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- /// Combo Collision with Efficiency Improvements -Z
- //Check for collision between ffc 'f' and a combo at location 'cmb'.
- bool Collision(int cmb, ffc f)
- {
- int cx = ComboX(cmb);
- int cy = ComboY(cmb);
- return RectCollision( cx, cy, cx+16, cy+16, f->X, f->Y, f->X+f->EffectWidth, f->Y+f->EffectHeight );
- }
- //Check for collision between lweapon 'l' and a combo at location 'cmb'.
- bool Collision(int cmb, lweapon l)
- {
- int cx = ComboX(cmb);
- int cy = ComboY(cmb);
- return RectCollision( cx, cy, cx+16, cy+16, (l->X)+l->HitXOffset, (l->Y)+l->HitYOffset+l, (l->X)+l->HitXOffset+l->HitWidth, (l->Y)+l->HitYOffset+l->HitHeight);
- }
- //Check for collision between eweapon 'l' and a combo at location 'cmb'.
- bool Collision(int cmb, eweapon l)
- {
- int cx = ComboX(cmb);
- int cy = ComboY(cmb);
- return RectCollision( cx, cy, cx+16, cy+16, (l->X)+l->HitXOffset, (l->Y)+l->HitYOffset+l, (l->X)+l->HitXOffset+l->HitWidth, (l->Y)+l->HitYOffset+l->HitHeight);
- }
- //Check for collision between item 'l' and a combo at location 'cmb'.
- bool Collision(int cmb, item l)
- {
- int cx = ComboX(cmb);
- int cy = ComboY(cmb);
- return RectCollision( cx, cy, cx+16, cy+16, (l->X)+l->HitXOffset, (l->Y)+l->HitYOffset+l, (l->X)+l->HitXOffset+l->HitWidth, (l->Y)+l->HitYOffset+l->HitHeight);
- }
- //Check for collision between npc 'l' and a combo at location 'cmb'.
- bool Collision(int cmb, npc l)
- {
- int cx = ComboX(cmb);
- int cy = ComboY(cmb);
- return RectCollision( cx, cy, cx+16, cy+16, (l->X)+l->HitXOffset, (l->Y)+l->HitYOffset+l, (l->X)+l->HitXOffset+l->HitWidth, (l->Y)+l->HitYOffset+l->HitHeight);
- }
- //Check for collision between Link and a combo at location 'cmb'.
- bool Collision(int cmb)
- {
- int cx = ComboX(cmb); int cy = ComboY(cmb);
- if ( RectCollision( cx, cy, cx+16, cy+16, Link->X+Link->HitXOffset, Link->Y+Link->HitYOffset, Link->X+Link->HitXOffset+Link->HitWidth, Link->Y+Link->HitYOffset+Link->HitWidth) ) return true;
- else if ( (Distance(CenterLinkX(), CenterLinkY(), cx+8, cy+8) < 8) ) return true;
- return false;
- }
- //Constants for AdjacentCombo()
- //This now uses DIR_* constants, so you can do AdjacentCombo(cmb,Link->Dir)
- //Returns the Nth combo index of a combo based on a central point, and a direction.
- //For example, combo 22 + COMBO_UPRIGHT returns '7',
- //as combo 7 is to the upper-right of combo 22.
- int AdjacentCombo(int cmb, int dir)
- {
- int combooffsets[13]={-0x10, 0x10, -1, 1, -0x11, -0x0F, 0x0F, 0x11};
- if ( cmb % 16 == 0 ) combooffsets[9] = 1;
- if ( (cmb & 15) == 1 ) combooffsets[10] = 1;
- if ( cmb < 0x10 ) combooffsets[11] = 1; //if it's the top row
- if ( cmb > 0x9F ) combooffsets[12] = 1; //if it's on the bottom row
- if ( combooffsets[9] && ( dir == DIR_LEFT || dir == DIR_LEFTUP || dir == DIR_LEFTDOWN ) ) return 0; //if the left columb
- if ( combooffsets[10] && ( dir == DIR_RIGHT || dir == DIR_RIGHTUP || dir == DIR_RIGHTDOWN ) ) return 0; //if the right column
- if ( combooffsets[11] && ( dir == DIR_UP || dir == DIR_RIGHTUP || dir == DIR_LEFTUP ) ) return 0; //if the top row
- if ( combooffsets[12] && ( dir == DIR_DOWN || dir == DIR_RIGHTDOWN || dir == DIR_LEFTDOWN ) ) return 0; //if the bottom row
- else if ( cmb >= 0 && cmb <= 176 ) return cmb + combooffsets[dir];
- else return -1;
- }
- ///March 2016
- //! One of the following two AdjancentCombo(dist) functions is older, and bugged, and IDR which. I think it is the second one. -Z
- //Constants for AdjacentCombo()
- //This now uses DIR_* constants, so you can do AdjacentCombo(cmb,Link->Dir)
- //Returns the Nth combo index of a combo based on a central point, and a direction.
- //For example, combo 22 + COMBO_UPRIGHT returns '7',
- //as combo 7 is to the upper-right of combo 22.
- //dist is the number of combos away from cmb
- //! rETURNS THE COMBO id OF A COMBO BASED ON A LOCATION, IN A GIVEM DIRECTION, n COMBOS AWAY.
- int AdjacentCombo(int cmb, int dir, int dist){
- int combooffsets[13]={-0x10, 0x10, -1, 1, -0x11, -0x0F, 0x0F, 0x11};
- if ( cmb % 16 == 0 ) combooffsets[9] = 1;
- if ( (cmb & 15) == 1 ) combooffsets[10] = 1;
- if ( cmb < 0x10 ) combooffsets[11] = 1; //if it's the top row
- if ( cmb > 0x9F ) combooffsets[12] = 1; //if it's on the bottom row
- if ( combooffsets[9] && ( dir == CMB_LEFT || dir == CMB_UPLEFT || dir == CMB_DOWNLEFT || dir == CMB_LEFTUP ) ) return 0; //if the left columb
- if ( combooffsets[10] && ( dir == CMB_RIGHT || dir == CMB_UPRIGHT || dir == CMB_DOWNRIGHT ) ) return 0; //if the right column
- if ( combooffsets[11] && ( dir == CMB_UP || dir == CMB_UPRIGHT || dir == CMB_UPLEFT || dir == CMB_LEFTUP ) ) return 0; //if the top row
- if ( combooffsets[12] && ( dir == CMB_DOWN || dir == CMB_DOWNRIGHT || dir == CMB_DOWNLEFT ) ) return 0; //if the bottom row
- else if ( cmb >= 0 && cmb <= 176 ) {
- int cmbs[2];//needs a for loop to ensure that t returns the most valid combo
- for ( cmbs[1] = 0; cmbs[1] < dist; cmbs[1]++ ) {
- cmbs[0] = cmb;
- cmb += (combooffsets[dir]);
- if ( cmb < 0 || cmb > 175 ) return cmbs[0];
- if ( cmb % 16 == 0 ) combooffsets[9] = 1;
- if ( (cmb & 15) == 1 ) combooffsets[10] = 1;
- if ( cmb < 0x10 ) combooffsets[11] = 1; //if it's the top row
- if ( cmb > 0x9F ) combooffsets[12] = 1; //if it's on the bottom row
- if ( combooffsets[9] && ( dir == CMB_LEFT || dir == CMB_UPLEFT || dir == CMB_DOWNLEFT || dir == CMB_LEFTUP ) ) return cmbs[0]; //if the left columb
- if ( combooffsets[10] && ( dir == CMB_RIGHT || dir == CMB_UPRIGHT || dir == CMB_DOWNRIGHT ) ) return cmbs[0]; //if the right column
- if ( combooffsets[11] && ( dir == CMB_UP || dir == CMB_UPRIGHT || dir == CMB_UPLEFT || dir == CMB_LEFTUP ) ) return cmbs[0]; //if the top row
- if ( combooffsets[12] && ( dir == CMB_DOWN || dir == CMB_DOWNRIGHT || dir == CMB_DOWNLEFT ) ) return cmbs[0]; //if the bottom row
- }
- return cmb;
- }
- else return -1;
- }
- int AdjacentCombo2(int cmb, int dir, int dist)
- {
- int combooffsets[13]={-0x10, 0x10, -1, 1, -0x11, -0x0F, 0x0F, 0x11};
- if ( cmb % 16 == 0 ) combooffsets[9] = 1;
- if ( (cmb & 15) == 1 ) combooffsets[10] = 1;
- if ( cmb < 0x10 ) combooffsets[11] = 1; //if it's the top row
- if ( cmb > 0x9F ) combooffsets[12] = 1; //if it's on the bottom row
- if ( combooffsets[9] && ( dir == DIR_LEFT || dir == DIR_LEFTUP || dir == DIR_LEFTDOWN ) ) {
- return 0; //if the left columb
- }
- if ( combooffsets[10] && ( dir == DIR_RIGHT || dir == DIR_RIGHTUP || dir == DIR_RIGHTDOWN ) ) {
- return 0; //if the left columb
- }
- if ( combooffsets[11] && ( dir == DIR_UP || dir == DIR_RIGHTUP || dir == DIR_LEFTUP ) ) {
- return 0; //if the left columb
- }
- if ( combooffsets[12] && ( dir == DIR_DOWN || dir == DIR_RIGHTDOWN || dir == DIR_LEFTDOWN ) ) {
- return 0; //if the left columb
- }
- int cmbs[2];//needs a for loop to ensure that t returns the most valid combo
- if ( cmb >= 0 && cmb < 176 )
- {
- cmbs[0] = cmb;
- for ( cmbs[1] = 0; cmbs[1] < dist; ++cmbs[1] ) {
- if ( dir == DIR_LEFT && ComboX(cmbs[0]) == 0 ) return cmbs[0];
- if ( dir == DIR_RIGHT && ComboX(cmbs[0]) == 240 ) return cmbs[0];
- if ( dir == DIR_UP && ComboY(cmbs[0]) == 0 ) return cmbs[0];
- if ( dir == DIR_DOWN && ComboY(cmbs[0]) == 160 ) return cmbs[0];
- cmbs[0] += (combooffsets[dir]);
- if ( cmbs[0] < 0 || cmbs[0] > 175 ) return cmbs[0]; //Did I mean -1 here? -Z
- if ( cmb % 16 == 0 ) combooffsets[9] = 1;
- if ( (cmb & 15) == 1 ) combooffsets[10] = 1;
- if ( cmb < 0x10 ) combooffsets[11] = 1; //if it's the top row
- if ( cmb > 0x9F ) combooffsets[12] = 1; //if it's on the bottom row
- if ( combooffsets[9] && ( dir == DIR_LEFT || dir == DIR_LEFTUP || dir == DIR_LEFTDOWN || dir == DIR_LEFTUP ) ) return cmbs[0]; //if the left columb
- if ( combooffsets[10] && ( dir == DIR_RIGHT || dir == DIR_RIGHTUP || dir == DIR_RIGHTDOWN ) ) return cmbs[0]; //if the right column
- if ( combooffsets[11] && ( dir == DIR_UP || dir == DIR_RIGHTUP || dir == DIR_LEFTUP || dir == DIR_LEFTUP ) ) return cmbs[0]; //if the top row
- if ( combooffsets[12] && ( dir == DIR_DOWN || dir == DIR_RIGHTDOWN || dir == DIR_LEFTDOWN ) ) return cmbs[0]; //if the bottom row
- }
- return cmbs[0];
- }
- else return -1;
- }
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