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- function SpawnRankup(p: player):
- spawn a villager at location of {_p}
- set name of last spawned villager to "&2&lRANKUP"
- add "{NoAI:1}" to nbt of last spawned villager
- add "{Gravity:1}" to nbt of last spawned villager
- function RemoveRankup(p: player):
- loop all entities:
- if name of loop-entity is "&2&lRANKUP":
- clear loop-entity
- on damage:
- if name of victim is "&2&lRANKUP":
- if victim is villager:
- cancel event
- on rightclick on villager:
- if name of clicked entity is "&2&lRANKUP":
- cancel event
- make player execute command "/rankup"
- command /setarrankup:
- trigger:
- if player has permission "setarrankup.usar":
- SpawnRankup(player)
- else:
- send "&cSem permissão"
- command /deletarrankup:
- trigger:
- if player has permission "deletarrankup.usar":
- RemoveRankup(player)
- else:
- send "&cSem permissão"
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