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Building IDs

Neo-Kamek Mar 17th, 2015 13,866 Never
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  1. PUBLIC WORKS PROJECTS (minus bridges)
  2. -------------------------------------
  3.         * You can place both police stations in town safely. Their lost-and-found collections are shared, though.
  4.         * Placing multiples of the Cafe may not work.
  5. 4C - modern police station
  6. 4D - classic police station
  7. 4E - cafe
  8. 4F - Reset Center
  9. A6 - yellow bench
  10. A7 - blue bench
  11. A8 - wood bench
  12. A9 - metal bench
  13. AA - log bench
  14. AB - modern bench
  15. AC - fairy-tale bench
  16. AD - zen bench
  17. AE - flower bed
  18. AF - water fountain
  19. B0 - instrument shelter
  20. B1 - sandbox
  21. B2 - garbage can
  22. B3 - pile of pipes
  23. B4 - water well
  24. B5 - fountain
  25. B6 - tire toy
  26. B7 - jungle gym
  27. B8 - park clock
  28. B9 - modern clock
  29. BA - fairy-tale clock
  30. BB - zen clock
  31. BC - street lamp
  32. BD - round streetlight
  33. BE - streetlight
  34. BF - modern streetlight
  35. C0 - fairy-tale streetlight
  36. C1 - zen streetlight
  37. C2 - balloon arch
  38. C3 - flower arch
  39. C4 - campsite
  40. C5 - picnic blanket
  41. C6 - hammock
  42. C7 - fire pit
  43. C8 - camping cot
  44. C9 - outdoor chair
  45. CA - torch
  46. CB - zen garden
  47. CC - hot spring
  48. CD - geyser
  49. CE - statue fountain
  50. CF - stone tablet
  51. D0 - water pump
  52. D1 - wisteria trellis
  53. D2 - bell
  54. D3 - zen bell
  55. D4 - scarecrow
  56. D5 - rack of rice
  57. D6 - fence
  58. D7 - bus stop
  59. D8 - fire hydrant
  60. D9 - traffic signal
  61. DA - custom-design sign
  62. DB - face-cutout standee
  63. DC - caution sign
  64. DD - do-not-enter sign
  65. DE - yield sign
  66. DF - cube sculpture
  67. E0 - archway sculpture
  68. E1 - chair sculpture
  69. E2 - illuminated heart
  70. E3 - illuminated arch
  71. E4 - illuminated clock
  72. E5 - illuminated tree
  73. E6 - stadium light
  74. E7 - video screen
  75. E8 - drilling rig
  76. E9 - parabolic antenna
  77. EA - solar panels
  78. EB - wind turbine
  79. EC - windmill
  80. ED - lighthouse
  81. EE - tower
  82. EF - stonehenge
  83. F0 - totem pole
  84. F1 - moai statue
  85. F2 - pyramid
  86. F3 - sphinx
  87. F4 - circle topiary
  88. F5 - square topiary
  89. F6 - tulip topiary
  90. F7 - flower clock
  91.  
  92. BRIDGES
  93. -------
  94. WARNINGS:
  95.         * Placing more than three bridges may or may not work. In some cases, the game will ignore the extra bridges as if they do not exist. In other cases, the extra bridges will work perfectly. More testing is needed to see how the game treats them.
  96.         * Placing too many bridges at once can CRASH THE GAME.
  97.         * When in doubt, stick to the three-bridge limit, and build them with Isabelle instead of manually placing them.
  98. 8E - cobblestone bridge (N-S)
  99. 8F - cobblestone bridge (SW-NE)
  100. 90 - cobblestone bridge (NW-SE)
  101. 91 - cobblestone bridge (W-E)
  102. 92 - suspension bridge (N-S)
  103. 93 - suspension bridge (SW-NE)
  104. 94 - suspension bridge (NW-SE)
  105. 95 - suspension bridge (W-E)
  106. 96 - brick bridge (N-S)
  107. 97 - brick bridge (SW-NE)
  108. 98 - brick bridge (NW-SE)
  109. 99 - brick bridge (W-E)
  110. 9A - modern bridge (N-S)
  111. 9B - modern bridge (SW-NE)
  112. 9C - modern bridge (NW-SE)
  113. 9D - modern bridge (W-E)
  114. 9E - zen bridge (N-S)
  115. 9F - zen bridge (SW-NE)
  116. A0 - zen bridge (NW-SE)
  117. A1 - zen bridge (W-E)
  118. A2 - fairy tale bridge (N-S)
  119. A3 - fairy tale bridge (SW-NE)
  120. A4 - fairy tale bridge (NW-SE)
  121. A5 - fairy tale bridge (W-E)
  122.  
  123. PERMANENT BUILDINGS
  124. -------------------
  125. WARNINGS:
  126.         * Placing multiples of any permanent building may not work at all. If they do work, only one will be displayed on the minimap.
  127.         * The "mailbox only" buildings aren't used in regular gameplay. Generally, you don't need to place these.
  128.         * Placing houses of villagers or players that do not exist will CRASH THE GAME if you tap their icon on the minimap. No building will be displayed in-world.
  129.         * There has not been extensive testing done with removing permanent buildings, doing so risks BRICKING YOUR TOWN.
  130.         * Moving the dock has not been tested. Doing so risks a crash.
  131. 00 - Player 1 House
  132. 01 - Player 2 House
  133. 02 - Player 3 House
  134. 03 - Player 4 House
  135. 04 - Mailbox Only (Player 1)
  136. 05 - Mailbox Only (Player 2)
  137. 06 - Mailbox Only (Player 3)
  138. 07 - Mailbox Only (Player 4)
  139. 08 - Villager 1
  140. 09 - Villager 2
  141. 0A - Villager 3
  142. 0B - Villager 4
  143. 0C - Villager 5
  144. 0D - Villager 6
  145. 0E - Villager 7
  146. 0F - Villager 8
  147. 10 - Villager 9
  148. 11 - Villager 10
  149. 50 - classic town hall
  150. 51 - zen town hall
  151. 52 - fairy-tale town hall
  152. 53 - modern town hall
  153. 54 - classic train station
  154. 55 - zen train station
  155. 56 - fairy-tale train station
  156. 57 - modern train station
  157. 58 - recycle shop
  158. 59 - town plaza
  159. 5A - railroad crossing arms
  160. 5B - bulletin board
  161. 5C - island storage bin
  162. 5D - dock
  163.  
  164. EVENT BUILDINGS
  165. ---------------
  166.         * Many of these are the standees used during various holidays. The list is incomplete, if you know what they are please post.
  167.         * Event buildings may be removed when advancing to a new day.
  168.         * Most of these should be safe to place.
  169.         * The Dream World Bed does nothing, as you are not in the Dream World.
  170. 5E - Katrina's Tent
  171. 5F - Camper's Tent
  172. 60 - Redd's Tent
  173. 61 - Chip's Tent
  174. 62 - Nat's Tent
  175. 63 - Franklin's Table
  176. 64 - Pavé's Dance Stage
  177. 65 - Countdown Board
  178. 66 - Redd's Stand
  179. 67 - Dream World Bed
  180. 6B - New Years Day face cutout standee
  181. 6C - ??? face cutout standee
  182. 6D - ??? face cutout standee
  183. 6E - Groundhog Day face cutout standee
  184. 6F - Bean day? face cutout standee
  185. 70 - ??? face cutout standee
  186. 71 - Empty?
  187. 72 - St. Patrick's Day face cutout standee
  188. 73 - ??? face cutout standee
  189. 74 - Earth Day face cutout standee
  190. 75 - Carp Banner? face cutout standee
  191. 76 - ??? face cutout standee
  192. 77 - Flowers face cutout standee
  193. 78 - ??? face cutout standee
  194. 79 - ??? face cutout standee
  195. 7A - Labor Day face cutout standee
  196. 7B - ??? face cutout standee
  197. 7C - ??? face cutout standee
  198. 7D - Explorer's Day face cutout standee
  199. 7E - Toy Day? face cutout standee
  200. 7F - ??? face cutout standee
  201.  
  202. MAIN STREET BUILDINGS
  203. ---------------------
  204.         * The Main Street buildings consist of a door leading to their respective Main Street shop. Placing one in town will redirect the exit of the building, causing you to spawn out-of-bounds on Main Street after exiting, and faint. However, after fainting, you will be dropped at the entrance to Main Street with no further effects.
  205.         * Some values are unknown, post if you know them.
  206. 80 - Dream Suite door
  207. 81 - Main Street door?
  208. 82 - Main Street door?
  209. 83 - Nookling Junction door
  210. 84 - Museum donation board
  211. 85 - Garden Shop door
  212. 86 - Main Street door?
  213. 87 - Able Sisters door
  214. 88 - Labelle's door
  215. 89 - Nook's Homes door
  216. 8A - Post Office door
  217. 8B - Photo Booth
  218. 8C - Main Street lamp
  219. 8D - Main Street bench (facing right)
  220.  
  221. CRASH BUILDINGS
  222. ---------------
  223. WARNING: PLACING ANY OF THESE WILL CRASH YOUR GAME ONE WAY OR ANOTHER. USE AT YOUR OWN RISK!
  224.         * You can walk into the Island Hut. However, your game will quickly CRASH unless you exit, at which point you will spawn out-of-bounds on the Island. Unlike the Main Street doors, you will NOT faint, and will be stuck, forcing a reset.
  225.         * The Island Lloid has no rental tools to give you.
  226.         * The villager island houses are intended for use on the various island tours. They all have an island motif. Clicking on them in the minimap will show the name of the respective villager or CRASH if that villager does not exist. Entering the villager island house will CRASH.
  227. 30 - CRASH
  228. 31 - CRASH
  229. 32 - CRASH
  230. 33-3F - Untested, likely CRASH
  231. 40 - CRASH
  232. 41 - CRASH
  233. 42 - Villager 1 Island House
  234. 43 - Villager 2 Island House
  235. 44 - Villager 3 Island House
  236. 45 - Villager 4 Island House
  237. 46 - Villager 5 Island House
  238. 47 - Villager 6 Island House
  239. 48 - Villager 7 Island House
  240. 49 - Villager 8 Island House
  241. 4A - Villager 9 Island House
  242. 4B - Villager 10 Island House
  243. 68 - CRASH
  244. 69 - Island Hut
  245. 6A - Lloid (Island)
  246.  
  247. IT'S FUCKING NOTHING!
  248. ---------------------
  249. These buildings are... well, nothing. :P Placing them will result in nothing.
  250. 12-2F - Nothing
  251. F8-FF - Nothing
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