Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Nekonori Sakue(猫仙 生玖恵)
- Age: Uncertain, may be hiding age with Shapeshift one way or another
- Started as an Onmyouji assassin specializing in hunting down and delivering divine judgement on Yokai and various other supernatural evils. Was infected by a werecat she was hunting and disappeared from Japan in shame. Eventually learned to accept her fate and worked under Kengshu in Sapphire fighting Emulators and befriending other redeemed supernaturals.
- Class: Onmyouji/Werewolf
- Element: Light/Light
- CL 10
- Strength: 7
- Finesse: 8
- Awareness: 6
- Knowledge: 12
- Spirit: 10
- Luck: 6
- First score is base, score in parenthesis is accounting gear and constant skills, brackets are with all applicable skills active.
- PACC: 11(10) [14]
- MACC: 21(21) [23]
- EVA: 26(24) [26]
- SPD: 22(14) [16]
- PATK: 3(3) [8]
- MATK: 28(67) [74]
- PDEF: 18(19) [21]
- MDEF: 11(17) [21]
- BODY:(8) 88
- MIND:(2) 50
- Carrying Capacity: 12/17
- Memory: 18/20
- CF: 2
- Prana: 4
- Current crit/fumble:
- Class skills(Werewolf):
- BESTIAL(AUTOMATIC) 1/3
- Timing: Setup Process
- Check: Automatic
- Target: Self
- Range: None
- Cost: 5 MP
- Restrict: None
- You gain a +2 bonus to PACC Judges, and a +[SLx3] bonus to PATK Judges. This effect lasts until you spend a Minor Action to remove it, or until the end of the Scene.
- ANIMAL ASPECT(AUTOMATIC) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- Select one Attribute. You gain a +[SL+1] bonus to that Attribute. (Knowledge)
- PRIMORDIAL(SECRET) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- Reduce your Max Prana by 1. While under the effects of «Bestial», you gain a +[SL+1] bonus to all Judges that use Combat Stats.
- Class skills(Onmyouji):
- EXORCIST BOW POSSESSION(AUTOMATIC, ITEM) 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- Select one (Category: Exorcist Bow) Broom from the Item List. You acquire that item. You may change which Broom you have chosen during Preplay.
- YIN AND YANG(AUTOMATIC) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- You gain +1 MACC, and +[SLx3] MATK.
- NAME(Nekonori Sakue) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- You gain +1 MACC, and +[SLx5] MIND.
- This skill represents that you are named or nicknamed after a person or place prominent on the stage of history, or indeed are that person. As such, you wield power that lives up to that name.
- SHIKIGAMI TYPE-1 3/3
- Timing: After Judge
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: Limit [SL]/Episode
- Use after making the dice roll for a MACC Judge. Change the dice roll to be a Critical. This skill cannot be used if you rolled a Fumble.
- SHIKIGAMI TYPE-0(ADVANCED) 1/1
- Timing: «Shikigami Type-1»
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: «Shikigami Type-1» 3
- When you use «Shikigami Type-1», it may affect any Judge, not just MACC.
- BURST CHARM(SECRET) 3/3
- Timing: Move Action
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: Limit [SL]/Scene
- Change the target of magic to [Target: Area (P)]. The effects of this skill last until the end of the Main Process.
- STRIKES LIKE RAIN(SPELL) 1/3
- Timing: Major Action
- Check: Hit Check
- Target: Single
- Range: Weapon
- Cost: None
- Restrict: Exorcist Bow Equip
- Make a Magical Attack against the target. The MACC Judge of that attack takes -2, but the MATK Judge gets +[SLx5].
- Class skills(Ninja):
- HEART OF THE BLADE(AUTOMATIC) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Combat Stat. You gain a +[SLx2] bonus to the chosen stat. (MATK)
- DARK ARTS(AUTOMATIC) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select either PATK or MATK. Whenever you Critical on a Judge with with the chosen Combat Stat, add [SL+5] to the Result.(MATK)
- PINPOINT STRIKE 3/3
- Timing: After Judge
- Check: Automatic
- Target: Self
- Range: None
- Cost: 8 MP
- Restrict: None
- Use when you roll a Critical for the Hit Check of an attack. When rolling to defend against this attack, the defender takes a -[SLx10] penalty to PDEF and MDEF (to a minimum of 0.)
- General Skills:
- ATTRIBUTE UP 2/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Attribute. You gain a +SL bonus to the selected Attribute. Record the skill like «Attribute Up: Spirit», and treat each Attribute as its own separate skill. (Spirit)
- ATTRIBUTE UP II 2/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Attribute. You gain a +SL bonus to the selected Attribute. Record the skill like «Attribute Up: Spirit», and treat each Attribute as its own separate skill. (Knowledge)
- DOUBLE ENCHANTMENT 5/5
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: Enchantment Dual Wield
- You may perform Magical Attacks by adding together the MATK modifiers of two (Slot: One Hand) Enchantments you have equipped. However, the combined Memory of your equipped Enchantments cannot exceed [(SLx2)+8]. Further, you are limited to the shorter range on the Enchantments you have equipped; if you attack outside the range of one of your Enchantments, you cannot apply the effects of this skill.
- DOUBLE ENCHANTMENT II(ITEM) 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: «Double Enchantment» 1, Enchantment Dual Wielding
- All (Slot: One Hand) Enchantment you have equipped get +1 to MACC (to a max of 0).
- FAMILY TECHNIQUE 2/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- Select up to SL number of weapons you have Preserved. Those weapons get +1 MATK.
- FAMILY TECHNIQUE II(ITEM) 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: «Family Technique» 1
- The Enchantment you selected with «Family Technique» gets an additional +2 to MATK.
- WIZARD EYE(SPELL) 1/1
- Timing: Major Action
- Check: MACC
- Target: Self
- Range: None
- Cost: 1 MP
- Restrict: None
- Succeed at an MACC Judge using the Appearance Difficulty for the Scene in order to appear in that Scene with the body of a familiar, rather than as yourself. You may decide what the familiar looks like. This effect lasts until the end of the Scene.
- SHAPESHIFT(SPELL) 1/1
- Timing: Major Action
- Check: Automatic
- Target: Self
- Range: None
- Cost: 5 MP
- Restrict: None
- You change your outward appearance. However, it can not change drastically from your basic appearance, such as making your physique suddenly massive. In order to see through this guise, someone must make an Opposed Judge against you, both using Awareness, and win. This effect lasts until the end of the Episode.
- AUGMENT REALITY(SPELL) 1/1
- Timing: Auto Action
- Check: None
- Target: Self
- Range: None
- Cost: 1 MP
- Restrict: None
- You project an image of yourself using colored light. It is also possible to display letters, mojis, and patterns. However, it cannot display the image of hidden characters. This effect lasts until the end of the Scene.
- HEAL(SPELL) 1/1
- Timing: Major Action
- Check: Automatic
- Target: Single
- Range: Short
- Cost: 5 MP
- Restrict: None
- HP Recovery Skill. The target recovers HP equal to the Result of the Recovery Judge. The target may refuse this effect. Recovery Power for this Judge is as follows:
- Recovery Power: [MACC – 10] (max 10)
- HEAL II(SPELL) 1/1
- Timing: Major Action
- Check: Automatic
- Target: Single
- Range: Short
- Cost: 5 MP
- Restrict: None
- HP Recovery Skill. The target recovers HP equal to the Result of the Recovery Judge. The target may refuse this effect. Recovery Power for this Judge is as follows:
- Recovery Power: [MACC – 5] (max 20)
- Gear:
- BROOM OF THE GOD TREE
- Type: Magic
- Capacity: 1
- Weight: 8
- PACC: -1
- MACC: +1
- MATK: +5
- PDEF: +1
- MDEF: +2
- SPD -3
- Slot: Glove
- Class: Accessory
- This Broom can be acquired with «Exorcist Bow Possession». The wielder gains a +3 bonus to Recovery Judges.
- A Broom crafted from the bark of a sacred tree a millennium old.
- SPIT RAY
- Enchantment(Light)
- Range: Short
- Slot: One Hand
- Memory: 2
- MACC: -2(1)
- MATK: +5(8)
- JUDGEMENT RAY
- Enchantment(Light)
- Range: Short
- Slot: One Hand
- Memory: 16
- MACC: -4(3)
- MATK: +19(22)
- SPD: -2
- JUUREN MIKO OUTFIT
- Weight: 1
- MDEF: +3
- PDEF: +2
- EVA: -1
- SPD: -1
- +1 MDEF when Onmyouji
- MAGICAL MUFFLER
- Weight: 2
- MDEF: +1
- MATK: +1
- PDEF: +1
- EVA: -1
- SPD: -1
- MAGICAL RIBBON
- Weight: 1
- MACC: +1
- MDEF: +1
- SPD: -1
Advertisement
Add Comment
Please, Sign In to add comment