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  1. ############################################
  2. # +---------------------------------------+#
  3. # | Config Revision 17 |#
  4. # +---------------------------------------+#
  5. ############################################
  6.  
  7. # -------------------------------------------------------------------------------------------------------------------
  8. FoodChest:
  9. type: SUPPLYCRATE # Place a chest down, and the chest will be filled with items
  10. item: 'CHEST 1 name:&c[&6Foodie_&eChest&c]_&f#124 lore:&7Mmmm,_something_smells_good.|&8Place_the_chest_down_to_obtain_a_pack_of_food! glow:true'
  11. buy:
  12. enabled: false
  13. cost: 0
  14. message:
  15. open: '{p}You have opened a &c[&6Foodie &eChest&c] &f#124'
  16. broadcast: ''
  17. effect:
  18. 1:
  19. class: AtomEffect
  20. radius: 1
  21. iterations: 30
  22. 2:
  23. class: Sound
  24. sound: ENTITY_BAT_TAKEOFF
  25. reward:
  26. minimum-rewards: 8
  27. maximum-rewards: 15
  28. rewards:
  29. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  30. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  31. - 'unique:(), chance:(1), item:(apple 1)'
  32. - 'unique:(), chance:(1), item:(golden_apple 1)'
  33. - 'unique:(), chance:(1), item:(bone 1)'
  34. - 'unique:(), chance:(1), item:(bread 1)'
  35. - 'unique:(), chance:(1), item:(melon_slice 1)'
  36. - 'unique:(), chance:(1), item:(ice 1)'
  37. - 'unique:(), chance:(1), item:(snow 1)'
  38. - 'unique:(), chance:(1), item:(melon 1)'
  39. - 'unique:(), chance:(1), item:(dirt 1)'
  40. - 'unique:(), chance:(1), item:(sand 1)'
  41. - 'unique:(), chance:(1), item:(birch_log 1)'
  42. - 'unique:(), chance:(1), item:(cobweb 1)'
  43. - 'unique:(), chance:(1), item:(porkchop 1)'
  44. - 'unique:(), chance:(1), item:(beef 1)'
  45. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  46. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  47. # -------------------------------------------------------------------------------------------------------------------
  48. FoodPack:
  49. type: MYSTERYCRATE # Right, or left click to receive rewards
  50. item: 'minecart 1 name:&c[&6Foodie_&ePack&c]_&f#125 lore:&7Mmmm,_something_smells_good.|&8Right_click_to_receive_a_pack_of_food! glow:true'
  51. confirmation:
  52. enabled: true
  53. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  54. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  55. buy:
  56. enabled: false
  57. cost: 0
  58. message:
  59. open: '{p}You have opened a &c[&6Foodie &ePack&c] &f#125'
  60. broadcast: ''
  61. effect:
  62. 1:
  63. class: HeartEffect
  64. 2:
  65. class: Sound
  66. sound: ENTITY_BAT_TAKEOFF
  67. reward:
  68. minimum-rewards: 3
  69. maximum-rewards: 3
  70. rewards:
  71. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  72. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  73. - 'unique:(), chance:(1), item:(apple 1)'
  74. - 'unique:(), chance:(1), item:(golden_apple 1)'
  75. - 'unique:(), chance:(1), item:(bone 1)'
  76. - 'unique:(), chance:(1), item:(bread 1)'
  77. - 'unique:(), chance:(1), item:(melon_slice 1)'
  78. - 'unique:(), chance:(1), item:(ice 1)'
  79. - 'unique:(), chance:(1), item:(snow 1)'
  80. - 'unique:(), chance:(1), item:(melon 1)'
  81. - 'unique:(), chance:(1), item:(dirt 1)'
  82. - 'unique:(), chance:(1), item:(sand 1)'
  83. - 'unique:(), chance:(1), item:(birch_log 1)'
  84. - 'unique:(), chance:(1), item:(cobweb 1)'
  85. - 'unique:(), chance:(1), item:(porkchop 1)'
  86. - 'unique:(), chance:(1), item:(beef 1)'
  87. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  88. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  89. # -------------------------------------------------------------------------------------------------------------------
  90. FoodKey:
  91. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  92. item: 'NETHER_STAR 1 name:&c[&6Foodie_Key&c]_&f#1 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  93. animation: 'none'
  94. display-name: '&c[&6Foodie Key&c] &f#1'
  95. holographic:
  96. - '{crate-name}'
  97. - '{lore:1}'
  98. confirmation:
  99. enabled: true
  100. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  101. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  102. preview:
  103. enabled: true
  104. rows: 2
  105. buy:
  106. enabled: false
  107. cost: 0
  108. message:
  109. open: '{p}You have opened a {crate}'
  110. broadcast: ''
  111. effect:
  112. 1:
  113. class: Original
  114. category: PERSISTENT
  115. 2:
  116. class: Sound
  117. category: OPEN
  118. sound: ENTITY_BAT_TAKEOFF
  119. reward:
  120. minimum-rewards: 3
  121. maximum-rewards: 3
  122. rewards:
  123. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  124. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  125. - 'unique:(), chance:(1), item:(apple 1)'
  126. - 'unique:(), chance:(1), item:(golden_apple 1)'
  127. - 'unique:(), chance:(1), item:(bone 1)'
  128. - 'unique:(), chance:(1), item:(bread 1)'
  129. - 'unique:(), chance:(1), item:(melon_slice 1)'
  130. - 'unique:(), chance:(1), item:(ice 1)'
  131. - 'unique:(), chance:(1), item:(snow 1)'
  132. - 'unique:(), chance:(1), item:(melon 1)'
  133. - 'unique:(), chance:(1), item:(dirt 1)'
  134. - 'unique:(), chance:(1), item:(sand 1)'
  135. - 'unique:(), chance:(1), item:(birch_log 1)'
  136. - 'unique:(), chance:(1), item:(cobweb 1)'
  137. - 'unique:(), chance:(1), item:(porkchop 1)'
  138. - 'unique:(), chance:(1), item:(beef 1)'
  139. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  140. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  141. # -------------------------------------------------------------------------------------------------------------------
  142. # An example of a key crate with animations (Roulette)
  143. FoodKeyT2:
  144. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  145. item: 'NETHER_STAR 1 name:&c[&6Foodie_&eKey&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  146. animation: 'ROULETTE'
  147. display-name: '&c[&6Foodie Crate&c] &f#2'
  148. holographic:
  149. - '{crate-name}'
  150. - '{lore:1}'
  151. confirmation:
  152. enabled: true
  153. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  154. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  155. preview:
  156. enabled: true
  157. rows: 2
  158. buy:
  159. enabled: false
  160. cost: 0
  161. message:
  162. open: '{p}You have opened a {crate}'
  163. broadcast: ''
  164. effect:
  165. 1:
  166. class: Original
  167. category: PERSISTENT
  168. 2:
  169. class: Sound
  170. category: ANIMATION
  171. sound: BLOCK_WOOD_PLACE
  172. 3:
  173. class: Sound
  174. sound: ENTITY_BAT_TAKEOFF
  175. CATEGORY: END
  176. reward:
  177. minimum-rewards: 1
  178. maximum-rewards: 1
  179. rewards:
  180. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  181. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  182. - 'unique:(), chance:(1), item:(apple 1)'
  183. - 'unique:(), chance:(1), item:(golden_apple 1)'
  184. - 'unique:(), chance:(1), item:(bone 1)'
  185. - 'unique:(), chance:(1), item:(bread 1)'
  186. - 'unique:(), chance:(1), item:(melon_slice 1)'
  187. - 'unique:(), chance:(1), item:(ice 1)'
  188. - 'unique:(), chance:(1), item:(snow 1)'
  189. - 'unique:(), chance:(1), item:(melon 1)'
  190. - 'unique:(), chance:(1), item:(dirt 1)'
  191. - 'unique:(), chance:(1), item:(sand 1)'
  192. - 'unique:(), chance:(1), item:(birch_log 1)'
  193. - 'unique:(), chance:(1), item:(cobweb 1)'
  194. - 'unique:(), chance:(1), item:(porkchop 1)'
  195. - 'unique:(), chance:(1), item:(beef 1)'
  196. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  197. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  198. # -------------------------------------------------------------------------------------------------------------------
  199. # An example of a key crate with animations (CSGO)
  200. FoodKeyT3:
  201. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  202. item: 'NETHER_STAR 1 name:&c[&6Foodie_&eKey&c]_&f#3 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  203. animation: 'CSGO'
  204. display-name: '&c[&6Foodie Key&c] &f#3'
  205. holographic:
  206. - '{crate-name}'
  207. - '{lore:1}'
  208. confirmation:
  209. enabled: true
  210. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  211. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  212. preview:
  213. enabled: true
  214. rows: 2
  215. buy:
  216. enabled: false
  217. cost: 0
  218. message:
  219. open: '{p}You have opened a {crate}'
  220. broadcast: ''
  221. effect:
  222. 1:
  223. class: Original
  224. category: PERSISTENT
  225. 2:
  226. class: Sound
  227. category: ANIMATION
  228. sound: BLOCK_WOOD_PLACE
  229. 3:
  230. class: Sound
  231. sound: ENTITY_BAT_TAKEOFF
  232. CATEGORY: END
  233. reward:
  234. minimum-rewards: 1
  235. maximum-rewards: 1
  236. rewards:
  237. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  238. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  239. - 'unique:(), chance:(1), item:(apple 1)'
  240. - 'unique:(), chance:(1), item:(golden_apple 1)'
  241. - 'unique:(), chance:(1), item:(bone 1)'
  242. - 'unique:(), chance:(1), item:(bread 1)'
  243. - 'unique:(), chance:(1), item:(melon_slice 1)'
  244. - 'unique:(), chance:(1), item:(ice 1)'
  245. - 'unique:(), chance:(1), item:(snow 1)'
  246. - 'unique:(), chance:(1), item:(melon 1)'
  247. - 'unique:(), chance:(1), item:(dirt 1)'
  248. - 'unique:(), chance:(1), item:(sand 1)'
  249. - 'unique:(), chance:(1), item:(birch_log 1)'
  250. - 'unique:(), chance:(1), item:(cobweb 1)'
  251. - 'unique:(), chance:(1), item:(porkchop 1)'
  252. - 'unique:(), chance:(1), item:(beef 1)'
  253. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  254. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  255. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  256. item: 'NETHER_STAR 1 name:&c[&6Foodie_&eKey&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  257. animation: 'ROULETTE'
  258. display-name: '&c[&6Foodie Crate&c] &f#2'
  259. holographic:
  260. - '{crate-name}'
  261. - '{lore:1}'
  262. confirmation:
  263. enabled: true
  264. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  265. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  266. preview:
  267. enabled: true
  268. rows: 2
  269. buy:
  270. enabled: false
  271. cost: 0
  272. message:
  273. open: '{p}You have opened a {crate}'
  274. broadcast: ''
  275. effect:
  276. 1:
  277. class: Original
  278. category: PERSISTENT
  279. 2:
  280. class: Sound
  281. category: ANIMATION
  282. sound: BLOCK_WOOD_PLACE
  283. 3:
  284. class: Sound
  285. sound: ENTITY_BAT_TAKEOFF
  286. CATEGORY: END
  287. reward:
  288. minimum-rewards: 1
  289. maximum-rewards: 1
  290. rewards:
  291. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  292. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  293. - 'unique:(), chance:(1), item:(apple 1)'
  294. - 'unique:(), chance:(1), item:(golden_apple 1)'
  295. - 'unique:(), chance:(1), item:(bone 1)'
  296. - 'unique:(), chance:(1), item:(bread 1)'
  297. - 'unique:(), chance:(1), item:(melon_slice 1)'
  298. - 'unique:(), chance:(1), item:(ice 1)'
  299. - 'unique:(), chance:(1), item:(snow 1)'
  300. - 'unique:(), chance:(1), item:(melon 1)'
  301. - 'unique:(), chance:(1), item:(dirt 1)'
  302. - 'unique:(), chance:(1), item:(sand 1)'
  303. - 'unique:(), chance:(1), item:(birch_log 1)'
  304. - 'unique:(), chance:(1), item:(cobweb 1)'
  305. - 'unique:(), chance:(1), item:(porkchop 1)'
  306. - 'unique:(), chance:(1), item:(beef 1)'
  307. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  308. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  309. # -------------------------------------------------------------------------------------------------------------------type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  310. item: 'NETHER_STAR 1 name:&c[&6Foodie_&eKey&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  311. animation: 'ROULETTE'
  312. display-name: '&c[&6Foodie Crate&c] &f#2'
  313. holographic:
  314. - '{crate-name}'
  315. - '{lore:1}'
  316. confirmation:
  317. enabled: true
  318. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  319. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  320. preview:
  321. enabled: true
  322. rows: 2
  323. buy:
  324. enabled: false
  325. cost: 0
  326. message:
  327. open: '{p}You have opened a {crate}'
  328. broadcast: ''
  329. effect:
  330. 1:
  331. class: Original
  332. category: PERSISTENT
  333. 2:
  334. class: Sound
  335. category: ANIMATION
  336. sound: BLOCK_WOOD_PLACE
  337. 3:
  338. class: Sound
  339. sound: ENTITY_BAT_TAKEOFF
  340. CATEGORY: END
  341. reward:
  342. minimum-rewards: 1
  343. maximum-rewards: 1
  344. rewards:
  345. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  346. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  347. - 'unique:(), chance:(1), item:(apple 1)'
  348. - 'unique:(), chance:(1), item:(golden_apple 1)'
  349. - 'unique:(), chance:(1), item:(bone 1)'
  350. - 'unique:(), chance:(1), item:(bread 1)'
  351. - 'unique:(), chance:(1), item:(melon_slice 1)'
  352. - 'unique:(), chance:(1), item:(ice 1)'
  353. - 'unique:(), chance:(1), item:(snow 1)'
  354. - 'unique:(), chance:(1), item:(melon 1)'
  355. - 'unique:(), chance:(1), item:(dirt 1)'
  356. - 'unique:(), chance:(1), item:(sand 1)'
  357. - 'unique:(), chance:(1), item:(birch_log 1)'
  358. - 'unique:(), chance:(1), item:(cobweb 1)'
  359. - 'unique:(), chance:(1), item:(porkchop 1)'
  360. - 'unique:(), chance:(1), item:(beef 1)'
  361. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  362. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  363. # -------------------------------------------------------------------------------------------------------------------type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  364. item: 'NETHER_STAR 1 name:&c[&6100$_Token&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  365. animation: 'ROULETTE'
  366. display-name: '&c[&6100$ Spender&c] &f#2'
  367. holographic:
  368. - '{crate-name}'
  369. - '{lore:1}'
  370. confirmation:
  371. enabled: true
  372. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  373. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  374. preview:
  375. enabled: true
  376. rows: 2
  377. buy:
  378. enabled: false
  379. cost: 0
  380. message:
  381. open: '{p}You have opened a {crate}'
  382. broadcast: ''
  383. effect:
  384. 1:
  385. class: Original
  386. category: PERSISTENT
  387. 2:
  388. class: Sound
  389. category: ANIMATION
  390. sound: BLOCK_WOOD_PLACE
  391. 3:
  392. class: Sound
  393. sound: ENTITY_BAT_TAKEOFF
  394. CATEGORY: END
  395. reward:
  396. minimum-rewards: 1
  397. maximum-rewards: 1
  398. rewards:
  399.  
  400. - 'unique:(), chance:(10), cmd:(eco give {player} 1), display:(dirt 1 name:&2&l1$ lore: glow:true)'
  401. - 'unique:(), chance:(15), cmd:(eco give {player} 50), display:(coal 1 name:&2&l50$ lore: glow:true)'
  402. - 'unique:(), chance:(19), cmd:(eco give {player} 100), display:(iron_ingot 1 name:&2&l100$ lore: glow:true)'
  403. - 'unique:(), chance:(19), cmd:(eco give {player} 200), display:(gold_ingot 1 name:&2&l200$ lore: glow:true)'
  404. - 'unique:(), chance:(18), cmd:(eco give {player} 500), display:(diamond 1 name:&2&l500$ lore: glow:true)'
  405. - 'unique:(), chance:(10), cmd:(eco give {player} 750), display:(emerald 1 name:&2&l750$ lore: glow:true)'
  406. - 'unique:(), chance:(5.5), cmd:(eco give {player} 1000), display:(diamond_block 1 name:&2&l1000$ lore: glow:true)'
  407. - 'unique:(), chance:(2), cmd:(eco give {player} 5000), display:(gold_block 1 name:&2&l5000$ lore: glow:true)''
  408. - 'unique:(), chance:(1.5), cmd:(eco give {player} 10000), display:(emerald_block 1 name:&2&l10000$ lore: glow:true)'
  409.  
  410. # -------------------------------------------------------------------------------------------------------------------type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  411. item: 'NETHER_STAR 1 name:&c[&6Foodie_&eKey&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  412. animation: 'ROULETTE'
  413. display-name: '&c[&6Foodie Crate&c] &f#2'
  414. holographic:
  415. - '{crate-name}'
  416. - '{lore:1}'
  417. confirmation:
  418. enabled: true
  419. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  420. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  421. preview:
  422. enabled: true
  423. rows: 2
  424. buy:
  425. enabled: false
  426. cost: 0
  427. message:
  428. open: '{p}You have opened a {crate}'
  429. broadcast: ''
  430. effect:
  431. 1:
  432. class: Original
  433. category: PERSISTENT
  434. 2:
  435. class: Sound
  436. category: ANIMATION
  437. sound: BLOCK_WOOD_PLACE
  438. 3:
  439. class: Sound
  440. sound: ENTITY_BAT_TAKEOFF
  441. CATEGORY: END
  442. reward:
  443. minimum-rewards: 1
  444. maximum-rewards: 1
  445. rewards:
  446. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  447. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  448. - 'unique:(), chance:(1), item:(apple 1)'
  449. - 'unique:(), chance:(1), item:(golden_apple 1)'
  450. - 'unique:(), chance:(1), item:(bone 1)'
  451. - 'unique:(), chance:(1), item:(bread 1)'
  452. - 'unique:(), chance:(1), item:(melon_slice 1)'
  453. - 'unique:(), chance:(1), item:(ice 1)'
  454. - 'unique:(), chance:(1), item:(snow 1)'
  455. - 'unique:(), chance:(1), item:(melon 1)'
  456. - 'unique:(), chance:(1), item:(dirt 1)'
  457. - 'unique:(), chance:(1), item:(sand 1)'
  458. - 'unique:(), chance:(1), item:(birch_log 1)'
  459. - 'unique:(), chance:(1), item:(cobweb 1)'
  460. - 'unique:(), chance:(1), item:(porkchop 1)'
  461. - 'unique:(), chance:(1), item:(beef 1)'
  462. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  463. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  464. # -------------------------------------------------------------------------------------------------------------------type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  465. item: 'NETHER_STAR 1 name:&c[&6Foodie_&eKey&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  466. animation: 'ROULETTE'
  467. display-name: '&c[&6Foodie Crate&c] &f#2'
  468. holographic:
  469. - '{crate-name}'
  470. - '{lore:1}'
  471. confirmation:
  472. enabled: true
  473. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  474. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  475. preview:
  476. enabled: true
  477. rows: 2
  478. buy:
  479. enabled: false
  480. cost: 0
  481. message:
  482. open: '{p}You have opened a {crate}'
  483. broadcast: ''
  484. effect:
  485. 1:
  486. class: Original
  487. category: PERSISTENT
  488. 2:
  489. class: Sound
  490. category: ANIMATION
  491. sound: BLOCK_WOOD_PLACE
  492. 3:
  493. class: Sound
  494. sound: ENTITY_BAT_TAKEOFF
  495. CATEGORY: END
  496. reward:
  497. minimum-rewards: 1
  498. maximum-rewards: 1
  499. rewards:
  500. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  501. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  502. - 'unique:(), chance:(1), item:(apple 1)'
  503. - 'unique:(), chance:(1), item:(golden_apple 1)'
  504. - 'unique:(), chance:(1), item:(bone 1)'
  505. - 'unique:(), chance:(1), item:(bread 1)'
  506. - 'unique:(), chance:(1), item:(melon_slice 1)'
  507. - 'unique:(), chance:(1), item:(ice 1)'
  508. - 'unique:(), chance:(1), item:(snow 1)'
  509. - 'unique:(), chance:(1), item:(melon 1)'
  510. - 'unique:(), chance:(1), item:(dirt 1)'
  511. - 'unique:(), chance:(1), item:(sand 1)'
  512. - 'unique:(), chance:(1), item:(birch_log 1)'
  513. - 'unique:(), chance:(1), item:(cobweb 1)'
  514. - 'unique:(), chance:(1), item:(porkchop 1)'
  515. - 'unique:(), chance:(1), item:(beef 1)'
  516. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  517. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  518. # -------------------------------------------------------------------------------------------------------------------type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  519. item: 'NETHER_STAR 1 name:&c[&6Foodie_&eKey&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_pack_of_food! glow:true'
  520. animation: 'ROULETTE'
  521. display-name: '&c[&6Foodie Crate&c] &f#2'
  522. holographic:
  523. - '{crate-name}'
  524. - '{lore:1}'
  525. confirmation:
  526. enabled: true
  527. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  528. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  529. preview:
  530. enabled: true
  531. rows: 2
  532. buy:
  533. enabled: false
  534. cost: 0
  535. message:
  536. open: '{p}You have opened a {crate}'
  537. broadcast: ''
  538. effect:
  539. 1:
  540. class: Original
  541. category: PERSISTENT
  542. 2:
  543. class: Sound
  544. category: ANIMATION
  545. sound: BLOCK_WOOD_PLACE
  546. 3:
  547. class: Sound
  548. sound: ENTITY_BAT_TAKEOFF
  549. CATEGORY: END
  550. reward:
  551. minimum-rewards: 1
  552. maximum-rewards: 1
  553. rewards:
  554. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  555. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  556. - 'unique:(), chance:(1), item:(apple 1)'
  557. - 'unique:(), chance:(1), item:(golden_apple 1)'
  558. - 'unique:(), chance:(1), item:(bone 1)'
  559. - 'unique:(), chance:(1), item:(bread 1)'
  560. - 'unique:(), chance:(1), item:(melon_slice 1)'
  561. - 'unique:(), chance:(1), item:(ice 1)'
  562. - 'unique:(), chance:(1), item:(snow 1)'
  563. - 'unique:(), chance:(1), item:(melon 1)'
  564. - 'unique:(), chance:(1), item:(dirt 1)'
  565. - 'unique:(), chance:(1), item:(sand 1)'
  566. - 'unique:(), chance:(1), item:(birch_log 1)'
  567. - 'unique:(), chance:(1), item:(cobweb 1)'
  568. - 'unique:(), chance:(1), item:(porkchop 1)'
  569. - 'unique:(), chance:(1), item:(beef 1)'
  570. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  571. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  572. # -------------------------------------------------------------------------------------------------------------------
  573. 100$lot:
  574. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  575. item: ' 1 name:&c[&6$100_Slot&c]_&f#1 |&8Right_click_slot_machine_for_prizes! glow:true'
  576. animation: 'ROULETTE'
  577. display-name: '&c[&6$1 Slot&c] &f#1'
  578. holographic:
  579. - '{crate-name}'
  580. - '{lore:1}'
  581. confirmation:
  582. enabled: false
  583. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  584. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  585. preview:
  586. enabled: true
  587. rows: 2
  588. buy:
  589. enabled: false
  590. cost: 0
  591. message:
  592. open: '{p}You have opened a '
  593. broadcast: ''
  594. effect:
  595. 1:
  596. class: Original
  597. category: PERSISTENT
  598. 2:
  599. class: Sound
  600. category: OPEN
  601. sound: ENTITY_BAT_TAKEOFF
  602. reward:
  603. minimum-rewards: 3
  604. maximum-rewards: 3
  605. rewards:
  606. - 'unique:(), chance:(10), cmd:(eco give {player} 1), display:(dirt 1 name:&2&l1$)'
  607. - 'unique:(), chance:(15), cmd:(eco give {player} 50), display:(cobblestone 1 name:&2&l50$)'
  608. - 'unique:(), chance:(19), cmd:(eco give {player} 100), display:(stone name:&2&l100$)'
  609. - 'unique:(), chance:(19), cmd:(eco give {player} 200), display:(nether_quartz 1 name:&2&l200$)'
  610. - 'unique:(), chance:(18), cmd:(eco give {player} 500), display:(iron_ingot 1 name:&2&l500$)'
  611. - 'unique:(), chance:(10), cmd:(eco give {player} 750), display:(gold_ingot 1 name:&2&l750$)'
  612. - 'unique:(), chance:(5.5), cmd:(eco give {player} 1000), display:(diamond 1 name:&2&l1000$)'
  613. - 'unique:(), chance:(2), cmd:(eco give {player} 5000), display:(emerald 1 name:&2&l5000$)'
  614. - 'unique:(), chance:(1.5), cmd:(eco give {player} 10000), display:(end_crystal name:&4&l10000$)'
  615. # -------------------------------------------------------------------------------------------------------------------
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