tomatoanus

Concise Fallout 4 Any% Notes

Apr 6th, 2017
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  1. Last Updated: June 25th, 2018
  2.  
  3. Questions/errors/comments: contact me on Discord https://discordapp.com/invite/zyMbNJa
  4.  
  5. Enter vault:
  6. -Play as Nate (Faster dialogues)
  7. -Timer is -3.5 seconds (right when we get character control)
  8. -Talk to everyone who starts talking to you
  9. -10END, 2INT, 10 AGI, The next 2 points don't matter, we choose luck since its easiest to increase
  10. -Play with Shaun and keep talking to people
  11. -Leave the house when the door opens
  12. -Do the two fence jumps and run to the vault gate
  13. -Get past the officer by trying the "list" skip
  14. -Run onto the vault platform
  15.  
  16.  
  17. Leaving Vault:
  18. -Jump over railing to skip the full walkway entrace
  19. -Grab the vault-suit and run down the hallway
  20. -Talk to the doctor and then enter the freezer
  21. -Once freezer scene is over, run left and grab the cone
  22. -Pickup Baton
  23. -Item climb into the electric room with the cone
  24. -Run into overseer's room and grab stimpaks, gun, ammo, and open the door with the terminal
  25. -Run down hallways and grab cone next to the big open area
  26. -Setup punchwarp in far corner of room behind railing
  27. -Clip into the elevator room to skip getting the Pip-Boy
  28. -Setup a coverslide and ride elevator up
  29. -Lower framerate when the loading screen comes up
  30.  
  31.  
  32. Sewers:
  33. -Trigger the coverslide on the rock near the bottom of the rock formation
  34. -If you discover Sanctuary, run to the MoF
  35. -If you didn't discover Sanctuary but you landed near Red Rocket, run to discover Red Rocket, then run to the MoF
  36. -If you didn't land near Red Rocket and didn't get Sanctuary, run to the MoF
  37. -Discover MoF
  38. -Trigger punchwarp off raiders
  39. -Discover Greenetech
  40. -Enter sewer and make a save
  41. -Quit to main menu and load the save
  42. -Go out of bounds near the pipe on the other side of where you spawn to get Nuclear Option
  43. -Leave the sewer
  44.  
  45.  
  46. Shopping:
  47. -Swim to the surface and item climb onto bridge from boat with bucket
  48. -Run down the road past the raider and dog and past Mass Fusion
  49. -Grab frag mine on side of Mass Fusion
  50. -Run on top of the truck, discovering Old Corner Bookstore
  51. -Jump onto the ledge and onto the second ledge
  52. -Fall into Goodneighbor
  53. -Shop with Daisy, getting a scanner, buffout, bourbon, quantum, jet, destroyer pieces, frag mines, molotovs, and pipe pistols
  54. -Steal the Fat Man and mini-nuke
  55. -Exit Goodneighbor
  56. -Bind everything
  57. -Run to Boston Common and FT to MoF
  58.  
  59.  
  60. Museum:
  61. -Throw molly at raiders when you enter MoF
  62. -Run through, killing all raiders and utilizing mollys for fast kills
  63. -Pick up enough pipe pistols to bring you to 3 total
  64. -Shoot sturges until he aggroes, then deaggro him by hiding your weapon
  65. -Pickpocket Relay from Sturges
  66. -Setup a coverslide after you steal the Relay
  67. -Run past the settlers and exit through the normal entrance to the roof
  68.  
  69.  
  70. Prototype:
  71. -Trigger coverslide in PA with pistol
  72. -FT to Lexington and leave PA
  73. -Run into the basement of the Slocum Joe's
  74. -Setup punchwarp in ceiling corner next to entrance
  75. -Clip to the floating dirt with the Cake Pan
  76. -Top off your health and then drop down onto the shelving unit
  77. -Take a Stimpak and then jump into the vault
  78. -Take Mini Nuke and Carrington's Prototype and then drop the prototype, and bind any unbound items
  79. -Trigger your punchwarp with a frag mine
  80. -Exit the basement
  81. -FT to Old corner bookstore
  82.  
  83.  
  84. Railroad:
  85. -Run to the left and kill the turret once if you need a scanner, if you don't get one then keep running
  86. -Enter the Old North Church
  87. -Clip OoB in the corner before ghoul room
  88. -Talk to the Railroad
  89. -Then talk to Deacon and back away to the stairs you came in, then go back, it should skip Deacon's dialogue
  90. -Setup coverslide behind Deacon after talks
  91. -Enter RRHQ
  92. -Level up and select the perks Action Boy and Solar Powered, then FT to Lexington
  93. -FT back to RRHQ
  94. -FT to Boston Commons
  95.  
  96.  
  97. DC:
  98. -After loading in just run straight to DC, grabbing the cone at the car
  99. -Clip in with cone
  100. -Coverslide to agency
  101. -Enter agency and quicksave
  102. -Leave and setup punchwarp on tire
  103. -FT to DC and loadwarp on the exit
  104.  
  105.  
  106. Glowing Sea:
  107. -Make hard save on DC exit
  108. -Pop a buffout and bourbon if you have them
  109. -Run southwest
  110. -Setup a coverslide in the area with the radscorpions
  111. -Grab scanner from decrepit factory if you still need one
  112. -Make a hardsave outside of the Rocky Cave/Virgil's Lab
  113. -Fast travel to Lexington
  114.  
  115.  
  116. Kellogg:
  117. -Enter power armor as you load in
  118. -Fast travel to Vault 111
  119. -BrongleSlide to FortHagen
  120. -Run up the back of Fort Hagen on the ramps
  121. -Horizontal gun clip into Fort Hagen and ride the elevator down
  122. -Clip to the lower level with a pistol
  123. -Trigger the Kellogg spawn and then kill him with Fat Man
  124. -Loot his body and grab Military-Grade Circuit Board
  125. -View access logs in terminal and load warp out to DC
  126.  
  127.  
  128. Valentine:
  129. -Equip baton and frag grenade
  130. -Trigger punchwarp
  131. -Enter the agency and talk to Nick
  132. -Leave the agency and FT to Goodneighbor
  133.  
  134.  
  135. Memory:
  136. -Run into the Memory Den
  137. -Run downstairs and talk to Amari
  138. -Once she starts working on Nick, setup punchwarp next to bathtub
  139. -Run up to the exit, stealing jet if you don't have it yet
  140. -Exit after Amari says "continue"
  141. -Re-enter the Memory Den and trigger punchwarp on the drifter/Deacon in the memory pod
  142. -Talk with Amari
  143. -Grab bone cutter and surgical tray
  144. -After you finish your dialogue with Amari, shoot her until so she shoots you and aggroes Nick as well
  145. -Down her after Nick starts shooting and then put your gun away and enter the lounger
  146. -Walk through the whole memory sequence and wait for the final cutscene to end
  147. -Exit through the TV
  148. -Shoot Amari once when you're able to
  149. -Load warp the the Glowing Sea outside of Virgil's Lab
  150.  
  151.  
  152. Courser:
  153. -Talk to Virgil
  154. -Leave and fast travel to Greenetech
  155. -Enter and item climb up the broken stairs
  156. -Climb up the wall on the other side of the doorway to the upper level
  157. -Run through the corridors to the elevator, setting up punchwarp along way
  158. -Grab hanging frag grenade if you only have two frag mines
  159. -Ride elevator up and then use frag mine to punchwarp to top level (use frag grenade if only have two mines)
  160. -Kill the Courser with Fat Man
  161. -Take the Courser Chip from the dead body and load warp to DC
  162.  
  163.  
  164. Decoding:
  165. -FT to RRHQ
  166. -Loot the bone cutter, surgical trays, and coffee cups
  167. -Talk to Desdemona and loot the two TV dinner trays
  168. -Jump over a coffin and go sleep in bed
  169. -Pick up alarm clock, telephone and hot plate
  170. -Shoot Des twice to skip her lines, then Tom once, then Des, then Tom
  171. -Give Desdemona the Courser Chip
  172. -Grab alarm clock and setup dialogue slide on Des
  173. -FT to RR, leave doors, enter doors
  174. -Trigger dialogue slide
  175. -Shoot Tom until he starts "Solve for N" line
  176. -Loadwarp to Virgil's Cave
  177.  
  178.  
  179. Teleporter:
  180. -Talk to Virgil
  181. -Fast travel to Railroad HQ
  182. -Talk to Des
  183. -Talk to Tom
  184. -Drop the Military-Grade Circuit Board and fast travel to either Sanctuary or Red Rocket
  185. -If you have neither, fast travel to Vault 111 and run down to Sanctuary
  186. -Build the platform and fast travel back to the HQ
  187. -Pick up the circuit board and talk to Tom
  188. -Fast travel back to where you started building the teleporter
  189. -Finish building the teleporter
  190. -Talk to Desdemona
  191. -Step on the platform and FT to Concord after Tom finishes his first line
  192.  
  193.  
  194. Institute:
  195. -Load the holotape into the terminal
  196. -Shoot Preston thrice once he starts talking
  197. -Get the Fusion Pulse Charge from him and run down the stairs
  198. -Make a hard save infront of the sliding door
  199. -Setup punchwarp in ceiling corner
  200. -Clip into the wall with the stool and do jet jump OR do jetless clip strat
  201. -Run through Advanced Systems to the Reactor Level
  202. -Trigger punchwarp with your remaining frag mine
  203. -Put the charge on the reactor and loadwarp to sewer
  204. -Shoot Des to aggro the Railroad, put away your gun immediately
  205. -Fast travel to HQ again after getting teleported back to Institute
  206. -Talk to Tom after quest updates to "Talk to Tom"
  207. -Loadwarp to the Institute sliding door after you finish the "fire it up" line
  208. -Run into the teleporter room and get teleported out
  209. -Trigger the detonator
  210. -Stop time when your reticle disappears
  211. -Pop champagne
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