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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(fileName = "BiomeAttributes", menuName = "MinecraftUnity/Biome Attribute")]
- public class BiomeAttributes : ScriptableObject {
- public string biomeName;
- public int solidGroundHeight;
- public int terrainHeight;
- public float terrainScale;
- public Lode[] lodes;
- }
- [System.Serializable]
- public class Lode {
- public string nodeName;
- public byte blockID;
- public int minHeight;
- public int maxHeight;
- public float scale;
- public float threshold;
- public float noiseOffset;
- }
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