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- Mono path[0] = '/home/steam/rust_server/RustDedicated_Data/Managed'
- Mono config path = '/home/steam/rust_server/RustDedicated_Data/MonoBleedingEdge/etc'
- Shutdown handler: initalize.
- Preloaded 'libEOSSDK-Linux-Shipping.so'
- Preloaded 'libRakNet.so'
- Preloaded 'libRustNative.so'
- Preloaded 'lib_burst_generated.so'
- Preloaded 'libsqlite3.so'
- Preloaded 'libsqlite3.so.0'
- Preloaded 'libsteam_api.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- libRenderer.so
- Initialize engine version: 2019.4.7f1 (e992b1a16e65)
- [Subsystems] Discovering subsystems at path /home/steam/rust_server/RustDedicated_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.037 seconds
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- UnloadTime: 3.099032 ms
- Set managed directory to '/home/steam/rust_server/RustDedicated_Data/Managed'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Set harmony directory to '/home/steam/rust_server/RustDedicated_Data/../HarmonyMods'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Bootstrap Startup
- Loading maps/maps.bundle
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/content.bundle
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/content.private.bundle
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/items.preload.bundle
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/monuments.bundle
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/skinnables.preload.bundle
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- System
- Name: node1
- OS: Linux 5.15 Debian GNU/Linux 12 64bit
- CPU
- Model: AMD Ryzen 5 5600X 6-Core Processor
- Cores: 12
- Memory: 32010 MB
- GPU
- Model: Null Device
- API: NULL 1.0 [1.0]
- Memory: 128 MB
- SM: 30
- Process
- Memory: 0 MB
- Mono
- Collects: 41
- Memory: 8 MB
- Manifest Metadata Loaded
- 25158 pooled strings
- 11326 prefab properties
- 411 effect categories
- 1502 entity names
- Command Line: "./RustDedicated" "+rcon.ip" "192.168.0.205" "+rcon.port" "28017" "+rcon.web" "1" "-rcon.password" "******" "+server.ip" "192.168.0.205" "+server.queryport" "2016" "+server.port" "28015" "-app.port" "28082" "+server.maxplayers" "10" "+server.hostname" "ImpolutRust.com" "+server.identity" "main" "+server.level" "Procedural Map" "+server.seed" "1" "+server.worldsize" "1000" "+server.saveinterval" "300" "+server.description" "Powered by Makaren0" "+server.headerimage" "http://i.imgur.com/xNyLhMt.jpg" "+server.url" "" "-logfile" "console.log"
- rcon.ip: "192.168.0.205"
- rcon.port: "28017"
- rcon.web: "True"
- Command 'rcon.password' not found
- server.ip: "192.168.0.205"
- server.queryport: "2016"
- server.port: "28015"
- app.port: "28082"
- server.maxplayers: "10"
- server.hostname: "ImpolutRust.com"
- server.identity: "main"
- server.level: "Procedural Map"
- server.seed: "1"
- server.worldsize: "1000"
- server.saveinterval: "300"
- server.description: "Powered by Makaren0"
- server.headerimage: "http://i.imgur.com/xNyLhMt.jpg"
- server.url: "1"
- Command 'logfile' not found
- rcon.ip: "192.168.0.205"
- rcon.port: "28017"
- rcon.web: "True"
- Command 'rcon.password' not found
- server.ip: "192.168.0.205"
- server.queryport: "2016"
- server.port: "28015"
- app.port: "28082"
- server.maxplayers: "10"
- server.hostname: "ImpolutRust.com"
- server.identity: "main"
- server.level: "Procedural Map"
- server.seed: "1"
- server.worldsize: "1000"
- server.saveinterval: "300"
- server.description: "Powered by Makaren0"
- server.headerimage: "http://i.imgur.com/xNyLhMt.jpg"
- server.url: "1"
- Command 'logfile' not found
- Server Config Loaded
- Skinnable Warmup
- Manifest Assets Loaded
- 115 skinnable objects
- Loading Scene
- Unloading 5 Unused Serialized files (Serialized files now loaded: 57)
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 277)
- UnloadTime: 2.964569 ms
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/Renderer
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer
- Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 43607.
- Total: 53.990879 ms (FindLiveObjects: 1.277726 ms CreateObjectMapping: 1.450370 ms MarkObjects: 50.637370 ms DeleteObjects: 0.624982 ms)
- Asset Warmup (1/10679)
- Asset Warmup (396/10679)
- Asset Warmup (415/10679)
- Asset Warmup (842/10679)
- Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- Asset Warmup (2662/10679)
- Asset Warmup (4170/10679)
- Asset Warmup (4643/10679)
- Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- Asset Warmup (5156/10679)
- Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- Asset Warmup (6287/10679)
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 277)
- Asset Warmup (7634/10679)
- Asset Warmup (8412/10679)
- The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
- (Filename: Line: 334)
- Asset Warmup (9560/10679)
- Asset Warmup (10606/10679)
- The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
- (Filename: Line: 334)
- The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
- (Filename: Line: 334)
- Asset Warmup (10679/10679)
- WebSocket RCon Started on 28017
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Generating procedural map of size 1000 with seed 1
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2.0s] Rail Monuments
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [4.9s] Harbors
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.2s] Fishing Villages
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.8s] Desert Military
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.7s] Arctic Bases
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [17.1s] Main Monuments
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.4s] Tiny Monuments
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.7s] Swamps
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2.5s] Caves
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.6s] Road Monuments
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [11.3s] Underwater Labs
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.9s] Offshore Monuments
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.8s] Lighthouses
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [51.9s] Processing World
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Generated ocean patrol path with node count: 62
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2.0s] Ocean Patrol Paths
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 57)
- [3.6s] Cleaning Up
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 120017 unused Assets to reduce memory usage. Loaded Objects now: 1995404.
- Total: 1207.342107 ms (FindLiveObjects: 83.404408 ms CreateObjectMapping: 211.692978 ms MarkObjects: 842.491243 ms DeleteObjects: 69.752848 ms)
- Starting Navmesh Source Collecting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Navmesh Source Collecting took 0.00 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Build with 1949 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 27%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 43%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 63%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 80%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Navmesh Build took 1.36 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Navmesh Source Collecting took 0.13 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 706 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RuntimeNavMeshBuilder: Source mesh source_pipes_COL is skipped because it does not allow read access
- (Filename: Line: 1060)
- RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access
- (Filename: Line: 1060)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 0.27 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Navmesh Source Collecting took 0.13 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 1625 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access
- (Filename: Line: 1060)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 0.27 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Navmesh Source Collecting took 0.00 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Dungeon Navmesh Build with 0 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
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- AIInformationZone performing complete refresh, please wait...
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- AIInformationZone performing complete refresh, please wait...
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- AIInformationZone performing complete refresh, please wait...
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- AIInformationZone performing complete refresh, please wait...
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- AIInformationZone performing complete refresh, please wait...
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
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- AIInformationZone performing complete refresh, please wait...
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- AIInformationZone performing complete refresh, please wait...
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 100%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 0.30 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Navmesh Source Collecting took 0.00 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Dungeon Navmesh Build with 1365 sources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AIInformationZone performing complete refresh, please wait...
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- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 16%
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 0.30 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Map Spawned 272 entities
- Couldn't load server/main/proceduralmap.1000.1.239.sav - file doesn't exist
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing EnvSync - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing CommunityEntity - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing ResourceDepositManager - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing RelationshipManager - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing TreeManager - creating
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Initializing 1687 entity links
- done.
- Initializing 67 stability supports
- done.
- Initializing 1000 entity save caches
- done.
- Gamemode Convar :vanilla
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Installed : 0spawn points.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game created! type was : assets/prefabs/gamemodes/vanilla.prefab
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
- CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
- dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
- Setting breakpad minidump AppID = 252490
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]
- [S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
- SteamServer Initialized
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/Kernel32
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32
- Companion server failed to start: System.Net.Sockets.SocketException (0x80004005): Address already in use
- at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <14e3453b740b4bd690e8d4e5a013a715>:0
- at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <ab99eefdd17e4a4e88de8ba5c29af877>:0
- at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <ab99eefdd17e4a4e88de8ba5c29af877>:0
- at CompanionServer.Listener..ctor (System.Net.IPAddress ipAddress, System.Int32 port) [0x000cb] in <db3360bb83824ed1831e0b293cb12ebe>:0
- at CompanionServer.Server.Initialize () [0x0005d] in <db3360bb83824ed1831e0b293cb12ebe>:0
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Server startup complete
- SteamServer Connected
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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