Armell

Valkyrie

Mar 22nd, 2017
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  1. Valkyrie is a Warrior/Slayer hybrid with multiple options to build and use meter skills.
  2.  
  3. NA Release: 4/11/17
  4. EU Release 4/4/17
  5.  
  6. Itemization
  7. - For PvE, they have Critical Chance passives, so your itemization will heavily be Power.
  8. - PvP + PvE Power jewelry (4 Power .04 Critical Damage [or 4 Critical])
  9. - Roll Bloodflower additional points on chest.
  10.  
  11. Jewelry
  12. - Full Power (PvP + PvE set)
  13. - Rings: 4 Power + 4 Critical OR 4 Power + .04 Crit Power
  14. - Necklace: 4 Power
  15.  
  16. Weapon
  17. - Enraged x2, Cooldown Reduction, Flat, Behind
  18. *Energetic III/IV or above on both hands and weapon.
  19.  
  20. Hands
  21. - Attack Speed, Crit, Power
  22.  
  23.  
  24. Glyphs
  25. Bloodflower
  26. All
  27.  
  28. Glaive Strike
  29. All
  30.  
  31. Maelstrom
  32. CDR
  33. Crit
  34. Power
  35.  
  36. Spinning Death
  37. Powerlink
  38.  
  39. Shining Cresent
  40. CDR and Damage
  41.  
  42. Runeburst
  43. All
  44.  
  45. Dark Herald
  46. All
  47.  
  48. Backstab
  49. Powerlink
  50.  
  51. *If mystic, crit glyph on Glaive Strike unneeded.
  52.  
  53. -----------------
  54. Rotations
  55. -----------------
  56.  
  57. Rules
  58. - Leaping Strike MUST be used to use Glaive Strike or Ground Bash
  59. - The LAST hit of Spinning Death gives the edge stack.
  60. - Spinning Death can be used in between skills, Glaive Strike or Ground Bash can NOT.
  61. - Dream Slash only gives edge if the target HAS edge.
  62. - Dream Slash (If edge)/Windslash /Evasive Roll (if glyphed)/Backstab reset Leaping Strike
  63.  
  64. Outside of Blood Moon
  65. Spinning Death (weave into any rotation) (+1)
  66. Charge (No stack) -> Dream Slash (+2)
  67. Bloodflower -> Maelstrom (full meter from 0)
  68. Leaping Strike -> Glaive Strike (+3)
  69. Leaping Strike -> Ground Bash (+2)
  70. Titansbane +7 if Ragnarok (carries over even if ragnarok wears off mid cast [aka use at 1 second left])
  71.  
  72. Shining Crescent (+2 if used with full edge)
  73.  
  74. Blood Moon
  75. Option 1
  76. - Spinning Death x3 > Maestrom > Backstab | Shining Crescent
  77.  
  78. Option 2
  79. - Spinning Death > Leaping Strike > Spinning Death x2 > Leaping Strike > Glaive Strike > Dark Herald > Backstab > Runeburst
  80.  
  81. Repeat 4 times (Option 1 to 2 twice.)
  82.  
  83. Fight Opener (No meter or edge stacks)
  84. Spinning Death 10 > Maelstrom 30 > Spinning Death x2 15 > Backstab 5 > Shining Crescent 10 > Bloodflower 150 > Leaping Strike 10 > Glaive Strike 5
  85.  
  86. Meter: 235/1000
  87.  
  88. ------------------------
  89. Meter Management [1000 to activate Ragnarok]
  90. ------------------------
  91. Ragnarok
  92. Increases Power by 50, Attack speed by 20, and range by 20%.
  93. - Lasts 25 seconds (28.75 with glyph)
  94.  
  95.  
  96. Augmented skills
  97. Bloodflower (6-hit)
  98. - 5 meter per hit
  99. - 10 meter per hit with glyph
  100. - 25 meter per hit body + glyph
  101. **30/60/150 Totals
  102.  
  103.  
  104. Runeburst (7-hit)
  105. - 5 meter per hit
  106. - 10 meter per hit with glyph
  107. ** 35/70 Totals
  108.  
  109. Meter building skills
  110. - All offensive skills give +5 meter as base.
  111. - Bloodflower and Runeburst count FOR EACH TARGET. (Ex: If fighting a group of monsters and you use Tornado you will recieve +5 per hit PER monster)
  112.  
  113. Tl;DR Runeburst (7-hits) > Bloodflower (6-Hits + glyph/body) > Maelstrom (6-Hits) > Spinning Death (5-Hits) for meter.
  114.  
  115. When not under Ragnarok: Runeburst > Shining Crescent if not being used during "opener" status (fully buffed etc). Building meter takes priority.
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