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- Dans ta classe principale (dans le preInit):
- SaumonCuit = new SaumonCuit(6,0.5F,false).setUnlocalizedName("SaumonCuit").setTextureName("physicalsciences:SaumonCuit");
- GameRegistry.registerItem(SaumonCuit, "saumoncuit");
- Dans la classe SaumonCuit :
- import net.minecraft.item.ItemFood;
- public class SaumonCuit extends ItemFood
- {
- public SaumonCuit(int healAmount, float saturation, boolean wolf)
- {
- super(healAmount, saturation, wolf);
- }
- }
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