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- "GameInfo"
- {
- game "Half-Life: Alyx"
- title "Half-Life: Alyx"
- type singleplayer_only
- nomodels 1
- nohimodel 1
- nodegraph 0
- tonemapping 1 // Show tonemapping ui in tools mode
- GameData "hlvr.fgd"
- FileSystem
- {
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. If no "Mod" key, for the first "Game" search path, it adds a search path called "MOD".
- // 4. If no "Write" key, for the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the exe directory\..\
- //
- SearchPaths
- {
- Game "../../../workshop/content/546560/2495737600"
- Game hlvr
- Game core
- Mod hlvr
- Write "../../../workshop/content/546560/2495737600"
- Write hlvr
- AddonRoot hlvr_addons
- }
- }
- MaterialSystem2
- {
- RenderModes
- {
- "game" "Default"
- "game" "VrForward"
- "game" "Depth"
- "game" "Decals"
- "game" "Reflex"
- "dev" "ToolsShadingComplexity"
- "dev" "ToolsVis" // Visualization modes for all shaders (lighting only, normal maps only, etc.)
- "dev" "ToolsWireframe" // This should use the ToolsVis mode above instead of being its own mode
- "tools" "ToolsUtil" // Meant to be used to render tools sceneobjects that are mod-independent, like the origin grid
- }
- ToolsShadingComplexity
- {
- "TargetRenderMode" "VrForward"
- }
- ShaderIDColors
- {
- "generic.vfx" "255 0 255"
- "vr_simple.vfx" "0 255 0"
- "vr_bloody_simple.vfx" "64 255 0"
- "vr_simple_2way_blend.vfx" "186 255 0"
- "vr_simple_2layer_parallax.vfx" "255 186 0"
- "vr_simple_3layer_parallax.vfx" "255 64 0"
- "vr_simple_blend_to_triplanar.vfx" "255 186 128"
- "vr_simple_blend_to_xen_membrane.vfx" "255 128 186"
- "vr_basic.vfx" "255 255 255"
- "vr_complex.vfx" "128 0 186"
- "vr_glass.vfx" "0 255 255"
- "vr_shatterglass.vfx" "0 0 255"
- }
- }
- MaterialEditor
- {
- "DefaultShader" "vr_simple"
- }
- Source1Import
- {
- "importmod" "ep2"
- "importdir" "..\hlvr"
- }
- Engine2
- {
- "HasModAppSystems" "1"
- "Capable64Bit" "1"
- "URLName" "hlvr"
- "UsesPanorama" "1"
- "UsesBink" "0"
- "PanoramaUIClientFromClient" "1"
- "RenderingPipeline"
- {
- "SkipPostProcessing" "0"
- "PostProcessingInMainPipeline" "1"
- "TonemappingVRForward" "1"
- "Tonemapping_UseLogLuminance" "1"
- "ToolsVisModes" "1"
- "OpaqueFade" "1"
- "AmbientOcclusionProxies" "1"
- "RetinaBurnFx" "1"
- "HighPrecisionLighting" "1"
- }
- // Default MSAA sample count when run in non-VR mode
- "MSAADefaultNonVR" "4"
- "SuppressNonConsoleVGuiInVR" "1"
- }
- SceneSystem
- {
- "SunLightMaxCascadeSize" "0"
- "SunLightMaxShadowBufferSize" "0"
- "SunLightMaxCascadeSizeTools" "2"
- "SunLightMaxShadowBufferSizeTools" "2048"
- "SunLightShadowRenderMode" "Depth"
- "VrLightBinner" "1"
- "VrLightBinnerMaxLights" "128" // must be the same as MAX_LIGHTS in vr_lighting.fxc
- "VrLightBinnerSingleLightFastPath" "1"
- "VrDefaultShadowTextureWidth" "4096"
- "VrDefaultShadowTextureHeight" "4096"
- "VrShadowDepthMasks" "1"
- "VrLightBinnerShadowViewsNeedPerViewLightingConstants" "1"
- "PointLightShadowsEnabled" "1"
- "Tonemapping" "1"
- "VolumetricFog" "1"
- "NonTexturedGradientFog" "1"
- "CubemapFog" "1"
- "BloomEnabled" "1"
- "HDRFrameBuffer" "1"
- "DisableShadowFullSort" "1"
- "PerObjectLightingSetup" "1"
- "CharacterDecals" "1"
- "EnvironmentalInteraction" "1"
- "VrTeleportPathRendering" "1"
- "MaxAutoPartitions" "8"
- "TransformFormat" "TINTRGBA8_ENVMAPIDX"
- }
- ToolsEnvironment
- {
- "Engine" "Source 2"
- "ToolsDir" "../sdktools" // NOTE: Default Tools path. This is relative to the mod path.
- }
- Hammer
- {
- "fgd" "hlvr.fgd" // NOTE: This is relative to the 'game' path.
- "GameFeatureSet" "HalfLife"
- "DefaultTextureScale" "0.250000"
- "DefaultSolidEntity" "trigger_multiple"
- "DefaultPointEntity" "info_player_start"
- "DefaultPathEntity" "path_particle_rope"
- "NavMarkupEntity" "func_hlvr_nav_markup"
- "OverlayBoxSize" "8"
- "UsesBakedLighting" "1"
- "TileMeshesEnabled" "1"
- "DefaultMinDrawVolumeSize" "128"
- "RenderMode" "ToolsVis"
- "DefaultMinTrianglesPerCluster" "2048"
- "CreateRenderClusters" "1"
- "ShadowAtlasWidth" "6144"
- "ShadowAtlasHeight" "6144"
- "TimeSlicedShadowMapRendering" "1"
- "SteamAudioEnabled" "1"
- "Required3dSkyboxEntities" "sky_camera"
- "ModelStateAutoConversionEntities"
- {
- "0" "prop_ragdoll"
- }
- "AddonMapCommand" "addon_tools_map"
- "AddonMapCommandIsAddonImplied" "1"
- }
- ModelDoc
- {
- "models_gamedata" "models_gamedata.fgd"
- "export_modeldoc" "1"
- "features" "animgraph;modelconfig"
- }
- PostProcessingEditor
- {
- "supports_vignette" "0"
- }
- RenderPipelineAliases
- {
- "Tools" "VR"
- "EnvMapBake" "VR"
- }
- SoundTool
- {
- "DefaultSoundEventType" "hlvr_default_3d"
- }
- BugReporter
- {
- "AutoBugProduct" "Half-Life VR"
- }
- ResourceCompiler
- {
- // Overrides of the default builders as specified in code, this controls which map builder steps
- // will be run when resource compiler is run for a map without specifiying any specific map builder
- // steps. Additionally this controls which builders are displayed in the hammer build dialog.
- DefaultMapBuilders
- {
- "bakedlighting" "1" // Enable lightmapping during compile time
- "envmap" "0" // Using env_cubemap entities
- "nav" "1" // Generate nav mesh data
- "sareverb" "1" // Bake Steam Audio reverb
- "sapaths" "1" // Bake Steam Audio pathing info
- }
- TextureCompiler
- {
- MinRoughness "0.01" // Minimum roughness value for PBR
- MaxRoughnessAnisotropy "8.0" // Maximum roughness anisotropy for PBR
- CompressMipsOnDisk "1"
- CompressMinRatio "95"
- }
- MeshCompiler
- {
- PerDrawCullingData "1"
- EncodeVertexBuffer "1"
- EncodeIndexBuffer "1"
- }
- WorldRendererBuilder
- {
- FixTJunctionEdgeCracks "1"
- VisibilityGuidedMeshClustering "1"
- MinimumTrianglesPerClusteredMesh "2048"
- MinimumVerticesPerClusteredMesh "2048"
- MinimumVolumePerClusteredMesh "768" // ~9x9x9 cube
- MaxPrecomputedVisClusterMembership "48"
- MaxCullingBoundsGroups "64"
- }
- PhysicsBuilder
- {
- DefaultHammerMeshSimplification "0.1"
- }
- BakedLighting
- {
- Version 1
- IndexResolutionDivisor 4
- IndexCountMax 256
- LightmapChannels
- {
- direct_light_indices 1
- direct_light_strengths 1
- irradiance 1
- debug_chart_color 1
- directional_irradiance 1
- // data is in directional_irradiance
- //ao 1
- }
- }
- SteamAudio
- {
- Probes
- {
- GridSpacing "3.0"
- HeightAboveFloor "1.5"
- }
- Reverb
- {
- NumRays "32768"
- NumBounces "64"
- IRDuration "1.0"
- AmbisonicsOrder "1"
- }
- Pathing
- {
- NumVisSamples "1"
- ProbeVisRadius "3.0"
- ProbeVisThreshold "0.01"
- ProbePathRange "1000.0"
- }
- }
- VisBuilder
- {
- MaxVisClusters "2048"
- }
- }
- WorldRenderer
- {
- "IrradianceVolumes" "0"
- "EnvironmentMaps" "1"
- "EnvironmentMapFaceSize" "256"
- "EnvironmentMapRenderSize" "1024"
- "EnvironmentMapFormat" "BC6H"
- "EnvironmentMapColorSpace" "linear"
- "EnvironmentMapMipProcessor" "GGXCubeMapBlur"
- // Build cubemaps into a cube array instead of individual cubemaps.
- "EnvironmentMapUseCubeArray" "1"
- }
- NavSystem
- {
- "NavTileSize" "128.0"
- "NavCellSize" "1.5"
- "NavCellHeight" "2.0"
- "NavAgentNumHulls" "3"
- "NavAgentRadius_0" "12.0"
- "NavAgentHeight_0" "24.0"
- "NavAgentMaxClimb_0" "15.5"
- "NavAgentMaxSlope_0" "50"
- "NavAgentMaxJumpDownDist_0" "0.0"
- "NavAgentMaxJumpUpDist_0" "0.0"
- "NavAgentMaxJumpHorizDistBase_0" "64.0"
- "NavAgentRadius_1" "16.0"
- "NavAgentHeight_1" "79.0"
- "NavAgentMaxClimb_1" "15.5"
- "NavAgentMaxSlope_1" "50"
- "NavAgentMaxJumpDownDist_1" "0.0"
- "NavAgentMaxJumpUpDist_1" "0.0"
- "NavAgentMaxJumpHorizDistBase_1" "64.0"
- "NavAgentRadius_2" "23.0"
- "NavAgentHeight_2" "69.0"
- "NavAgentMaxClimb_2" "15.5"
- "NavAgentMaxSlope_2" "50"
- "NavAgentMaxJumpDownDist_2" "240.0"
- "NavAgentMaxJumpUpDist_2" "240.0"
- "NavAgentMaxJumpHorizDistBase_2" "64.0"
- "NavRegionMinSize" "8"
- "NavRegionMergeSize" "20"
- "NavEdgeMaxLen" "1200"
- "NavEdgeMaxError" "51.0"
- "NavVertsPerPoly" "4"
- "NavDetailSampleDistance" "120.0"
- "NavDetailSampleMaxError" "2.0"
- "NavSmallAreaOnEdgeRemovalSize" "-1.0"
- }
- RenderingBudget
- {
- "ArtistTrianglesRendered" "1000000"
- }
- PhysicsBudget
- {
- "HullBudgetMin" "16"
- "HullBudgetMax" "64"
- "MeshBudgetMin" "64"
- "MeshBudgetMax" "512"
- }
- RenderSystem
- {
- "AllowSampleableDepthInVr" "1"
- "AllowPartialMipChainImmediateTexLoads" "1"
- "MaxPreloadTextureResolution" "256"
- "MinStreamingPoolSizeMB" "1536"
- "SetInitialStreamingPoolSizeFromBudget" "1"
- "VulkanUseStreamingTextureManager" "1"
- "VulkanMutableSwapchain" "1"
- "VulkanSteamShaderCache" "1"
- "VulkanSteamAppShaderCache" "1"
- "VulkanSteamDownloadedShaderCache" "0"
- "VulkanAdditionalShaderCache" "vulkan_shader_cache.foz"
- "VulkanStagingPMBSizeLimitMB" "128"
- }
- Particles
- {
- FeatureID 324234
- PET_AllowScreenSpaceOverlay 1
- PET_SupportFadingOpaqueModels 1
- Budget_SimulationUS 100
- Budget_RenderUS 100
- Budget_InterectionTests 20
- Budget_RealTraces 5
- Budget_EstimatedTraceCostUS 15
- Budget_OverallocationThreshold 2.5
- }
- AnimationSystem
- {
- NumDecodeCaches "16"
- DecodeCacheMemoryKB "512"
- }
- SoundSystem
- {
- "SteamAudioEnabled" "1"
- Budget_StackSimulationUS 25
- Budget_FirstStackSimulationUS 50
- }
- GameInstructor
- {
- "SaveToSavegames" "1"
- }
- Vr
- {
- "PreAllocateScratchRenderTargets" "0"
- "FilterFidelityLevelsByGPUMemoryRatio" "1"
- "MultiviewInstancing" "1"
- "TickRateLockedToDisplayRate" "1"
- "VrFidelityConfigName" "hlvr"
- }
- }
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