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Ink Monster Fe

Jul 22nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -----------------------
  153. --[[ Name : Inked Monster ]]--
  154. -------------------------------------------------------
  155. --A script By makhail07
  156.  
  157. --Discord Creterisk#2958
  158.  
  159. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  160. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  161. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  162. --YOU FUCKING SKIDS,
  163. --For Those who log/decompile this, If you sell or trade this,
  164. --and I find out who you are, i will take massive action.
  165.  
  166. -------------------------------------------------------
  167.  
  168. local FavIDs = {
  169. 340106355, --Nefl Crystals
  170. 927529620, --Dimension
  171. 876981900, --Fantasy
  172. 398987889, --Ordinary Days
  173. 1117396305, --Oh wait, it's you.
  174. 885996042, --Action Winter Journey
  175. 919231299, --Sprawling Idiot Effigy
  176. 743466274, --Good Day Sunshine
  177. 727411183, --Knife Fight
  178. 1402748531, --The Earth Is Counting On You!
  179. 595230126 --Robot Language
  180. }
  181.  
  182.  
  183.  
  184. --The reality of my life isn't real but a Universe -makhail07
  185. wait(0.2)
  186. local plr = game:service'Players'.LocalPlayer
  187. print('Local User is '..plr.Name)
  188. print('Inked Monster Loaded')
  189. print('Wat')
  190. local char = plr.Character
  191. local hum = char.Humanoid
  192. local hed = char.Head
  193. local root = char.HumanoidRootPart
  194. local rootj = root.RootJoint
  195. local tors = char.Torso
  196. local ra = char["Right Arm"]
  197. local la = char["Left Arm"]
  198. local rl = char["Right Leg"]
  199. local ll = char["Left Leg"]
  200. local neck = tors["Neck"]
  201. local mouse = plr:GetMouse()
  202. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  203. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  204. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  205. local maincolor = BrickColor.new("Institutional white")
  206. -------------------------------------------------------
  207. --Start Whitelist and Invincibility--
  208. -------------------------------------------------------
  209. ff = Instance.new("ForceField",char)
  210. ff.Visible = false
  211. hum.Name = "Base"
  212. hum.MaxHealth = 1.0E298
  213. hum.Health = 1.0E298
  214. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  215. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  216. hum.MaxHealth = 1.0E298
  217. hum.Health = 1.0E298
  218. end
  219. end)
  220. -------------------------------------------------------
  221. --End Whitelist and Invincibility--
  222. -------------------------------------------------------
  223.  
  224. -------------------------------------------------------
  225. --Start Good Stuff--
  226. -------------------------------------------------------
  227. cam = game.Workspace.CurrentCamera
  228. CF = CFrame.new
  229. angles = CFrame.Angles
  230. attack = false
  231. Euler = CFrame.fromEulerAnglesXYZ
  232. Rad = math.rad
  233. IT = Instance.new
  234. BrickC = BrickColor.new
  235. Cos = math.cos
  236. Acos = math.acos
  237. Sin = math.sin
  238. Asin = math.asin
  239. Abs = math.abs
  240. Mrandom = math.random
  241. Floor = math.floor
  242. -------------------------------------------------------
  243. --End Good Stuff--
  244. -------------------------------------------------------
  245. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  246. RSH, LSH = nil, nil
  247. RW = Instance.new("Weld")
  248. LW = Instance.new("Weld")
  249. RH = tors["Right Hip"]
  250. LH = tors["Left Hip"]
  251. RSH = tors["Right Shoulder"]
  252. LSH = tors["Left Shoulder"]
  253. RSH.Parent = nil
  254. LSH.Parent = nil
  255. RW.Name = "RW"
  256. RW.Part0 = tors
  257. RW.C0 = CF(1.5, 0.5, 0)
  258. RW.C1 = CF(0, 0.5, 0)
  259. RW.Part1 = ra
  260. RW.Parent = tors
  261. LW.Name = "LW"
  262. LW.Part0 = tors
  263. LW.C0 = CF(-1.5, 0.5, 0)
  264. LW.C1 = CF(0, 0.5, 0)
  265. LW.Part1 = la
  266. LW.Parent = tors
  267. Effects = {}
  268. -------------------------------------------------------
  269. --Start HeartBeat--
  270. -------------------------------------------------------
  271. ArtificialHB = Instance.new("BindableEvent", script)
  272. ArtificialHB.Name = "Heartbeat"
  273. script:WaitForChild("Heartbeat")
  274.  
  275. frame = 1 / 60
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279.  
  280.  
  281. lastframe = tick()
  282. script.Heartbeat:Fire()
  283.  
  284.  
  285. game:GetService("RunService").Heartbeat:connect(function(s, p)
  286. tf = tf + s
  287. if tf >= frame then
  288. if allowframeloss then
  289. script.Heartbeat:Fire()
  290. lastframe = tick()
  291. else
  292. for i = 1, math.floor(tf / frame) do
  293. script.Heartbeat:Fire()
  294. end
  295. lastframe = tick()
  296. end
  297. if tossremainder then
  298. tf = 0
  299. else
  300. tf = tf - frame * math.floor(tf / frame)
  301. end
  302. end
  303. end)
  304. -------------------------------------------------------
  305. --End HeartBeat--
  306. -------------------------------------------------------
  307.  
  308. -------------------------------------------------------
  309. --Start Important Functions--
  310. -------------------------------------------------------
  311. function swait(num)
  312. if num == 0 or num == nil then
  313. game:service("RunService").Stepped:wait(0)
  314. else
  315. for i = 0, num do
  316. game:service("RunService").Stepped:wait(0)
  317. end
  318. end
  319. end
  320. function thread(f)
  321. coroutine.resume(coroutine.create(f))
  322. end
  323. function clerp(a, b, t)
  324. local qa = {
  325. QuaternionFromCFrame(a)
  326. }
  327. local qb = {
  328. QuaternionFromCFrame(b)
  329. }
  330. local ax, ay, az = a.x, a.y, a.z
  331. local bx, by, bz = b.x, b.y, b.z
  332. local _t = 1 - t
  333. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  334. end
  335. function QuaternionFromCFrame(cf)
  336. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  337. local trace = m00 + m11 + m22
  338. if trace > 0 then
  339. local s = math.sqrt(1 + trace)
  340. local recip = 0.5 / s
  341. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  342. else
  343. local i = 0
  344. if m00 < m11 then
  345. i = 1
  346. end
  347. if m22 > (i == 0 and m00 or m11) then
  348. i = 2
  349. end
  350. if i == 0 then
  351. local s = math.sqrt(m00 - m11 - m22 + 1)
  352. local recip = 0.5 / s
  353. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  354. elseif i == 1 then
  355. local s = math.sqrt(m11 - m22 - m00 + 1)
  356. local recip = 0.5 / s
  357. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  358. elseif i == 2 then
  359. local s = math.sqrt(m22 - m00 - m11 + 1)
  360. local recip = 0.5 / s
  361. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  362. end
  363. end
  364. end
  365. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  366. local xs, ys, zs = x + x, y + y, z + z
  367. local wx, wy, wz = w * xs, w * ys, w * zs
  368. local xx = x * xs
  369. local xy = x * ys
  370. local xz = x * zs
  371. local yy = y * ys
  372. local yz = y * zs
  373. local zz = z * zs
  374. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  375. end
  376. function QuaternionSlerp(a, b, t)
  377. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  378. local startInterp, finishInterp
  379. if cosTheta >= 1.0E-4 then
  380. if 1 - cosTheta > 1.0E-4 then
  381. local theta = math.acos(cosTheta)
  382. local invSinTheta = 1 / Sin(theta)
  383. startInterp = Sin((1 - t) * theta) * invSinTheta
  384. finishInterp = Sin(t * theta) * invSinTheta
  385. else
  386. startInterp = 1 - t
  387. finishInterp = t
  388. end
  389. elseif 1 + cosTheta > 1.0E-4 then
  390. local theta = math.acos(-cosTheta)
  391. local invSinTheta = 1 / Sin(theta)
  392. startInterp = Sin((t - 1) * theta) * invSinTheta
  393. finishInterp = Sin(t * theta) * invSinTheta
  394. else
  395. startInterp = t - 1
  396. finishInterp = t
  397. end
  398. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  399. end
  400. function rayCast(Position, Direction, Range, Ignore)
  401. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  402. end
  403. local RbxUtility = LoadLibrary("RbxUtility")
  404. local Create = RbxUtility.Create
  405.  
  406. -------------------------------------------------------
  407. --Start Damage Function--
  408. -------------------------------------------------------
  409. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  410. if hit.Parent == nil then
  411. return
  412. end
  413. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  414. for _, v in pairs(hit.Parent:children()) do
  415. if v:IsA("Humanoid") then
  416. h = v
  417. end
  418. end
  419. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  420.  
  421. hit.Parent:FindFirstChild("Head"):BreakJoints()
  422. end
  423.  
  424. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  425. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  426. if hit.Parent.DebounceHit.Value == true then
  427. return
  428. end
  429. end
  430. if insta == true then
  431. hit.Parent:FindFirstChild("Head"):BreakJoints()
  432. end
  433. local c = Create("ObjectValue"){
  434. Name = "creator",
  435. Value = game:service("Players").LocalPlayer,
  436. Parent = h,
  437. }
  438. game:GetService("Debris"):AddItem(c, .5)
  439. if HitSound ~= nil and HitPitch ~= nil then
  440. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  441. end
  442. local Damage = math.random(minim, maxim)
  443. local blocked = false
  444. local block = hit.Parent:findFirstChild("Block")
  445. if block ~= nil then
  446. if block.className == "IntValue" then
  447. if block.Value > 0 then
  448. blocked = true
  449. block.Value = block.Value - 1
  450. print(block.Value)
  451. end
  452. end
  453. end
  454. if blocked == false then
  455. h.Health = h.Health - Damage
  456. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  457. else
  458. h.Health = h.Health - (Damage / 2)
  459. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  460. end
  461. if Type == "Knockdown" then
  462. local hum = hit.Parent.Humanoid
  463. hum.PlatformStand = true
  464. coroutine.resume(coroutine.create(function(HHumanoid)
  465. swait(1)
  466. HHumanoid.PlatformStand = false
  467. end), hum)
  468. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  469. local bodvol = Create("BodyVelocity"){
  470. velocity = angle * knockback,
  471. P = 5000,
  472. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  473. Parent = hit,
  474. }
  475. local rl = Create("BodyAngularVelocity"){
  476. P = 3000,
  477. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  478. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodvol, .5)
  482. game:GetService("Debris"):AddItem(rl, .5)
  483. elseif Type == "Normal" then
  484. local vp = Create("BodyVelocity"){
  485. P = 500,
  486. maxForce = Vector3.new(math.huge, 0, math.huge),
  487. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  488. }
  489. if knockback > 0 then
  490. vp.Parent = hit.Parent.Torso
  491. end
  492. game:GetService("Debris"):AddItem(vp, .5)
  493. elseif Type == "Up" then
  494. local bodyVelocity = Create("BodyVelocity"){
  495. velocity = Vector3.new(0, 20, 0),
  496. P = 5000,
  497. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  498. Parent = hit,
  499. }
  500. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  501. elseif Type == "DarkUp" then
  502. coroutine.resume(coroutine.create(function()
  503. for i = 0, 1, 0.1 do
  504. swait()
  505. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  506. end
  507. end))
  508. local bodyVelocity = Create("BodyVelocity"){
  509. velocity = Vector3.new(0, 20, 0),
  510. P = 5000,
  511. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  512. Parent = hit,
  513. }
  514. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  515. elseif Type == "Snare" then
  516. local bp = Create("BodyPosition"){
  517. P = 2000,
  518. D = 100,
  519. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  520. position = hit.Parent.Torso.Position,
  521. Parent = hit.Parent.Torso,
  522. }
  523. game:GetService("Debris"):AddItem(bp, 1)
  524. elseif Type == "Freeze" then
  525. local BodPos = Create("BodyPosition"){
  526. P = 50000,
  527. D = 1000,
  528. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  529. position = hit.Parent.Torso.Position,
  530. Parent = hit.Parent.Torso,
  531. }
  532. local BodGy = Create("BodyGyro") {
  533. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  534. P = 20e+003,
  535. Parent = hit.Parent.Torso,
  536. cframe = hit.Parent.Torso.CFrame,
  537. }
  538. hit.Parent.Torso.Anchored = true
  539. coroutine.resume(coroutine.create(function(Part)
  540. swait(1.5)
  541. Part.Anchored = false
  542. end), hit.Parent.Torso)
  543. game:GetService("Debris"):AddItem(BodPos, 3)
  544. game:GetService("Debris"):AddItem(BodGy, 3)
  545. end
  546. local debounce = Create("BoolValue"){
  547. Name = "DebounceHit",
  548. Parent = hit.Parent,
  549. Value = true,
  550. }
  551. game:GetService("Debris"):AddItem(debounce, Delay)
  552. c = Create("ObjectValue"){
  553. Name = "creator",
  554. Value = Player,
  555. Parent = h,
  556. }
  557. game:GetService("Debris"):AddItem(c, .5)
  558. end
  559. end
  560. -------------------------------------------------------
  561. --End Damage Function--
  562. -------------------------------------------------------
  563.  
  564. -------------------------------------------------------
  565. --Start Damage Function Customization--
  566. -------------------------------------------------------
  567. function ShowDamage(Pos, Text, Time, Color)
  568. local Rate = (1 / 30)
  569. local Pos = (Pos or Vector3.new(0, 0, 0))
  570. local Text = (Text or "")
  571. local Time = (Time or 2)
  572. local Color = (Color or Color3.new(1, 0, 1))
  573. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  574. EffectPart.Anchored = true
  575. local BillboardGui = Create("BillboardGui"){
  576. Size = UDim2.new(3, 0, 3, 0),
  577. Adornee = EffectPart,
  578. Parent = EffectPart,
  579. }
  580. local TextLabel = Create("TextLabel"){
  581. BackgroundTransparency = 1,
  582. Size = UDim2.new(1, 0, 1, 0),
  583. Text = Text,
  584. Font = "Bodoni",
  585. TextColor3 = Color,
  586. TextScaled = true,
  587. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  588. Parent = BillboardGui,
  589. }
  590. game.Debris:AddItem(EffectPart, (Time))
  591. EffectPart.Parent = game:GetService("Workspace")
  592. delay(0, function()
  593. local Frames = (Time / Rate)
  594. for Frame = 1, Frames do
  595. wait(Rate)
  596. local Percent = (Frame / Frames)
  597. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  598. TextLabel.TextTransparency = Percent
  599. end
  600. if EffectPart and EffectPart.Parent then
  601. EffectPart:Destroy()
  602. end
  603. end)
  604. end
  605. -------------------------------------------------------
  606. --End Damage Function Customization--
  607. -------------------------------------------------------
  608.  
  609. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  610. for _, c in pairs(workspace:children()) do
  611. local hum = c:findFirstChild("Humanoid")
  612. if hum ~= nil then
  613. local head = c:findFirstChild("Head")
  614. if head ~= nil then
  615. local targ = head.Position - Part.Position
  616. local mag = targ.magnitude
  617. if magni >= mag and c.Name ~= plr.Name then
  618. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  619. end
  620. end
  621. end
  622. end
  623. end
  624.  
  625.  
  626. CFuncs = {
  627. Part = {
  628. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  629. local Part = Create("Part")({
  630. Parent = Parent,
  631. Reflectance = Reflectance,
  632. Transparency = Transparency,
  633. CanCollide = false,
  634. Locked = true,
  635. BrickColor = BrickColor.new(tostring(BColor)),
  636. Name = Name,
  637. Size = Size,
  638. Material = Material
  639. })
  640. RemoveOutlines(Part)
  641. return Part
  642. end
  643. },
  644. Mesh = {
  645. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  646. local Msh = Create(Mesh)({
  647. Parent = Part,
  648. Offset = OffSet,
  649. Scale = Scale
  650. })
  651. if Mesh == "SpecialMesh" then
  652. Msh.MeshType = MeshType
  653. Msh.MeshId = MeshId
  654. end
  655. return Msh
  656. end
  657. },
  658. Mesh = {
  659. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  660. local Msh = Create(Mesh)({
  661. Parent = Part,
  662. Offset = OffSet,
  663. Scale = Scale
  664. })
  665. if Mesh == "SpecialMesh" then
  666. Msh.MeshType = MeshType
  667. Msh.MeshId = MeshId
  668. end
  669. return Msh
  670. end
  671. },
  672. Weld = {
  673. Create = function(Parent, Part0, Part1, C0, C1)
  674. local Weld = Create("Weld")({
  675. Parent = Parent,
  676. Part0 = Part0,
  677. Part1 = Part1,
  678. C0 = C0,
  679. C1 = C1
  680. })
  681. return Weld
  682. end
  683. },
  684. Sound = {
  685. Create = function(id, par, vol, pit)
  686. coroutine.resume(coroutine.create(function()
  687. local S = Create("Sound")({
  688. Volume = vol,
  689. Pitch = pit or 1,
  690. SoundId = id,
  691. Parent = par or workspace
  692. })
  693. wait()
  694. S:play()
  695. game:GetService("Debris"):AddItem(S, 6)
  696. end))
  697. end
  698. },
  699. ParticleEmitter = {
  700. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  701. local fp = Create("ParticleEmitter")({
  702. Parent = Parent,
  703. Color = ColorSequence.new(Color1, Color2),
  704. LightEmission = LightEmission,
  705. Size = Size,
  706. Texture = Texture,
  707. Transparency = Transparency,
  708. ZOffset = ZOffset,
  709. Acceleration = Accel,
  710. Drag = Drag,
  711. LockedToPart = LockedToPart,
  712. VelocityInheritance = VelocityInheritance,
  713. EmissionDirection = EmissionDirection,
  714. Enabled = Enabled,
  715. Lifetime = LifeTime,
  716. Rate = Rate,
  717. Rotation = Rotation,
  718. RotSpeed = RotSpeed,
  719. Speed = Speed,
  720. VelocitySpread = VelocitySpread
  721. })
  722. return fp
  723. end
  724. }
  725. }
  726. function RemoveOutlines(part)
  727. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  728. end
  729. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  730. local Part = Create("Part")({
  731. formFactor = FormFactor,
  732. Parent = Parent,
  733. Reflectance = Reflectance,
  734. Transparency = Transparency,
  735. CanCollide = false,
  736. Locked = true,
  737. BrickColor = BrickColor.new(tostring(BColor)),
  738. Name = Name,
  739. Size = Size,
  740. Material = Material
  741. })
  742. RemoveOutlines(Part)
  743. return Part
  744. end
  745. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  746. local NEWPART = IT("Part")
  747. NEWPART.formFactor = FORMFACTOR
  748. NEWPART.Reflectance = REFLECTANCE
  749. NEWPART.Transparency = TRANSPARENCY
  750. NEWPART.CanCollide = false
  751. NEWPART.Locked = true
  752. NEWPART.Anchored = true
  753. if ANCHOR == false then
  754. NEWPART.Anchored = false
  755. end
  756. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  757. NEWPART.Name = NAME
  758. NEWPART.Size = SIZE
  759. NEWPART.Position = tors.Position
  760. NEWPART.Material = MATERIAL
  761. NEWPART:BreakJoints()
  762. NEWPART.Parent = PARENT
  763. return NEWPART
  764. end
  765. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  766. local Msh = Create(Mesh)({
  767. Parent = Part,
  768. Offset = OffSet,
  769. Scale = Scale
  770. })
  771. if Mesh == "SpecialMesh" then
  772. Msh.MeshType = MeshType
  773. Msh.MeshId = MeshId
  774. end
  775. return Msh
  776. end
  777. function CreateWeld(Parent, Part0, Part1, C0, C1)
  778. local Weld = Create("Weld")({
  779. Parent = Parent,
  780. Part0 = Part0,
  781. Part1 = Part1,
  782. C0 = C0,
  783. C1 = C1
  784. })
  785. return Weld
  786. end
  787.  
  788.  
  789. -------------------------------------------------------
  790. --Start Effect Function--
  791. -------------------------------------------------------
  792. EffectModel = Instance.new("Model", char)
  793. Effects = {
  794. Block = {
  795. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  796. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  797. prt.Anchored = true
  798. prt.CFrame = cframe
  799. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  800. game:GetService("Debris"):AddItem(prt, 10)
  801. if Type == 1 or Type == nil then
  802. table.insert(Effects, {
  803. prt,
  804. "Block1",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. elseif Type == 2 then
  812. table.insert(Effects, {
  813. prt,
  814. "Block2",
  815. delay,
  816. x3,
  817. y3,
  818. z3,
  819. msh
  820. })
  821. else
  822. table.insert(Effects, {
  823. prt,
  824. "Block3",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. end
  832. end
  833. },
  834. Sphere = {
  835. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3,
  846. y3,
  847. z3,
  848. msh
  849. })
  850. end
  851. },
  852. Cylinder = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Wave = {
  871. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Cylinder",
  880. delay,
  881. x3 / 60,
  882. y3 / 60,
  883. z3 / 60,
  884. msh
  885. })
  886. end
  887. },
  888. Ring = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Break = {
  907. Create = function(brickcolor, cframe, x1, y1, z1)
  908. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  909. prt.Anchored = true
  910. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. local num = math.random(10, 50) / 1000
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. table.insert(Effects, {
  915. prt,
  916. "Shatter",
  917. num,
  918. prt.CFrame,
  919. math.random() - math.random(),
  920. 0,
  921. math.random(50, 100) / 100
  922. })
  923. end
  924. },
  925. Spiral = {
  926. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  927. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  928. prt.Anchored = true
  929. prt.CFrame = cframe
  930. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  931. game:GetService("Debris"):AddItem(prt, 10)
  932. table.insert(Effects, {
  933. prt,
  934. "Cylinder",
  935. delay,
  936. x3,
  937. y3,
  938. z3,
  939. msh
  940. })
  941. end
  942. },
  943. Push = {
  944. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  945. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  946. prt.Anchored = true
  947. prt.CFrame = cframe
  948. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. table.insert(Effects, {
  951. prt,
  952. "Cylinder",
  953. delay,
  954. x3,
  955. y3,
  956. z3,
  957. msh
  958. })
  959. end
  960. }
  961. }
  962. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  963. local fp = IT("Part")
  964. fp.formFactor = formfactor
  965. fp.Parent = parent
  966. fp.Reflectance = reflectance
  967. fp.Transparency = transparency
  968. fp.CanCollide = false
  969. fp.Locked = true
  970. fp.BrickColor = brickcolor
  971. fp.Name = name
  972. fp.Size = size
  973. fp.Position = tors.Position
  974. RemoveOutlines(fp)
  975. fp.Material = "SmoothPlastic"
  976. fp:BreakJoints()
  977. return fp
  978. end
  979.  
  980. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  981. local mesh = IT(Mesh)
  982. mesh.Parent = part
  983. if Mesh == "SpecialMesh" then
  984. mesh.MeshType = meshtype
  985. if meshid ~= "nil" then
  986. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  987. end
  988. end
  989. mesh.Offset = offset
  990. mesh.Scale = scale
  991. return mesh
  992. end
  993.  
  994. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  995. local type = type
  996. local rng = Instance.new("Part", char)
  997. rng.Anchored = true
  998. rng.BrickColor = color
  999. rng.CanCollide = false
  1000. rng.FormFactor = 3
  1001. rng.Name = "Ring"
  1002. rng.Material = "Neon"
  1003. rng.Size = Vector3.new(1, 1, 1)
  1004. rng.Transparency = 0
  1005. rng.TopSurface = 0
  1006. rng.BottomSurface = 0
  1007. rng.CFrame = pos
  1008. local rngm = Instance.new("SpecialMesh", rng)
  1009. rngm.MeshType = MType
  1010. rngm.Scale = scale
  1011. local scaler2 = 1
  1012. if type == "Add" then
  1013. scaler2 = 1 * value
  1014. elseif type == "Divide" then
  1015. scaler2 = 1 / value
  1016. end
  1017. coroutine.resume(coroutine.create(function()
  1018. for i = 0, 10 / bonuspeed, 0.1 do
  1019. swait()
  1020. if type == "Add" then
  1021. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1022. elseif type == "Divide" then
  1023. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1024. end
  1025. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1026. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1027. end
  1028. rng:Destroy()
  1029. end))
  1030. end
  1031.  
  1032. function Eviscerate(dude)
  1033. if dude.Name ~= char then
  1034. local bgf = IT("BodyGyro", dude.Head)
  1035. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1036. local val = IT("BoolValue", dude)
  1037. val.Name = "IsHit"
  1038. local ds = coroutine.wrap(function()
  1039. dude:WaitForChild("Head"):BreakJoints()
  1040. wait(0.5)
  1041. target = nil
  1042. coroutine.resume(coroutine.create(function()
  1043. for i, v in pairs(dude:GetChildren()) do
  1044. if v:IsA("Accessory") then
  1045. v:Destroy()
  1046. end
  1047. if v:IsA("Humanoid") then
  1048. v:Destroy()
  1049. end
  1050. if v:IsA("CharacterMesh") then
  1051. v:Destroy()
  1052. end
  1053. if v:IsA("Model") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("Part") or v:IsA("MeshPart") then
  1057. for x, o in pairs(v:GetChildren()) do
  1058. if o:IsA("Decal") then
  1059. o:Destroy()
  1060. end
  1061. end
  1062. coroutine.resume(coroutine.create(function()
  1063. v.Material = "Neon"
  1064. v.CanCollide = false
  1065. local PartEmmit1 = IT("ParticleEmitter", v)
  1066. PartEmmit1.LightEmission = 1
  1067. PartEmmit1.Texture = "rbxassetid://284205403"
  1068. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1069. PartEmmit1.Rate = 150
  1070. PartEmmit1.Lifetime = NumberRange.new(1)
  1071. PartEmmit1.Size = NumberSequence.new({
  1072. NumberSequenceKeypoint.new(0, 0.75, 0),
  1073. NumberSequenceKeypoint.new(1, 0, 0)
  1074. })
  1075. PartEmmit1.Transparency = NumberSequence.new({
  1076. NumberSequenceKeypoint.new(0, 0, 0),
  1077. NumberSequenceKeypoint.new(1, 1, 0)
  1078. })
  1079. PartEmmit1.Speed = NumberRange.new(0, 0)
  1080. PartEmmit1.VelocitySpread = 30000
  1081. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1082. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1083. local BodPoss = IT("BodyPosition", v)
  1084. BodPoss.P = 3000
  1085. BodPoss.D = 1000
  1086. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1087. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1088. v.Color = maincolor.Color
  1089. coroutine.resume(coroutine.create(function()
  1090. for i = 0, 49 do
  1091. swait(1)
  1092. v.Transparency = v.Transparency + 0.08
  1093. end
  1094. wait(0.5)
  1095. PartEmmit1.Enabled = false
  1096. wait(3)
  1097. v:Destroy()
  1098. dude:Destroy()
  1099. end))
  1100. end))
  1101. end
  1102. end
  1103. end))
  1104. end)
  1105. ds()
  1106. end
  1107. end
  1108.  
  1109. function FindNearestHead(Position, Distance, SinglePlayer)
  1110. if SinglePlayer then
  1111. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1112. end
  1113. local List = {}
  1114. for i, v in pairs(workspace:GetChildren()) do
  1115. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1116. table.insert(List, v)
  1117. end
  1118. end
  1119. return List
  1120. end
  1121.  
  1122. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1123. local type = type
  1124. local rng = Instance.new("Part", char)
  1125. rng.Anchored = true
  1126. rng.BrickColor = color
  1127. rng.CanCollide = false
  1128. rng.FormFactor = 3
  1129. rng.Name = "Ring"
  1130. rng.Material = "Neon"
  1131. rng.Size = Vector3.new(1, 1, 1)
  1132. rng.Transparency = 0
  1133. rng.TopSurface = 0
  1134. rng.BottomSurface = 0
  1135. rng.CFrame = pos
  1136. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1137. local rngm = Instance.new("SpecialMesh", rng)
  1138. rngm.MeshType = MType
  1139. rngm.Scale = Vector3.new(x1, y1, z1)
  1140. local scaler2 = 1
  1141. local speeder = FastSpeed
  1142. if type == "Add" then
  1143. scaler2 = 1 * value
  1144. elseif type == "Divide" then
  1145. scaler2 = 1 / value
  1146. end
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 10 / bonuspeed, 0.1 do
  1149. swait()
  1150. if type == "Add" then
  1151. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1152. elseif type == "Divide" then
  1153. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1154. end
  1155. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1156. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1157. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1158. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1159. end
  1160. rng:Destroy()
  1161. end))
  1162. end
  1163.  
  1164. function SoulSteal(dude)
  1165. if dude.Name ~= char then
  1166. local bgf = IT("BodyGyro", dude.Head)
  1167. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1168. local val = IT("BoolValue", dude)
  1169. val.Name = "IsHit"
  1170. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1171. local soulst = coroutine.wrap(function()
  1172. local soul = Instance.new("Part",dude)
  1173. soul.Size = Vector3.new(1,1,1)
  1174. soul.CanCollide = false
  1175. soul.Anchored = false
  1176. soul.Position = torso.Position
  1177. soul.Transparency = 1
  1178. local PartEmmit1 = IT("ParticleEmitter", soul)
  1179. PartEmmit1.LightEmission = 1
  1180. PartEmmit1.Texture = "rbxassetid://569507414"
  1181. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1182. PartEmmit1.Rate = 250
  1183. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1184. PartEmmit1.Size = NumberSequence.new({
  1185. NumberSequenceKeypoint.new(0, 1, 0),
  1186. NumberSequenceKeypoint.new(1, 0, 0)
  1187. })
  1188. PartEmmit1.Transparency = NumberSequence.new({
  1189. NumberSequenceKeypoint.new(0, 0, 0),
  1190. NumberSequenceKeypoint.new(1, 1, 0)
  1191. })
  1192. PartEmmit1.Speed = NumberRange.new(0, 0)
  1193. PartEmmit1.VelocitySpread = 30000
  1194. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1195. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1196. local BodPoss = IT("BodyPosition", soul)
  1197. BodPoss.P = 3000
  1198. BodPoss.D = 1000
  1199. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1200. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1201. wait(1.6)
  1202. soul.Touched:connect(function(hit)
  1203. if hit.Parent == char then
  1204. soul:Destroy()
  1205. end
  1206. end)
  1207. wait(1.2)
  1208. while soul do
  1209. swait()
  1210. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1211. BodPoss.Position = tors.Position
  1212. end
  1213. end)
  1214. soulst()
  1215. end
  1216. end
  1217. function FaceMouse()
  1218. local Cam = workspace.CurrentCamera
  1219. return {
  1220. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1221. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1222. }
  1223. end
  1224. -------------------------------------------------------
  1225. --End Effect Function--
  1226. -------------------------------------------------------
  1227. function Cso(ID, PARENT, VOLUME, PITCH)
  1228. local NSound = nil
  1229. coroutine.resume(coroutine.create(function()
  1230. NSound = IT("Sound", PARENT)
  1231. NSound.Volume = VOLUME
  1232. NSound.Pitch = PITCH
  1233. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1234. swait()
  1235. NSound:play()
  1236. game:GetService("Debris"):AddItem(NSound, 10)
  1237. end))
  1238. return NSound
  1239. end
  1240. function CameraEnshaking(Length, Intensity)
  1241. coroutine.resume(coroutine.create(function()
  1242. local intensity = 1 * Intensity
  1243. local rotM = 0.01 * Intensity
  1244. for i = 0, Length, 0.1 do
  1245. swait()
  1246. intensity = intensity - 0.05 * Intensity / Length
  1247. rotM = rotM - 5.0E-4 * Intensity / Length
  1248. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1249. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1250. end
  1251. hum.CameraOffset = Vector3.new(0, 0, 0)
  1252. end))
  1253. end
  1254.  
  1255. local Particle = IT("ParticleEmitter",nil)
  1256. Particle.Enabled = false
  1257. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1258. Particle.LightEmission = 0.5
  1259. Particle.Rate = 150
  1260. Particle.ZOffset = 1
  1261. Particle.Rotation = NumberRange.new(-180, 180)
  1262. Particle.RotSpeed = NumberRange.new(-180, 180)
  1263. Particle.Texture = "http://www.roblox.com/asset/?id=284205403"
  1264. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1265.  
  1266. function ParticleEmitter(Table)
  1267. local PRTCL = Particle:Clone()
  1268. local Speed = Table.Speed or 5
  1269. local Drag = Table.Drag or 0
  1270. local Size1 = Table.Size1 or 1
  1271. local Size2 = Table.Size2 or 5
  1272. local Lifetime1 = Table.Lifetime1 or 1
  1273. local Lifetime2 = Table.Lifetime2 or 1.5
  1274. local Parent = Table.Parent or tors
  1275. local Emit = Table.Emit or 100
  1276. local Offset = Table.Offset or 360
  1277. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1278. local Enabled = Table.Enabled or false
  1279. PRTCL.Parent = Parent
  1280. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1281. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1282. PRTCL.Speed = NumberRange.new(Speed)
  1283. PRTCL.VelocitySpread = Offset
  1284. PRTCL.Drag = Drag
  1285. PRTCL.Acceleration = Acel
  1286. if Enabled == false then
  1287. PRTCL:Emit(Emit)
  1288. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1289. else
  1290. PRTCL.Enabled = true
  1291. end
  1292. return PRTCL
  1293. end
  1294. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = rl, Emit = 900, Offset = 360, Enabled = true})
  1295. --PRT.LockedToPart = true
  1296. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ll, Emit = 900, Offset = 360, Enabled = true})
  1297. --PRT.LockedToPart = true
  1298. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = tors, Emit = 900, Offset = 360, Enabled = true})
  1299. --PRT.LockedToPart = true
  1300. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ra, Emit = 900, Offset = 360, Enabled = true})
  1301. --PRT.LockedToPart = true
  1302. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = la, Emit = 900, Offset = 360, Enabled = true})
  1303. --PRT.LockedToPart = true
  1304. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1305. local NEWWELD = IT(TYPE)
  1306. NEWWELD.Part0 = PART0
  1307. NEWWELD.Part1 = PART1
  1308. NEWWELD.C0 = C0
  1309. NEWWELD.C1 = C1
  1310. NEWWELD.Parent = PARENT
  1311. return NEWWELD
  1312. end
  1313.  
  1314. function MakeForm(PART,TYPE)
  1315. local MSH = nil
  1316. if TYPE == "Cyl" then
  1317. MSH = IT("CylinderMesh",PART)
  1318. elseif TYPE == "Ball" then
  1319. MSH = IT("SpecialMesh",PART)
  1320. MSH.MeshType = "Sphere"
  1321. elseif TYPE == "Wedge" then
  1322. MSH = IT("SpecialMesh",PART)
  1323. MSH.MeshType = "Wedge"
  1324. elseif TYPE == "Block" then
  1325. MSH = IT("SpecialMesh",PART)
  1326. MSH.MeshType = "Brick"
  1327. end
  1328. return MSH
  1329. end
  1330.  
  1331. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1332. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1333. end
  1334.  
  1335. function Sink(position,radius)
  1336. for i,v in ipairs(workspace:GetChildren()) do
  1337. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1338. local body = v:GetChildren()
  1339. for part = 1, #body do
  1340. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1341. if(body[part].Position - position).Magnitude < radius then
  1342. if v.ClassName == "Model" then
  1343. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1344. if v:FindFirstChild("Humanoid") then
  1345. local defence = Instance.new("BoolValue",v)
  1346. defence.Name = ("Hit2By"..plr.Name)
  1347. if v.Humanoid.Health ~= 0 then
  1348. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1349. if TORS ~= nil then
  1350. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1351. coroutine.resume(coroutine.create(function()
  1352. if HITFLOOR2 ~= nil then
  1353. TORS.Anchored = true
  1354. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1355. Hole2.Color = Color3.new(0,0,0)
  1356. local MESH = MakeForm(Hole2,"Cyl")
  1357. MESH.Scale = Vector3.new(0,1,0)
  1358. Hole2.CFrame = CF(HITPOS2)
  1359. for i = 1, 10 do
  1360. swait()
  1361. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1362. end
  1363. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1364. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1365. repeat
  1366. swait()
  1367. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1368. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1369. until TORS.Position.Y<position.Y-4
  1370. v:remove()
  1371. for i = 1, 10 do
  1372. swait()
  1373. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1374. end
  1375. Hole2:remove()
  1376. end
  1377. end))
  1378. end
  1379. end
  1380. end
  1381. end
  1382. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388. end
  1389. function Trail(Part)
  1390. local TRAIL = Part:Clone()
  1391. TRAIL.CanCollide = false
  1392. TRAIL.Anchored = true
  1393. TRAIL.Parent = EffectModel
  1394. TRAIL.Name = "Trail"
  1395. local TRANS = Part.Transparency
  1396. coroutine.resume(coroutine.create(function()
  1397. for i = 1, 20 do
  1398. swait()
  1399. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1400. end
  1401. TRAIL:remove()
  1402. end))
  1403. end
  1404. function getRegion(point,range,ignore)
  1405. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1406. end
  1407.  
  1408. function GetTorso(char)
  1409. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1410. end
  1411.  
  1412. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1413.  
  1414. NewInstance = function(instance,parent,properties)
  1415. local inst = Instance.new(instance)
  1416. inst.Parent = parent
  1417. if(properties)then
  1418. for i,v in next, properties do
  1419. pcall(function() inst[i] = v end)
  1420. end
  1421. end
  1422. return inst;
  1423. end
  1424.  
  1425. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1426. local part = Instance.new("Part")
  1427. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1428. part.Material = material or Enum.Material.SmoothPlastic
  1429. part.TopSurface,part.BottomSurface=10,10
  1430. part.Size = size or Vector3.new(1,1,1)
  1431. part.CFrame = cframe or CF(0,0,0)
  1432. part.Anchored = anchored or true
  1433. part.CanCollide = cancollide or false
  1434. part.Parent = parent or char
  1435. return part
  1436. end
  1437. -------------------------------------------------------
  1438. --End Important Functions--
  1439. -------------------------------------------------------
  1440.  
  1441.  
  1442. -------------------------------------------------------
  1443. --Start Customization--
  1444. -------------------------------------------------------
  1445. local Player_Size = 1
  1446. if Player_Size ~= 1 then
  1447. root.Size = root.Size * Player_Size
  1448. tors.Size = tors.Size * Player_Size
  1449. hed.Size = hed.Size * Player_Size
  1450. ra.Size = ra.Size * Player_Size
  1451. la.Size = la.Size * Player_Size
  1452. rl.Size = rl.Size * Player_Size
  1453. ll.Size = ll.Size * Player_Size
  1454. ----------------------------------------------------------------------------------
  1455. rootj.Parent = root
  1456. neck.Parent = tors
  1457. RW.Parent = tors
  1458. LW.Parent = tors
  1459. RH.Parent = tors
  1460. LH.Parent = tors
  1461. ----------------------------------------------------------------------------------
  1462. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1463. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1464. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1465. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1466. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1467. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1468. ----------------------------------------------------------------------------------
  1469. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1470. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1471. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1472. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1473. --hat.Parent = Character
  1474. end
  1475. ----------------------------------------------------------------------------------
  1476. local SONG = 660140936
  1477. local SONG2 = 0
  1478. local Music = Instance.new("Sound",tors)
  1479. Music.Volume = 2.5
  1480. Music.Looped = true
  1481. Music.Pitch = 1 --Pitcher
  1482. ----------------------------------------------------------------------------------
  1483. local equipped = false
  1484. local idle = 0
  1485. local change = 1
  1486. local val = 0
  1487. local toim = 0
  1488. local idleanim = 0.4
  1489. local sine = 0
  1490. local Sit = 1
  1491. local Mode = "Normal"
  1492. ----------------------------------------------------------------------------------
  1493. hum.WalkSpeed = 16
  1494. hum.JumpPower = 57
  1495. --hum.Animator.Parent = nil
  1496. ----------------------------------------------------------------------------------
  1497. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  1498. local MESH = MakeForm(Hole,"Cyl")
  1499. local ROBLOXIDLEANIMATION = IT("Animation")
  1500. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1501. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1502. local ANIMATOR = hum.Animator
  1503. local ANIMATE = char.Animate
  1504. -------------------------------------------------------
  1505. --End Customization--
  1506. -------------------------------------------------------
  1507.  
  1508.  
  1509. -------------------------------------------------------
  1510. --Start Attacks N Stuff--
  1511. -------------------------------------------------------
  1512. function InkyWarp()
  1513. attack = true
  1514. attack = true
  1515. hum.WalkSpeed = 0
  1516. root.Anchored = true
  1517. for i = 0, 4, 0.1 do
  1518. swait()
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1520. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1521. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1522. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1523. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1525. end
  1526. for i = 0, 2, 0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -15 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1530. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1531. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1532. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1533. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1534. end
  1535. for i = 1, 50 do
  1536. swait()
  1537. Trail(Hole)
  1538. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  1539. end
  1540. local ORIGINPOS = root.Position
  1541. root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS)
  1542. Cso("154955269", tors, 10, .8)
  1543. for i = 1, 50 do
  1544. swait()
  1545. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  1546. end
  1547. for i = 0, 4, 0.1 do
  1548. swait()
  1549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1550. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1551. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1552. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1553. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1554. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1555. end
  1556. attack = false
  1557. hum.WalkSpeed = 16
  1558. root.Anchored = false
  1559. end
  1560.  
  1561. -------------------------------------------------------
  1562. --End Attacks N Stuff--
  1563. -------------------------------------------------------
  1564. mouse.KeyDown:connect(function(key)
  1565. if attack == false then
  1566. if key == 'z' then
  1567. InkyWarp()
  1568. elseif key == 'p' and Mode == "Normal" then
  1569. Mode = "Chase"
  1570. SONG = 1634663187
  1571. hum.WalkSpeed = 28
  1572. elseif key == 'p' and Mode == "Chase" then
  1573. Mode = "Normal"
  1574. SONG = 660140936
  1575. hum.WalkSpeed = 16
  1576. end
  1577. end
  1578. end)
  1579.  
  1580.  
  1581.  
  1582.  
  1583.  
  1584.  
  1585.  
  1586.  
  1587. -------------------------------------------------------
  1588. --Start Animations--
  1589. -------------------------------------------------------
  1590. print("By Makhail07")
  1591. coroutine.resume(coroutine.create(function()
  1592. while wait() do
  1593. if hitfloor ~= nil then
  1594. Hole.CFrame = CF(posfloor)
  1595. end
  1596. Sink(Hole.Position, Hole.Size.X/2.2 * MESH.Scale.X)
  1597. Hole.Color = Color3.new(0,0,0)
  1598. Trail(Hole)
  1599. end
  1600. end))
  1601. while true do
  1602. swait()
  1603. sine = sine + change
  1604. ANIMATE.Parent = nil
  1605. local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
  1606. IDLEANIMATION:Play()
  1607. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1608. local velderp = root.Velocity.y
  1609. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4 * Player_Size, char)
  1610. if equipped == true or equipped == false then
  1611. if attack == false then
  1612. idle = idle + 1
  1613. else
  1614. idle = 0
  1615. end
  1616. if 1 < root.Velocity.y and hitfloor == nil then
  1617. Anim = "Jump"
  1618. if attack == false then
  1619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1620. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1621. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1622. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1623. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1624. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1625. end
  1626. elseif -1 > root.Velocity.y and hitfloor == nil then
  1627. Anim = "Fall"
  1628. if attack == false then
  1629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1630. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1631. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-9.5), Rad(0), Rad(20)), 0.15)
  1632. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.4 - 0.1 * Cos(sine / 20)* Player_Size, -.5* Player_Size) * LHCF * angles(Rad(-9.5), Rad(0), Rad(20)), 0.15)
  1633. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(75 + 4.5 * Sin(sine / 20))), 0.1)
  1634. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-75 - 4.5 * Sin(sine / 20))), 0.1)
  1635. end
  1636. elseif torvel < 1 and hitfloor ~= nil then
  1637. Anim = "Idle"
  1638. change = 1
  1639. if attack == false then
  1640. if Mode == "Normal" then
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1647. elseif Mode == "Chase" then
  1648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1649. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Cos(sine / 12)), Rad(10), Rad(0)), 0.3)
  1650. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1651. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1652. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(5)), 0.1)
  1653. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-5)), 0.1)
  1654. end
  1655. end
  1656. elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
  1657. Anim = "Walk"
  1658. change = 1.1
  1659. if attack == false then
  1660. if Mode == "Normal" then
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1664. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1665. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  1666. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1667. elseif Mode == "Chase" then
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(17 + 8 * Cos(sine / 7))), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(-17) - hed.RotVelocity.Y / 15), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1671. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1672. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(90) , Rad(10 * Cos(sine / 7)), Rad(28) - ra.RotVelocity.Y / 75), 0.1)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1674. end
  1675. end
  1676. end
  1677. end
  1678. for _, c in pairs(char:GetDescendants()) do
  1679. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1680. c.Material = "Neon"
  1681. c.Color = Color3.new(0,0,0)
  1682. if c:FindFirstChildOfClass("SpecialMesh") then
  1683. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1684. end
  1685. if c == hed then
  1686. if c:FindFirstChild("face") then
  1687. c.face:remove()
  1688. end
  1689. end
  1690. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1691. c.Color = Color3.new(1,0,0)
  1692. c.Material = "Neon"
  1693. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1694. c:remove()
  1695. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1696. c:remove()
  1697. end
  1698. end
  1699. Music.SoundId = "rbxassetid://"..SONG
  1700. Music.Looped = true
  1701. Music.Pitch = 1
  1702. Music.Volume = 5
  1703. Music.Parent = tors
  1704. Music:Resume()
  1705. if 0 < #Effects then
  1706. for e = 1, #Effects do
  1707. if Effects[e] ~= nil then
  1708. local Thing = Effects[e]
  1709. if Thing ~= nil then
  1710. local Part = Thing[1]
  1711. local Mode = Thing[2]
  1712. local Delay = Thing[3]
  1713. local IncX = Thing[4]
  1714. local IncY = Thing[5]
  1715. local IncZ = Thing[6]
  1716. if 1 >= Thing[1].Transparency then
  1717. if Thing[2] == "Block1" then
  1718. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1719. local Mesh = Thing[1].Mesh
  1720. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1722. elseif Thing[2] == "Block2" then
  1723. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1724. local Mesh = Thing[7]
  1725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1727. elseif Thing[2] == "Block3" then
  1728. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1729. local Mesh = Thing[7]
  1730. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1732. elseif Thing[2] == "Cylinder" then
  1733. local Mesh = Thing[1].Mesh
  1734. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1735. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1736. elseif Thing[2] == "Blood" then
  1737. local Mesh = Thing[7]
  1738. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1739. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1740. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1741. elseif Thing[2] == "Elec" then
  1742. local Mesh = Thing[1].Mesh
  1743. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1744. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1745. elseif Thing[2] == "Disappear" then
  1746. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1747. elseif Thing[2] == "Shatter" then
  1748. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1749. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1750. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1751. Thing[6] = Thing[6] + Thing[5]
  1752. end
  1753. else
  1754. Part.Parent = nil
  1755. table.remove(Effects, e)
  1756. end
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. -------------------------------------------------------
  1763. --End Animations And Script--
  1764. -------------------------------------------------------
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