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- Nation: Ignus Umbra
- Population: 32.50 +2-.75 pop\turn [95]
- 60%Proletariat\30%Bourgeois/10%Aristocrats
- Food: 33 +9-0.5\turn
- Unrest: [2%](Draft)
- Religion(s): Purifiers (Mainline) 95%, Purifiers (Schismatics) 2%, Church of the Light (Puritanical) 3%,
- —Territory—
- Basic Settlements: 9
- Mines: 1 [+3 ore/turn]
- Oil Wells: 1
- Factories:
- Housing Developments:
- Fortresses:
- Farm: 9
- —————-
- Cities: Umbralopilis
- Structures:
- >Government Owned
- [Capitol Cathedral] +2 Tourism
- [Oil Well [B], granting +1 Oil\turn for 37 turns
- [Purifier’s Oil Refinery](1 Oil -> 0.5 Diesel, +1 Production
- [Incendiary Factory](1 Steel -> 0.75 Purifier Flamethrowers\turn)
- [Steel Mill](1 Ore -> 0.5 Steel, +1 Production]
- >Privately Owned
- [Flaming Youth](+.5 Production\turn, -.5 Population\turn)
- [Valamo’s Gambling Den] [Consumes 1 Drugs(or Alcohol)\turn, +1 Currency/turn, (front for crime)–cannot gain more $ than
- [Pious Apartments] (+5 Population Capacity)substances consumed]
- [Moonlight Moonshine] [-.5 Food\turn, +1 Alcohol\turn, (front for crime)]
- [Fiery Delights](Consumes 1 Drugs(or Alcohol)\turn, +1 Currency/turn
- [Pure Blood Society](-0.25 Pop\turn, +1% Purifiers (Mainline) from any other religion of your choice)
- [Dick Johnson’s Dickery](May spend 1 Currency to gain +10 on Investigation rolls)
- [Flaming Produce Farms](+2 Food\turn)
- [Coffee Enterprises](+2 Currency/turn, +1 Coffee Beans\turn)
- Production:(7)[Cap] +2.5/turn <Used for boosting structure\unit rolls>
- Production Strength: (0.5:1)
- Currency: (12+2) <Used for boosting research\societal changes/directing private institutions>
- Currency Strength: (1:1)
- Tourism: 2
- Ore: 32
- –Steel: 2
- Oil: 4
- –Diesel: 6
- Biomass: 0
- –Portent: 0
- Other Resources:
- [.303 Technocracy Rifles: 1] [Purifier Flamethrowers: 1] [Ammo: 5] [Ceremonial Flares: 7]
- Technology:
- [Agriculture II] [Incendiary III] [Religion III] [Theology III] [Eugenics I] [Military Discipline I] [Oil Refining I] [Oil Prospecting II] [Civics II] [Propaganda II] [Radiology I][Steel Folding I]
- Policies:
- Trade Routes: [Trade routes are mutual exchange of goods, they also produce 25% of your partner’s non-trade-route Currency/turn for you]
- Schemas
- Righteous Engulfers Regiment
- Cost: x2 Purifier Flamethrowers, x5 Population
- Statline: [T]{Consumes: .5 Diesel, Incendiary, Melee, Faulty(20%)}{Anti-T}Mod(10)Anti-Mod(20)DV(80)HP[15/15]
- Tech Used: Military Discipline I, Religion III, Indindiaries I
- *Incendiary: Successfully struck infantry will skip their next round as -2HP of them burn alive
- *Faulty: Every combat turn they are active the unit rolls, and if it strikes in the %range takes -1HP
- Righteous Regiment
- Costs: x5 Population, x2 [Technocracy .303 Rifles]
- Statline: Technocracy Infantry Regiment [T]{Consumes: x0.5 Ammo}(0)DV(80)[15/15]
- Tech Used: Military Discipline I, Religion III
- —Military—
- Armies:
- The Umbra Priests [Capital]
- 2 Righteous Engulfers [T]{Consumes: .5 Diesel, Incendiary, Melee, Faulty(20%)}{Anti-T}Mod(10)Anti-Mod(20)DV(80)HP[15/15]
- 1 Righteous Regiment [T]{Consumes: x0.5 Ammo}(0)DV(80)[15/15]
- The Grand Popes Elite Guard [Capital]
- 1 Righteous Engulfers [T]{Consumes: .5 Diesel, Incendiary, Melee, Faulty(20%)}{Anti-T}Mod(10)Anti-Mod(20)DV(80)HP[15/15]
- ~~~
- Agents:
- >Agent Name [Location]
- V: S: K: Equip:
- —————–
- Unique Attributes:
- +Cannot Into Animism+
- Utterly taboo for your society, you are unable to research animism techs. Openly affiliating with those who practice animistic technologies or aberrations produces +10% Unrest per incident.
- +Purity through Flames+
- Gain +10 on rolls to research/develop incendiaries, flames, scorched earth, etc
- +Missionary Zeal+
- Gain +25 on rolls to establish missionaries in nations you share a border with, +10 on rolls to establish missionaries in other nations you’re aware of and can reach.
- +Theocratic Tyranny+
- The smartest and strongest don’t always get the job when it’s up to zealots to discern the purest among them for it.
- +By Fire Be Purged+
- As a free action, spend .5 Diesel to reduce Unrest by 2%. Like all forms of Unrest reduction it cannot work around draft Unrest. There is a 10% chance of terrorist retaliation.
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