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- Last Updated: June 25th, 2018
- Questions/errors/comments: contact me on Discord https://discordapp.com/invite/zyMbNJa
- Enter vault:
- -Play as Nate (Faster dialogues)
- -Timer is -3.5 seconds (right when we get character control)
- -Talk to everyone who starts talking to you
- -10END, 2INT, 10 AGI, The next 2 points don't matter, we choose luck since its easiest to increase
- -Play with Shaun and keep talking to people
- -Leave the house when the door opens
- -Do the two fence jumps and run to the vault gate
- -Get past the officer by trying the "list" skip
- -Run onto the vault platform
- Leaving Vault:
- -Jump over railing to skip the full walkway entrace
- -Grab the vault-suit and run down the hallway
- -Talk to the doctor and then enter the freezer
- -Once freezer scene is over, run left and grab the cone
- -Pickup Baton
- -Item climb into the electric room with the cone
- -Run into overseer's room and grab stimpaks, gun, ammo, and open the door with the terminal
- -Run down hallways and grab cone next to the big open area
- -Setup punchwarp in far corner of room behind railing
- -Clip into the elevator room to skip getting the Pip-Boy
- -Setup a coverslide and ride elevator up
- -Lower framerate when the loading screen comes up
- Sewers:
- -Trigger the coverslide on the rock near the bottom of the rock formation
- -If you discover Sanctuary, run to the MoF
- -If you didn't discover Sanctuary but you landed near Red Rocket, run to discover Red Rocket, then run to the MoF
- -If you didn't land near Red Rocket and didn't get Sanctuary, run to the MoF
- -Discover MoF
- -Trigger punchwarp off raiders
- -Discover Greenetech
- -Enter sewer and make a save
- -Quit to main menu and load the save
- -Go out of bounds near the pipe on the other side of where you spawn to get Nuclear Option
- -Leave the sewer
- Shopping:
- -Swim to the surface and item climb onto bridge from boat with bucket
- -Run down the road past the raider and dog and past Mass Fusion
- -Grab frag mine on side of Mass Fusion
- -Run on top of the truck, discovering Old Corner Bookstore
- -Jump onto the ledge and onto the second ledge
- -Fall into Goodneighbor
- -Shop with Daisy, getting a scanner, buffout, bourbon, quantum, jet, destroyer pieces, frag mines, molotovs, and pipe pistols
- -Steal the Fat Man and mini-nuke
- -Exit Goodneighbor
- -Bind everything
- -Run to Boston Common and FT to MoF
- Museum:
- -Throw molly at raiders when you enter MoF
- -Run through, killing all raiders and utilizing mollys for fast kills
- -Pick up enough pipe pistols to bring you to 3 total
- -Shoot sturges until he aggroes, then deaggro him by hiding your weapon
- -Pickpocket Relay from Sturges
- -Setup a coverslide after you steal the Relay
- -Run past the settlers and exit through the normal entrance to the roof
- Prototype:
- -Trigger coverslide in PA with pistol
- -FT to Lexington and leave PA
- -Run into the basement of the Slocum Joe's
- -Setup punchwarp in ceiling corner next to entrance
- -Clip to the floating dirt with the Cake Pan
- -Top off your health and then drop down onto the shelving unit
- -Take a Stimpak and then jump into the vault
- -Take Mini Nuke and Carrington's Prototype and then drop the prototype, and bind any unbound items
- -Trigger your punchwarp with a frag mine
- -Exit the basement
- -FT to Old corner bookstore
- Railroad:
- -Run to the left and kill the turret once if you need a scanner, if you don't get one then keep running
- -Enter the Old North Church
- -Clip OoB in the corner before ghoul room
- -Talk to the Railroad
- -Then talk to Deacon and back away to the stairs you came in, then go back, it should skip Deacon's dialogue
- -Setup coverslide behind Deacon after talks
- -Enter RRHQ
- -Level up and select the perks Action Boy and Solar Powered, then FT to Lexington
- -FT back to RRHQ
- -FT to Boston Commons
- DC:
- -After loading in just run straight to DC, grabbing the cone at the car
- -Clip in with cone
- -Coverslide to agency
- -Enter agency and quicksave
- -Leave and setup punchwarp on tire
- -FT to DC and loadwarp on the exit
- Glowing Sea:
- -Make hard save on DC exit
- -Pop a buffout and bourbon if you have them
- -Run southwest
- -Setup a coverslide in the area with the radscorpions
- -Grab scanner from decrepit factory if you still need one
- -Make a hardsave outside of the Rocky Cave/Virgil's Lab
- -Fast travel to Lexington
- Kellogg:
- -Enter power armor as you load in
- -Fast travel to Vault 111
- -BrongleSlide to FortHagen
- -Run up the back of Fort Hagen on the ramps
- -Horizontal gun clip into Fort Hagen and ride the elevator down
- -Clip to the lower level with a pistol
- -Trigger the Kellogg spawn and then kill him with Fat Man
- -Loot his body and grab Military-Grade Circuit Board
- -View access logs in terminal and load warp out to DC
- Valentine:
- -Equip baton and frag grenade
- -Trigger punchwarp
- -Enter the agency and talk to Nick
- -Leave the agency and FT to Goodneighbor
- Memory:
- -Run into the Memory Den
- -Run downstairs and talk to Amari
- -Once she starts working on Nick, setup punchwarp next to bathtub
- -Run up to the exit, stealing jet if you don't have it yet
- -Exit after Amari says "continue"
- -Re-enter the Memory Den and trigger punchwarp on the drifter/Deacon in the memory pod
- -Talk with Amari
- -Grab bone cutter and surgical tray
- -After you finish your dialogue with Amari, shoot her until so she shoots you and aggroes Nick as well
- -Down her after Nick starts shooting and then put your gun away and enter the lounger
- -Walk through the whole memory sequence and wait for the final cutscene to end
- -Exit through the TV
- -Shoot Amari once when you're able to
- -Load warp the the Glowing Sea outside of Virgil's Lab
- Courser:
- -Talk to Virgil
- -Leave and fast travel to Greenetech
- -Enter and item climb up the broken stairs
- -Climb up the wall on the other side of the doorway to the upper level
- -Run through the corridors to the elevator, setting up punchwarp along way
- -Grab hanging frag grenade if you only have two frag mines
- -Ride elevator up and then use frag mine to punchwarp to top level (use frag grenade if only have two mines)
- -Kill the Courser with Fat Man
- -Take the Courser Chip from the dead body and load warp to DC
- Decoding:
- -FT to RRHQ
- -Loot the bone cutter, surgical trays, and coffee cups
- -Talk to Desdemona and loot the two TV dinner trays
- -Jump over a coffin and go sleep in bed
- -Pick up alarm clock, telephone and hot plate
- -Shoot Des twice to skip her lines, then Tom once, then Des, then Tom
- -Give Desdemona the Courser Chip
- -Grab alarm clock and setup dialogue slide on Des
- -FT to RR, leave doors, enter doors
- -Trigger dialogue slide
- -Shoot Tom until he starts "Solve for N" line
- -Loadwarp to Virgil's Cave
- Teleporter:
- -Talk to Virgil
- -Fast travel to Railroad HQ
- -Talk to Des
- -Talk to Tom
- -Drop the Military-Grade Circuit Board and fast travel to either Sanctuary or Red Rocket
- -If you have neither, fast travel to Vault 111 and run down to Sanctuary
- -Build the platform and fast travel back to the HQ
- -Pick up the circuit board and talk to Tom
- -Fast travel back to where you started building the teleporter
- -Finish building the teleporter
- -Talk to Desdemona
- -Step on the platform and FT to Concord after Tom finishes his first line
- Institute:
- -Load the holotape into the terminal
- -Shoot Preston thrice once he starts talking
- -Get the Fusion Pulse Charge from him and run down the stairs
- -Make a hard save infront of the sliding door
- -Setup punchwarp in ceiling corner
- -Clip into the wall with the stool and do jet jump OR do jetless clip strat
- -Run through Advanced Systems to the Reactor Level
- -Trigger punchwarp with your remaining frag mine
- -Put the charge on the reactor and loadwarp to sewer
- -Shoot Des to aggro the Railroad, put away your gun immediately
- -Fast travel to HQ again after getting teleported back to Institute
- -Talk to Tom after quest updates to "Talk to Tom"
- -Loadwarp to the Institute sliding door after you finish the "fire it up" line
- -Run into the teleporter room and get teleported out
- -Trigger the detonator
- -Stop time when your reticle disappears
- -Pop champagne
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