)
  176. CreateObject(1231,1083.2000000,-1797.6000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (23)
  177. CreateObject(16151,1083.2002000,-1809.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(ufo_bar) (1)
  178. CreateObject(1231,1100.8000000,-1769.8000000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (24)
  179. CreateObject(1231,1080.7998000,-1763.7998000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (26)
  180. CreateObject(1231,1060.2000000,-1752.0000000,15.2000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (27)
  181. CreateObject(1231,1060.0996000,-1772.7998000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (28)
  182. CreateObject(1231,1060.0996000,-1766.7998000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (29)
  183. CreateObject(1231,1060.2998000,-1761.0000000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (30)
  184. CreateObject(1231,1060.5000000,-1746.2000000,15.2000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (31)
  185. CreateObject(1231,1060.5000000,-1740.5000000,15.2000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (32)
  186. CreateObject(1231,1100.9000000,-1758.1000000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (34)
  187. CreateObject(1231,1100.7002000,-1763.9004000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (35)
  188. CreateObject(2395,1087.6000000,-1803.9000000,14.0000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (45)
  189. CreateObject(2395,1084.3000000,-1804.5000000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (46)
  190. CreateObject(2395,1084.3000000,-1808.2000000,11.3000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (47)
  191. CreateObject(2395,1084.3000000,-1808.2000000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (48)
  192. CreateObject(2395,1084.3000000,-1811.9000000,11.3000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (49)
  193. CreateObject(2395,1084.3000000,-1811.9000000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (50)
  194. CreateObject(2395,1084.3000000,-1815.6000000,11.3000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (51)
  195. CreateObject(2395,1084.3000000,-1815.6000000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (52)
  196. CreateObject(2395,1084.3000000,-1819.3000000,11.3000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (53)
  197. CreateObject(2395,1084.3000000,-1819.3000000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (54)
  198. CreateObject(2395,1084.3000000,-1823.0000000,11.3000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (55)
  199. CreateObject(2395,1084.3000000,-1823.0000000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (56)
  200. CreateObject(2395,1084.3000000,-1826.7000000,11.3000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (33)
  201. CreateObject(2395,1084.3000000,-1826.7000000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (34)
  202. CreateObject(2395,1084.3000000,-1829.6000000,11.3000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (35)
  203. CreateObject(2395,1084.2998000,-1829.5996000,14.0000000,0.0000000,0.0000000,269.9840000); //object(cj_sports_wall) (36)
  204. CreateObject(643,1081.4000000,-1816.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (1)
  205. CreateObject(643,1077.6000000,-1806.7000000,13.1000000,0.0000000,0.0000000,300.0000000); //object(kb_chr_tbl_test) (2)
  206. CreateObject(643,1077.2000000,-1815.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (3)
  207. CreateObject(643,1077.6000000,-1811.3000000,13.1000000,0.0000000,0.0000000,299.9980000); //object(kb_chr_tbl_test) (4)
  208. CreateObject(1231,1074.6000000,-1802.4000000,15.8000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (36)
  209. CreateObject(1231,1074.8000000,-1792.9000000,15.8000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (37)
  210. CreateObject(1231,1074.6000000,-1822.4000000,15.8000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (38)
  211. CreateObject(1231,1074.5000000,-1831.5000000,15.8000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (39)
  212. CreateObject(1231,1080.7002000,-1769.7002000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (40)
  213. CreateObject(1231,1081.0996000,-1758.2002000,15.1000000,0.0000000,0.0000000,91.9890000); //object(streetlamp2) (41)
  214. CreateObject(2395,1106.1000000,-1803.9000000,14.0000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (37)
  215. CreateObject(2395,1106.1000000,-1803.9000000,11.3000000,0.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (38)
  216. CreateObject(2395,1096.2000000,-1785.5000000,12.7000000,270.0000000,0.0000000,179.9950000); //object(cj_sports_wall) (39)
  217.  
  218. /*
  219. Objects converted: 216
  220.  
  221. ----------------------
  222. In the time this conversion took to finish light could have travelled around the world 0.15 times!
  223. */
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