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atm959

vertex.glsl

Feb 2nd, 2019
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  1. layout(location=0) in vec4 aPosition;
  2. layout(location=1) in vec2 aTexCoords;
  3.  
  4. out vec4 passColor;
  5. out vec2 passTexCoords;
  6.  
  7. layout(location=0) uniform vec4 color;
  8. layout(location=1) uniform mat4 projection;
  9. layout(location=2) uniform mat4 view;
  10. layout(location=3) uniform mat4 model;
  11.  
  12. void main(){
  13. mat4 mvp = projection * view * model;
  14.  
  15. gl_Position = mvp * aPosition;
  16. passColor = color;
  17. passTexCoords = aTexCoords;
  18. }
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