Makiver

RustConsole.log

Jul 12th, 2023
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  1. Mono path[0] = '/home/steam/rust_server/RustDedicated_Data/Managed'
  2. Mono config path = '/home/steam/rust_server/RustDedicated_Data/MonoBleedingEdge/etc'
  3. Shutdown handler: initalize.
  4. Preloaded 'libEOSSDK-Linux-Shipping.so'
  5. Preloaded 'libRakNet.so'
  6. Preloaded 'libRustNative.so'
  7. Preloaded 'lib_burst_generated.so'
  8. Preloaded 'libsqlite3.so'
  9. Preloaded 'libsqlite3.so.0'
  10. Preloaded 'libsteam_api.so'
  11. Preloaded 'libsteam_api.so'
  12. Preloaded 'steamclient.so'
  13. Unable to preload the following plugins:
  14. libRenderer.so
  15. Initialize engine version: 2019.4.7f1 (e992b1a16e65)
  16. [Subsystems] Discovering subsystems at path /home/steam/rust_server/RustDedicated_Data/UnitySubsystems
  17. Forcing GfxDevice: Null
  18. GfxDevice: creating device client; threaded=0
  19. NullGfxDevice:
  20. Version: NULL 1.0 [1.0]
  21. Renderer: Null Device
  22. Vendor: Unity Technologies
  23. Begin MonoManager ReloadAssembly
  24. - Completed reload, in 0.037 seconds
  25. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  26. UnloadTime: 3.099032 ms
  27. Set managed directory to '/home/steam/rust_server/RustDedicated_Data/Managed'
  28. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  29.  
  30. Set harmony directory to '/home/steam/rust_server/RustDedicated_Data/../HarmonyMods'
  31. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  32.  
  33. 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
  34. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  35.  
  36. Bootstrap Startup
  37. Loading maps/maps.bundle
  38. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  39.  
  40. Loading shared/content.bundle
  41. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  42.  
  43. Loading shared/content.private.bundle
  44. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  45.  
  46. Loading shared/items.preload.bundle
  47. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  48.  
  49. Loading shared/monuments.bundle
  50. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  51.  
  52. Loading shared/skinnables.preload.bundle
  53. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  54.  
  55. System
  56. Name: node1
  57. OS: Linux 5.15 Debian GNU/Linux 12 64bit
  58.  
  59. CPU
  60. Model: AMD Ryzen 5 5600X 6-Core Processor
  61. Cores: 12
  62. Memory: 32010 MB
  63.  
  64. GPU
  65. Model: Null Device
  66. API: NULL 1.0 [1.0]
  67. Memory: 128 MB
  68. SM: 30
  69.  
  70. Process
  71. Memory: 0 MB
  72.  
  73. Mono
  74. Collects: 41
  75. Memory: 8 MB
  76.  
  77.  
  78.  
  79. Manifest Metadata Loaded
  80. 25158 pooled strings
  81. 11326 prefab properties
  82. 411 effect categories
  83. 1502 entity names
  84.  
  85. Command Line: "./RustDedicated" "+rcon.ip" "192.168.0.205" "+rcon.port" "28017" "+rcon.web" "1" "-rcon.password" "******" "+server.ip" "192.168.0.205" "+server.queryport" "2016" "+server.port" "28015" "-app.port" "28082" "+server.maxplayers" "10" "+server.hostname" "ImpolutRust.com" "+server.identity" "main" "+server.level" "Procedural Map" "+server.seed" "1" "+server.worldsize" "1000" "+server.saveinterval" "300" "+server.description" "Powered by Makaren0" "+server.headerimage" "http://i.imgur.com/xNyLhMt.jpg" "+server.url" "" "-logfile" "console.log"
  86. rcon.ip: "192.168.0.205"
  87. rcon.port: "28017"
  88. rcon.web: "True"
  89. Command 'rcon.password' not found
  90. server.ip: "192.168.0.205"
  91. server.queryport: "2016"
  92. server.port: "28015"
  93. app.port: "28082"
  94. server.maxplayers: "10"
  95. server.hostname: "ImpolutRust.com"
  96. server.identity: "main"
  97. server.level: "Procedural Map"
  98. server.seed: "1"
  99. server.worldsize: "1000"
  100. server.saveinterval: "300"
  101. server.description: "Powered by Makaren0"
  102. server.headerimage: "http://i.imgur.com/xNyLhMt.jpg"
  103. server.url: "1"
  104. Command 'logfile' not found
  105. rcon.ip: "192.168.0.205"
  106. rcon.port: "28017"
  107. rcon.web: "True"
  108. Command 'rcon.password' not found
  109. server.ip: "192.168.0.205"
  110. server.queryport: "2016"
  111. server.port: "28015"
  112. app.port: "28082"
  113. server.maxplayers: "10"
  114. server.hostname: "ImpolutRust.com"
  115. server.identity: "main"
  116. server.level: "Procedural Map"
  117. server.seed: "1"
  118. server.worldsize: "1000"
  119. server.saveinterval: "300"
  120. server.description: "Powered by Makaren0"
  121. server.headerimage: "http://i.imgur.com/xNyLhMt.jpg"
  122. server.url: "1"
  123. Command 'logfile' not found
  124. Server Config Loaded
  125. Skinnable Warmup
  126. Manifest Assets Loaded
  127. 115 skinnable objects
  128. Loading Scene
  129. Unloading 5 Unused Serialized files (Serialized files now loaded: 57)
  130. HDR Render Texture not supported, disabling HDR on reflection probe.
  131. (Filename: Line: 277)
  132.  
  133. UnloadTime: 2.964569 ms
  134. Missing shader in Main Camera (TOD_Scattering)
  135. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  136.  
  137. Missing shader in Main Camera (TOD_Scattering)
  138. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  139.  
  140. Missing shader in Main Camera (TOD_Scattering)
  141. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  142.  
  143. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer
  144. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer.so
  145. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/Renderer
  146. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer
  147. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer.so
  148. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libRenderer
  149.  
  150. Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 43607.
  151. Total: 53.990879 ms (FindLiveObjects: 1.277726 ms CreateObjectMapping: 1.450370 ms MarkObjects: 50.637370 ms DeleteObjects: 0.624982 ms)
  152.  
  153. Asset Warmup (1/10679)
  154. Asset Warmup (396/10679)
  155. Asset Warmup (415/10679)
  156. Asset Warmup (842/10679)
  157. Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  158. (Filename: Line: 91)
  159.  
  160. Asset Warmup (2662/10679)
  161. Asset Warmup (4170/10679)
  162. Asset Warmup (4643/10679)
  163. Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  164. (Filename: Line: 91)
  165.  
  166. Asset Warmup (5156/10679)
  167. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  168. (Filename: Line: 91)
  169.  
  170. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  171. (Filename: Line: 91)
  172.  
  173. Asset Warmup (6287/10679)
  174. HDR Render Texture not supported, disabling HDR on reflection probe.
  175. (Filename: Line: 277)
  176.  
  177. Asset Warmup (7634/10679)
  178. Asset Warmup (8412/10679)
  179. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  180. (Filename: Line: 334)
  181.  
  182. The referenced script on this Behaviour (Game Object '<null>') is missing!
  183. (Filename: Line: 334)
  184.  
  185. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  186. (Filename: Line: 334)
  187.  
  188. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  189. (Filename: Line: 334)
  190.  
  191. Asset Warmup (9560/10679)
  192. Asset Warmup (10606/10679)
  193. The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
  194. (Filename: Line: 199)
  195.  
  196. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  197. (Filename: Line: 334)
  198.  
  199. The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
  200. (Filename: Line: 199)
  201.  
  202. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  203. (Filename: Line: 334)
  204.  
  205. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  206. (Filename: Line: 334)
  207.  
  208. Asset Warmup (10679/10679)
  209. WebSocket RCon Started on 28017
  210. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  211.  
  212. Generating procedural map of size 1000 with seed 1
  213. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  214.  
  215. [2.0s] Rail Monuments
  216. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  217.  
  218. [4.9s] Harbors
  219. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  220.  
  221. [1.2s] Fishing Villages
  222. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  223.  
  224. [0.8s] Desert Military
  225. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  226.  
  227. [0.7s] Arctic Bases
  228. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  229.  
  230. [17.1s] Main Monuments
  231. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  232.  
  233. [0.4s] Tiny Monuments
  234. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  235.  
  236. [0.7s] Swamps
  237. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  238.  
  239. [2.5s] Caves
  240. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  241.  
  242. [0.6s] Road Monuments
  243. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  244.  
  245. [11.3s] Underwater Labs
  246. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  247.  
  248. [0.9s] Offshore Monuments
  249. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  250.  
  251. [0.8s] Lighthouses
  252. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  253.  
  254. [51.9s] Processing World
  255. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  256.  
  257. Generated ocean patrol path with node count: 62
  258. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  259.  
  260. [2.0s] Ocean Patrol Paths
  261. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  262.  
  263. Unloading 2 Unused Serialized files (Serialized files now loaded: 57)
  264. [3.6s] Cleaning Up
  265. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  266.  
  267.  
  268. Unloading 120017 unused Assets to reduce memory usage. Loaded Objects now: 1995404.
  269. Total: 1207.342107 ms (FindLiveObjects: 83.404408 ms CreateObjectMapping: 211.692978 ms MarkObjects: 842.491243 ms DeleteObjects: 69.752848 ms)
  270.  
  271. Starting Navmesh Source Collecting
  272. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  273.  
  274. Navmesh Source Collecting took 0.00 seconds
  275. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  276.  
  277. Starting Navmesh Build with 1949 sources
  278. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  279.  
  280. 2%
  281. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  282.  
  283. 27%
  284. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  285.  
  286. 43%
  287. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  288.  
  289. 63%
  290. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  291.  
  292. 80%
  293. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  294.  
  295. Navmesh Build took 1.36 seconds
  296. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  297.  
  298. Starting Navmesh Source Collecting
  299. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  300.  
  301. Navmesh Source Collecting took 0.13 seconds
  302. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  303.  
  304. Starting Monument Navmesh Build with 706 sources
  305. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  306.  
  307. RuntimeNavMeshBuilder: Source mesh source_pipes_COL is skipped because it does not allow read access
  308. (Filename: Line: 1060)
  309.  
  310. RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access
  311. (Filename: Line: 1060)
  312.  
  313. AIInformationZone performing complete refresh, please wait...
  314. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  315.  
  316. AIInformationZone performing complete refresh, please wait...
  317. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  318.  
  319. AIInformationZone performing complete refresh, please wait...
  320. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  321.  
  322. AIInformationZone performing complete refresh, please wait...
  323. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  324.  
  325. AIInformationZone performing complete refresh, please wait...
  326. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  327.  
  328. AIInformationZone performing complete refresh, please wait...
  329. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  330.  
  331. AIInformationZone performing complete refresh, please wait...
  332. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  333.  
  334. AIInformationZone performing complete refresh, please wait...
  335. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  336.  
  337. AIInformationZone performing complete refresh, please wait...
  338. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  339.  
  340. AIInformationZone performing complete refresh, please wait...
  341. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  342.  
  343. AIInformationZone performing complete refresh, please wait...
  344. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  345.  
  346. AIInformationZone performing complete refresh, please wait...
  347. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  348.  
  349. AIInformationZone performing complete refresh, please wait...
  350. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  351.  
  352. AIInformationZone performing complete refresh, please wait...
  353. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  354.  
  355. AIInformationZone performing complete refresh, please wait...
  356. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  357.  
  358. AIInformationZone performing complete refresh, please wait...
  359. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  360.  
  361. AIInformationZone performing complete refresh, please wait...
  362. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  363.  
  364. AIInformationZone performing complete refresh, please wait...
  365. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  366.  
  367. AIInformationZone performing complete refresh, please wait...
  368. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  369.  
  370. AIInformationZone performing complete refresh, please wait...
  371. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  372.  
  373. AIInformationZone performing complete refresh, please wait...
  374. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  375.  
  376. AIInformationZone performing complete refresh, please wait...
  377. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  378.  
  379. AIInformationZone performing complete refresh, please wait...
  380. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  381.  
  382. AIInformationZone performing complete refresh, please wait...
  383. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  384.  
  385. AIInformationZone performing complete refresh, please wait...
  386. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  387.  
  388. AIInformationZone performing complete refresh, please wait...
  389. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  390.  
  391. AIInformationZone performing complete refresh, please wait...
  392. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  393.  
  394. AIInformationZone performing complete refresh, please wait...
  395. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  396.  
  397. AIInformationZone performing complete refresh, please wait...
  398. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  399.  
  400. AIInformationZone performing complete refresh, please wait...
  401. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  402.  
  403. AIInformationZone performing complete refresh, please wait...
  404. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  405.  
  406. AIInformationZone performing complete refresh, please wait...
  407. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  408.  
  409. AIInformationZone performing complete refresh, please wait...
  410. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  411.  
  412. AIInformationZone performing complete refresh, please wait...
  413. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  414.  
  415. AIInformationZone performing complete refresh, please wait...
  416. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  417.  
  418. AIInformationZone performing complete refresh, please wait...
  419. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  420.  
  421. AIInformationZone performing complete refresh, please wait...
  422. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  423.  
  424. AIInformationZone performing complete refresh, please wait...
  425. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  426.  
  427. AIInformationZone performing complete refresh, please wait...
  428. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  429.  
  430. AIInformationZone performing complete refresh, please wait...
  431. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  432.  
  433. AIInformationZone performing complete refresh, please wait...
  434. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  435.  
  436. AIInformationZone performing complete refresh, please wait...
  437. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  438.  
  439. Monument Navmesh Build took 0.27 seconds
  440. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  441.  
  442. Starting Navmesh Source Collecting
  443. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  444.  
  445. Navmesh Source Collecting took 0.13 seconds
  446. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  447.  
  448. Starting Monument Navmesh Build with 1625 sources
  449. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  450.  
  451. RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access
  452. (Filename: Line: 1060)
  453.  
  454. AIInformationZone performing complete refresh, please wait...
  455. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  456.  
  457. AIInformationZone performing complete refresh, please wait...
  458. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  459.  
  460. AIInformationZone performing complete refresh, please wait...
  461. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  462.  
  463. AIInformationZone performing complete refresh, please wait...
  464. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  465.  
  466. AIInformationZone performing complete refresh, please wait...
  467. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  468.  
  469. AIInformationZone performing complete refresh, please wait...
  470. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  471.  
  472. AIInformationZone performing complete refresh, please wait...
  473. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  474.  
  475. AIInformationZone performing complete refresh, please wait...
  476. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  477.  
  478. AIInformationZone performing complete refresh, please wait...
  479. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  480.  
  481. AIInformationZone performing complete refresh, please wait...
  482. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  483.  
  484. AIInformationZone performing complete refresh, please wait...
  485. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  486.  
  487. AIInformationZone performing complete refresh, please wait...
  488. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  489.  
  490. AIInformationZone performing complete refresh, please wait...
  491. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  492.  
  493. AIInformationZone performing complete refresh, please wait...
  494. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  495.  
  496. AIInformationZone performing complete refresh, please wait...
  497. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  498.  
  499. AIInformationZone performing complete refresh, please wait...
  500. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  501.  
  502. AIInformationZone performing complete refresh, please wait...
  503. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  504.  
  505. AIInformationZone performing complete refresh, please wait...
  506. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  507.  
  508. AIInformationZone performing complete refresh, please wait...
  509. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  510.  
  511. AIInformationZone performing complete refresh, please wait...
  512. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  513.  
  514. AIInformationZone performing complete refresh, please wait...
  515. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  516.  
  517. AIInformationZone performing complete refresh, please wait...
  518. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  519.  
  520. AIInformationZone performing complete refresh, please wait...
  521. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  522.  
  523. AIInformationZone performing complete refresh, please wait...
  524. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  525.  
  526. AIInformationZone performing complete refresh, please wait...
  527. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  528.  
  529. AIInformationZone performing complete refresh, please wait...
  530. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  531.  
  532. AIInformationZone performing complete refresh, please wait...
  533. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  534.  
  535. AIInformationZone performing complete refresh, please wait...
  536. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  537.  
  538. AIInformationZone performing complete refresh, please wait...
  539. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  540.  
  541. AIInformationZone performing complete refresh, please wait...
  542. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  543.  
  544. AIInformationZone performing complete refresh, please wait...
  545. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  546.  
  547. AIInformationZone performing complete refresh, please wait...
  548. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  549.  
  550. AIInformationZone performing complete refresh, please wait...
  551. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  552.  
  553. AIInformationZone performing complete refresh, please wait...
  554. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  555.  
  556. AIInformationZone performing complete refresh, please wait...
  557. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  558.  
  559. AIInformationZone performing complete refresh, please wait...
  560. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  561.  
  562. AIInformationZone performing complete refresh, please wait...
  563. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  564.  
  565. AIInformationZone performing complete refresh, please wait...
  566. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  567.  
  568. AIInformationZone performing complete refresh, please wait...
  569. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  570.  
  571. AIInformationZone performing complete refresh, please wait...
  572. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  573.  
  574. AIInformationZone performing complete refresh, please wait...
  575. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  576.  
  577. AIInformationZone performing complete refresh, please wait...
  578. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  579.  
  580. Monument Navmesh Build took 0.27 seconds
  581. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  582.  
  583. Starting Navmesh Source Collecting
  584. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  585.  
  586. Navmesh Source Collecting took 0.00 seconds
  587. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  588.  
  589. Starting Dungeon Navmesh Build with 0 sources
  590. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  591.  
  592. AIInformationZone performing complete refresh, please wait...
  593. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  594.  
  595. AIInformationZone performing complete refresh, please wait...
  596. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  597.  
  598. AIInformationZone performing complete refresh, please wait...
  599. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  600.  
  601. AIInformationZone performing complete refresh, please wait...
  602. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  603.  
  604. AIInformationZone performing complete refresh, please wait...
  605. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  606.  
  607. AIInformationZone performing complete refresh, please wait...
  608. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  609.  
  610. AIInformationZone performing complete refresh, please wait...
  611. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  612.  
  613. AIInformationZone performing complete refresh, please wait...
  614. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  615.  
  616. AIInformationZone performing complete refresh, please wait...
  617. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  618.  
  619. AIInformationZone performing complete refresh, please wait...
  620. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  621.  
  622. AIInformationZone performing complete refresh, please wait...
  623. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  624.  
  625. AIInformationZone performing complete refresh, please wait...
  626. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  627.  
  628. AIInformationZone performing complete refresh, please wait...
  629. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  630.  
  631. AIInformationZone performing complete refresh, please wait...
  632. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  633.  
  634. AIInformationZone performing complete refresh, please wait...
  635. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  636.  
  637. AIInformationZone performing complete refresh, please wait...
  638. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  639.  
  640. AIInformationZone performing complete refresh, please wait...
  641. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  642.  
  643. AIInformationZone performing complete refresh, please wait...
  644. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  645.  
  646. AIInformationZone performing complete refresh, please wait...
  647. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  648.  
  649. AIInformationZone performing complete refresh, please wait...
  650. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  651.  
  652. AIInformationZone performing complete refresh, please wait...
  653. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  654.  
  655. AIInformationZone performing complete refresh, please wait...
  656. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  657.  
  658. AIInformationZone performing complete refresh, please wait...
  659. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  660.  
  661. AIInformationZone performing complete refresh, please wait...
  662. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  663.  
  664. AIInformationZone performing complete refresh, please wait...
  665. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  666.  
  667. AIInformationZone performing complete refresh, please wait...
  668. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  669.  
  670. AIInformationZone performing complete refresh, please wait...
  671. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  672.  
  673. AIInformationZone performing complete refresh, please wait...
  674. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  675.  
  676. AIInformationZone performing complete refresh, please wait...
  677. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  678.  
  679. AIInformationZone performing complete refresh, please wait...
  680. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  681.  
  682. AIInformationZone performing complete refresh, please wait...
  683. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  684.  
  685. AIInformationZone performing complete refresh, please wait...
  686. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  687.  
  688. AIInformationZone performing complete refresh, please wait...
  689. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  690.  
  691. AIInformationZone performing complete refresh, please wait...
  692. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  693.  
  694. AIInformationZone performing complete refresh, please wait...
  695. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  696.  
  697. AIInformationZone performing complete refresh, please wait...
  698. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  699.  
  700. AIInformationZone performing complete refresh, please wait...
  701. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  702.  
  703. AIInformationZone performing complete refresh, please wait...
  704. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  705.  
  706. AIInformationZone performing complete refresh, please wait...
  707. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  708.  
  709. AIInformationZone performing complete refresh, please wait...
  710. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  711.  
  712. AIInformationZone performing complete refresh, please wait...
  713. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  714.  
  715. AIInformationZone performing complete refresh, please wait...
  716. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  717.  
  718. 100%
  719. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  720.  
  721. Monument Navmesh Build took 0.30 seconds
  722. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  723.  
  724. Starting Navmesh Source Collecting
  725. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  726.  
  727. Navmesh Source Collecting took 0.00 seconds
  728. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  729.  
  730. Starting Dungeon Navmesh Build with 1365 sources
  731. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  732.  
  733. AIInformationZone performing complete refresh, please wait...
  734. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  735.  
  736. AIInformationZone performing complete refresh, please wait...
  737. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  738.  
  739. AIInformationZone performing complete refresh, please wait...
  740. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  741.  
  742. AIInformationZone performing complete refresh, please wait...
  743. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  744.  
  745. AIInformationZone performing complete refresh, please wait...
  746. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  747.  
  748. AIInformationZone performing complete refresh, please wait...
  749. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  750.  
  751. AIInformationZone performing complete refresh, please wait...
  752. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  753.  
  754. AIInformationZone performing complete refresh, please wait...
  755. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  756.  
  757. AIInformationZone performing complete refresh, please wait...
  758. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  759.  
  760. AIInformationZone performing complete refresh, please wait...
  761. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  762.  
  763. AIInformationZone performing complete refresh, please wait...
  764. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  765.  
  766. AIInformationZone performing complete refresh, please wait...
  767. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  768.  
  769. AIInformationZone performing complete refresh, please wait...
  770. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  771.  
  772. AIInformationZone performing complete refresh, please wait...
  773. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  774.  
  775. AIInformationZone performing complete refresh, please wait...
  776. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  777.  
  778. AIInformationZone performing complete refresh, please wait...
  779. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  780.  
  781. AIInformationZone performing complete refresh, please wait...
  782. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  783.  
  784. AIInformationZone performing complete refresh, please wait...
  785. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  786.  
  787. AIInformationZone performing complete refresh, please wait...
  788. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  789.  
  790. AIInformationZone performing complete refresh, please wait...
  791. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  792.  
  793. AIInformationZone performing complete refresh, please wait...
  794. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  795.  
  796. AIInformationZone performing complete refresh, please wait...
  797. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  798.  
  799. AIInformationZone performing complete refresh, please wait...
  800. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  801.  
  802. AIInformationZone performing complete refresh, please wait...
  803. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  804.  
  805. AIInformationZone performing complete refresh, please wait...
  806. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  807.  
  808. AIInformationZone performing complete refresh, please wait...
  809. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  810.  
  811. AIInformationZone performing complete refresh, please wait...
  812. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  813.  
  814. AIInformationZone performing complete refresh, please wait...
  815. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  816.  
  817. AIInformationZone performing complete refresh, please wait...
  818. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  819.  
  820. AIInformationZone performing complete refresh, please wait...
  821. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  822.  
  823. AIInformationZone performing complete refresh, please wait...
  824. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  825.  
  826. AIInformationZone performing complete refresh, please wait...
  827. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  828.  
  829. AIInformationZone performing complete refresh, please wait...
  830. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  831.  
  832. AIInformationZone performing complete refresh, please wait...
  833. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  834.  
  835. AIInformationZone performing complete refresh, please wait...
  836. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  837.  
  838. AIInformationZone performing complete refresh, please wait...
  839. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  840.  
  841. AIInformationZone performing complete refresh, please wait...
  842. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  843.  
  844. AIInformationZone performing complete refresh, please wait...
  845. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  846.  
  847. AIInformationZone performing complete refresh, please wait...
  848. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  849.  
  850. AIInformationZone performing complete refresh, please wait...
  851. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  852.  
  853. AIInformationZone performing complete refresh, please wait...
  854. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  855.  
  856. AIInformationZone performing complete refresh, please wait...
  857. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  858.  
  859. 16%
  860. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  861.  
  862. Monument Navmesh Build took 0.30 seconds
  863. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  864.  
  865. Map Spawned 272 entities
  866. Couldn't load server/main/proceduralmap.1000.1.239.sav - file doesn't exist
  867. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  868.  
  869. Missing EnvSync - creating
  870. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  871.  
  872. Missing CommunityEntity - creating
  873. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  874.  
  875. Missing ResourceDepositManager - creating
  876. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  877.  
  878. Missing RelationshipManager - creating
  879. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  880.  
  881. Missing TreeManager - creating
  882. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  883.  
  884. Initializing 1687 entity links
  885. done.
  886. Initializing 67 stability supports
  887. done.
  888. Initializing 1000 entity save caches
  889. done.
  890. Gamemode Convar :vanilla
  891. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  892.  
  893. Installed : 0spawn points.
  894. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  895.  
  896. Game created! type was : assets/prefabs/gamemodes/vanilla.prefab
  897. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  898.  
  899. [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
  900. CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
  901. dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
  902. Setting breakpad minidump AppID = 252490
  903. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]
  904. [S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
  905. SteamServer Initialized
  906. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
  907. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
  908. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32.dll
  909. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32
  910. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.so
  911. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32
  912. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
  913. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
  914. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
  915. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
  916. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
  917. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32.dll
  918. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32
  919. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.so
  920. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/advapi32
  921. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
  922. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll.so
  923. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libadvapi32.dll
  924. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32
  925. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32.so
  926. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/Kernel32
  927. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32
  928. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32.so
  929. Fallback handler could not load library /home/steam/rust_server/RustDedicated_Data/Mono/libKernel32
  930. Companion server failed to start: System.Net.Sockets.SocketException (0x80004005): Address already in use
  931. at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <14e3453b740b4bd690e8d4e5a013a715>:0
  932. at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <ab99eefdd17e4a4e88de8ba5c29af877>:0
  933. at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <ab99eefdd17e4a4e88de8ba5c29af877>:0
  934. at CompanionServer.Listener..ctor (System.Net.IPAddress ipAddress, System.Int32 port) [0x000cb] in <db3360bb83824ed1831e0b293cb12ebe>:0
  935. at CompanionServer.Server.Initialize () [0x0005d] in <db3360bb83824ed1831e0b293cb12ebe>:0
  936. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  937.  
  938. Server startup complete
  939. SteamServer Connected
  940. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  941.  
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