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para Red_Kill

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Jul 21st, 2017
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  1. function SpawnRankup(p: player):
  2. spawn a villager at location of {_p}
  3. set name of last spawned villager to "&2&lRANKUP"
  4. add "{NoAI:1}" to nbt of last spawned villager
  5. add "{Gravity:1}" to nbt of last spawned villager
  6.  
  7. function RemoveRankup(p: player):
  8. loop all entities:
  9. if name of loop-entity is "&2&lRANKUP":
  10. clear loop-entity
  11.  
  12. on damage:
  13. if name of victim is "&2&lRANKUP":
  14. if victim is villager:
  15. cancel event
  16.  
  17. on rightclick on villager:
  18. if name of clicked entity is "&2&lRANKUP":
  19. cancel event
  20. make player execute command "/rankup"
  21.  
  22. command /setarrankup:
  23. trigger:
  24. if player has permission "setarrankup.usar":
  25. SpawnRankup(player)
  26. else:
  27. send "&cSem permissão"
  28.  
  29. command /deletarrankup:
  30. trigger:
  31. if player has permission "deletarrankup.usar":
  32. RemoveRankup(player)
  33. else:
  34. send "&cSem permissão"
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