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- layout(location=0) in vec4 aPosition;
- layout(location=1) in vec2 aTexCoords;
- out vec4 passColor;
- out vec2 passTexCoords;
- layout(location=0) uniform vec4 color;
- layout(location=1) uniform mat4 projection;
- layout(location=2) uniform mat4 view;
- layout(location=3) uniform mat4 model;
- void main(){
- mat4 mvp = projection * view * model;
- gl_Position = mvp * aPosition;
- passColor = color;
- passTexCoords = aTexCoords;
- }
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