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- protected override void Move()
- {
- if (states == SniperState.patrol)
- {
- GetComponent<CharacterController>().Move(transform.forward * Time.deltaTime);
- if (timer>10)
- {
- transform.Rotate(new Vector3(0,90,0));
- timer = 0;
- }
- timer += Time.deltaTime;
- }
- }
- protected override void Attack()
- {
- switch(states)
- {
- case SniperState.patrol:
- break;
- case SniperState.prepare:
- break;
- case SniperState.fire:
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
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