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Recognize c4d did finish loading

nux95 Jun 4th, 2011 174 Never
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  1. import  c4d
  2. from    time           import sleep, time
  3. from    threading      import Thread
  4. from    c4d.documents  import GetActiveDocument
  5.  
  6. def WaitUntilC4DDidFinishLoading(timeout = None, sleeptime = .5):
  7.     doc     = GetActiveDocument()
  8.  
  9.     if timeout:
  10.         startingTime    = time()
  11.     else:
  12.         startingTime    = 0.
  13.  
  14.     while True:
  15.         if doc != GetActiveDocument():
  16.             break
  17.  
  18.         delta   = (time() - startingTime)
  19.         if (delta > timeout) and (timeout):
  20.             return False
  21.  
  22.     sleep(sleeptime)
  23.  
  24.     return True
  25.  
  26. def main():
  27.     waitSuc = WaitUntilC4DDidFinishLoading()
  28.  
  29.     print waitSuc
  30.  
  31.     if waitSuc:
  32.         doc     = GetActiveDocument()
  33.         doc.InsertObject(c4d.BaseObject(c4d.Ocube))
  34.  
  35.         c4d.EventAdd()
  36.  
  37. if __name__ == "__main__":
  38.     t       = Thread(target = main)
  39.     t.start()
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