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DrakerMaker

what am i supposed to say

Nov 7th, 2019
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  1. function wbtwe(first,second,c0)
  2. local weld = Instance.new("Weld", first)
  3. weld.Part0 = first
  4. weld.Part1 = second
  5. weld.C0 = second.CFrame:inverse() *second.CFrame *c0
  6. return weld
  7. end
  8. local x = Instance.new('BillboardGui',owner.Character.Head)--- Dont Touch!
  9. local y = Instance.new('TextLabel',x)--- Dont Touch!
  10. x.Size = UDim2.new(9,0,2,0)--- Dont Touch!
  11. x.StudsOffset = Vector3.new(0,6,0)
  12. y.Text = "😳 murder 😳"
  13. y.TextColor3 = Color3.new(0, 0, 0)
  14. y.TextStrokeColor3 = Color3.new(255, 255, 255)
  15. y.Size = UDim2.new(1,0,1,0)--- Dont Touch!
  16. y.TextScaled = true--- Dont Touch!
  17. y.TextWrapped = true--- Dont Touch!
  18. y.FontSize = Enum.FontSize.Size24 --- Dont Touch!
  19. y.Font = "Arcade"
  20. y.TextStrokeTransparency = 1--- Dont Touch!
  21. y.BackgroundTransparency = 1--- Dont Touch!
  22. local song = Instance.new("Sound", owner.Character.Head)
  23. song.SoundId = "rbxassetid://1564523997"
  24. song.Looped = true
  25. song.Volume = 2
  26. song:Play()
  27. Instance.new("FlangeSoundEffect", song)
  28. Instance.new("FlangeSoundEffect", song)
  29. owner.Character.Humanoid.WalkSpeed = 35
  30. local trail = Instance.new("Trail")
  31. trail.Parent = owner.Character
  32. trail.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  33. trail.Transparency = NumberSequence.new(0, 1)
  34. local attachment = Instance.new("Attachment", owner.Character.Head)
  35. local attachment1 = Instance.new("Attachment", owner.Character.Torso)
  36. trail.Attachment0 = attachment
  37. trail.Attachment1 = attachment1
  38. float = 5
  39. hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, -4-math.cos(float) *1, 0))
  40. law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.34, 1.5, 0) *CFrame.Angles(0, 25.1, 1.3))
  41. raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1.34, 1.5, 0) *CFrame.Angles(0, 0, -1.3))
  42. llw = wbtwe(owner.Character["Left Leg"], owner.Character.Torso, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25.1, 0))
  43. rlw = wbtwe(owner.Character["Right Leg"], owner.Character.Torso, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0))
  44. hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0))
  45. anim = coroutine.wrap(function()
  46. while game:GetService("RunService").Stepped:wait() do
  47. float = float +0.1
  48. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(math.sin(float) *0.2, -4-math.cos(float) *1, 0) *CFrame.Angles(math.sin(float) *0.2, 0 -math.cos(float) *0.2, 0), 0.1)
  49. hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)))
  50. end
  51. end)anim()
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