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- :brittany_cutscene_first_turtle
- switch hidePlayer ON
- js window.turtleEvent = $gameMap.createAnimalByTypeAt('small-turtle', 6, 10, 6);
- + window.turtleEvent._through = true;
- + window.turtleEvent._priorityType = 0;
- $ create Villager('Nathalia', 8, 10, left);
- + center camera(8, 10);
- wait for camera
- js window.turtleEvent.requestBalloon(Balloons.HEART);
- wait 60
- Nathalia "Did you like it?"
- wait 20
- $ create villager('Brittany', 0, 10, right);
- + change speed('Brittany', 3)
- + move('Brittany', 4, 10, right)
- js window.turtleEvent.requestBalloon(Balloons.HEART);
- wait for Brittany
- Brittany "Good Morning, Nathalia! What are you doing?"
- Nathalia "Hey Brittany, I just gave a tuna to this turtle. It looks like she loved it."
- Brittany "Is that so? Turtles really love most types of fish."
- Nathalia "Can I give her more?"
- Brittany "I don't think she'll be able to eat another one right now, but you can give her another fish tomorrow."
- Brittany "If you pet and feed her often, she'll grow attached to you. If that happens, she'll let you carry her around."
- Nathalia "Really? That's so nice. But Pat-Pat probably wouldn't like that."
- $ change speed('Player', 3)
- js if $gamePlayer.y < 3
- js $gamePlayer.setPosition(4, 0);
- switch hidePlayer OFF
- $ move('Player', 4, 8, right)
- wait for Player
- $ move('Player', 6, 8, down)
- else
- js if $gamePlayer.y > 16
- js $gamePlayer.setPosition(4, 19);
- switch hidePlayer OFF
- $ move('Player', 4, 12, right)
- wait for Player
- $ move('Player', 6, 12, up)
- else
- js $gamePlayer.setPosition(0, 8);
- $ change speed('Player', 2.5)
- switch hidePlayer OFF
- $ move('Player', 6, 8, down)
- end
- end
- wait for Player
- $ turn('Nathalia', 'Player');
- + turn('Brittany', 'Player');
- wait 10
- Nathalia "<name>, good timing! Did you hear what we were talking? You definitely need to tame some turtles for your farm."
- $ turn('Brittany', 'Nathalia')
- js if ItemManager.isHoldingAnimal('small-turtle')
- include player_holding_turtle
- else
- Brittany "Hold on, Nathalia. <He> doesn't really need to tame them. Turtles are useless on a farm."
- $ turn('Nathalia', 'Brittany')
- Nathalia "But why wouldn't <he>? Turtles are so cool."
- Brittany "<He> should focus on more useful animals, like cows and chicken. Right, <name>?"
- $ turn('Brittany', 'Player')
- $ turn('Nathalia', 'Player')
- js if CreatureManager.hasAnyCreatureOfRace('small-turtle')
- ADD-CHOICE I already tamed a turtle.
- end
- Player ("Taming turtles, or focusing on useful animals...", "I would like a turtle too.", "I'm too busy to take care of a turtle.")
- if response is "I would like a turtle too."
- include player_would_like_a_turtle
- else
- if response is "I'm too busy to take care of a turtle."
- include player_wouldnt_like_a_turtle
- else
- if response is "I already tamed a turtle."
- include player_already_has_a_turtle
- end
- end
- end
- end
- retain cutscene until teleport
- $ restore speed('Player')
- # switch playedCutsceneFirstTurtle ON
- wait 30
- :player_holding_turtle
- Brittany "It looks like <he> already did."
- $ turn('Brittany', 'Player')
- $ turn('Nathalia', 'Player')
- wait 20
- Nathalia "<heart>"
- js RelationshipManager.increaseFriendship('Nathalia', 500)
- js RelationshipManager.increaseFriendship('Brittany', 120)
- Nathalia "Oh, that's right! What a cute turtle <he> has!"
- include nathalia_player_youre_amazing
- $ assign villager event('Nathalia', 'nathalia_player_youre_amazing')
- $ assign villager event('Brittany', 'brittany_player_you_got_me_surprised')
- :player_would_like_a_turtle
- Nathalia "<music:async>"
- Brittany "<...>"
- js RelationshipManager.increaseFriendship('Nathalia', 200)
- js RelationshipManager.increaseFriendship('Brittany', 50)
- Nathalia "See? I told you, Brittany!"
- include brittany_player_dont_forget_farm_animals
- $ assign villager event('Nathalia', 'nathalia_player_youre_amazing')
- $ assign villager event('Brittany', 'brittany_player_dont_forget_farm_animals')
- :player_wouldnt_like_a_turtle
- Nathalia "<cobweb:async>"
- Brittany "<music>"
- js RelationshipManager.increaseFriendship('Brittany', 150)
- js RelationshipManager.decreaseFriendship('Nathalia', 300)
- include brittany_its_understandable
- include nathalia_but_the_turtles
- $ assign villager event('Nathalia', 'nathalia_but_the_turtles')
- $ assign villager event('Brittany', 'brittany_its_understandable')
- :player_already_has_a_turtle
- Nathalia "<heart:async>"
- Brittany "<!>"
- js RelationshipManager.increaseFriendship('Nathalia', 300)
- js RelationshipManager.increaseFriendship('Brittany', 100)
- Nathalia "Really? You're amazing, <name>! I want to see it some day."
- $ assign villager event('Nathalia', 'nathalia_player_youre_amazing')
- $ assign villager event('Brittany', 'brittany_player_dont_forget_farm_animals')
- :nathalia_player_youre_amazing
- $ turn('Nathalia', 'Player')
- Nathalia "<name>, you're amazing!"
- :brittany_player_you_got_me_surprised
- $ turn('Brittany', 'Player')
- Brittany "You surprised me now. I didn't expect you to have a turtle with you."
- :brittany_player_dont_forget_farm_animals
- $ turn('Brittany', 'Player')
- Brittany "Well <name>, as long as you don't forget to take care of the farm animals, there's no harm in having pets."
- :nathalia_but_the_turtles
- $ turn('Nathalia', 'Player')
- Nathalia "But... the turtles..."
- :brittany_its_understandable
- $ turn('Brittany', 'Player')
- Brittany "It's understandable. Taking care of a farm by yourself is very hard work."
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