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- public int
- prayerPotionCount = 20, // prayer count can be whatever value we want, but should consider ovl count
- absorptionCount = 22, // absorption count plus ovl count should be equal to 27
- overloadCount = 5,
- absorptionPurchaseCount = 200,
- overloadPurchaseCount = 100,
- prayerRestockAmount = 100,
- minPointsToEnableOverload = 100000, //this setting is skipped if we already have overloadCount * 4 number of doses stored in the barrel
- minPointsToSwitchToAbsorptions = 500000, // this setting is skipped if we already have absorptionCount * 4 number of doses stored in the barrel
- minArrowCount = 1000,
- arrowStockAmount = 10000;
- public boolean
- usingPrayer = true,
- usingOverloads = false, //becomes trye if minPoints condition is met above
- usingAbsorptions = false, //becomes true if minPoints condition is met above
- activateRecurrentDamage = true,
- activateZapper = true,
- activatePowerSurge = true,
- usingRanged = true,
- usingMelee = false,
- useRockCake = false, //always true when using absorptions
- flickRapidHeal = false; //always true, if using rock cake
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