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- if (speed player != 0) then {
- _oldBushes = nearestObjects [player, ["hideybush"], 400];
- {deleteVehicle _x} forEach _oldBushes;
- _surfaceType = surfaceType position player;
- hint surfaceType position player;
- if(_surfaceType =="#GdtGrassDry" || _surfaceType =="#GdtDirt" || _surfaceType =="#GdtGrassGreen") then {
- for "_i" from 0 to 100 do {
- _pos = player modelToWorld [0,0,0];
- _vec =[random 0.5 - 0.25 , random 0.5 -0.25 , 0];
- _dist = 0.2;
- _pos2 = ((vectorNormalized _vec) vectorMultiply _dist) vectorAdd _pos;
- _bush = "hideybush" createVehicle _pos2;
- _bearing = player getDir _bush;
- _bush setDir _bearing;
- _bush disableCollisionWith player;
- };
- };
- };
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