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- // my_lib.h
- #pragma once
- #include <iostream>
- template<class Type>
- int dsize(Type* a) {
- if (a)
- return _msize(a) / sizeof(Type);
- else
- return 0;
- }
- template<class Type>
- void show_arr(int sz, Type* arr, char ch = ' ') {
- for (int k = 0; k < sz; ++k)
- std::cout << arr[k] << ch;
- std::cout << std::endl;
- }
- template <class Type>
- bool append(Type*& arr, Type val) {
- if (arr) {
- auto buff = new Type[dsize(arr) + 1];
- for (int k = 0; k < dsize(arr); ++k)
- buff[k] = arr[k];
- buff[dsize(arr)] = val;
- delete[] arr;
- arr = buff;
- return true;
- }
- else {
- return false;
- }
- }
- template<class Type>
- bool insert(Type*& arr, int id, Type val) {
- if (arr && dsize(arr) > id) {
- auto buff = new Type[dsize(arr) + 1];
- for (int k = 0; k < id; ++k)
- buff[k] = arr[k];
- buff[id] = val;
- for (int k = id; k < dsize(arr); k++)
- buff[k + 1] = arr[k];
- //show_arr(dsize(buff), buff);
- delete[] arr;
- arr = buff;
- return true;
- }
- else {
- return false;
- }
- }
- template<class Type>
- void myswap(Type& a, Type& b) {
- Type t = a;
- a = b;
- b = t;
- }
- template<class Type>
- void shuffle(Type* arr) {
- int sz = dsize(arr);
- for (int k = 0; k < 100; k++)
- myswap(arr[rand() % sz],
- arr[rand() % sz]
- );
- }
- template <class Type>
- int get_min(int size, Type* arr) {
- Type min_val = arr[0];
- int min_id = 0;
- for (int k = 1; k < size; k++) {
- if (min_val > arr[k]) {
- min_val = arr[k];
- min_id = k;
- }
- }
- return min_id;
- }
- template <class Type>
- void select_sort(int size, Type* arr) {
- for (int k = 0; k < size; k++) {
- myswap(arr[k],
- arr[get_min(size - k, arr + k) + k]);
- }
- }
- void discrete_sort(int size, int* arr) {
- // array values are from 0 to 10
- int baskets[10]{};
- for (int k = 0; k < size; k++) {
- baskets[arr[k]]++;
- }
- int n = 0;
- for (int k = 0; k < std::size(baskets); k++) {
- while (baskets[k] > 0) {
- arr[n] = k;
- baskets[k]--;
- n++;
- }
- }
- }
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