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Apr 19th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\half-life 2\hl2\materials
  9. Loading D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.vmf
  10. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. Patching WVT material: maps/zombiesurvival_mojave_sgs//pretbeksandblend_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity prop_static (-5352.35 -4010.00 256.00) leaked!
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 2048.0 1293.5)
  18. Leaf 0 contents:
  19. Leaf 1 contents: CONTENTS_SOLID
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 1293.5)
  27. Leaf 0 contents:
  28. Leaf 1 contents: CONTENTS_SOLID
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 1293.5)
  36. Leaf 0 contents:
  37. Leaf 1 contents: CONTENTS_SOLID
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 2048.0 1293.5)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 2048.0 1293.5)
  54. Leaf 0 contents:
  55. Leaf 1 contents: CONTENTS_SOLID
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 512.0 1293.5)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -512.0 1293.5)
  72. Leaf 0 contents:
  73. Leaf 1 contents: CONTENTS_SOLID
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79.  
  80. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -1536.0 1293.5)
  81. Leaf 0 contents:
  82. Leaf 1 contents: CONTENTS_SOLID
  83. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  84. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  85. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  86. Candidate brush IDs:
  87.  
  88. *** Suppressing further FindPortalSide errors.... ***
  89. Processing areas...done (0)
  90. Building Faces...done (0)
  91. Chop Details...done (0)
  92. Find Visible Detail Sides...
  93. Merged 180 detail faces...done (0)
  94. Merging details...done (0)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. done (0)
  99. Creating default LDR cubemaps for env_cubemap using skybox materials:
  100. skybox/grimmnight*.vmt
  101. ! Run buildcubemaps in the engine to get the correct cube maps.
  102. Creating default HDR cubemaps for env_cubemap using skybox materials:
  103. skybox/grimmnight*.vmt
  104. ! Run buildcubemaps in the engine to get the correct cube maps.
  105. Finding displacement neighbors...
  106. Finding lightmap sample positions...
  107. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  108. Building Physics collision data...
  109. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  110. done (0) (839048 bytes)
  111. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-4934.00, 1006.00, 64.11)
  112. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-4446.00, 1006.00, 61.00)
  113. Static prop models/props_c17/fence01a.mdl outside the map (-5539.00, -2270.00, 109.01)
  114. Static prop models/props_c17/fence01a.mdl outside the map (-5661.00, -2270.00, 109.01)
  115. Static prop models/props_c17/fence03a.mdl outside the map (-5726.00, -2399.00, 109.01)
  116. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2589.00, 109.01)
  117. Static prop models/props_c17/lampfixture01a.mdl outside the map (-4493.00, -2578.00, 294.01)
  118. Static prop models/props_c17/lampfixture01a.mdl outside the map (-4874.00, -2578.00, 294.01)
  119. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-5311.00, -3685.00, 13.00)
  120. Static prop models/props_vehicles/van001a.mdl outside the map (-1280.00, -1328.00, 92.18)
  121. Static prop models/props_docks/dock01_pole01a_128.mdl outside the map (-5314.00, -4018.78, 283.00)
  122. Static prop models/props_docks/dock01_pole01a_256.mdl outside the map (-5352.35, -4010.00, 256.00)
  123. Static prop models/props_docks/dock01_pole01a_128.mdl outside the map (-5437.00, -3790.00, 102.00)
  124. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2717.00, 109.00)
  125. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2844.00, 109.00)
  126. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2971.00, 109.00)
  127. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  128. Compacting texture/material tables...
  129. Reduced 904 texinfos to 423
  130. Reduced 118 texdatas to 92 (5014 bytes to 4138)
  131. Writing D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.bsp
  132. 2 seconds elapsed
  133.  
  134. ** Executing...
  135. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vvis.exe"
  136. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -fast "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs"
  137.  
  138. Valve Software - vvis.exe (May 15 2014)
  139. fastvis = true
  140. 4 threads
  141. reading d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
  142. reading d:\zombierp\vmf\zombiesurvival_mojave_sgs.prt
  143. LoadPortals: couldn't read d:\zombierp\vmf\zombiesurvival_mojave_sgs.prt
  144.  
  145.  
  146. ** Executing...
  147. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vrad.exe"
  148. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -noextra "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs"
  149.  
  150. Valve Software - vrad.exe SSE (May 15 2014)
  151.  
  152. Valve Radiosity Simulator
  153. 4 threads
  154. [Reading texlights from 'lights.rad']
  155. [45 texlights parsed from 'lights.rad']
  156.  
  157. Loading d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
  158. No vis information, direct lighting only.
  159. Setting up ray-trace acceleration structure... Done (0.35 seconds)
  160. 1570 faces
  161. 1 degenerate faces
  162. 821126 square feet [118242272.00 square inches]
  163. 12 Displacements
  164. 357011 Square Feet [51409704.00 Square Inches]
  165. 29 direct lights
  166. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  167. Build Patch/Sample Hash Table(s).....Done<0.0092 sec>
  168. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  169. FinalLightFace Done
  170. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  171. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  172. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  173. Writing leaf ambient...done
  174. Ready to Finish
  175.  
  176. Object names Objects/Maxobjs Memory / Maxmem Fullness
  177. ------------ --------------- --------------- --------
  178. models 22/1024 1056/49152 ( 2.1%)
  179. brushes 421/8192 5052/98304 ( 5.1%)
  180. brushsides 3345/65536 26760/524288 ( 5.1%)
  181. planes 2690/65536 53800/1310720 ( 4.1%)
  182. vertexes 2718/65536 32616/786432 ( 4.1%)
  183. nodes 881/65536 28192/2097152 ( 1.3%)
  184. texinfos 423/12288 30456/884736 ( 3.4%)
  185. texdata 92/2048 2944/65536 ( 4.5%)
  186. dispinfos 12/0 2112/0 ( 0.0%)
  187. disp_verts 3468/0 69360/0 ( 0.0%)
  188. disp_tris 6144/0 12288/0 ( 0.0%)
  189. disp_lmsamples 804072/0 804072/0 ( 0.0%)
  190. faces 1570/65536 87920/3670016 ( 2.4%)
  191. hdr faces 0/65536 0/3670016 ( 0.0%)
  192. origfaces 1218/65536 68208/3670016 ( 1.9%)
  193. leaves 904/65536 28928/2097152 ( 1.4%)
  194. leaffaces 1840/65536 3680/131072 ( 2.8%)
  195. leafbrushes 623/65536 1246/131072 ( 1.0%)
  196. areas 2/256 16/2048 ( 0.8%)
  197. surfedges 12839/512000 51356/2048000 ( 2.5%)
  198. edges 8272/256000 33088/1024000 ( 3.2%)
  199. LDR worldlights 29/8192 2552/720896 ( 0.4%)
  200. HDR worldlights 0/8192 0/720896 ( 0.0%)
  201. leafwaterdata 0/32768 0/393216 ( 0.0%)
  202. waterstrips 212/32768 2120/327680 ( 0.6%)
  203. waterverts 0/65536 0/786432 ( 0.0%)
  204. waterindices 4503/65536 9006/131072 ( 6.9%)
  205. cubemapsamples 5/1024 80/16384 ( 0.5%)
  206. overlays 18/512 6336/180224 ( 3.5%)
  207. LDR lightdata [variable] 2292552/0 ( 0.0%)
  208. HDR lightdata [variable] 0/0 ( 0.0%)
  209. visdata [variable] 0/16777216 ( 0.0%)
  210. entdata [variable] 43914/393216 (11.2%)
  211. LDR ambient table 904/65536 3616/262144 ( 1.4%)
  212. HDR ambient table 904/65536 3616/262144 ( 1.4%)
  213. LDR leaf ambient 4745/65536 132860/1835008 ( 7.2%)
  214. HDR leaf ambient 904/65536 25312/1835008 ( 1.4%)
  215. occluders 0/0 0/0 ( 0.0%)
  216. occluder polygons 0/0 0/0 ( 0.0%)
  217. occluder vert ind 0/0 0/0 ( 0.0%)
  218. detail props [variable] 1/439948 ( 0.0%)
  219. dtl prp lght [variable] 1/31859 ( 0.0%)
  220. HDR dtl prp lght [variable] 1/4 (25.0%)
  221. static props [variable] 1/6368 ( 0.0%)
  222. pakfile [variable] 512687/0 ( 0.0%)
  223. physics [variable] 839048/4194304 (20.0%)
  224. physics terrain [variable] 0/1048576 ( 0.0%)
  225.  
  226. Level flags = 0
  227.  
  228. Total triangle count: 4825
  229. Writing d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
  230. 8 seconds elapsed
  231.  
  232. ** Executing...
  233. ** Command: Copy File
  234. ** Parameters: "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.bsp" "D:\SteamLibrary\steamapps\common\half-life 2\hl2\maps\zombiesurvival_mojave_sgs.bsp"
  235.  
  236.  
  237. ** Executing...
  238. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\hl2.exe"
  239. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -toconsole -dev -console +sv_lan 1 +map "zombiesurvival_mojave_sgs" -steam
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