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  1. // Created by Crowbar 0.58
  2.  
  3. $modelname "weapons/v_smg1yolo.mdl"
  4.  
  5. $bodygroup "studio"
  6. {
  7. studio "v_smg1_v_9mmar_m4_view_reference_smooth.smd"
  8. }
  9. $bodygroup "studio"
  10. {
  11. studio "v_smg1_9mmARHANDS.smd"
  12. }
  13.  
  14.  
  15. $surfaceprop "default"
  16.  
  17. $contents "solid"
  18.  
  19. $illumposition -1.154 -17.271 -16.696
  20.  
  21. $cdmaterials "9mmAR\"
  22. $cdmaterials "models\Weapons\V_hand\"
  23. $cdmaterials "models\Weapons\V_smg1\"
  24.  
  25. $attachment "muzzle2" "ValveBiped.muzzle2" 0 0 0 rotate 0 -90 0
  26. $attachment "muzzle" "ValveBiped.muzzle2" 0 0 0 rotate 0 0 0
  27. $attachment "eject" "ValveBiped.eject" 0 0 0 rotate 0 -180 0
  28.  
  29. $cbox 0 0 0 0 0 0
  30.  
  31. $bbox 0 -10.294 -33.392 34.542 7.986 0
  32.  
  33. $definebone "ValveBiped.base" "" -6.33984 -6.91501 65.710602 -5.917106 0.844482 -0.176137 0 0 0 0 0 0
  34. $definebone "ValveBiped.muzzle2" "ValveBiped.base" 0.538046 -23.979605 1.950226 0.089066 -90.840164 -5.919056 0 0 0 0 0 0
  35. $definebone "ValveBiped.eject" "ValveBiped.base" -0.623232 -5.11793 2.554787 5.919055 -0.830743 0.089541 0 0 0 0 0 0
  36. $definebone "ValveBiped.clip" "ValveBiped.base" 0.625811 -5.312879 -3.413918 0 0 0 0 0 0 0 0 0
  37. $definebone "ValveBiped.Bip01" "" 0 -0.533615 38.566898 0 0 90.000208 0 0 0 0 0 0
  38. $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01" 0 3.345119 -2.9819 4.944202 90.000208 90.000208 0 0 0 0 0 0
  39. $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.018337 0 0 0 -1.675473 0 0 0 0 0 0 0
  40. $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.518559 -0.000001 0 0 5.74883 0 0 0 0 0 0 0
  41. $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.942638 0 0 0 11.120882 0 0 0 0 0 0 0
  42. $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.033356 1.000771 -1.93761 73.712167 168.618616 -95.596865 0 0 0 0 0 0
  43. $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028141 0 0 -0.462133 -33.623806 93.935285 0 0 0 0 0 0
  44. $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692602 0 0.000004 -0.000003 -3.45909 0.000001 0 0 0 0 0 0
  45. $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481695 0 0 6.108073 2.53209 -89.664457 0 0 0 0 0 0
  46. $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.806025 -0.359833 -1.318339 38.59644 -45.467532 69.981641 0 0 0 0 0 0
  47. $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789778 0.000003 0.000002 -0.000004 13.09524 -0.000002 0 0 0 0 0 0
  48. $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.206999 0 0.000002 -0.000003 20.792927 -0.000001 0 0 0 0 0 0
  49. $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.859829 -0.14893 -1.33129 2.20972 -30.48142 -20.306714 0 0 0 0 0 0
  50. $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.719429 0 0 -0.378874 -20.796663 0.000005 0 0 0 0 0 0
  51. $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.09967 -0.000002 0 -0.241266 -13.998055 0.000002 0 0 0 0 0 0
  52. $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.883657 -0.050323 -0.431045 -1.512827 -33.67245 -4.921994 0 0 0 0 0 0
  53. $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719584 0 0 -0.456879 -20.995249 0.000001 0 0 0 0 0 0
  54. $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209179 -0.000002 0 -0.255584 -12.39744 0.000001 0 0 0 0 0 0
  55. $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.942301 0.050323 0.431038 -4.537327 -46.421333 8.598778 0 0 0 0 0 0
  56. $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539101 -0.000002 0 -0.000002 -14.196246 -0.000002 0 0 0 0 0 0
  57. $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.196323 -0.000002 0 -0.000003 -24.680798 -0.000001 0 0 0 0 0 0
  58. $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.859669 -0.132565 1.1931 -9.056514 -50.352975 26.713353 0 0 0 0 0 0
  59. $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.31255 -0.000002 0.000001 -0.000003 -25.191357 -0.000005 0 0 0 0 0 0
  60. $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729374 0 0 -0.000003 -13.9957 -0.000005 0 0 0 0 0 0
  61. $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.03336 1.000759 1.93766 -73.712167 168.61919 91.480167 0 0 0 0 0 0
  62. $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028149 0.000004 0 2.738869 -33.527944 -90.504986 0 0 0 0 0 0
  63. $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692602 0 0 -0.000002 -3.459085 0.000001 0 0 0 0 0 0
  64. $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481699 0 0 -6.108476 2.532083 90.136573 0 0 0 0 0 0
  65. $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.806042 -0.348915 1.321259 -38.916031 -45.196004 -70.054403 0 0 0 0 0 0
  66. $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789789 0 0.000002 -0.000002 13.093407 0 0 0 0 0 0 0
  67. $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.207001 0 0 -0.000003 20.790345 -0.000002 0 0 0 0 0 0
  68. $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.859859 -0.137939 1.33247 -2.44939 -30.465195 20.308434 0 0 0 0 0 0
  69. $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719431 0 -0.000001 0.233403 -20.798884 -0.000007 0 0 0 0 0 0
  70. $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099663 0.000002 0 0.148739 -13.999133 -0.000009 0 0 0 0 0 0
  71. $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.883682 -0.046761 0.431442 1.25077 -33.682296 4.921828 0 0 0 0 0 0
  72. $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.719572 0.000004 0 0.316027 -20.997639 -0.000001 0 0 0 0 0 0
  73. $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209194 -0.000002 0 0.176701 -12.398808 0 0 0 0 0 0 0
  74. $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942322 0.046776 -0.431446 4.194386 -46.466074 -8.696412 0 0 0 0 0 0
  75. $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539097 -0.000002 0 -0.000003 -14.197666 0.000003 0 0 0 0 0 0
  76. $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.19632 0 0 -0.000001 -24.683136 0.000003 0 0 0 0 0 0
  77. $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.859701 -0.142403 -1.19197 8.682197 -50.431573 -26.821986 0 0 0 0 0 0
  78. $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.312557 0 0 -0.000001 -25.194099 0.000009 0 0 0 0 0 0
  79. $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729359 0.000001 0.000001 0.000003 -13.997242 0.000007 0 0 0 0 0 0
  80.  
  81.  
  82. $sectionframes 30 508
  83.  
  84. $sequence "idle01" {
  85. "v_smg1_anims\idle01.smd"
  86. activity "ACT_VM_IDLE" 1
  87. fadein 0.2
  88. fadeout 0.2
  89. node "Ready"
  90. fps 30
  91. loop
  92. }
  93.  
  94. $sequence "fire01" {
  95. "v_smg1_anims\fire01.smd"
  96. activity "ACT_VM_PRIMARYATTACK" 1
  97. { event AE_MUZZLEFLASH 0 "SMG1 MUZZLE" }
  98. { event 6001 0 "0" }
  99. fadein 0.2
  100. fadeout 0.2
  101. node "Fire"
  102. snap
  103. fps 30
  104. }
  105.  
  106. $sequence "fire02" {
  107. "v_smg1_anims\fire02.smd"
  108. activity "ACT_VM_RECOIL1" 1
  109. { event AE_MUZZLEFLASH 0 "SMG1 MUZZLE" }
  110. { event 6001 0 "0" }
  111. fadein 0.2
  112. fadeout 0.2
  113. node "Fire"
  114. snap
  115. fps 30
  116. }
  117.  
  118. $sequence "fire03" {
  119. "v_smg1_anims\fire03.smd"
  120. activity "ACT_VM_RECOIL2" 1
  121. { event AE_MUZZLEFLASH 0 "SMG1 MUZZLE" }
  122. { event 6001 0 "0" }
  123. fadein 0.2
  124. fadeout 0.2
  125. node "Fire"
  126. snap
  127. fps 33
  128. }
  129.  
  130. $sequence "fire04" {
  131. "v_smg1_anims\fire04.smd"
  132. activity "ACT_VM_RECOIL3" 1
  133. { event AE_MUZZLEFLASH 0 "SMG1 MUZZLE" }
  134. { event 6001 0 "0" }
  135. fadein 0.2
  136. fadeout 0.2
  137. node "Fire"
  138. snap
  139. fps 50
  140. }
  141.  
  142. $sequence "altfire" {
  143. "v_smg1_anims\altfire.smd"
  144. activity "ACT_VM_SECONDARYATTACK" 1
  145. fadein 0.2
  146. fadeout 0.2
  147. node "Fire"
  148. snap
  149. fps 30
  150. }
  151.  
  152. $sequence "draw" {
  153. "v_smg1_anims\draw.smd"
  154. activity "ACT_VM_DRAW" 1
  155. fadein 0.2
  156. fadeout 0.2
  157. node "Ready"
  158. snap
  159. fps 30
  160. }
  161.  
  162. $sequence "reload" {
  163. "v_smg1_anims\reload.smd"
  164. activity "ACT_VM_RELOAD" 1
  165. fadein 0.2
  166. fadeout 0.2
  167. node "Ready"
  168. fps 30
  169. }
  170.  
  171. $sequence "dryfire" {
  172. "v_smg1_anims\dryfire.smd"
  173. activity "ACT_VM_DRYFIRE" 1
  174. fadein 0.2
  175. fadeout 0.2
  176. node "Fire"
  177. snap
  178. fps 2
  179. }
  180.  
  181. $sequence "idletolow" {
  182. "v_smg1_anims\idletolow.smd"
  183. activity "ACT_VM_LOWERED_TO_IDLE" 1
  184. fadein 0.2
  185. fadeout 0.2
  186. transition "Ready" "Low"
  187. fps 30
  188. }
  189.  
  190. $sequence "lowtoidle" {
  191. "v_smg1_anims\lowtoidle.smd"
  192. activity "ACT_VM_IDLE_TO_LOWERED" 1
  193. fadein 0.2
  194. fadeout 0.2
  195. transition "Low" "Ready"
  196. fps 30
  197. }
  198.  
  199. $sequence "lowidle" {
  200. "v_smg1_anims\lowidle.smd"
  201. activity "ACT_VM_IDLE_LOWERED" 1
  202. fadein 0.2
  203. fadeout 0.2
  204. node "Low"
  205. fps 30
  206. loop
  207. }
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