Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- var Bullet : Transform;
- var Spawn : Transform;
- var Power : float = 1000;
- function Update ()
- {
- if(Input.GetKeyDown("r"))
- {
- Shoot();
- }
- }
- function Shoot()
- {
- var pel = Instantiate(Bullet, Spawn.position, Spawn.rotation);
- pel.GetComponent.<Rigidbody>().AddForce(transform.right * Power);
- }
Advertisement
Add Comment
Please, Sign In to add comment