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kadyr

Untitled

Oct 9th, 2021
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  1. protected override void Move()
  2. {
  3. if (states == SniperState.patrol)
  4. {
  5. GetComponent<CharacterController>().Move(transform.forward * Time.deltaTime);
  6. if (timer>10)
  7. {
  8. transform.Rotate(new Vector3(0,90,0));
  9. timer = 0;
  10. }
  11. timer += Time.deltaTime;
  12. }
  13. }
  14.  
  15. protected override void Attack()
  16. {
  17. switch(states)
  18. {
  19. case SniperState.patrol:
  20.  
  21. break;
  22. case SniperState.prepare:
  23.  
  24. break;
  25. case SniperState.fire:
  26.  
  27. break;
  28. default:
  29. throw new ArgumentOutOfRangeException();
  30. }
  31. }
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