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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -----------------------
  88. --MemeusV3--
  89. -------------------------------------------------------
  90. --A script By makhail07
  91.  
  92. --This edit by 2003boobear
  93.  
  94. --Discord Creterisk#2958 (not 2003boobear's discord)
  95. -------------------------------------------------------
  96.  
  97. local FavIDs = {
  98. 340106355, --Nefl Crystals
  99. 927529620, --Dimension
  100. 876981900, --Fantasy
  101. 398987889, --Ordinary Days
  102. 1117396305, --Oh wait, it's you.
  103. 885996042, --Action Winter Journey
  104. 919231299, --Sprawling Idiot Effigy
  105. 743466274, --Good Day Sunshine
  106. 727411183, --Knife Fight
  107. 1402748531, --The Earth Is Counting On You!
  108. 595230126 --Robot Language
  109. }
  110.  
  111.  
  112.  
  113. --The reality of my life isn't real but a Universe -makhail07
  114. wait()
  115. local Player = owner
  116. local Character = Player.Character
  117. local plr = game:service'Players'.owner
  118. local Humanoid = Character.Humanoid
  119. local char = plr.Character
  120. local hum = char.Humanoid
  121. local ra = char["Right Arm"]
  122. local la= char["Left Arm"]
  123. local rl= char["Right Leg"]
  124. local ll = char["Left Leg"]
  125. local hed = char.Head
  126. local root = char.HumanoidRootPart
  127. local rootj = root.RootJoint
  128. local tors = char.Torso
  129. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  130. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  131. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  132. local cam = game.Workspace.CurrentCamera
  133. trazx = Instance.new("ParticleEmitter")
  134. c = game.Players.owner.Character
  135.  
  136. --where i put all the warn things
  137.  
  138. warn ("Well Look at that, I finished it.")
  139. --Looks Like you decided to look though the script. Well, Hello.
  140. warn ("I had a fun time making this edit.")
  141. --I Really DID have fun editing this.
  142. warn ("I hope you Enjoy this. Go have Fun!")
  143. --Just don't abuse.
  144. warn ("Also, the original MemeusV2 was made by makhail07.")
  145. --Support makhail07 for making the original!
  146. warn ("This edit was made by me, 2003boobear.")
  147. --This is one of my best edits BY FAR, though.
  148. Character.Head.face.Texture = "rbxassetid://620619801"
  149.  
  150. -------------------------------------------------------
  151. --Start Good Stuff--
  152. -------------------------------------------------------
  153. CF = CFrame.new
  154. angles = CFrame.Angles
  155. attack = false
  156. timetofly = true
  157. Euler = CFrame.fromEulerAnglesXYZ
  158. Rad = math.rad
  159. IT = Instance.new
  160. BrickC = BrickColor.new
  161. Cos = math.cos
  162. Acos = math.acos
  163. Sin = math.sin
  164. Asin = math.asin
  165. Abs = math.abs
  166. Mrandom = math.random
  167. Floor = math.floor
  168. random = math.random
  169. radian = math.rad
  170. Vec3 = Vector3.new
  171. cFrame = CFrame.new
  172. Euler = CFrame.fromEulerAnglesXYZ
  173. -------------------------------------------------------
  174. --End Good Stuff--
  175. -------------------------------------------------------
  176. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  177. RSH, LSH = nil, nil
  178. RW = Instance.new("Weld")
  179. LW = Instance.new("Weld")
  180. RH = tors["Right Hip"]
  181. LH = tors["Left Hip"]
  182. RSH = tors["Right Shoulder"]
  183. LSH = tors["Left Shoulder"]
  184. RSH.Parent = nil
  185. LSH.Parent = nil
  186. RW.Name = "RW"
  187. RW.Part0 = tors
  188. RW.C0 = CF(1.5, 0.5, 0)
  189. RW.C1 = CF(0, 0.5, 0)
  190. RW.Part1 = ra
  191. RW.Parent = tors
  192. LW.Name = "LW"
  193. LW.Part0 = tors
  194. LW.C0 = CF(-1.5, 0.5, 0)
  195. LW.C1 = CF(0, 0.5, 0)
  196. LW.Part1 = la
  197. LW.Parent = tors
  198. Effects = {}
  199.  
  200. -------------------------------------------------------
  201. --Start HeartBeat--
  202. -------------------------------------------------------
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "Heartbeat"
  205. script:WaitForChild("Heartbeat")
  206.  
  207. frame = 1 / 60
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211.  
  212.  
  213. lastframe = tick()
  214. script.Heartbeat:Fire()
  215.  
  216.  
  217. game:GetService("RunService").Heartbeat:connect(function(s, p)
  218. tf = tf + s
  219. if tf >= frame then
  220. if allowframeloss then
  221. script.Heartbeat:Fire()
  222. lastframe = tick()
  223. else
  224. for i = 1, math.floor(tf / frame) do
  225. script.Heartbeat:Fire()
  226. end
  227. lastframe = tick()
  228. end
  229. if tossremainder then
  230. tf = 0
  231. else
  232. tf = tf - frame * math.floor(tf / frame)
  233. end
  234. end
  235. end)
  236. -------------------------------------------------------
  237. --End HeartBeat--
  238. -------------------------------------------------------
  239.  
  240. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  241. coroutine.resume(coroutine.create(function()
  242. local intensity = 1 * Intensity
  243. local rotM = 0.01 * Intensity
  244. for i = 0, Length, 0.1 do
  245. swait()
  246. intensity = intensity - 0.05 * Intensity / Length
  247. rotM = rotM - 5.0E-4 * Intensity / Length
  248. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  249. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  250. end
  251. Humanoid.CameraOffset = Vec3(0, 0, 0)
  252. end))
  253. end
  254.  
  255. local joyemoji = Instance.new('ParticleEmitter', tors)
  256. joyemoji.VelocitySpread = 2000
  257. joyemoji.Lifetime = NumberRange.new(1)
  258. joyemoji.Speed = NumberRange.new(40)
  259. joy= {}
  260. for i=0, 19 do
  261. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  262. end
  263. joyemoji.Size = NumberSequence.new(joy)
  264. joyemoji.Rate = 0
  265. joyemoji.LockedToPart = false
  266. joyemoji.LightEmission = 0
  267. joyemoji.Texture = "rbxassetid://1176402123"
  268. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  269.  
  270.  
  271. local LIT = Instance.new('ParticleEmitter', tors)
  272. LIT.VelocitySpread = 2000
  273. LIT.Lifetime = NumberRange.new(1)
  274. LIT.Speed = NumberRange.new(45)
  275. nani= {}
  276. for i=0, 19 do
  277. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  278. end
  279. LIT.Size = NumberSequence.new(nani)
  280. LIT.Rate = 0
  281. LIT.LockedToPart = false
  282. LIT.LightEmission = 0
  283. LIT.Texture = "rbxassetid://1492670151"
  284. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  285.  
  286. local toast = Instance.new('ParticleEmitter', tors)
  287. toast.VelocitySpread = 2000
  288. toast.Lifetime = NumberRange.new(1)
  289. toast.Speed = NumberRange.new(60)
  290. toasterstoasttoast= {}
  291. for i=0, 19 do
  292. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  293. end
  294. toast.Size = NumberSequence.new(toasterstoasttoast)
  295. toast.Rate = 0
  296. toast.LockedToPart = false
  297. toast.LightEmission = 0
  298. toast.Texture = "rbxassetid://436096230"
  299. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  300.  
  301. local ok = Instance.new('ParticleEmitter', tors)
  302. ok.VelocitySpread = 2000
  303. ok.Lifetime = NumberRange.new(1)
  304. ok.Speed = NumberRange.new(50)
  305. cool= {}
  306. for i=0, 19 do
  307. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  308. end
  309. ok.Size = NumberSequence.new(cool)
  310. ok.Rate = 0
  311. ok.LockedToPart = false
  312. ok.LightEmission = 0
  313. ok.Texture = "rbxassetid://636768448"
  314. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  315.  
  316. -------------------------------------------------------
  317. --Start Kyu's shitty stuff--
  318. -------------------------------------------------------
  319.  
  320. function ragdoll(model)
  321. local char = model
  322. torso = char.HumanoidRootPart
  323. torso2 = char.Torso
  324. LW.Parent = nil
  325. RW.Parent = nil
  326. LH.Parent = nil
  327. RH.Parent = nil
  328. if hum ~= nil then
  329. hum.PlatformStand = true
  330. end
  331.  
  332. local Head = char:FindFirstChild("Head")
  333. if Head then
  334. local Neck = Instance.new("Weld")
  335. Neck.Name = "Neck"
  336. Neck.Part0 = torso
  337. Neck.Part1 = Head
  338. Neck.C0 = CFrame.new(0, 1.5, 0)
  339. Neck.C1 = CFrame.new()
  340. Neck.Parent = torso
  341. end
  342. local Limb = char:FindFirstChild("Right Arm")
  343. if Limb then
  344.  
  345. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  346. local Joint = Instance.new("Glue")
  347. Joint.Name = "RightShoulder"
  348. Joint.Part0 = torso
  349. Joint.Part1 = Limb
  350. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  351. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  352. Joint.Parent = torso
  353.  
  354. local B = Instance.new("Part")
  355. B.TopSurface = 0
  356. B.BottomSurface = 0
  357. B.formFactor = "Symmetric"
  358. B.Size = Vector3.new(1, 1, 1)
  359. B.Transparency = 1
  360. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  361. B.Parent = char
  362. local W = Instance.new("Weld")
  363. W.Part0 = Limb
  364. W.Part1 = B
  365. W.C0 = CFrame.new(0, -0.5, 0)
  366. W.Parent = Limb
  367.  
  368. end
  369. local Limb = char:FindFirstChild("Left Arm")
  370. if Limb then
  371.  
  372. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  373. local Joint = Instance.new("Glue")
  374. Joint.Name = "LeftShoulder"
  375. Joint.Part0 = torso
  376. Joint.Part1 = Limb
  377. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  378. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  379. Joint.Parent = torso
  380.  
  381. local B = Instance.new("Part")
  382. B.TopSurface = 0
  383. B.BottomSurface = 0
  384. B.formFactor = "Symmetric"
  385. B.Size = Vector3.new(1, 1, 1)
  386. B.Transparency = 1
  387. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  388. B.Parent = char
  389. local W = Instance.new("Weld")
  390. W.Part0 = Limb
  391. W.Part1 = B
  392. W.C0 = CFrame.new(0, -0.5, 0)
  393. W.Parent = Limb
  394.  
  395. end
  396. local Limb = char:FindFirstChild("Right Leg")
  397. if Limb then
  398.  
  399. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  400. local Joint = Instance.new("Glue")
  401. Joint.Name = "RightHip"
  402. Joint.Part0 = torso
  403. Joint.Part1 = Limb
  404. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  405. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  406. Joint.Parent = torso
  407.  
  408. local B = Instance.new("Part")
  409. B.TopSurface = 0
  410. B.BottomSurface = 0
  411. B.formFactor = "Symmetric"
  412. B.Size = Vector3.new(1, 1, 1)
  413. B.Transparency = 1
  414. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  415. B.Parent = char
  416. local W = Instance.new("Weld")
  417. W.Part0 = Limb
  418. W.Part1 = B
  419. W.C0 = CFrame.new(0, -0.5, 0)
  420. W.Parent = Limb
  421.  
  422. end
  423. local Limb = char:FindFirstChild("Left Leg")
  424. if Limb then
  425.  
  426. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  427. local Joint = Instance.new("Glue")
  428. Joint.Name = "LeftHip"
  429. Joint.Part0 = torso
  430. Joint.Part1 = Limb
  431. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  432. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  433. Joint.Parent = torso
  434.  
  435. local B = Instance.new("Part")
  436. B.TopSurface = 0
  437. B.BottomSurface = 0
  438. B.formFactor = "Symmetric"
  439. B.Size = Vector3.new(1, 1, 1)
  440. B.Transparency = 1
  441. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  442. B.Parent = char
  443. local W = Instance.new("Weld")
  444. W.Part0 = Limb
  445. W.Part1 = B
  446. W.C0 = CFrame.new(0, -0.5, 0)
  447. W.Parent = Limb
  448.  
  449. end
  450. --[
  451. local Bar = Instance.new("Part")
  452. Bar.TopSurface = 0
  453. Bar.BottomSurface = 0
  454. Bar.formFactor = "Symmetric"
  455. Bar.Size = Vector3.new(1, 1, 1)
  456. Bar.Transparency = 1
  457. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  458. Bar.Parent = char
  459. local Weld = Instance.new("Weld")
  460. Weld.Part0 = torso
  461. Weld.Part1 = Bar
  462. Weld.C0 = CFrame.new(0, 0.5, 0)
  463. Weld.Parent = torso
  464. --]]
  465.  
  466. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  467.  
  468. end
  469.  
  470. -------------------------------------------------------
  471. --End Kyu's shitty stuff--
  472. -------------------------------------------------------
  473.  
  474. -------------------------------------------------------
  475. --Start Important Functions--
  476. -------------------------------------------------------
  477. function swait(num)
  478. if num == 0 or num == nil then
  479. game:service("RunService").Stepped:wait(0)
  480. else
  481. for i = 0, num do
  482. game:service("RunService").Stepped:wait(0)
  483. end
  484. end
  485. end
  486. function thread(f)
  487. coroutine.resume(coroutine.create(f))
  488. end
  489. function clerp(a, b, t)
  490. local qa = {
  491. QuaternionFromCFrame(a)
  492. }
  493. local qb = {
  494. QuaternionFromCFrame(b)
  495. }
  496. local ax, ay, az = a.x, a.y, a.z
  497. local bx, by, bz = b.x, b.y, b.z
  498. local _t = 1 - t
  499. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  500. end
  501. function QuaternionFromCFrame(cf)
  502. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  503. local trace = m00 + m11 + m22
  504. if trace > 0 then
  505. local s = math.sqrt(1 + trace)
  506. local recip = 0.5 / s
  507. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  508. else
  509. local i = 0
  510. if m00 < m11 then
  511. i = 1
  512. end
  513. if m22 > (i == 0 and m00 or m11) then
  514. i = 2
  515. end
  516. if i == 0 then
  517. local s = math.sqrt(m00 - m11 - m22 + 1)
  518. local recip = 0.5 / s
  519. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  520. elseif i == 1 then
  521. local s = math.sqrt(m11 - m22 - m00 + 1)
  522. local recip = 0.5 / s
  523. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  524. elseif i == 2 then
  525. local s = math.sqrt(m22 - m00 - m11 + 1)
  526. local recip = 0.5 / s
  527. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  528. end
  529. end
  530. end
  531. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  532. local xs, ys, zs = x + x, y + y, z + z
  533. local wx, wy, wz = w * xs, w * ys, w * zs
  534. local xx = x * xs
  535. local xy = x * ys
  536. local xz = x * zs
  537. local yy = y * ys
  538. local yz = y * zs
  539. local zz = z * zs
  540. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  541. end
  542. function QuaternionSlerp(a, b, t)
  543. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  544. local startInterp, finishInterp
  545. if cosTheta >= 1.0E-4 then
  546. if 1 - cosTheta > 1.0E-4 then
  547. local theta = math.acos(cosTheta)
  548. local invSinTheta = 1 / Sin(theta)
  549. startInterp = Sin((1 - t) * theta) * invSinTheta
  550. finishInterp = Sin(t * theta) * invSinTheta
  551. else
  552. startInterp = 1 - t
  553. finishInterp = t
  554. end
  555. elseif 1 + cosTheta > 1.0E-4 then
  556. local theta = math.acos(-cosTheta)
  557. local invSinTheta = 1 / Sin(theta)
  558. startInterp = Sin((t - 1) * theta) * invSinTheta
  559. finishInterp = Sin(t * theta) * invSinTheta
  560. else
  561. startInterp = t - 1
  562. finishInterp = t
  563. end
  564. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  565. end
  566. function rayCast(Position, Direction, Range, Ignore)
  567. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  568. end
  569. local RbxUtility = LoadLibrary("RbxUtility")
  570. local Create = RbxUtility.Create
  571.  
  572. -------------------------------------------------------
  573. --Start Damage Function--
  574. -------------------------------------------------------
  575. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  576. if hit.Parent == nil then
  577. return
  578. end
  579. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  580. for _, v in pairs(hit.Parent:children()) do
  581. if v:IsA("Humanoid") then
  582. h = v
  583. end
  584. end
  585. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  586. warn'No R15 allowed'
  587. hit.Parent:FindFirstChild("Head"):BreakJoints()
  588. end
  589.  
  590. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  591. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  592. if hit.Parent.DebounceHit.Value == true then
  593. return
  594. end
  595. end
  596. if insta == true then
  597. hit.Parent:FindFirstChild("Head"):BreakJoints()
  598. end
  599. local c = Create("ObjectValue"){
  600. Name = "creator",
  601. Value = game:service("Players").Owner,
  602. Parent = h,
  603. }
  604. game:GetService("Debris"):AddItem(c, .5)
  605. if HitSound ~= nil and HitPitch ~= nil then
  606. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  607. end
  608. local Damage = math.random(minim, maxim)
  609. local blocked = false
  610. local block = hit.Parent:findFirstChild("Block")
  611. if block ~= nil then
  612. if block.className == "IntValue" then
  613. if block.Value > 0 then
  614. blocked = true
  615. block.Value = block.Value - 1
  616. print(block.Value)
  617. end
  618. end
  619. end
  620. if blocked == false then
  621. h.Health = h.Health - Damage
  622. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  623. else
  624. h.Health = h.Health - (Damage / 2)
  625. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  626. end
  627. if Type == "Knockdown" then
  628. local hum = hit.Parent.Humanoid
  629. hum.PlatformStand = true
  630. coroutine.resume(coroutine.create(function(HHumanoid)
  631. swait(1)
  632. HHumanoid.PlatformStand = false
  633. end), hum)
  634. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  635. local bodvol = Create("BodyVelocity"){
  636. velocity = angle * knockback,
  637. P = 5000,
  638. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  639. Parent = hit,
  640. }
  641. local rl = Create("BodyAngularVelocity"){
  642. P = 3000,
  643. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  644. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  645. Parent = hit,
  646. }
  647. game:GetService("Debris"):AddItem(bodvol, .5)
  648. game:GetService("Debris"):AddItem(rl, .5)
  649. elseif Type == "Normal" then
  650. local vp = Create("BodyVelocity"){
  651. P = 500,
  652. maxForce = Vector3.new(math.huge, 0, math.huge),
  653. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  654. }
  655. if knockback > 0 then
  656. vp.Parent = hit.Parent.Torso
  657. end
  658. game:GetService("Debris"):AddItem(vp, .5)
  659. elseif Type == "Up" then
  660. local bodyVelocity = Create("BodyVelocity"){
  661. velocity = Vector3.new(0, 20, 0),
  662. P = 5000,
  663. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  664. Parent = hit,
  665. }
  666. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  667. elseif Type == "DarkUp" then
  668. coroutine.resume(coroutine.create(function()
  669. for i = 0, 1, 0.1 do
  670. swait()
  671. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  672. end
  673. end))
  674. local bodyVelocity = Create("BodyVelocity"){
  675. velocity = Vector3.new(0, 20, 0),
  676. P = 5000,
  677. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  678. Parent = hit,
  679. }
  680. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  681. elseif Type == "Snare" then
  682. local bp = Create("BodyPosition"){
  683. P = 2000,
  684. D = 100,
  685. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  686. position = hit.Parent.Torso.Position,
  687. Parent = hit.Parent.Torso,
  688. }
  689. game:GetService("Debris"):AddItem(bp, 1)
  690. elseif Type == "Freeze" then
  691. local BodPos = Create("BodyPosition"){
  692. P = 50000,
  693. D = 1000,
  694. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  695. position = hit.Parent.Torso.Position,
  696. Parent = hit.Parent.Torso,
  697. }
  698. local BodGy = Create("BodyGyro") {
  699. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  700. P = 20e+003,
  701. Parent = hit.Parent.Torso,
  702. cframe = hit.Parent.Torso.CFrame,
  703. }
  704. hit.Parent.Torso.Anchored = true
  705. coroutine.resume(coroutine.create(function(Part)
  706. swait(1.5)
  707. Part.Anchored = false
  708. end), hit.Parent.Torso)
  709. game:GetService("Debris"):AddItem(BodPos, 3)
  710. game:GetService("Debris"):AddItem(BodGy, 3)
  711. end
  712. local debounce = Create("BoolValue"){
  713. Name = "DebounceHit",
  714. Parent = hit.Parent,
  715. Value = true,
  716. }
  717. game:GetService("Debris"):AddItem(debounce, Delay)
  718. c = Create("ObjectValue"){
  719. Name = "creator",
  720. Value = Player,
  721. Parent = h,
  722. }
  723. game:GetService("Debris"):AddItem(c, .5)
  724. end
  725. end
  726. -------------------------------------------------------
  727. --End Damage Function--
  728. -------------------------------------------------------
  729.  
  730. -------------------------------------------------------
  731. --Start Damage Function Customization--
  732. -------------------------------------------------------
  733. function ShowDamage(Pos, Text, Time, Color)
  734. local Rate = (1 / 30)
  735. local Pos = (Pos or Vector3.new(0, 0, 0))
  736. local Text = (Text or "")
  737. local Time = (Time or 2)
  738. local Color = (Color or Color3.new(1, 0, 1))
  739. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  740. EffectPart.Anchored = true
  741. local BillboardGui = Create("BillboardGui"){
  742. Size = UDim2.new(3, 0, 3, 0),
  743. Adornee = EffectPart,
  744. Parent = EffectPart,
  745. }
  746. local TextLabel = Create("TextLabel"){
  747. BackgroundTransparency = 1,
  748. Size = UDim2.new(1, 0, 1, 0),
  749. Text = Text,
  750. Font = "Highway",
  751. TextColor3 = Color,
  752. TextScaled = true,
  753. Parent = BillboardGui,
  754. }
  755. game.Debris:AddItem(EffectPart, (Time))
  756. EffectPart.Parent = game:GetService("Workspace")
  757. delay(0, function()
  758. local Frames = (Time / Rate)
  759. for Frame = 1, Frames do
  760. wait(Rate)
  761. local Percent = (Frame / Frames)
  762. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  763. TextLabel.TextTransparency = Percent
  764. end
  765. if EffectPart and EffectPart.Parent then
  766. EffectPart:Destroy()
  767. end
  768. end)
  769. end
  770. -------------------------------------------------------
  771. --End Damage Function Customization--
  772. -------------------------------------------------------
  773.  
  774. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  775. for _, c in pairs(workspace:children()) do
  776. local hum = c:findFirstChild("Humanoid")
  777. if hum ~= nil then
  778. local head = c:findFirstChild("Head")
  779. if head ~= nil then
  780. local targ = head.Position - Part.Position
  781. local mag = targ.magnitude
  782. if magni >= mag and c.Name ~= plr.Name then
  783. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  784. end
  785. end
  786. end
  787. end
  788. end
  789.  
  790.  
  791. CFuncs = {
  792. Part = {
  793. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  794. local Part = Create("Part")({
  795. Parent = Parent,
  796. Reflectance = Reflectance,
  797. Transparency = Transparency,
  798. CanCollide = false,
  799. Locked = true,
  800. BrickColor = BrickColor.new(tostring(BColor)),
  801. Name = Name,
  802. Size = Size,
  803. Material = Material
  804. })
  805. RemoveOutlines(Part)
  806. return Part
  807. end
  808. },
  809. Mesh = {
  810. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  811. local Msh = Create(Mesh)({
  812. Parent = Part,
  813. Offset = OffSet,
  814. Scale = Scale
  815. })
  816. if Mesh == "SpecialMesh" then
  817. Msh.MeshType = MeshType
  818. Msh.MeshId = MeshId
  819. end
  820. return Msh
  821. end
  822. },
  823. Mesh = {
  824. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  825. local Msh = Create(Mesh)({
  826. Parent = Part,
  827. Offset = OffSet,
  828. Scale = Scale
  829. })
  830. if Mesh == "SpecialMesh" then
  831. Msh.MeshType = MeshType
  832. Msh.MeshId = MeshId
  833. end
  834. return Msh
  835. end
  836. },
  837. Weld = {
  838. Create = function(Parent, Part0, Part1, C0, C1)
  839. local Weld = Create("Weld")({
  840. Parent = Parent,
  841. Part0 = Part0,
  842. Part1 = Part1,
  843. C0 = C0,
  844. C1 = C1
  845. })
  846. return Weld
  847. end
  848. },
  849. Sound = {
  850. Create = function(id, par, vol, pit)
  851. coroutine.resume(coroutine.create(function()
  852. local S = Create("Sound")({
  853. Volume = vol,
  854. Pitch = pit or 1,
  855. SoundId = id,
  856. Parent = par or workspace
  857. })
  858. wait()
  859. S:play()
  860. game:GetService("Debris"):AddItem(S, 6)
  861. end))
  862. end
  863. },
  864. ParticleEmitter = {
  865. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  866. local fp = Create("ParticleEmitter")({
  867. Parent = Parent,
  868. Color = ColorSequence.new(Color1, Color2),
  869. LightEmission = LightEmission,
  870. Size = Size,
  871. Texture = Texture,
  872. Transparency = Transparency,
  873. ZOffset = ZOffset,
  874. Acceleration = Accel,
  875. Drag = Drag,
  876. LockedToPart = LockedToPart,
  877. VelocityInheritance = VelocityInheritance,
  878. EmissionDirection = EmissionDirection,
  879. Enabled = Enabled,
  880. Lifetime = LifeTime,
  881. Rate = Rate,
  882. Rotation = Rotation,
  883. RotSpeed = RotSpeed,
  884. Speed = Speed,
  885. VelocitySpread = VelocitySpread
  886. })
  887. return fp
  888. end
  889. }
  890. }
  891. function RemoveOutlines(part)
  892. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  893. end
  894. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  895. local Part = Create("Part")({
  896. formFactor = FormFactor,
  897. Parent = Parent,
  898. Reflectance = Reflectance,
  899. Transparency = Transparency,
  900. CanCollide = false,
  901. Locked = true,
  902. BrickColor = BrickColor.new(tostring(BColor)),
  903. Name = Name,
  904. Size = Size,
  905. Material = Material
  906. })
  907. RemoveOutlines(Part)
  908. return Part
  909. end
  910. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  911. local Msh = Create(Mesh)({
  912. Parent = Part,
  913. Offset = OffSet,
  914. Scale = Scale
  915. })
  916. if Mesh == "SpecialMesh" then
  917. Msh.MeshType = MeshType
  918. Msh.MeshId = MeshId
  919. end
  920. return Msh
  921. end
  922. function CreateWeld(Parent, Part0, Part1, C0, C1)
  923. local Weld = Create("Weld")({
  924. Parent = Parent,
  925. Part0 = Part0,
  926. Part1 = Part1,
  927. C0 = C0,
  928. C1 = C1
  929. })
  930. return Weld
  931. end
  932.  
  933.  
  934. -------------------------------------------------------
  935. --Start Effect Function--
  936. -------------------------------------------------------
  937. EffectModel = Instance.new("Model", char)
  938. Effects = {
  939. Block = {
  940. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  941. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  942. prt.Anchored = true
  943. prt.CFrame = cframe
  944. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  945. game:GetService("Debris"):AddItem(prt, 10)
  946. if Type == 1 or Type == nil then
  947. table.insert(Effects, {
  948. prt,
  949. "Block1",
  950. delay,
  951. x3,
  952. y3,
  953. z3,
  954. msh
  955. })
  956. elseif Type == 2 then
  957. table.insert(Effects, {
  958. prt,
  959. "Block2",
  960. delay,
  961. x3,
  962. y3,
  963. z3,
  964. msh
  965. })
  966. else
  967. table.insert(Effects, {
  968. prt,
  969. "Block3",
  970. delay,
  971. x3,
  972. y3,
  973. z3,
  974. msh
  975. })
  976. end
  977. end
  978. },
  979. Sphere = {
  980. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  981. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  982. prt.Anchored = true
  983. prt.CFrame = cframe
  984. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. table.insert(Effects, {
  987. prt,
  988. "Cylinder",
  989. delay,
  990. x3,
  991. y3,
  992. z3,
  993. msh
  994. })
  995. end
  996. },
  997. Cylinder = {
  998. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  999. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1000. prt.Anchored = true
  1001. prt.CFrame = cframe
  1002. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Cylinder",
  1007. delay,
  1008. x3,
  1009. y3,
  1010. z3,
  1011. msh
  1012. })
  1013. end
  1014. },
  1015. Wave = {
  1016. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1017. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1018. prt.Anchored = true
  1019. prt.CFrame = cframe
  1020. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Cylinder",
  1025. delay,
  1026. x3 / 60,
  1027. y3 / 60,
  1028. z3 / 60,
  1029. msh
  1030. })
  1031. end
  1032. },
  1033. Ring = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1035. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Cylinder",
  1043. delay,
  1044. x3,
  1045. y3,
  1046. z3,
  1047. msh
  1048. })
  1049. end
  1050. },
  1051. Break = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1)
  1053. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1056. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. local num = math.random(10, 50) / 1000
  1058. game:GetService("Debris"):AddItem(prt, 10)
  1059. table.insert(Effects, {
  1060. prt,
  1061. "Shatter",
  1062. num,
  1063. prt.CFrame,
  1064. math.random() - math.random(),
  1065. 0,
  1066. math.random(50, 100) / 100
  1067. })
  1068. end
  1069. },
  1070. Spiral = {
  1071. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1072. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1073. prt.Anchored = true
  1074. prt.CFrame = cframe
  1075. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1076. game:GetService("Debris"):AddItem(prt, 10)
  1077. table.insert(Effects, {
  1078. prt,
  1079. "Cylinder",
  1080. delay,
  1081. x3,
  1082. y3,
  1083. z3,
  1084. msh
  1085. })
  1086. end
  1087. },
  1088. Push = {
  1089. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1090. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1091. prt.Anchored = true
  1092. prt.CFrame = cframe
  1093. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1094. game:GetService("Debris"):AddItem(prt, 10)
  1095. table.insert(Effects, {
  1096. prt,
  1097. "Cylinder",
  1098. delay,
  1099. x3,
  1100. y3,
  1101. z3,
  1102. msh
  1103. })
  1104. end
  1105. }
  1106. }
  1107. -------------------------------------------------------
  1108. --End Effect Function--
  1109. -------------------------------------------------------
  1110.  
  1111. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1112. local NSound = nil
  1113. coroutine.resume(coroutine.create(function()
  1114. NSound = Instance.new("Sound", PARENT)
  1115. NSound.Volume = VOLUME
  1116. NSound.Pitch = PITCH
  1117. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1118. swait()
  1119. NSound:play()
  1120. game:GetService("Debris"):AddItem(NSound, 10)
  1121. end))
  1122. return NSound
  1123. end
  1124.  
  1125.  
  1126.  
  1127.  
  1128.  
  1129. -------------------------------------------------------
  1130. --End Important Functions--
  1131. -------------------------------------------------------
  1132.  
  1133. chargeup = Instance.new("Sound", hed)
  1134. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1135. chargeup.Volume = 10
  1136. chargeup.Pitch = 1
  1137. chargeup.Looped = true
  1138. chargeup.TimePosition = 1
  1139.  
  1140. meme = Instance.new("Sound", hed)
  1141. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1142. meme.Volume = 10
  1143. meme.Pitch = 1
  1144. meme.Looped = true
  1145. meme.TimePosition = 1
  1146.  
  1147. local ohno = Instance.new("Sound")
  1148. ohno.Parent = hed
  1149. ohno.Volume = 10
  1150. ohno.Pitch = 1
  1151. ohno.Looped = true
  1152.  
  1153. local bass = Instance.new("Sound") --why
  1154. bass.Parent = hed
  1155. bass.Volume = 7
  1156. bass.Pitch = 1
  1157. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1158. bass.Looped = true
  1159.  
  1160. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1161. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1162. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1163. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1164. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1165. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1166.  
  1167. STHAP = Instance.new("Sound", hed)
  1168. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1169. STHAP.Volume = 10
  1170. STHAP.Pitch = 1
  1171. STHAP.Looped = false
  1172.  
  1173. forevergone = Instance.new("Sound", tors)
  1174. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1175. forevergone.Volume = 10
  1176. forevergone.Pitch = 1
  1177. forevergone.Looped = true
  1178. forevergone.TimePosition = 24
  1179.  
  1180. -------------------------------------------------------
  1181. --Start Music Option--
  1182. -------------------------------------------------------
  1183. local Music = Instance.new("Sound",tors)
  1184. Music.Volume = 2.5
  1185. Music.SoundId = "rbxassetid://"
  1186. Music.Looped = true
  1187. Music.Pitch = 1 --Pitcher
  1188. Music:Play()
  1189. -------------------------------------------------------
  1190. --End Music Option--
  1191. -------------------------------------------------------
  1192. --hi fat >:)
  1193. -------------------------------------------------------
  1194. --Start Attacks N Stuff--
  1195. -------------------------------------------------------
  1196. local sine=0
  1197. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1198. local Hitboxpart = Instance.new("Part", EffectModel)
  1199. RemoveOutlines(Hitboxpart)
  1200. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1201. Hitboxpart.CanCollide = false
  1202. Hitboxpart.Transparency = 1
  1203. Hitboxpart.Anchored = true
  1204. Hitboxpart.CFrame = Pose
  1205. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1206. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1207. end
  1208. function GEtOuT()
  1209. attack = true
  1210. hum.WalkSpeed = 10
  1211. Character.Head.face.Texture = "rbxassetid://494811799"
  1212. CreateSound("814652778", hed, 10, 1)
  1213. CreateSound("537371462", hed, 10, 1)
  1214. local vel3 = Instance.new("BodyVelocity",tors)
  1215. vel3.Velocity = Vector3.new(0,25,0)
  1216. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1217. for i = 0,12,0.1 do
  1218. swait()
  1219. CameraEnshaking(1, 2)
  1220. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1226. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1227. end
  1228. vel3:Destroy()
  1229. Character.Head.face.Texture = "rbxassetid://620619801"
  1230. attack = false
  1231. Humanoid.JumpPower = 50
  1232. hum.WalkSpeed = 16
  1233. end
  1234.  
  1235. function GEtOuT2()
  1236. attack = true
  1237. hum.WalkSpeed = 10
  1238. Humanoid.JumpPower = 0
  1239. Character.Head.face.Texture = "rbxassetid://494811799"
  1240. CreateSound("814652778", hed, 10, 1)
  1241. CreateSound("537371462", hed, 10, 1)
  1242. root.Velocity = root.CFrame.lookVector * 20
  1243. for i = 0,12,0.1 do
  1244. swait()
  1245. CameraEnshaking(1, 2)
  1246. root.Velocity = root.CFrame.lookVector * 50
  1247. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1253. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1254. end
  1255. Character.Head.face.Texture = "rbxassetid://620619801"
  1256. attack = false
  1257. Humanoid.JumpPower = 50
  1258. hum.WalkSpeed = 16
  1259. end
  1260. function Flight() --wowthatsdiffrent
  1261. attack = true
  1262. Character.Head.face.Texture = "rbxassetid://269748407"
  1263. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1264. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1265. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1266. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1267. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1268. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1269. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1270. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1271. local vel4 = Instance.new("BodyVelocity",ll)
  1272. vel4.Velocity = Vector3.new(0,4,0)
  1273. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1274. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1275. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1276. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1277. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1278. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1279. Trail2.Enabled = true
  1280. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1281. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1282. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1283. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1284. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1285. Trail3.Enabled = true
  1286. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1287. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1288. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1289. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1290. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1291. Trail4.Enabled = true
  1292. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1293. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1294. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1295. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1296. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1297. Trail5.Enabled = true
  1298. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1299. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1300. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1301. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1302. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1303. Trail.Enabled = false
  1304. ragdoll(char)
  1305. wait(1)
  1306. Character.Head.face.Texture = "rbxassetid://249062487"
  1307. CreateSound("948494432", hed, 10, 1)
  1308. wait(2)
  1309. Character.Head.face.Texture = "rbxassetid://269748407"
  1310. CreateSound("633394595", hed, 10, 1)
  1311. wait(2)
  1312. Character.Head.face.Texture = "rbxassetid://494811799"
  1313. STHAP:play()
  1314. wait(11)
  1315. forevergone:play()
  1316. end
  1317.  
  1318. function OBJECTION()
  1319. attack = true
  1320. hum.WalkSpeed = 10
  1321. Character.Head.face.Texture = "rbxassetid://55831869"
  1322. CreateSound("330859085", hed, 10, 1)
  1323. for i = 0,8,0.1 do
  1324. swait()
  1325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1331. end
  1332. attack = false
  1333. Character.Head.face.Texture = "rbxassetid://620619801"
  1334. hum.WalkSpeed = 16
  1335. end
  1336.  
  1337. function Hello()
  1338. attack = true
  1339. hum.WalkSpeed = 10
  1340. Character.Head.face.Texture = "rbxassetid://334668738"
  1341. CreateSound("855338765", hed, 10, 0.9)
  1342. for i = 0,3,0.1 do
  1343. swait()
  1344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1350. end
  1351. attack = false
  1352. Character.Head.face.Texture = "rbxassetid://620619801"
  1353. hum.WalkSpeed = 16
  1354. end
  1355.  
  1356. function Victory()
  1357. attack = true
  1358. hum.WalkSpeed = 1.01
  1359. Character.Head.face.Texture = "rbxassetid://616284160"
  1360. Humanoid.Jump = true
  1361. CreateSound("130834939", hed, 10, 1)
  1362. for i = 0,3.7,0.1 do
  1363. swait()
  1364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1369. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1370. end
  1371. Humanoid.Jump = true
  1372. for i = 0,3.7,0.1 do
  1373. swait()
  1374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1378. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1379. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1380. end
  1381. Humanoid.Jump = true
  1382. for i = 0,3.7,0.1 do
  1383. swait()
  1384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1389. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1390. end
  1391. Humanoid.Jump = true
  1392. for i = 0,3.7,0.1 do
  1393. swait()
  1394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1398. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1399. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1400. end
  1401. Humanoid.Jump = true
  1402. for i = 0,3.7,0.1 do
  1403. swait()
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1409. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1410. end
  1411. attack = false
  1412. Character.Head.face.Texture = "rbxassetid://620619801"
  1413. hum.WalkSpeed = 16
  1414. end
  1415.  
  1416. function ShutTheHellUp()
  1417. attack = true
  1418. hum.WalkSpeed = 2.01
  1419. Character.Head.face.Texture = "rbxassetid://963148419"
  1420. CreateSound("336377340", hed, 10, 1)
  1421. for i = 0,3,0.1 do
  1422. swait()
  1423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1429. end
  1430. for i = 0,1.2,0.1 do
  1431. swait()
  1432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1434. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1435. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1436. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1437. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1438. end
  1439. for i = 0,1.2,0.1 do
  1440. swait()
  1441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1447. end
  1448. for i = 0,1.2,0.1 do
  1449. swait()
  1450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1452. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1456. end
  1457. for i = 0,1.2,0.1 do
  1458. swait()
  1459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1465. end
  1466. for i = 0,2,0.1 do
  1467. swait()
  1468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1474. end
  1475. for i = 0,2,0.1 do
  1476. swait()
  1477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1483. end
  1484. hum.WalkSpeed = 16
  1485. Character.Head.face.Texture = "rbxassetid://620619801"
  1486. attack = false
  1487. end
  1488.  
  1489. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1490. attack = true
  1491. hum.WalkSpeed = 5
  1492. Humanoid.JumpPower = 175
  1493. Character.Head.face.Texture = "rbxassetid://1223903433"
  1494. CreateSound("145799973", hed, 10, 1)
  1495. local vel2 = Instance.new("BodyVelocity",tors)
  1496. vel2.Velocity = Vector3.new(0,1.2,0)
  1497. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1498. for i = 0,60,0.1 do
  1499. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1500. swait()
  1501. CameraEnshaking(1, 1)
  1502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1508. end
  1509. hum.WalkSpeed = 16
  1510. vel2:Destroy()
  1511. Character.Head.face.Texture = "rbxassetid://620619801"
  1512. Humanoid.JumpPower = 50
  1513. attack = false
  1514. end
  1515.  
  1516. function EndMySufferingV2() --why
  1517. attack = true
  1518. hum.WalkSpeed = 1.01
  1519. Character.Head.face.Texture = "rbxassetid://202210455"
  1520. local A = math.random(1,5)
  1521. if A == 1 then
  1522. meme.SoundId = "rbxassetid://295810519"
  1523. end
  1524. if A == 2 then
  1525. meme.SoundId = "rbxassetid://1124778077"
  1526. end
  1527. if A == 3 then
  1528. meme.SoundId = "rbxassetid://464157070"
  1529. end
  1530. if A == 4 then
  1531. meme.SoundId = "rbxassetid://146334595"
  1532. end
  1533. if A == 5 then
  1534. meme.SoundId = "rbxassetid://145536915"
  1535. end
  1536. meme:Play()
  1537. bass:Play()
  1538. joyemoji.Rate = 70
  1539. LIT.Rate = 70
  1540. ok.Rate = 70
  1541. toast.Rate = 70
  1542.  
  1543. for i = 0,50,0.1 do
  1544. swait()
  1545. CameraEnshaking(1, 10)
  1546. bass.Parent = hed
  1547. meme.Parent = hed
  1548. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1549. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1550. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1551. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1552. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1553. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1554. end
  1555. bass:Stop()
  1556. meme:Stop()
  1557. joyemoji.Rate = 0
  1558. LIT.Rate = 0
  1559. ok.Rate = 0
  1560. toast.Rate = 0
  1561. Character.Head.face.Texture = "rbxassetid://620619801"
  1562. attack = false
  1563. hum.WalkSpeed = 16
  1564. end
  1565.  
  1566. function HELP()
  1567. attack = true
  1568. hum.WalkSpeed = 1.01
  1569. Character.Head.face.Texture = "rbxassetid://307972876"
  1570. CreateSound("1123321019", hed, 10, 1)
  1571. for i = 0,15,0.1 do
  1572. swait()
  1573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1575. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1576. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1577. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1578. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1579. end
  1580. CreateSound("198462271", hed, 10, 1)
  1581. for i = 0,8,0.1 do
  1582. Character.Head.face.Texture = "rbxassetid://341497730"
  1583. swait()
  1584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1586. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1587. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1588. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1589. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1590. end
  1591. for i = 0,8,0.1 do
  1592. Character.Head.face.Texture = "rbxassetid://341497730"
  1593. swait()
  1594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1596. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1597. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1598. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1599. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1600. end
  1601. CreateSound("948494432", hed, 10, 1)
  1602. for i = 0,7.5,0.1 do
  1603. Character.Head.face.Texture = "rbxassetid://249062487"
  1604. swait()
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1607. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1608. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1609. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1610. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1611. end
  1612. CreateSound("1542642349", hed, 10, 1)
  1613. for i = 0,10,0.1 do
  1614. Character.Head.face.Texture = "rbxassetid://270636807"
  1615. swait()
  1616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1618. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1619. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1620. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1621. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1622. end
  1623. CreateSound("269597232", hed, 10, 1)
  1624. for i = 0,6,0.1 do
  1625. Character.Head.face.Texture = "rbxassetid://265057155"
  1626. swait()
  1627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1629. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1631. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1632. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1633. end
  1634. attack = false
  1635. Character.Head.face.Texture = "rbxassetid://620619801"
  1636. hum.WalkSpeed = 16
  1637. end
  1638.  
  1639. function Choose()
  1640. attack = true
  1641. hum.WalkSpeed = 1.01
  1642. Character.Head.face.Texture = "rbxassetid://374187112"
  1643. CreateSound("130784263", hed, 10, 1)
  1644. for i = 0,4,0.1 do
  1645. swait()
  1646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1650. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1651. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1652. end
  1653. for i = 0,5,0.1 do
  1654. swait()
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1661. end
  1662. attack = false
  1663. Character.Head.face.Texture = "rbxassetid://620619801"
  1664. hum.WalkSpeed = 16
  1665. end
  1666.  
  1667. function slap()
  1668. attack = true
  1669. hum.WalkSpeed = 10
  1670. CreateSound("146163534", hed, 10, 1)
  1671. Character.Head.face.Texture = "rbxassetid://293603561"
  1672. game.Players.owner.Character.Humanoid:TakeDamage(7)
  1673. CameraEnshaking(1, 2)
  1674. for i = 0,4,0.1 do
  1675. swait()
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1681. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1682. end
  1683. Character.Head.face.Texture = "rbxassetid://620619801"
  1684. attack = false
  1685. hum.WalkSpeed = 16
  1686. end
  1687.  
  1688. function MYSPAGHETTTTTTT() --ow
  1689. attack = true
  1690. hum.WalkSpeed = 1.01
  1691. CreateSound("1282149571", hed, 10, 1)
  1692. Character.Head.face.Texture = "rbxassetid://1329282756"
  1693. game.Players.owner.Character.Humanoid:TakeDamage(10)
  1694. CameraEnshaking(1, 2.2)
  1695. for i = 0,4,0.1 do
  1696. swait()
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1703. end
  1704. for i = 0,5,0.1 do
  1705. swait()
  1706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1712. end
  1713. for i = 0,6,0.1 do
  1714. swait()
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1721. end
  1722. attack = false
  1723. Character.Head.face.Texture = "rbxassetid://620619801"
  1724. hum.WalkSpeed = 16
  1725. end
  1726.  
  1727.  
  1728. function dead()
  1729. attack = true
  1730. hum.WalkSpeed = 0.20
  1731. CreateSound("137225991", hed, 10, 1)
  1732. Character.Head.face.Texture = "rbxassetid://297512410"
  1733. for i = 0,1.1,0.1 do
  1734. swait()
  1735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1739. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1740. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1741. end
  1742. for i = 0,1.1,0.1 do
  1743. swait()
  1744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1748. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1749. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1750. end
  1751. for i = 0,1.1,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1758. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1759. end
  1760. for i = 0,1.1,0.1 do
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1768. end
  1769. for i = 0,1.1,0.1 do
  1770. swait()
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1777. end
  1778. for i = 0,1.1,0.1 do
  1779. swait()
  1780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1782. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1784. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1785. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1786. end
  1787. for i = 0,1.1,0.1 do
  1788. swait()
  1789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1793. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1794. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1795. end
  1796. for i = 0,1.1,0.1 do
  1797. swait()
  1798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1802. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1803. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1804. end
  1805. for i = 0,1.1,0.1 do
  1806. swait()
  1807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1810. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1811. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1812. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1813. end
  1814. Character.Head.face.Texture = "rbxassetid://273309187"
  1815. for i = 0,9,0.1 do
  1816. swait()
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1823. end
  1824. attack = false
  1825. Character.Head.face.Texture = "rbxassetid://620619801"
  1826. hum.WalkSpeed = 16
  1827. end
  1828.  
  1829. function hap() --much hap
  1830. attack = true
  1831. hum.WalkSpeed = 0.10
  1832. CreateSound("363808674", hed, 10, 1)
  1833. Character.Head.face.Texture = "rbxassetid://315792941"
  1834. for i = 0,12,0.1 do
  1835. swait()
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1842. end
  1843. CreateSound("233168827", hed, 10, 1)
  1844. Character.Head.face.Texture = "rbxassetid://335761015"
  1845. for i = 0,10,0.1 do
  1846. swait()
  1847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1851. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1853. end
  1854. CreateSound("363808674", hed, 10, 1)
  1855. attack = false
  1856. Character.Head.face.Texture = "rbxassetid://620619801"
  1857. hum.WalkSpeed = 16
  1858. end
  1859.  
  1860. function HAAAAA() --KONO POWA
  1861. attack = true
  1862. hum.WalkSpeed = 1.01
  1863. Character.Head.face.Texture = "rbxassetid://305068389"
  1864. chargeup.Pitch = 1
  1865. for i = 0,7,0.1 do
  1866. swait()
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1873. end
  1874. Character.Head.face.Texture = "rbxassetid://313921371"
  1875. chargeup:play()
  1876. for i = 0,30,0.1 do
  1877. swait()
  1878. CameraEnshaking(1, 2)
  1879. chargeup.Parent = hed
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1885. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1886. end
  1887. chargeup:stop()
  1888. chargeup.Pitch = 1.1
  1889. chargeup.TimePosition = 1
  1890. chargeup:play()
  1891. Character.Head.face.Texture = "rbxassetid://304942859"
  1892. for i, v in pairs(c:children()) do
  1893. if v.ClassName == "Part" then
  1894. local tra = trazx:clone()
  1895. tra.Parent = v
  1896. tra.LightEmission = 1
  1897. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1898. tra.Rate = 15
  1899. tra.Rotation = NumberRange.new(-5, 5)
  1900. tra.Lifetime = NumberRange.new(1.5, 2)
  1901. tra.Size = NumberSequence.new({
  1902. NumberSequenceKeypoint.new(0, 0.1, 0),
  1903. NumberSequenceKeypoint.new(1, 0, 0)
  1904. })
  1905. tra.Transparency = NumberSequence.new({
  1906. NumberSequenceKeypoint.new(0, 1, 0),
  1907. NumberSequenceKeypoint.new(0.135, 0, 0),
  1908. NumberSequenceKeypoint.new(0.875, 0, 0),
  1909. NumberSequenceKeypoint.new(1, 1, 0)
  1910. })
  1911. tra.Speed = NumberRange.new(0.5)
  1912. tra.VelocitySpread = 360
  1913. tra.VelocityInheritance = 0.5
  1914. tra.ZOffset = 2
  1915. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1916. end
  1917. end
  1918. local tra = trazx:clone()
  1919. tra.Parent = c.HumanoidRootPart
  1920. tra.Texture = "rbxassetid://347730682"
  1921. tra.LightEmission = 0.8
  1922. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1923. tra.Rate = 250
  1924. tra.Rotation = NumberRange.new(-5, 5)
  1925. tra.Lifetime = NumberRange.new(0.75)
  1926. tra.Size = NumberSequence.new({
  1927. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1928. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1929. })
  1930. tra.Transparency = NumberSequence.new({
  1931. NumberSequenceKeypoint.new(0, 1, 0),
  1932. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1933. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1934. NumberSequenceKeypoint.new(0.699, 1, 0),
  1935. NumberSequenceKeypoint.new(1, 1, 0)
  1936. })
  1937. tra.Speed = NumberRange.new(15)
  1938. tra.VelocitySpread = 360
  1939. tra.VelocityInheritance = 0.5
  1940. tra.ZOffset = 3.5
  1941. tra.Acceleration = Vector3.new(0, 25, 0)
  1942. for i = 0,35,0.1 do
  1943. swait()
  1944. ohno.Parent = hed
  1945. CameraEnshaking(1, 3)
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1951. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1952. end
  1953. chargeup:stop()
  1954. chargeup.Pitch = 1.3
  1955. chargeup.TimePosition = 1
  1956. chargeup:play()
  1957. tra:Destroy()
  1958. tra:Destroy()
  1959. Character.Head.face.Texture = "rbxassetid://280233855"
  1960. local tra = trazx:clone()
  1961. tra.Parent = c.HumanoidRootPart
  1962. tra.Texture = "rbxassetid://347730682"
  1963. tra.LightEmission = 0.8
  1964. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1965. tra.Rate = 250
  1966. tra.Rotation = NumberRange.new(-5, 5)
  1967. tra.Lifetime = NumberRange.new(0.3)
  1968. tra.Size = NumberSequence.new({
  1969. NumberSequenceKeypoint.new(0, 8, 0.875),
  1970. NumberSequenceKeypoint.new(1, 10, 0.875)
  1971. })
  1972. tra.Transparency = NumberSequence.new({
  1973. NumberSequenceKeypoint.new(0, 1, 0),
  1974. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1975. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1976. NumberSequenceKeypoint.new(0.699, 1, 0),
  1977. NumberSequenceKeypoint.new(1, 1, 0)
  1978. })
  1979. for i = 0,32,0.1 do
  1980. swait()
  1981. CameraEnshaking(1, 5)
  1982. chargeup.Parent = hed
  1983. game.Players.owner.Character.Humanoid:TakeDamage(0.12)
  1984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1986. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1987. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1988. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1989. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1990. end
  1991. chargeup:stop()
  1992. CreateSound("681582832", hed, 10, 1)
  1993. game.Players.owner.Character:BreakJoints()
  1994. local S = Instance.new("Explosion",workspace)
  1995. S.Position = tors.Position
  1996. S.BlastPressure = 9
  1997. S.BlastRadius = 30
  1998. S.ExplosionType = 0
  1999. attack = false
  2000. hum.WalkSpeed = 16
  2001. Character.Head.face.Texture = "rbxassetid://295197013"
  2002. tra:Destroy()
  2003. CameraEnshaking(4, 30)
  2004. error("WARNING, TO MUCH ENERGY.")
  2005. end
  2006.  
  2007. function NEN()
  2008. attack = true
  2009. hum.WalkSpeed = 1.01
  2010. CreateSound("230292011", hed, 10, 1)
  2011. Character.Head.face.Texture = "rbxassetid://705269463"
  2012. for i = 0,4,0.1 do
  2013. swait()
  2014. CameraEnshaking(1, 3)
  2015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2017. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2018. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2019. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2020. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2021. end
  2022. attack = false
  2023. Character.Head.face.Texture = "rbxassetid://620619801"
  2024. hum.WalkSpeed = 16
  2025. end
  2026.  
  2027. function FLYSKYHIGH()
  2028. attack = true
  2029. timetofly = false
  2030. hum.WalkSpeed = 0.05
  2031. Character.Head.face.Texture = "rbxassetid://705269463"
  2032. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2033. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2034. Humanoid.JumpPower = 0
  2035. for i = 0,300,0.1 do --thatsalongtime
  2036. swait()
  2037. CameraEnshaking(1, 7)
  2038. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2039. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2040. root.Velocity = root.CFrame.lookVector * 225
  2041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2047. end
  2048. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2049. attack = false
  2050. Humanoid.JumpPower = 50
  2051. Character.Head.face.Texture = "rbxassetid://620619801"
  2052. hum.WalkSpeed = 16
  2053. wait(45)
  2054. timetofly = true
  2055. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2056. end
  2057.  
  2058.  
  2059. function highnoon()
  2060. attack = true
  2061. hum.WalkSpeed = 1.01
  2062. CreateSound("495316660", hed, 10, 1)
  2063. Character.Head.face.Texture = "rbxassetid://155195214"
  2064. CameraEnshaking(2, 4)
  2065. local Blobby = Instance.new("Part", char)
  2066. Blobby.Name = "Blob"
  2067. Blobby.CanCollide = false
  2068. Blobby.BrickColor = BrickColor.new("Really black")
  2069. Blobby.Transparency = 0
  2070. Blobby.Material = "Plastic"
  2071. Blobby.Size = Vector3.new(1, 1, 2)
  2072. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2073. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2074.  
  2075. local Weld = Instance.new("Weld", Blobby)
  2076. Weld.Part0 = ra
  2077. Weld.Part1 = Blobby
  2078. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2079. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2080.  
  2081. local M2 = Instance.new("SpecialMesh")
  2082. M2.Parent = Blobby
  2083. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2084. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2085. M2.Scale = Vector3.new(.002, .002, .002)
  2086. for i = 0,7.75,0.1 do
  2087. swait()
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2094. end
  2095. for i = 0,16.5,0.1 do
  2096. swait()
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2103. end
  2104. Blobby.Transparency = 1
  2105. Blobby:Destroy()
  2106. attack = false
  2107. Character.Head.face.Texture = "rbxassetid://620619801"
  2108. hum.WalkSpeed = 16
  2109. end
  2110.  
  2111. function somuchcancerwhy() --o no
  2112. attack = true
  2113. hum.WalkSpeed = 0.10
  2114. Character.Head.face.Texture = "rbxassetid://315074049"
  2115. local A = math.random(1,13)
  2116. if A == 1 then
  2117. ohno.SoundId = "rbxassetid://295810519"
  2118. ohno.TimePosition = 1
  2119. end
  2120. if A == 2 then
  2121. ohno.SoundId = "rbxassetid://488472970"
  2122. ohno.TimePosition = 2
  2123. end
  2124. if A == 3 then
  2125. ohno.SoundId = "rbxassetid://917045199"
  2126. ohno.TimePosition = 3
  2127. end
  2128. if A == 4 then
  2129. ohno.SoundId = "rbxassetid://324205173"
  2130. ohno.TimePosition = 1
  2131. end
  2132. if A == 5 then
  2133. ohno.SoundId = "rbxassetid://376134741"
  2134. ohno.TimePosition = 8
  2135. end
  2136. if A == 6 then
  2137. ohno.SoundId = "rbxassetid://164147183"
  2138. ohno.TimePosition = 0
  2139. end
  2140. if A == 7 then
  2141. ohno.SoundId = "rbxassetid://825526716"
  2142. ohno.TimePosition = 1
  2143. end
  2144. if A == 8 then
  2145. ohno.SoundId = "rbxassetid://185460366"
  2146. ohno.TimePosition = 0
  2147. end
  2148. if A == 9 then
  2149. ohno.SoundId = "rbxassetid://273319633"
  2150. ohno.TimePosition = 1
  2151. end
  2152. if A == 10 then
  2153. ohno.SoundId = "rbxassetid://506212392"
  2154. ohno.TimePosition = 2
  2155. end
  2156. if A == 11 then
  2157. ohno.SoundId = "rbxassetid://708297448"
  2158. ohno.TimePosition = 4
  2159. end
  2160. if A == 12 then
  2161. ohno.SoundId = "rbxassetid://497199103"
  2162. ohno.TimePosition = 9
  2163. end
  2164. if A == 13 then
  2165. ohno.SoundId = "rbxassetid://152833989"
  2166. ohno.TimePosition = 1
  2167. end
  2168. ohno:Play()
  2169. for i = 0,100,0.1 do
  2170. swait()
  2171. CameraEnshaking(2, 3)
  2172. ohno.Parent = hed
  2173. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2174. end
  2175. attack = false
  2176. ohno:Stop()
  2177. Character.Head.face.Texture = "rbxassetid://620619801"
  2178. hum.WalkSpeed = 16
  2179. end
  2180.  
  2181. function WRY() --WRYYYYYYY
  2182. attack = true
  2183. hum.WalkSpeed = 0.30
  2184. CreateSound("794081034", hed, 10, 1)
  2185. Character.Head.face.Texture = "rbxassetid://396389196"
  2186. for i = 0,2,0.1 do
  2187. swait()
  2188. CameraEnshaking(1, 2)
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2195. end
  2196. for i = 0,14.7,0.1 do
  2197. swait()
  2198. CameraEnshaking(1, 3)
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2205. end
  2206. attack = false
  2207. Character.Head.face.Texture = "rbxassetid://620619801"
  2208. hum.WalkSpeed = 16
  2209. end
  2210.  
  2211. function BOI()
  2212. attack = true
  2213. hum.WalkSpeed = 1.01
  2214. CreateSound("390901873", hed, 10, 1)
  2215. Character.Head.face.Texture = "rbxassetid://282463320"
  2216. for i = 0,4,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2224. end
  2225. for i = 0,4,0.1 do
  2226. swait()
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2233. end
  2234. attack = false
  2235. Character.Head.face.Texture = "rbxassetid://620619801"
  2236. hum.WalkSpeed = 16
  2237. end
  2238.  
  2239. function WhatHuh()
  2240. attack = true
  2241. hum.WalkSpeed = 1.01
  2242. CreateSound("130766865", hed, 10, 1)
  2243. Character.Head.face.Texture = "rbxassetid://276732672"
  2244. for i = 0,4,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2252. end
  2253. for i = 0,6.7,0.1 do
  2254. swait()
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2261. end
  2262. for i = 0,8.1,0.1 do
  2263. swait()
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2270. end
  2271. for i = 0,1,0.1 do
  2272. swait()
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2279. end
  2280. for i = 0,1,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2288. end
  2289. for i = 0,4,0.1 do
  2290. swait()
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2293. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2297. end
  2298. attack = false
  2299. Character.Head.face.Texture = "rbxassetid://620619801"
  2300. hum.WalkSpeed = 16
  2301. end
  2302.  
  2303. function NothingPersonal()
  2304. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2305. local HITBODY = mouse.Target.Parent
  2306. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2307. local HEAD = HITBODY:FindFirstChild("Head")
  2308. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2309. if TORS ~= nil and HUMAN ~= nil then
  2310. attack = true
  2311. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2312. TORS.Anchored = true
  2313. hum.WalkSpeed = 0
  2314. Character.Head.face.Texture = "rbxassetid://40770311"
  2315. CreateSound("1255922819", hed, 10, 1)
  2316. CameraEnshaking(2, 4)
  2317. end
  2318. wait(3.5)
  2319. for i = 0,9,0.1 do
  2320. swait()
  2321. for i = 1,2 do
  2322. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2323. CameraEnshaking(1, 7)
  2324. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2325. end
  2326. end
  2327. wait(.5)
  2328. TORS.Anchored = false
  2329. attack = false
  2330. Character.Head.face.Texture = "rbxassetid://620619801"
  2331. hum.WalkSpeed = 16
  2332. end
  2333. end
  2334.  
  2335. function VeryMuchWorrying()
  2336. attack = true
  2337. hum.WalkSpeed = 1.01
  2338. Character.Head.face.Texture = "rbxassetid://111523405"
  2339. CreateSound("1395854043", hed, 10, 1)
  2340. for i = 0,14,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2348. end
  2349. attack = false
  2350. Character.Head.face.Texture = "rbxassetid://620619801"
  2351. hum.WalkSpeed = 16
  2352. end
  2353.  
  2354. function Ashes() --Straight from... Whatever it was called.
  2355. attack = true
  2356. hum.WalkSpeed = 1.01
  2357. Character.Head.face.Texture = "rbxassetid://360687027"
  2358. CreateSound("290084602", tors, 10, 1)
  2359. for i = 0,6.2,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2367. end
  2368. for i = 0,6.2,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2376. end
  2377. attack = false
  2378. Character.Head.face.Texture = "rbxassetid://620619801"
  2379. hum.WalkSpeed = 16
  2380. end
  2381.  
  2382. function AnotherOne() --WhAT ANOTHER ONE
  2383. attack = true
  2384. hum.WalkSpeed = 1.01
  2385. local icri = CreateSound("1205111204", hed, 10, 1)
  2386. swait(165)
  2387. local FRAME = tors.CFrame
  2388. repeat
  2389. swait()
  2390. Character.Head.face.Texture = "rbxassetid://582931093"
  2391. CameraEnshaking(1, 10)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2397. tors.CFrame = FRAME * CF(0,1,0)
  2398. swait()
  2399. tors.CFrame = FRAME
  2400. until icri.Playing == false
  2401. Character.Head.face.Texture = "rbxassetid://620619801"
  2402. attack = false
  2403. hum.WalkSpeed = 16
  2404. end
  2405.  
  2406. function Dance()
  2407. attack = true
  2408. hum.WalkSpeed = 1.01
  2409. CreateSound("838766490", hed, 10, 1)
  2410. Character.Head.face.Texture = "rbxassetid://258591579"
  2411. for i = 0,2,0.1 do
  2412. swait()
  2413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2419. end
  2420. for i = 0,4,0.1 do
  2421. swait()
  2422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2428. end
  2429. for i = 0,4,0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2437. end
  2438. for i = 0,4,0.1 do
  2439. swait()
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2446. end
  2447. for i = 0,4,0.1 do
  2448. swait()
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2455. end
  2456. for i = 0,4,0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2464. end
  2465. for i = 0,4,0.1 do
  2466. swait()
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2473. end
  2474. for i = 0,4,0.1 do
  2475. swait()
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2482. end
  2483. for i = 0,4,0.1 do
  2484. swait()
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2491. end
  2492. for i = 0,4,0.1 do
  2493. swait()
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2496. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2500. end
  2501. for i = 0,4,0.1 do
  2502. swait()
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2509. end
  2510. for i = 0,4,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2518. end
  2519. for i = 0,4,0.1 do
  2520. swait()
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2527. end
  2528. for i = 0,4,0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2536. end
  2537. for i = 0,4,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2545. end
  2546. for i = 0,3,0.1 do
  2547. swait()
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2554. end
  2555. attack = false
  2556. Character.Head.face.Texture = "rbxassetid://620619801"
  2557. hum.WalkSpeed = 16
  2558. end
  2559.  
  2560. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2561. attack = true
  2562. Character.Head.face.Texture = "rbxassetid://266304560"
  2563. for i = 0,6,0.1 do
  2564. swait()
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2571. end
  2572. CreateSound("1093102664", hed, 10, 1)
  2573. CameraEnshaking(3, 8)
  2574. for i = 0,2,0.1 do
  2575. swait()
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2581. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2582. end
  2583. Character.Head.face.Texture = "rbxassetid://30128383"
  2584. hum.MaxHealth = 0
  2585. ragdoll(char)
  2586. CreateSound("534269232", hed, 5, 1)
  2587. error("Seems like you just died.")
  2588. end
  2589.  
  2590. MoreTaunts = false
  2591. mouse.KeyDown:connect(function(key)
  2592. if attack == false then
  2593. if MoreTaunts == false then
  2594. if key == 'q' then
  2595. GEtOuT()
  2596. elseif key == 'e' then
  2597. GEtOuT2()
  2598. elseif key == 'x' then
  2599. OBJECTION()
  2600. elseif key == 'n' then
  2601. BOI()
  2602. elseif key == 'u' then
  2603. Victory()
  2604. elseif key == '3' then
  2605. hap()
  2606. elseif key == '6' then
  2607. Flight()
  2608. elseif key == '9' and timetofly then
  2609. FLYSKYHIGH()
  2610. elseif key == '9' then
  2611. local A = math.random(1,10)
  2612. if A == 1 then
  2613. warn ("This has a Cooldown, Please wait. :>")
  2614. end
  2615. if A == 2 then
  2616. warn ("You can't Fly All day, you know.")
  2617. end
  2618. if A == 3 then
  2619. warn ("Calm down there.")
  2620. end
  2621. if A == 4 then
  2622. warn ("Take a Break.")
  2623. end
  2624. if A == 5 then
  2625. warn ("*Elevator Music plays in the backround*")
  2626. end
  2627. if A == 6 then
  2628. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2629. end
  2630. if A == 7 then
  2631. warn ("Can you wait a LITTLE Longer?")
  2632. end
  2633. if A == 8 then
  2634. warn ("Like a tiger defying the laws of gravity...")
  2635. end
  2636. if A == 9 then
  2637. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2638. end
  2639. if A == 10 then
  2640. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2641. end
  2642. elseif key == 'k' then
  2643. Hello()
  2644. elseif key == '5' then
  2645. HAAAAA()
  2646. elseif key == '4' then
  2647. Dance()
  2648. elseif key == '1' then
  2649. HELP()
  2650. elseif key == '2' then
  2651. dead()
  2652. elseif key == 'j' then
  2653. WhatHuh()
  2654. elseif key == 'l' then
  2655. ShutTheHellUp()
  2656. elseif key == 'c' then
  2657. Choose()
  2658. elseif key == 'r' then
  2659. MYSPAGHETTTTTTT()
  2660. elseif key == 't' then
  2661. SpinMeDad()
  2662. elseif key == 'y' then
  2663. EndMySufferingV2()
  2664. elseif key == 'f' then
  2665. NEN()
  2666. elseif key == 'z' then
  2667. NothingPersonal()
  2668. elseif key == '7' then
  2669. somuchcancerwhy()
  2670. elseif key == '8' then
  2671. highnoon()
  2672. elseif key == 'v' then
  2673. VeryMuchWorrying()
  2674. elseif key == 'b' then
  2675. Ashes()
  2676. elseif key == 'p' then
  2677. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2678. elseif key == 'g' then
  2679. AnotherOne()
  2680. elseif key == 'h' then
  2681. slap()
  2682. elseif key == 'm' then
  2683. WRY()
  2684. end
  2685. end
  2686. end
  2687. end)
  2688.  
  2689. -------------------------------------------------------
  2690. --End Attacks N Stuff--
  2691. -------------------------------------------------------
  2692.  
  2693.  
  2694.  
  2695.  
  2696. while jumping do
  2697. Humanoid.Jump = true
  2698. wait(0.9)
  2699. end
  2700.  
  2701.  
  2702.  
  2703.  
  2704. -------------------------------------------------------
  2705. --Start Animations--
  2706. -------------------------------------------------------
  2707. local equipped = false
  2708. local idle = 0
  2709. local change = 1
  2710. local val = 0
  2711. local toim = 0
  2712. local idleanim = 0.4
  2713. hum.Animator.Parent = nil
  2714. while true do
  2715. swait()
  2716. sine = sine + change
  2717. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2718. local velderp = root.Velocity.y
  2719. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2720. if equipped == true or equipped == false then
  2721. if attack == false then
  2722. idle = idle + 1
  2723. else
  2724. idle = 0
  2725. end
  2726. if 1 < root.Velocity.y and hitfloor == nil then
  2727. Anim = "Jump"
  2728. if attack == false then
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2734. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2735. end
  2736. elseif -1 > root.Velocity.y and hitfloor == nil then
  2737. Anim = "Fall"
  2738. if attack == false then
  2739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2743. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2744. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2745. end
  2746. elseif torvel < 1 and hitfloor ~= nil then
  2747. Anim = "Idle"
  2748. change = 1
  2749. if attack == false then
  2750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2756. end
  2757. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2758. Anim = "Walk"
  2759. change = 1
  2760. if attack == false then
  2761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2763. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2764. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2765. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2766. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2767. end
  2768. end
  2769. end
  2770. if 0 < #Effects then
  2771. for e = 1, #Effects do
  2772. if Effects[e] ~= nil then
  2773. local Thing = Effects[e]
  2774. if Thing ~= nil then
  2775. local Part = Thing[1]
  2776. local Mode = Thing[2]
  2777. local Delay = Thing[3]
  2778. local IncX = Thing[4]
  2779. local IncY = Thing[5]
  2780. local IncZ = Thing[6]
  2781. if 1 >= Thing[1].Transparency then
  2782. if Thing[2] == "Block1" then
  2783. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2784. local Mesh = Thing[1].Mesh
  2785. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2786. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2787. elseif Thing[2] == "Block2" then
  2788. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2789. local Mesh = Thing[7]
  2790. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2791. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2792. elseif Thing[2] == "Block3" then
  2793. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2794. local Mesh = Thing[7]
  2795. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2796. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2797. elseif Thing[2] == "Cylinder" then
  2798. local Mesh = Thing[1].Mesh
  2799. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2800. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2801. elseif Thing[2] == "Blood" then
  2802. local Mesh = Thing[7]
  2803. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2804. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2805. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2806. elseif Thing[2] == "Elec" then
  2807. local Mesh = Thing[1].Mesh
  2808. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2809. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2810. elseif Thing[2] == "Disappear" then
  2811. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2812. elseif Thing[2] == "Shatter" then
  2813. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2814. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2815. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2816. Thing[6] = Thing[6] + Thing[5]
  2817. end
  2818. else
  2819. Part.Parent = nil
  2820. table.remove(Effects, e)
  2821. end
  2822. end
  2823. end
  2824. end
  2825. end
  2826. end
  2827. -------------------------------------------------------
  2828. --End Animations And Script--
  2829. -------------------------------------------------------
  2830.  
  2831. --cool beans boibiparti
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