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- COUPONS
- Blank Check (A S-Rank reward you earnt on Shift 6. Can be used to ask for any one favor from P-Company, as long as it's not removing a QUOTA or giving you another S-Rank reward)
- 25% discount coupon on any item on P-Company's or the DAILY SPECIALS!!! catalog
- "Ignore one employee death" coupon. Can be used to negate the ratings hit of a Death, whether anomaly or fight or REFINEMENT.
- "Six Shots to Heaven". A one time use coupon, calls for the immediate summon of a R-Company squad to deal with an anomaly or Invasion.
- ANOMALY EXTRACTS
- -4 bag of Mystery Meat (Extracted from Til The Last Shot. Constantly squirms, may be useful for feeding anomalies or using things that require biomatter. Currently being used to feed the Autosurgeon.)
- -15 Blood Buckets (Extracted from Red Blooded American after his death. Boiling hot. Used to make the Boiling Blood Cocktail, can be eaten raw if you dare)
- -5 bag of fortunes (Extracted from Fortune for a Price. Regular pieces of paper, useless on their own. Was used to make PAPER DICE.)
- -2.5 vials of Stardust (Extracted from Star of the Century. A glittery mess of star fragmnents. Can be used for an Energy Extraction ritual or sent to C-Company to be made into something? You're not sure.)
- -4 vials of Bonedust (Extracted from A Hope for a Brighter Future. Ground up bones. Can be used for a ritual or sent to C-Company to be made into a product. Unknown what it makes.)
- -1 bucket of Blueblood, 4 buckets of Blueflesh (Extracted from the Neon Slasher. Smells like a late night talk show. Freezing cold to the touch. May be useful for Subdue works. Unknown what it makes.)
- -Vial of unknown meat labeled "DIE TO SEXUALIZE". Lockbox with "Smooth, Smooth Skin. Do not open" scratched on it. Bag filled to the brim with mold and fungus, labeled "DREAM AWAY". All have been analyzed besides Smooth, Smooth Skin, only leaving a bit behind for C-Company to possibly use. Unknown what it makes.)
- -18 Sand Vials (Extracted from Sirocco. Sand that constantly swirls inside of the vial, has a mind of its own. Can be used to create the Arid Dress or other products via C-Company's help.)
- -3 High Quality Fabric. (Extracted from Velvet, one voluntarily and two through an Extraction work. Highly dense and hard to damage, can be used to upgrade armor or to be used by C-Company to product products, you think.)
- -2 Purple Tendrils. (Extracted from Sense, reminds you of a jellyfish. Unknown what properties or uses it has, C-Company can probably do something with it.)
- -1 Void Dust. (Extracted from Sense, pitch black dust contained in a vial. Reminds you of space, unknown what effects it might have._
- -4 Lovely Lotuses (Constantly move and squirm long after being cut off. Apparently taste like ash.)
- -1.5 bags of Lotus Leaves (Various pieces of dead plant fiber cut from the lotuses.)
- -4 bags of Silky Soft Fur (Dangerously soft fur, quite unfitting for such a spiteful creature.)
- -1 vial of Bone Sand. (Might have the properties of both Bonedust and Sand Vials? Unknown otherwise.)
- -Timeless Steel x3 (A clump of refined steel that requires trillions of years to rust.)
- NON ANOMALOUS FOODS AND DRINKS
- -20 apples
- -19 pieces of hard candy. You just ate one.
- -One pound of discount vegetables, two days worth of high quality meat, vegetables, seasonings etc. Will help with YP experiments
- -Six bottles of wine, near infinite amount of cheap shitty beer
- -MAN MADE SALT. Two piles of it. Heals two points of STA or can be used to put out fires or erase oil.
- -Near infinite amounts of shitty coffee.
- -10~ bags of high quality coffee, such as double and triplecaf, desert, etc etc. Only allowed to be used by you. Doublecaf is almost empty.
- -Various plants grown by Growth Packet #85. Obtained by O-Corp. Corn, wheat, potatoes, radish, onions, carrots, garlic, if it's something a farm can make it's probably available.
- -Four cases of "FOOD" and "DRINK". Flavorless, bland food that's useful for keeping anomalies too apathetic to do much of anything.
- -Four boxes of sweets. Contains high quality cakes, cookies, and candies. Box is heavily burnt but the food is still good. Enough food in each box to feed two to three employees (or one anomaly)
- -Two bottles of high-quality Whiskey. (Circa 1875, incredibly rare. Can be sold for a fortune or consumed by an employee/anomaly to increase the morale sustainably.)
- -Salt Cookies x2. Lightly heals burn damage and can be used to remove oil or weaken fires.
- -Miniature Lemon Tree. Produces a few lemons at the start of each shift. Prevents scurvy.
- -Coffee Beans x2. They're average quality beans, keeps you or Adama's addiction pleased.
- -PIPIS. This just looks like a blue egg. You feel a bit uneasy when you move it too much. Edible?
- -10-15~ cookies, baked by Vincent. Sunshine likes them but you can give them to other anomalies too.
- ANOMALOUS FOODS
- >Old-fashioned Love (Something a mother would make. Offers decent health and morale regeneration effect when consumed, has one use left. Makes you feel warm looking at it.)
- >Saniha x2 (Slices of brined and seasoned meat rolled up in a flat, soft unleaved bread. Observe+ and Mental Protection+ when eaten, the sour taste improves your ability to focus and concentration)
- >Salty Chicken Soup (More salt than chicken. Four charges left. STA+ and temporary Physical Protection+ when consumed, might have other effects)
- >Starry Cake (A simple looking cake coated in fondant. Unknown effects.)
- >Hearty Ribs. (+???, a set of well done ribs with insanely tough bones inside of them.)
- >Fruity Festival. (Heals 1 STA and WP when consumed, offers a tiny regeneration effect to both, has four uses left.)
- CONSUMABLES AND MEDBAY SUPPLIES
- >Five trauma kits. Can help majorly injured or Critical Condition employees up and running. One is at 2/3 charges, the other is full
- >Late Talk Show Perfume. Smells like a talk show. Employees wearing this will be hard to spook or mentally mess with.
- >Boiling Blood Cocktail x3. Laced with the blood of man and beast. Burns going down but grants the user incredible confidence. (Deals STA damage when consumed. Grants two extra FORCE dice, increased morale and reduction in morale loss, and Presence++ while active. May offer different benefits towards the Administrator)
- >MINTY CRYSTAL. Forces an Incapacitated or Comatose employee back into working shape. Reduces morale in the process. May work on some anomaly alterations.
- >MAN MADE SALT. Two piles of it. Heals two points of STA or can be used to put out fires or erase oil.
- >Medbot. A small medkit on wheels that patrols around to keep people healthy. Not as good as a real doctor but hey, still useful.
- >A Defibrillator. You know what these do. Helps revive people who are having heart attacks and stuff.
- >Automatic General Surgeon Model 3-MM4. A highly advanced surgical machine. Will probably help you save employees who would've been dead meat otherwise.
- >Three medkits and a handheld fire extinguisher. Two medkits and the fire extinguisher has three uses before running out of charges, the second medkit has two charges.
- >Paper Dice x1. Can only be used once before falling apart but allows for one full reroll.
- >Bandages and painkillers. Some were leftover in storage, some was from Q-Company, one was found on Floor 3. Currently kept in Medbay.
- >Cryostasis Pod. Comes with the required cryogenic systems. Keeps anything inside frozen, food or person.
- >One dish from Art of Flesh prepared before he died, enough leftovers to feed two people from his last work order.
- >A gasoline can. Contains enough gas to set two rooms on fire or to power several machines (might improve the health or morale of androids). If you need something burnt to a crisp, you got it here.
- >Supplement Type QEZ Delta x3 (Used only on Drones. Boosts all of their stats for a limited amount of time when consumed.)
- >Shadowman Meat x3. Tastes like cigarette butts and football leather. Grants Observe+ and highly improved vision for a limited time when consumed.
- >Iced Coffee. Restores 3 STA and 3 WP, turns your blood into pure caffeine. Can't heal critical injuries or meltdowns.
- >Metal Bottle of Spring Water. Heals morale and one WP state when consumed. Helps to recover from prolonged heat or exertion.
- >O- Bloodpack. Can be used to quickly heal bloodloss. Can be used on anyone.
- >ENCYOPLEDIA OF BEING AFRAID. Skimming it reveals some pretty horrid stuff. Raises maximum Willpower and Mental Protection at the cost of morale and willpower damage when read. Consumed on use.
- >Fancy Perfume. Heavily calms down an employee on use. Might be useful for certain abnormalities.
- >SPAMTON NUTRINOSE x3. A small plastic case in the shape of Spamton's face. When used, randomly raise/lowers maximum STA temporalily and randomly heals/deals STA damage.
- >Magician's Dust x2. Made with some of the Stardust you gave. Allows for the manifestation of minor illusions or teleportation when used.
- >Booster Pill x2 (+2 FORCE, lets you roll d8s instead of d6s, STA and Physical Protection+)
- >Blueberry Sinsu x2 (Physical Protection+, Mental Protection+, might reload how much tar you have at the cost of STA.)
- >Morphine Syringe x2 (Physical Protection+++, WP--, Mental Protection- when injected. Very addictive.)
- SECURITY
- >Two spare robotic arms. One is installed on Employee C, the other has been installed on Benedict.
- >One Cluster flashbang. Made out of three or four flashbangs stuck together. Can be used as a trap during Invasions.
- >A heavily damaged robot of the same model as Spike. Currently being used to heal Spike proper.
- >Three boxes of donuts. Stale yet still edible.
- >Three pairs of sunglasses.
- >Five spare uniforms. All red.
- >A robot with a stun baton grafted onto it. "BEEPSKY" is scratched on it. CURRENTLY ON THE SCREEN.
- >The body of the beast from Floor 2. Has been repaired and can be activated at any time. Well, it's currently being rerepaired after the R-Company raid.
- >A recharger for the disablers (Refer to EQUIPMENT and PARADIGMS for what Disablers do.)
- >Bulletproof lockbox. It's a lockbox that is rated to need a sniper rifle or a furious RBA to crack open. Not much else to say, good for holding PARADIGMs or other high value items. Holds nothing right now.
- >"Zeta" Lockbox. Has been opened up. Used to contain several Molotovs but is now empty. Functionally the same as the Bulletproof Lockbox. Others don't like being near it.
- >Four buckets of FROZEN SNOWTIME. Blueblood buckets filled with various junk. Can be used as traps during invasions.
- >NO UNAUTHORIZED PERSONNEL x2. Fragments of bone carved with esoteric runes. Anomalies and invaders tend to avoid passing through areas that it is blocking.
- >"Bane". A flamboyant chicken dyed with pink and yellow paints. Improves the PRESENCE of all nearby employees and lowers overall facility FEAR level. (read: how likely a facility is invaded). Can fire off a projectile that is able to scorch metal. Bizarre anomalous defense mechanism?
- GENERAL ITEMS
- >3 buckets of human Blood (useful for feeding certain abnos) and 3 buckets of "Snow". (Snow seems tainted by sheer exposure to the Anomaly, unsure of effects.)
- >Old Picture. (Oddly familiar. Maybe those who were at the facility before would recognize them?)
- >"Wonder of U" Record. You could play in the jukebox but otherwise, there's no real point to this. Might boost morale?
- >BLESSED CHAINS. A pile of golden chains. Oddly strong despite being made out of a soft metal. Supposed calms down those who are restrained by it.
- >Pots, pans, plates, a portable electrical cooker, and other general kitchen equipment. Recovered from the Art of Flesh's recovery location. Now just used by Employee V.
- >A box of fireworks. They are fireworks, what do you think they're gonna be used for?
- >THE HOLIEST SCRIPTURE. A book filled with holy texts. Currently studied by Employee U
- >Fucktons of golden coins and quarters. Mostly used for Fortune works, you kinda have a shit ton and they aren't worth much.
- >Brooms, clipboards, toolboxes, flashlights, stepladders, sponges, mops, etc. Enough so you don't care. They're all remarkably shitty.
- >A box and a half of scrap, a box of wiring and other odds and ends. Most was extracted from a Surplus Box. Useful for keeping both androids and the facility in check.
- >Two buckets filled with various electronic parts (Parts are similar to those used for your Console. Screens, wiring, capacitators, resistors.) Can be used to repair electronical devices, such as androids.
- >Piles on piles on handcuffs. Both useful for restraining criminals and for uses in the bedroom.
- >Growth Packet #85. Contains the equipment necessary to grow both crops and non-edible plants. Currently being grown by Employee L and Employee O. Produces random fruits and vegetables every day.
- >THE HOLIEST SCRIPTURE. A book filled with holy texts. Currently studied by Employee U
- >A whale shark plushie. Currently owned by Sirocco
- >Some dog treats. They are dog treats.
- >A sewing kit and three custom made suits. Will most likely cheer up whoever you give them do, granted that they are high quality suits.
- >Landline. Heavily burnt, still functional, may be used to contact any phone number. Currently in Chattering's containment cell..
- >Delectable Jaws x2. A set of fake (real) teeth that can be slipped on with ease. Grants the user a greater sense on what to Extract (Allows you to harvest more from Extraction works)
- >Portable Camera Drone. A robot with a camera directly linked to your console. Can be sent to unexplored floors to get a better understanding of the situation.
- >Instrument Bundle. Contains a variety of instruments. Good for doing performances for anomalies.
- >Art Supplies. Contains various paints, canvases, and other general art supplies. Good for Appeasement works for certain anomalies.
- >Surplus Clowning Equipment. Contains several banana peels, cream pies, and two clown horns. The cluwne has them, god help you.
- >ELIXIR BLESSED BY THE FATHER. Given to you by Fortune for a Price. From what you know, anomalies and invaders are repulsed by it. Can also be used by God Wills It Thus for a ritual.
- >Insulated Gloves. Protects the user from all electrical shocks. Have already been taken by Bill but can be taken away if you feel like.
- >VHS Player. It plays VHS tapes, what do ya think? Comes with a variety of classical VHS tapes.
- >A barricade kit. Contains wooden planks, hammers, nails, and barbed wire. Hopefully stops someone or something from coming in or out of a room. Has four uses.
- >A survival kit. Contains food, water, medicine, a swiss army knife, two-way radios, and other basic survival equipment. Taken by the ETFs for the next anomaly hunt.
- >A custom made lighter. Can be lit under most scenarios and burns for a long time. Resistant to most damage.
- >Bubbling Jar x3 Filled with a dark, tar-like substance. Melts through most non-heavily reinforced substances and deals heavy STA damage when exposed to flesh.
- >Remote Controlled Drone. Can be used to assist in scouting floors or to see further into the City. Has a 30 minute battery life.
- >ANTIQUE CLOCK. Rings when a certain event is about to happen, chosen by the user. Is destroyed upon use.
- >Colorful Cloth. Offers no benefits but you feel way better having it for some reason.
- >Antique welding torch. Quickly repairs machines, seals up containment cell doors, and repairs holes in a jiffy. Comes with two tanks.
- >Shaving cream, hand mirror, and razor. Can be used for self care or to help keep your employees neat and clean.
- >AA Cybernetics. Three pairs of robotic arms, eyes, legs, alongside two cybernetic lungs and hearts. Can be installed with help of the Autodoc (human) or skilled mechanic (android) Can upgrade an employees stats but will come with unknown side effects.
- >Limited Edition Overseer #1 A-Energy box. An abnormally potent A-Energy box from a very infamous Overseer. Opened a fucking vortex in Secure Storage when used, the box itself has been left behind.
- PERSONAL ITEMS
- >A MP3 player from M-Corp. Personally owned by the Admin. How you're able to listen to music in universe and out of universe.
- >An old pendant. You feel like it's going to be important to you in one way or another. (Minor Willpower regeneration, may help clear up aspects of your psyche and gives you greater awareness of how much Willpower you have.)
- >specialty coffee bundle and Black Tar Coffee. Bundle includes doublecaf, triplecaf, energy drink mixed, desert, and a special cup of coffee that'll purge you of your black tar for a short duration, boosting your maximum STA.
- >A set of 5-D Glasses. Grants limited supranatural perception and resistance against non-damaging mental effects. Currently used by the ETFs for the anomaly harvest but otherwise goes to you.
- >OPEN/CLOSE Protocol. A remote controller that can "open" or "close" any object (this includes living beings). Has three charges, you're keeping it away from the others.
- >One Sand Vial. Kept as a memento, might be useful as pocket sand? Possibly sentient?
- WEIRD ANOMALOUS SHIT
- >[REDACTED]. It's a [REDACTED] cube that floats in the air, defying gravity. Using it will generate A-Energy, C-Extract, ICP-Energy, or other rare energies at the cost of injuring, killing, or severely fucking up an employee. May be used once per day.
- >Star of the Century's cane. Has 6 uses before shattering. Can consume a charge to add +5 FORCE and three +1s in any configuration or to fully ignore most sources of damage.
- >Blessed Pocket Book (Made after studying GWIT. Ordained with holy runes, it offers protection in your dire times. Can block one fatal wound from any non-REFINEMENT source. Requires a long cooldown after activating.)
- >A constantly spinning screw. Was seemingly launched to damage the Outsider. Doesn't seem to stop spinning regardless of how much time passes
- >FLESH IDOL. A small, rusty cross with flesh and scrap metal fused onto it. Radiates a foul yet holy energy. Does different effects and damage depending on the prayer. Known effects:
- -Black Light - Revealed the trait of the user and a random employees.
- -Red Light - Slowed down a panicking employee to a crawl, allowing for him to be restrained. Might be able to target threats in general.
- -White Light - Damages the employee to partially heal three employees, aiming for the most damaged ones. If multiple are equally damaged, it splits the healing.
- -Teal Light - Offers advice on how to deal with Invaders. Might be able to work on breached Abnormalities too?
- GARBAGE/NOTHING YOU SEE USE FOR ANYMORE
- >Pages of old anomaly work orders, tax forms, messages from and to Floor 2's previous department head, and other misc. forms. Everything valuable that could be gleamed has been gleamed from them.
- >Clown paint. Extracted from the Clown car invasion. Enough to fill a bucket. Currently owned by the clown, for whatever weird shit he wants to use it for.
- >Dozens of pornographic magazines. Belonged to Kate. All fetishistic in nature.
- >A cat. Everyone fucking hates it.
- >Homoerotic Novel x5. C-0RA has been making a shit ton of them. She has you by the balls if she ever decides to read it out. Father Above can't help you now.
- >Bags upon bags of ash and soot. At least five of them. Gamma said it "saved his bacon". Mixed in with various glass shards, very good as POCKET DUST (can blind enemies if properly thrown)
- >Grandmaster Special Tape. A specialized training tape just for (You). Already been watched (Will record what you learnt from it soon.)
- >An old, dirty VHS tape with "GREAT JOB" labeled on it. Showed a video of two kids preparing to murder a man. Possible hint towards Sense's origin or influence?
- >A briefcase. Stolen during a confrontation with an anomaly. Supposedly contains "a shit ton of money". Only had $500. Briefcase seems normal otherwise. Used for a Protective Binding ritual.
- ===========
- S-4M Upgrades
- -Anomaly Analyzer Mk.1 (Can be set aside to analyze an anomaly to decide what kind of works it likes. However, this will make the AI unable to do anything else while analyzing.)
- -Automated Physiological Sensors (Individual Employee morale is displayed.)
- -AI Schism (Can analyze anomalies while performing other actions, such as controlling Spike or keeping an eye on the facility.)
- -STRAIGHT FROM THE PRESSES! Assisted by B, H, and J-Company, we occasionally give you news about the outside world. May hint towards anomalies, invasions, catalog changes, etc. Will give you a choice of information to learn during the start and end of a shift.
- -"ENTERTAINMENT" MODULE. Discontinued by E-Company. Allows for a facility assistant to take direct control of a compatible EXECUTIONER model, such as Spike.
- ===============
- General Upgrades
- -Strict Hiring (Employees you hire from now on will be slightly more well trained.)
- -Nice and Quiet (You can broadcast music into the cell of an anomaly to calm them down. This may lead them to fall asleep and produce little to no A-Energy)
- -NAUGHTY BAD GAS (Sleeping gas. Can be pumped throughout the facility. Can be pumped for three hours in a single room, two across one floor, and one across your facility. Refills at the start of the next day.)
- -C-0RA (A defective assistant. A highly advanced android with an AI(?) in it. A purple heart marks her left cheek. Task her with something to find and she’ll try her damn best to find it, no matter where it is in the facility.)
- -LAST RESORT MODULE. Androids purchased from now on will explode if they were killed/fatally injured by an anomaly. Affected employees: S2, W, X, Y, Z
- -Jukebox and Beer Vending Machine. Increases how quickly employee morale can recover when overworked.
- -Emergency Option (Once per five days, you can call in a taskforce from X-Company to deal with a Containment Breach or an Invasion. Or a potential riot from your employees. You start with a free call you can use at any time, but only once.)
- -Extended Sponsorships (Sponsorships can last for two days or more but will offer better rewards. You may also extend a Sponsorship.)
- -EXECUTIONER "WARDEN" MODEL. A bulky, combat-focused robot with a huge fucking spike for an arm. Could probably overpower most of your employees in a 1v1 fight. Currently named Spike.
- -EXECUTIONER "DETECTIVE" MODEL. A thin, wispy robot with barely enough structure to resemble a humanoid. Instead of a regular head, its head is long and cylindrical. Has the ability to analyze PARADIGMS and other anomalies (through extracts), as long as given the item in question or raw material from said anomaly.
- -Acquisition Equipment. Your ETF agents will bring back a random series of items (which will be put in its own section, apart from the two storage rooms) every time they go on an anomaly harvest.
- -Your cameras are upgraded. They will be harder to damage and will have an easier time seeing through sand, darkness, and other visibility blockers.
- -Scrape the Fat. On future shifts, you may enable an optional QUOTA that is filled by certain Extraction materials. Succeeding it will grant you a free Rank Reward and some extra cash.
- -Challenge Quota. You may allow Q-Company to add an additional quota of C-Extract to give to them at the end of a shift.
- -Anomaly Analyzer Mk.II. Your facility AI passively determines if a work result is good or bad. Your assistant will also be able to tell if an anomaly can be overworked. You can also analyze what kind of work orders or weird quirks an anomaly has.
- -More Choices. Your extensive bribery allows you to gain an extra choice to choose from for your rank rewards! Wow!
- -Cryogenic Flood. The containment cell will be flooded with liquid nitrogen, freezing the room and anomaly. Currently installed into Velvet's room.
- -Inter-company Fax Machine. Allows communication to other companies for a fee, depending on current relationship to Upper Management and your facility. May open sponsorship opportunities for yourself.
- -Tenderization. Extraction works have a small chance to restore anomaly morale or remove overstimulation when performed. Does not work on anomalies who hate Extraction works.
- -Field Research. ETF Agents will be trained to write down and study the anomalies they extract, giving you more knowledge about them.
- -EMBRACE THE VIOLENCE Discography. When played, both Anomalies and Employees listening will act far more violent, boosting the damage the former does and the amount of FORCE dice the latter rolls.
- -QUOTA Management. Every three shifts, you may ask you to lower your QUOTA by a significant amount, letting you keep more excess. Is not on cooldown right now.
- -Pinching Pennies. Your accounting department will be trained in saving everything they can. Non-catalog services will cost less A-Energy and if the price would be lowered to 2 or lower, there’s a chance it’ll be free.
- -Maid Robot. Not an employee but moreso a very humanoid roomba. Can be assigned to clean the facility or to work on an Appease work for an anomaly. Can be assigned to clean multiple things given that an Appeasement work isn't part of it.
- REFINEMENT UPGRADES
- >REFINEMENT PROTOCAL "FOSTER". FREES THE CHAINS OF REFINEMENT TO ALLOW FOR A WIDER VARIETY OF EFFECTS TO HAPPEN AT INCREASED FREQUENCIES.
- >REFINEMENT PROTOCAL "COLLECTION". ALLOWS THE PIPES TO DIG DEEPER AND DEEPER INTO THE FACILITY. RANDOM ITEMS MAY BE EXTRACTED DURING REFINEMENT.
- >FOREIGN CITY REPLACEMENT PARTS. ALLOWS C-EXTRACT TO BE MADE WITH 2 A-ENERGY INSTEAD OF 3 A-ENERGY. TRULY EFFICENT.
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