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- function wbtwe(first,second,c0)
- local weld = Instance.new("Weld", first)
- weld.Part0 = first
- weld.Part1 = second
- weld.C0 = second.CFrame:inverse() *second.CFrame *c0
- return weld
- end
- local x = Instance.new('BillboardGui',owner.Character.Head)--- Dont Touch!
- local y = Instance.new('TextLabel',x)--- Dont Touch!
- x.Size = UDim2.new(9,0,2,0)--- Dont Touch!
- x.StudsOffset = Vector3.new(0,6,0)
- y.Text = "😳 murder 😳"
- y.TextColor3 = Color3.new(0, 0, 0)
- y.TextStrokeColor3 = Color3.new(255, 255, 255)
- y.Size = UDim2.new(1,0,1,0)--- Dont Touch!
- y.TextScaled = true--- Dont Touch!
- y.TextWrapped = true--- Dont Touch!
- y.FontSize = Enum.FontSize.Size24 --- Dont Touch!
- y.Font = "Arcade"
- y.TextStrokeTransparency = 1--- Dont Touch!
- y.BackgroundTransparency = 1--- Dont Touch!
- local song = Instance.new("Sound", owner.Character.Head)
- song.SoundId = "rbxassetid://1564523997"
- song.Looped = true
- song.Volume = 2
- song:Play()
- Instance.new("FlangeSoundEffect", song)
- Instance.new("FlangeSoundEffect", song)
- owner.Character.Humanoid.WalkSpeed = 35
- local trail = Instance.new("Trail")
- trail.Parent = owner.Character
- trail.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- trail.Transparency = NumberSequence.new(0, 1)
- local attachment = Instance.new("Attachment", owner.Character.Head)
- local attachment1 = Instance.new("Attachment", owner.Character.Torso)
- trail.Attachment0 = attachment
- trail.Attachment1 = attachment1
- float = 5
- hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, -4-math.cos(float) *1, 0))
- law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.34, 1.5, 0) *CFrame.Angles(0, 25.1, 1.3))
- raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1.34, 1.5, 0) *CFrame.Angles(0, 0, -1.3))
- llw = wbtwe(owner.Character["Left Leg"], owner.Character.Torso, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25.1, 0))
- rlw = wbtwe(owner.Character["Right Leg"], owner.Character.Torso, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0))
- hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0))
- anim = coroutine.wrap(function()
- while game:GetService("RunService").Stepped:wait() do
- float = float +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(math.sin(float) *0.2, -4-math.cos(float) *1, 0) *CFrame.Angles(math.sin(float) *0.2, 0 -math.cos(float) *0.2, 0), 0.1)
- hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)))
- end
- end)anim()
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