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Jul 21st, 2017
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  1.  
  2. cl_downloadfilter "nosounds"
  3.  
  4. // ScoreBoard
  5. cl_scoreboard_ct_color_red 0
  6. cl_scoreboard_ct_color_green 100
  7. cl_scoreboard_ct_color_blue 255
  8. cl_scoreboard_t_color_red 255
  9. cl_scoreboard_t_color_green 0
  10. cl_scoreboard_t_color_blue 0
  11. cl_scoreboard_dead_color_red 70
  12. cl_scoreboard_dead_color_green 70
  13. cl_scoreboard_dead_color_blue 70
  14.  
  15. // _Set cl_
  16. cl_allowdownload 1
  17. cl_allowupload 1
  18. cl_autohelp 0
  19. cl_autowepswitch 0
  20. cl_backspeed 400
  21. cl_class default
  22. cl_cmdbackup 2
  23. cl_cmdrate 101
  24. cl_drawshadowtexture 0
  25. cl_dynamiccrosshair 0
  26. cl_ejectbrass 0
  27. cl_forcepreload 1
  28. cl_c4dynamiclight 1
  29. cl_forwardspeed 400
  30. cl_idealpitchscale 0.8
  31. cl_smooth 0
  32. cl_interp 0.01
  33. cl_lagcomp_errorcheck 1
  34. cl_logofile "materials/vgui/logos/Spray_bullseye....
  35. cl_observercrosshair 1
  36. cl_phys_props_enable 0
  37. cl_phys_props_max 0
  38. cl_radaralpha 200
  39. cl_radartype 1
  40. cl_ragdoll_physics_enable 0
  41. cl_rate 25000
  42. cl_smooth 0
  43. cl_righthand 1
  44. cl_show_bloodspray 1
  45. cl_show_splashes 0
  46. cl_showfps 0
  47. cl_showpluginmessages 1
  48. cl_smooth 0
  49. cl_soundfile sound/player/jingle.wav
  50. cl_spec_mode 3
  51. cl_team default
  52. cl_timeout 30
  53. cl_updaterate 101
  54. cl_upspeed 320
  55.  
  56. // _Set m_
  57. m_customaccel 0
  58. m_customaccel_exponent 1
  59. m_customaccel_max 0
  60. m_customaccel_scale 0.04
  61. m_filter 0
  62. m_forward 1
  63. m_mouseaccel1 0
  64. m_mouseaccel2 0
  65. m_mousespeed 1
  66. m_pitch 0.022000
  67. m_side 0.8
  68. m_yaw 0.022
  69.  
  70. // _Set r_
  71. r_3dsky 0
  72. r_avglight 0
  73. r_DispUseStaticMeshes 0
  74. r_aspectratio 0
  75. r_decal_cullsize 0
  76. r_decals 50
  77. r_dispfullradius 2
  78. r_drawlights 0
  79. r_drawmodelstatsoverlaymax 1.5
  80. r_drawmodelstatsoverlaymin 0.1
  81. r_drawrain 0
  82. r_drawparticles 0
  83. r_drawmodeldecals 0
  84. r_drawropes 0
  85. r_dynamic 0
  86. r_eyegloss 0
  87. r_eyemove 0
  88. r_cheapwaterend 1
  89. r_cheapwaterstart 1
  90. r_eyes 0
  91. r_eyeglintlodpixels 0
  92. r_eyegloss 0
  93. r_eyemove 0
  94. r_decal_cullsize 1
  95. r_eyeshift_x 0
  96. r_eyeshift_y 0
  97. r_eyeshift_z 0
  98. r_eyesize 0
  99. r_lightaverage 0
  100. r_lightinterp 0
  101. r_lod 2
  102. r_modellodscale 0.1
  103. r_propsmaxdist 0
  104. r_rainradius 0
  105. r_rainsimulate 0
  106. r_rainsplashpercentage 0
  107. r_renderoverlayfragment 0
  108. r_rootlod 2
  109. r_WaterDrawReflection 0
  110. r_shadowmaxrendered -1
  111. r_shadowrendertotexture 1
  112. r_shadows 1
  113. r_teeth 0
  114. r_decals 0
  115. r_worldlightmin 1
  116. r_decal_cullsize 1
  117. r_rainsimulate 0
  118. r_worldlights 1
  119. r_avglight 0
  120.  
  121. // _Set net_
  122. net_graph 1
  123. net_graphpos 3
  124. net_graphsolid 1
  125. net_scale 5
  126.  
  127. // _Set sv_
  128. sv_backspeed 0.6
  129. sv_forcepreload 0
  130. sv_log_on
  131.  
  132. // Netcode
  133.  
  134. rate "80000"
  135. cl_cmdrate "66"
  136. cl_updaterate "66"
  137. cl_interp "0.01"
  138. cl_interp_ratio "1"
  139. cl_lagcomp_errorcheck "0"
  140. cl_lagcompensation "1"
  141. cl_predictweapons "1"
  142. cl_smooth "0"
  143. cl_smoothtime "0.01"
  144.  
  145. //Disabling Ropes
  146. r_ropetranslucent "0"
  147. rope_smooth "0"
  148. rope_wind_dist "0"
  149. rope_collide "0"
  150. rope_subdiv "0"
  151.  
  152. //General Performance CVARs
  153. r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
  154. r_drawdetailprops "0" // 'Detailed' props, such as grass
  155. r_drawflecks "0" // Impact debris
  156. r_shadows "1" // Player Shadows
  157. r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  158. r_dynamic "0" // Dynamic lighting
  159. r_3dsky "0" // Render the 3D skybox projection
  160. r_propsmaxdist "0" // Maximum visible distance of props
  161. r_worldlights "1" // Lights that reflect off your weapon
  162. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  163. cl_phys_props_max "0" // Maximum clientside physic props
  164. cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
  165. cl_ragdoll_collide "0" // Ragdoll collisions
  166. cl_ragdoll_fade_time "0" // Time until ragdolls disappear
  167. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  168. cl_ejectbrass "0" // Disables brass ejection
  169. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  170. cl_show_splashes "0" // Disables water splashes.
  171. r_eyes "0" // Disables eyes in models.
  172. r_teeth "0" // Disables teeth in models.
  173. gl_clear "0" // Disables the gl_clear convariable.
  174. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  175. mat_disable_bloom "1" // Disables bloom effects.
  176. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  177. props_break_max_pieces "0" // Disables prop fragmenting
  178. r_decal_cullsize 0
  179.  
  180. mat_debug_postprocessing_effects "0"
  181. mat_debugdepthmode "0"
  182. mat_debugdepthval "128"
  183. mat_debugdepthvalmax "256"
  184. texture_budget_background_alpha "9999999"
  185. texture_budget_panel_height "0"
  186. texture_budget_panel_width "0"
  187. mat_compressedtextures "1"
  188. mat_filterlightmaps "1"
  189. mat_forcehardwaresync "0"
  190. r_maxdlights "32"
  191. cl_detail_avoid_force "0"
  192. cl_detail_avoid_radius "0"
  193. cl_detail_avoid_recover_speed "0"
  194. cl_detail_max_sway "0"
  195. r_maxnewsamples "0"
  196. r_maxsampledist "0"
  197. r_norefresh "0"
  198. r_minnewsamples "0"
  199. mat_parallaxmap "0"
  200. mat_hdr_level "0"
  201. budget_peaks_window "0"
  202. mat_bloomscale "0"
  203. mat_forcemanagedtextureintohardware "0"
  204. mat_fastnobump "1"
  205. cl_wpn_sway_interp "0"
  206.  
  207. mat_debug_postprocessing_effects "0"
  208. mat_debugdepthmode "0"
  209. mat_debugdepthval "128"
  210. mat_debugdepthvalmax "256"
  211. cl_forcepreload "1"
  212. cl_drawmonitors "0"
  213. gl_clear "1"
  214. texture_budget_background_alpha "9999999"
  215. texture_budget_panel_height "0"
  216. texture_budget_panel_width "0"
  217. mat_compressedtextures "1"
  218. mat_filterlightmaps "1"
  219. mat_forcehardwaresync "0"
  220. mat_reducefillrate "1"
  221. mat_disable_bloom "1"
  222. r_maxdlights "32"
  223. mat_wateroverlaysize "8"
  224. cl_show_splashes "0"
  225. cl_detail_avoid_force "0"
  226. cl_detail_avoid_radius "0"
  227. cl_detail_avoid_recover_speed "0"
  228. cl_detail_max_sway "0"
  229. mat_hdr_enabled "0"
  230. r_maxnewsamples "0"
  231. r_maxsampledist "0"
  232. r_norefresh "0"
  233. r_minnewsamples "0"
  234. mat_parallaxmap "0"
  235. mat_hdr_level "0"
  236. budget_peaks_window "0"
  237. mat_bloomscale "0"
  238. mat_forcemanagedtextureintohardware "0"
  239. mat_fastnobump "1"
  240. cl_wpn_sway_interp "0"
  241. budget_show_peaks "0"
  242. budget_averages_window "0"
  243. budget_background_alpha "0"
  244. budget_show_averages "0"
  245. mat_antialias "0"
  246. mat_specular "0"
  247. mat_bumpmap "0"
  248. mat_bufferprimitives "1"
  249. mat_disable_lightwarp "1"
  250. budget_show_history "0"
  251. mat_framebuffercopyoverlaysize "0"
  252. budget_history_range_ms "5"
  253. r_forcewaterleaf "0"
  254. mat_disable_ps_patch "1"
  255. mat_envmapsize "0"
  256. mat_envmaptgasize "0"
  257. mat_disable_fancy_blending "1"
  258. mat_autoexposure_max "0"
  259. mat_autoexposure_min "0"
  260. budget_history_numsamplesvisible "0"
  261. mat_picmip "2"
  262. mat_clipz "1"
  263. r_phong "0"
  264. lod_TransitionDist "0"
  265. mat_vsync "0"
  266. r_shadows "1"
  267. r_eyes "0"
  268. r_eyeglintlodpixels "0"
  269. r_eyesize "0"
  270. r_eyeshift_z "0"
  271. r_shadowrendertotexture "1"
  272. flex_smooth "0"
  273. r_lod_noupdate "1"
  274. r_flex "0"
  275. r_eyeshift_y "0"
  276. mat_shadowstate "0"
  277. r_eyeshift_x "0"
  278. r_eyemove "0"
  279. r_eyegloss "0"
  280. r_teeth "0"
  281. r_worldlightmin "0.0002"
  282. r_waterforcereflectentities "0"
  283. r_worldlights "1"
  284. r_PhysPropStaticLighting "0"
  285. r_cheapwaterend "1"
  286. r_cheapwaterstart "1"
  287. r_updaterefracttexture "0"
  288. r_WaterDrawReflection "0"
  289. r_WaterDrawRefraction "0"
  290. r_drawflecks "0"
  291. r_dopixelvisibility "0"
  292. r_renderoverlayfragment "0"
  293. r_occlusion "0"
  294. r_shadowmaxrendered "32"
  295. r_rootlod "2"
  296. r_lod "2"
  297. r_drawbatchdecals "0"
  298. cl_rumblescale "0"
  299. net_showevents "0"
  300. r_spray_lifetime "1"
  301. showhitlocation "1"
  302. r_ambientboost "0"
  303. r_ambientfactor "1"
  304. r_waterforceexpensive "0"
  305. r_ropetranslucent "0"
  306. r_dynamic "0"
  307. r_lightaverage "1"
  308. g_ragdoll_fadespeed "0"
  309. g_ragdoll_lvfadespeed "0"
  310. lod_enable "1"
  311. dsp_water "14"
  312. blink_duration "0"
  313.  
  314.  
  315. // These cvars boost your fps dramaticly
  316. r_3dsky "0"
  317. r_sse "1"
  318. r_sse2 "1"
  319. r_mmx "1"
  320. props_break_max_pieces "0"
  321. weapon_showproficiency "1"
  322.  
  323. //Ropes
  324. rope_smooth_maxalphawidth "0"
  325. rope_smooth_maxalpha "0"
  326. rope_smooth_enlarge "0"
  327. rope_wind_dist "0.01"
  328. rope_subdiv "0"
  329. rope_smooth_minwidth "0"
  330. rope_smooth_minalpha "0"
  331. rope_averagelight "0"
  332. rope_smooth "0"
  333. rope_shake "0"
  334. rope_collide "0"
  335.  
  336. //Models
  337. cl_ragdoll_physics_enable "1"
  338. cl_ragdoll_collide "0"
  339. cl_phys_props_max "50"
  340. r_maxmodeldecal "0"
  341. r_drawmodeldecals "0"
  342.  
  343. //Blood Settings
  344. violence_ablood "1"
  345. violence_agibs "1"
  346. violence_hblood "1"
  347. violence_hgibs
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