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- lea (Object_Respawn_Table).w,a2
- moveq #0,d0
- move.b respawn_index(a0),d0
- bclr #7,2(a2,d0.w)
- btst #0,2(a2,d0.w) ; if this bit is set it means the monitor is already broken
- beq.s +
- move.b #8,routine(a0) ; set monitor to 'broken' state
- move.b #$D,mapping_frame(a0)
- rts
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