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- // ==UserScript==
- // @name Zombs.io ( Tower Freeze - Auto builder - Leave party - Join party By share key - settings info )
- // @namespace -
- // @version 14.1
- // @description Press X for Upgrade All / go to settings...
- // @author Mauris
- // @match http://zombs.io/
- // @grant none
- // ==/UserScript==
- function keyDownF(e) {
- switch (e.keyCode) {
- case 88:
- startUPP();
- stopUPP();
- break;
- }
- }
- setInterval(function () {
- if (document.querySelectorAll(".hud-chat .hud-chat-input:focus")[0]) {
- window.removeEventListener("keydown", keyDownF);
- } else {
- window.addEventListener("keydown", keyDownF);
- }
- }, 0);
- const settingsHTML = `<div style="text-align:center"><br>
- <button class="btn btn-blue" style="width: 45%;" onclick="SellStash();">Sell Stash!</button>
- <button class="btn btn-blue" style="width: 45%;" onclick="SellAll();">All Sell!</button>
- <button class="btn btn-blue" style="width: 45%;" onclick="sellWalls();">Sell Wall!</button>
- <button class="btn btn-blue" style="width: 45%;" onclick="sellDoors();">Sell Doors!</button>
- <button class="btn btn-blue" style="width: 45%;" onclick="sellTraps();">Sell Traps!</button>
- <button class="btn btn-blue" style="width: 45%;" onclick="sellpets();">Pet Sell!</button>
- <button id="UPP" class="btn btn-red" style="width: 45%;">All Upgrade!</button>
- <button id="AHRC" class="btn btn-red" style="width: 45%;">Oto Enable Harvester!</button>
- <button id="bow" class="btn btn-red" style="width: 45%;">Auto Bow!</button>
- <button id="SSL" class="btn btn-red" style="width: 45%;">Enable Join Parties!</button>
- <button id="SSL4" class="btn btn-red" style="width: 45%;">Enable Aito!</button>
- <button id="SSL9" class="btn btn-red" style="width: 45%;">All Kick!</button>
- <hr />
- <h3>Join Parties</h3>
- <hr />
- <input type="text" maxlength="20" placeholder="Enter Key" id="myKey">
- <button onclick="join();">Katıl</button>
- <br><br>
- <input type="text" class="TFkey3" placeholder="Anahtar Gir">
- <button class="TFvalidKey3">Geçerli Anahtar</button>
- <button class="TFbtn3">Kilitlenemeyen Modu Etkinleştir</button>
- <hr />
- <h3>Auto Build</h3>
- <hr />
- <button onclick="BSB();">Bryan Smith Base</button>
- <button onclick="MB();">Thing Base</button>
- <button onclick="XBase();">X Base</button>
- <button onclick="SmallCornerBase();">OP Base</button>
- <button onclick="TH();">Gold hack base</button>
- <br><br>
- <input type="number" value="1000" class="F" placeholder="DB speed" style="width: 20%;">
- <button class="Save Speed</button>
- <button id="SSL5">Enable Defens Base</button>
- <br><br>
- <input type="number" value="700" class="F2" placeholder="GG speed" style="width: 20%;">
- <button class="Fe2">Save Speed</button>
- <button id="SSL6">Enable Gold Generator</button>
- <hr />
- <h3>Leave Parties</h3>
- <hr />
- <button onclick="leave();">Leave</button>
- <hr />
- <h3>Tower Heal</h3>
- <hr />
- <input type="number" value="500" class="TFkey2" placeholder="speed" style="width: 20%">
- <button class="TFvalidKey2">Save Speed</button>
- <button class="TFbtn2">Heal Towers By Kullanarak X Durumu </button>
- <br><br>
- <input type="number" value="500" class="F3" placeholder="speed" style="width: 20%;">
- <button class="Fe3">Save Speed</button>
- <button id="SSL7">Heal Towers By Using Fare Durumu</button>
- <br><br>
- <input type="number" value="500" class="F4" placeholder="speed" style="width: 20%;">
- <button class="Fe4">Save Speed</button>
- <button id="SSL3"> Enable Tower Heal</button>
- <hr />
- <h3>Auto Raid</h3>
- <hr />
- <input type="number" value="200" class="TFe" placeholder="speed" style="width: 20%;">
- <input type="text" class="TFkey" placeholder="Valid Key">
- <button class="TFvalidKey">Valid Key</button>
- <button class="TFbtn">Tower Freeze</button>
- </div>
- <hr />
- <h3>Global Message Sender</h3>
- <hr />
- <input type="search" placeholder="message" maxlength="140" id="myGlobalMessage">
- <button onclick="globalMessage();">Send</button>
- `;
- document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
- setTimeout(() => {
- },2500)
- window.join = function() {
- let partyKey = myKey.value
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: partyKey
- })
- }
- window.globalMessage = function() {
- let globalMessage = myGlobalMessage.value
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Global",
- message: globalMessage
- })
- }
- //Auto Build Script
- function $(classname) {
- let element = document.getElementsByClassName(classname)
- if (element.length === 1) {
- return element[0]
- } else {
- return element
- }
- }
- Storage.prototype.setObject = function(key, value) {
- this.setItem(key, JSON.stringify(value));
- }
- Storage.prototype.getObject = function(key) {
- let value = this.getItem(key);
- return value && JSON.parse(value);
- }
- let Auto = {}
- let Auto2 = {}
- let EXTREME = {}
- Auto.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- EXTREME.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- Auto2.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- Auto.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- Auto.PlaceBulding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- EXTREME.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- Auto2.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- sellBombs()
- upgradeBombs()
- }
- Auto2.GoldGenerator = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto2.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash);
- Auto2.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- }
- }, 0)
- window.ee = function() {
- var waitForGoldStash2 = setInterval(function() {
- clearInterval(waitForGoldStash2);
- upgradeBombs()
- }, 0)
- }
- }
- EXTREME.BuildMyBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash);
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -192, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -192, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + 288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + 288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -360, "Door", 0)
- }
- }, 0)
- }
- EXTREME.BuildMyBase2 = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash);
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 408, "Wall", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 408, "Wall", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, "Harvester", 100)
- }
- }, 0)
- }
- EXTREME.BuildXBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -192, stashPosition.y + 48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -192, stashPosition.y + -48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + 192, stashPosition.y + 48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + 192, stashPosition.y + -48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + -24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 0, stashPosition.y + -672, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -264, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -480, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -288, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + -48, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -672, stashPosition.y + 0, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + -144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + 48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -312, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -312, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 216, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 336, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 168, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -744, stashPosition.y + -24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -744, stashPosition.y + 24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -168, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 144, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 72, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 312, stashPosition.y + 72, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 312, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 72, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 264, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 624, stashPosition.y + 48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 576, stashPosition.y + -48, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 672, stashPosition.y + -48, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 576, stashPosition.y + -144, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 528, stashPosition.y + -240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + -144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + 432, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 480, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 480, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 480, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + -216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -168, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 744, stashPosition.y + -72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 744, stashPosition.y + -24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + -696, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + -648, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + -744, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + -744, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -600, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + -216, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 264, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0)
- }
- }, 0)
- }
- Auto.BuildBryanSmithBase = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 576, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -576, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0);
- }
- }, 0)
- }
- Auto.BuildThingBase = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, "Harvester", 100);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 96, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 144, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 336, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 192, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 288, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 432, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 384, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 528, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 336, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 432, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 480, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 288, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 528, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 624, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 192, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 96, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 720, stashPosition.y + 192, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 288, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 480, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 576, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 624, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 720, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 672, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 672, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 624, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 528, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 576, "BombTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 288, "BombTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 576, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 408, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 504, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 768, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 768, stashPosition.y + 288, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 384, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 480, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 384, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 360, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 456, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 696, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 744, "Door", 0)
- }
- }, 0)
- }
- EXTREME.Buildgoldhack = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 19222, stashPosition.y + 220, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 2, stashPosition.y + 1922, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 20, stashPosition.y + -1922, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -12292, stashPosition.y + 2222, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + 926, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 296, stashPosition.y + 926, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 926, stashPosition.y + -2296, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + -926, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 92226, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 9226, stashPosition.y + -1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + -1292, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 962, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 962, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -926, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -296, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 1292, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 962, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -926, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -296, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 1292, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 1922, "MagicTower", 0)
- }
- }, 0)
- }
- window.BSB = function() {
- Auto.BuildBryanSmithBase()
- }
- window.TB = function() {
- Auto.BuildThingBase()
- }
- window.TH = function() {
- EXTREME.Buildgoldhack()
- }
- window.MB = function() {
- EXTREME.BuildMyBase()
- }
- window.XBase = function () {
- EXTREME.BuildXBase()
- }
- window.SmallCornerBase = function () {
- EXTREME.BuildMyBase2()
- }
- window.leave = function() {
- Game.currentGame.network.sendRpc({
- name: "LeaveParty"
- })
- }
- $("TFbtn").addEventListener("click", FREEZE);
- var TowerFreeze = null;
- var key;
- $("TFvalidKey").addEventListener("click", function() {
- key = $("TFkey").value;
- });
- function FREEZE() {
- if ($("TFbtn").innerText == "Freeze Towers") {
- $("TFbtn").innerText = "Unfreeze Towers";
- } else {
- $("TFbtn").innerText = "Freeze Towers";
- }
- if (TowerFreeze == null) {
- TowerFreeze = setInterval(function() {
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: key
- });
- Game.currentGame.network.sendRpc({
- name: "LeaveParty"
- })
- }, 100);
- } else {
- clearInterval(TowerFreeze);
- TowerFreeze = null;
- }
- }
- $("TFbtn2").addEventListener("click", FREEZE2);
- var TowerFreeze2 = null;
- var key2=450;
- $("TFvalidKey2").addEventListener("click", function() {
- key2 = $("TFkey2").value;
- });
- function FREEZE2() {
- if ($("TFbtn2").innerText == "Heal towers by using X postion") {
- $("TFbtn2").innerText = "Unheal towers by using X postion";
- } else {
- $("TFbtn2").innerText = "Heal towers by using X postion";
- }
- if (TowerFreeze2 == null) {
- TowerFreeze2 = setInterval(function() {
- setTimeout(() => {
- spellHP2()
- },600)
- setTimeout(() => {
- spellHP3()
- },250)
- setTimeout(() => {
- spellHP4()
- },300)
- setTimeout(() => {
- spellHP5()
- },350)
- setTimeout(() => {
- spellHP9()
- },400)
- setTimeout(() => {
- spellHP10()
- },450)
- setTimeout(() => {
- spellHP11()
- },500)
- setTimeout(() => {
- spellHP12()
- },550)
- setTimeout(() => {
- spellHP13()
- },200)
- }, key2);
- } else {
- clearInterval(TowerFreeze2);
- TowerFreeze2 = null;
- }
- }
- $("TFbtn3").addEventListener("click", FREEZE3);
- var TowerFreeze3 = null;
- var key3;
- $("TFvalidKey3").addEventListener("click", function() {
- key3 = $("TFkey3").value;
- });
- function FREEZE3() {
- if ($("TFbtn3").innerText == "Enable unkickable mode") {
- $("TFbtn3").innerText = "Disable unkickable mode";
- } else {
- $("TFbtn3").innerText = "Enable unkickable mode";
- }
- if (TowerFreeze3 == null) {
- TowerFreeze3 = setInterval(function() {
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: key3
- });
- }, 50);
- } else {
- clearInterval(TowerFreeze3);
- TowerFreeze3 = null;
- }
- }
- window.SellStash = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to sell stash?", 1e4, function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- })
- }
- window.GUP = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to up stash?", 1e4, function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- })
- }
- window.spellHP2 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -250),
- tier: 1
- })
- }
- window.spellHP3 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 250),
- tier: 1
- })
- }
- window.spellHP4 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 250),
- tier: 1
- })
- }
- window.spellHP5 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -250),
- tier: 1
- })
- }
- window.spellHP9 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -600),
- tier: 1
- })
- }
- window.spellHP10 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 600),
- tier: 1
- })
- }
- window.spellHP11 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 600),
- tier: 1
- })
- }
- window.spellHP12 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -600),
- tier: 1
- })
- }
- window.spellHP13 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x),
- y: Math.round(Game.currentGame.ui.playerTick.position.y),
- tier: 1
- })
- }
- let spellHP = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x),
- y: Math.round(Game.currentGame.ui.playerTick.position.y),
- tier: 1
- })
- }
- function Accepton() {
- let confirm = document.getElementsByClassName('btn btn-green hud-confirmation-accept');
- for (var i = 0; i < confirm.length; i++) {
- var accept = confirm[i];
- accept.click();
- }
- }
- function aito() {
- document.getElementsByClassName("hud-spell-icon")[1].click();
- }
- window.sellWalls = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Wall") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellDoors = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Door") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellTraps = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "SlowTrap") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.SellAll = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to sell all?", 1e4, function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- })
- }
- window.UpgradeAll = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- }
- window.UpgradeStash = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- }
- window.sellpets = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "PetMiner") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- var entities2 = Game.currentGame.world.entities;
- for (var uid2 in entities2) {
- if (!entities2.hasOwnProperty(uid2)) continue;
- var obj2 = entities2[uid2];
- if (obj2.fromTick.model == "PetCARL") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj2.fromTick.uid
- })
- }
- }
- }
- window.Refuel = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model == "Harvester") {
- let e = Game.currentGame.world.getEntityByUid(obj.fromTick.uid).getTargetTick();
- let i = Math.floor(e.depositMax);
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: i
- });
- }
- }
- }
- let sellBombs = () => {
- const entities = Game.currentGame.world.entities
- for(const uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue
- const obj = entities[uid]
- if(obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- "name": "DeleteBuilding",
- "uid": obj.fromTick.uid
- })
- }
- }
- },
- upgradeBombs = () => {
- const entities = Game.currentGame.world.entities
- for(const uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue
- const obj = entities[uid]
- if(obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- "name": "UpgradeBuilding",
- "uid": obj.fromTick.uid
- })
- }
- }
- }
- window.Collect = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model == "Harvester") {
- Game.currentGame.network.sendRpc({
- name: "CollectHarvester",
- uid: obj.fromTick.uid
- });
- }
- }
- }
- //
- var button21 = document.getElementById("UPP");
- button21.addEventListener("click", startUPP);
- button21.addEventListener("click", stopUPP);
- var UPP = null;
- function startUPP() {
- clearInterval(UPP);
- if (UPP !== null) {
- UPP = null;
- } else {
- UPP = setInterval(function() {
- UpgradeAll();
- UpgradeStash();
- }, 35);
- }
- }
- function stopUPP() {
- var trade = document.getElementById("UPP");
- if (trade.innerHTML == "Enable Upgrade All") {
- trade.innerHTML = "Disable Upgrade All";
- } else {
- trade.innerHTML = "Enable Upgrade All";
- }
- }
- //
- var button20 = document.getElementById("SSL");
- button20.addEventListener("click", startSSL);
- button20.addEventListener("click", stopSSL);
- var SSL = null;
- function startSSL() {
- clearInterval(SSL);
- if (SSL !== null) {
- SSL = null;
- } else {
- SSL = setInterval(function() {
- Accepton();
- }, 0);
- }
- }
- function stopSSL() {
- var trade = document.getElementById("SSL");
- if (trade.innerHTML == "Enable Accept All") {
- trade.innerHTML = "Disable Accept All";
- } else {
- trade.innerHTML = "Enable Accept All";
- }
- }
- //
- var button212 = document.getElementById("SSL4");
- button212.addEventListener("click", startSSL4);
- button212.addEventListener("click", stopSSL4);
- var SSL4 = null;
- function startSSL4() {
- clearInterval(SSL4);
- if (SSL4 !== null) {
- SSL4 = null;
- } else {
- SSL4 = setInterval(function() {
- aito()
- }, 0)
- }
- }
- function stopSSL4() {
- var trade = document.getElementById("SSL4");
- if (trade.innerHTML == "Enable aito") {
- trade.innerHTML = "Disable aito";
- } else {
- trade.innerHTML = "Enable aito";
- }
- }
- //
- var button22 = document.getElementById("AHRC");
- button22.addEventListener("click", startAHRC);
- button22.addEventListener("click", stopAHRC);
- var AHRC = null;
- function startAHRC() {
- clearInterval(AHRC);
- if (AHRC !== null) {
- AHRC = null;
- } else {
- AHRC = setInterval(function() {
- Collect();
- Refuel();
- }, 1000);
- }
- }
- function stopAHRC() {
- var trade = document.getElementById("AHRC");
- if (trade.innerHTML == "Enable AHRC") {
- trade.innerHTML = "Disable AHRC";
- } else {
- trade.innerHTML = "Enable AHRC";
- }
- }
- //AutoBow
- var button25 = document.getElementById("bow");
- button25.addEventListener("click", startbow);
- button25.addEventListener("click", stopbow);
- var bow = null;
- function startbow() {
- clearInterval(bow);
- if (bow !== null) {
- bow = null;
- } else {
- if(Game.currentGame.ui.inventory.Bow) {
- Game.currentGame.network.sendRpc({
- name: "EquipItem",
- itemName: "Bow",
- tier: Game.currentGame.ui.inventory.Bow.tier
- })
- bow = setInterval(function() {
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 1
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- }, 0);
- }
- }
- }
- function stopbow() {
- var trade = document.getElementById("bow");
- if (trade.innerHTML == "Enable Autobow") {
- trade.innerHTML = "Disable Autobow";
- } else {
- trade.innerHTML = "Enable Autobow";
- }
- }
- //
- var button211 = document.getElementById("SSL3");
- button211.addEventListener("click", startSSL3);
- button211.addEventListener("click", stopSSL3);
- var SSL3 = null;
- var f4=500;
- $("Fe4").addEventListener("click", function() {
- f4 = $("F4").value;
- });
- function startSSL3() {
- clearInterval(SSL3);
- if (SSL3 !== null) {
- SSL3 = null;
- } else {
- SSL3 = setInterval(function() {
- spellHP()
- }, f4)
- }
- }
- function stopSSL3() {
- var trade = document.getElementById("SSL3");
- if (trade.innerHTML == "Enable Tower Heal") {
- trade.innerHTML = "Disable Tower Heal";
- } else {
- trade.innerHTML = "Enable Tower Heal";
- }
- }
- var button215 = document.getElementById("SSL5");
- button215.addEventListener("click", startSSL5);
- button215.addEventListener("click", stopSSL5);
- var SSL5 = null;
- var f=1000;
- $("Fe").addEventListener("click", function() {
- f = $("F").value;
- });
- function startSSL5() {
- clearInterval(SSL5);
- if (SSL5 !== null) {
- SSL5 = null;
- } else {
- SSL5 = setInterval(function() {
- MB()
- }, f)
- }
- }
- function stopSSL5() {
- var trade = document.getElementById("SSL5");
- if (trade.innerHTML == "Enable Defense Base") {
- trade.innerHTML = "Disable Defense Base";
- } else {
- trade.innerHTML = "Enable Defense Base";
- }
- }
- var button216 = document.getElementById("SSL6");
- button216.addEventListener("click", startSSL6);
- button216.addEventListener("click", stopSSL6);
- var SSL6 = null;
- var f2=700;
- $("Fe2").addEventListener("click", function() {
- f2 = $("F2").value;
- });
- function startSSL6() {
- clearInterval(SSL6);
- if (SSL6 !== null) {
- SSL6 = null;
- } else {
- SSL6 = setInterval(function() {
- TH()
- }, f2)
- }
- }
- function stopSSL6() {
- var trade = document.getElementById("SSL6");
- if (trade.innerHTML == "Enable gold generator") {
- trade.innerHTML = "Disable gold generator";
- } else {
- trade.innerHTML = "Enable gold generator";
- }
- }
- var button218 = document.getElementById("SSL6");
- button218.addEventListener("click", startSSL8);
- button218.addEventListener("click", stopSSL8);
- var SSL8 = null;
- function startSSL8() {
- clearInterval(SSL8);
- if (SSL8 !== null) {
- SSL8 = null;
- } else {
- SSL8 = setInterval(function() {
- ee()
- }, 25)
- }
- }
- function stopSSL8() {
- var trade = document.getElementById("SSL8");
- if (trade.innerHTML == "Enable gold generator") {
- trade.innerHTML = "Disable gold generator";
- } else {
- trade.innerHTML = "Enable gold generator";
- }
- }
- var button219 = document.getElementById("SSL9");
- button219.addEventListener("click", startSSL9);
- button219.addEventListener("click", stopSSL9);
- var SSL9 = null;
- function startSSL9() {
- clearInterval(SSL9);
- if (SSL9 !== null) {
- SSL9 = null;
- } else {
- SSL9 = setInterval(function() {
- Accepton();
- document.getElementsByClassName("hud-member-kick")[1].click()
- document.getElementsByClassName("hud-member-kick")[2].click()
- document.getElementsByClassName("hud-member-kick")[3].click()
- }, 0)
- }
- }
- function stopSSL9() {
- var trade = document.getElementById("SSL9");
- if (trade.innerHTML == "Enable kick all") {
- trade.innerHTML = "Disable kick all";
- } else {
- trade.innerHTML = "Enable kick all";
- }
- }
- var button217 = document.getElementById("SSL7");
- button217.addEventListener("click", startSSL7);
- button217.addEventListener("click", stopSSL7);
- var SSL7 = null;
- var f3=500;
- $("Fe3").addEventListener("click", function() {
- f3 = $("F3").value;
- });
- function startSSL7() {
- clearInterval(SSL7);
- if (SSL7 !== null) {
- SSL7 = null;
- } else {
- SSL7 = setInterval(function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell: "HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + Game.currentGame.ui.mousePosition.x + -550),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + Game.currentGame.ui.mousePosition.y + -450),
- tier: 1
- })
- }, f3)
- }
- }
- function stopSSL7() {
- var trade = document.getElementById("SSL7");
- if (trade.innerHTML == "Heal towers by using mouse position") {
- trade.innerHTML = "Unheal towers by using mouse position";
- } else {
- trade.innerHTML = "Heal towers by using mouse position";
- }
- }
- function heal() {
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetHealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetHealthPotion",
- "tier": 1
- })
- }
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