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  1. LogInit: Build: ++UT+Release-Next-CL-3525360
  2. LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
  3. LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
  4. LogInit: Net CL: 3525109
  5. LogInit: Compiled (64-bit): Jul 10 2017 09:59:46
  6. LogInit: Compiled with Visual C++: 19.00.24215.01
  7. LogInit: Build Configuration: Shipping
  8. LogInit: Branch Name: ++UT+Release-Next
  9. LogInit: Command line:  /Game/RestrictedAssets/Maps/DM-Chill?Game=/Script/UnrealTournament.UTDMGameMode?MaxPlayers=5?TimeLimit=15?GoalScore=0?Difficulty=1?ART=?AnalyticsLogged=true?MaxPlayerWait=180?HostId=90d17999e336420d85124684b469e4ac -log -server -LAN -altpaks -AUTH_PASSWORD= -cloudID=90d17999e336420d85124684b469e4ac -EPICAPP=UnrealTournamentDev -ClientProcID=8932
  10. LogInit: Base directory: D:/Installs/UnrealTournament/WindowsServer/Engine/Binaries/Win64/
  11. LogInit: Installed Engine Build: 0
  12. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  13. LogInit: Object subsystem initialized
  14. [2017.10.04-11.45.39:802][  0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  15. [2017.10.04-11.45.39:802][  0]LogInit: Selected Device Profile: [WindowsServer]
  16. [2017.10.04-11.45.39:802][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  17. [2017.10.04-11.45.39:809][  0]LogInit: Computer: MSI
  18. [2017.10.04-11.45.39:810][  0]LogInit: User: RosarioBaarh
  19. [2017.10.04-11.45.39:810][  0]LogInit: CPU Page size=4096, Cores=4
  20. [2017.10.04-11.45.39:810][  0]LogInit: High frequency timer resolution =2.531250 MHz
  21. [2017.10.04-11.45.39:810][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  22. [2017.10.04-11.45.39:810][  0]LogMemory: Platform Memory Stats for WindowsServer
  23. [2017.10.04-11.45.39:810][  0]LogMemory: Process Physical Memory: 97.12 MB used, 97.12 MB peak
  24. [2017.10.04-11.45.39:810][  0]LogMemory: Process Virtual Memory: 109.54 MB used, 109.54 MB peak
  25. [2017.10.04-11.45.39:810][  0]LogMemory: Physical Memory: 8614.63 MB used,  7647.96 MB free, 16262.60 MB total
  26. [2017.10.04-11.45.39:810][  0]LogMemory: Virtual Memory: 298.95 MB used,  7647.96 MB free, 134217728.00 MB total
  27. [2017.10.04-11.45.39:833][  0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
  28. [2017.10.04-11.45.40:156][  0]LogAssetRegistry: FAssetRegistry took 0.1646 seconds to start up
  29. [2017.10.04-11.45.40:164][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.008156 seconds
  30. [2017.10.04-11.45.40:172][  0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
  31. [2017.10.04-11.45.40:173][  0]LogInit: Selected Device Profile: [WindowsServer]
  32. [2017.10.04-11.45.40:180][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
  33. [2017.10.04-11.45.40:193][  0]LogUObjectArray: 25235 objects as part of root set at end of initial load.
  34. [2017.10.04-11.45.40:193][  0]LogUObjectAllocator: 4677608 out of 0 bytes used by permanent object pool.
  35. [2017.10.04-11.45.40:193][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  36. [2017.10.04-11.45.40:234][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  37. [2017.10.04-11.45.40:258][  0]LogModuleManager:Warning: No filename provided for module XAudio2
  38. [2017.10.04-11.45.40:258][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'XAudio2' because the file 'D:/Installs/UnrealTournament/WindowsServer/Engine/Binaries/Win64/' was not found.
  39. [2017.10.04-11.45.43:168][  0]UT:Warning: DM had no version file
  40. [2017.10.04-11.45.43:169][  0]UT:Warning: Unmounted C:/Users/Rosario Baarh/Documents/UnrealTournament/Saved/Paks/MyContent/DM-Blockout.pak
  41. [2017.10.04-11.45.43:170][  0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  42. [2017.10.04-11.45.43:182][  0]LogInit:Display: IndexExpansionContent took 0.015440 seconds
  43. [2017.10.04-11.45.43:202][  0]LogEngine: Initializing Engine...
  44. [2017.10.04-11.45.43:208][  0]LogInit: Texture streaming: Disabled
  45. [2017.10.04-11.45.43:279][  0]LogConsoleManager:Display: Setting the console variable 'r.FullScreenMode' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  46. [2017.10.04-11.45.43:279][  0]LogConsoleManager:Display: Setting the console variable 'r.FullScreenMode' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  47. [2017.10.04-11.45.43:302][  0]LogPerfCounters: FPerfCounters JSON socket disabled.
  48. [2017.10.04-11.45.43:303][  0]LogInit:Display: Game Engine Initialized.
  49. [2017.10.04-11.45.43:303][  0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  50. [2017.10.04-11.45.43:305][  0]LogConsoleResponse:Display:
  51. [2017.10.04-11.45.43:487][  0]LogInit:Display: Starting Game.
  52. [2017.10.04-11.45.43:487][  0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/DM-Chill?Name=Player?VersionCheck=1?Game=/Script/UnrealTournament.UTDMGameMode?MaxPlayers=5?TimeLimit=15?GoalScore=0?Difficulty=1?ART=?AnalyticsLogged=true?MaxPlayerWait=180?HostId=90d17999e336420d85124684b469e4ac
  53. [2017.10.04-11.45.44:385][  0]LogLoad: Game class is 'UTDMGameMode'
  54. [2017.10.04-11.45.44:386][  0]LogInit: WinSock: Socket queue 131072 / 131072
  55. [2017.10.04-11.45.44:387][  0]LogInit: WinSock: I am MSI (10.77.64.5:0)
  56. [2017.10.04-11.45.44:418][  0]LogInit: WinSock: Socket queue 131072 / 131072
  57. [2017.10.04-11.45.44:419][  0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  58. [2017.10.04-11.45.44:476][  0]LogLoad: Took 0.988556 seconds to LoadMap(/Game/RestrictedAssets/Maps/DM-Chill)
  59. [2017.10.04-11.45.44:476][  0]LogLoad: (Engine Initialization) Total time: 5.80 seconds
  60. [2017.10.04-11.45.44:476][  0]LogExternalProfiler: Found external profiler: VSPerf
  61. [2017.10.04-11.45.44:477][  0]LogExternalProfiler: Using external profiler: VSPerf
  62. [2017.10.04-11.45.45:547][ 61]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/BlackLegion/CosmeticItems/BL_Beanie/BP_BeanieGrey) is flushing async loading
  63. [2017.10.04-11.45.45:552][ 61]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Cosmetic_Items/BP_SkullMask) is flushing async loading
  64. [2017.10.04-11.45.45:557][ 61]LogUObjectGlobals: BeginLoad(/Game/RestrictedAssets/Character/Voices/NecrisFemaleVoice) is flushing async loading
  65. [2017.10.04-11.45.45:584][ 61]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/BlackLegion/CosmeticItems/BL_Beanie/BP_BeanieBlack) is flushing async loading
  66. [2017.10.04-11.45.45:601][ 61]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/ThunderCrash/CosmeticItems/TC_Beanie/BP_TCBeanieRed) is flushing async loading
  67. [2017.10.04-11.45.48:396][227]LogOnlineParty:Display: ChaosTheorist joined with Party Leader 90d17999e336420d85124684b469e4ac
  68. [2017.10.04-11.45.48:429][229]LogOnlineParty:Display: ChaosTheorist sent stats id 90d17999e336420d85124684b469e4ac
  69. [2017.10.04-11.45.48:547][237]LogOnline:Warning: MCP: RegisterPlayers request failed. Invalid response. CorrId=UE4-21DBBC9847F907988C8A2BA343B4B185 code=404 errorcode=errors.com.epicgames.modules.matchmaking.unknown_session errormessage=unknown session id 72B83FF8490CCBE6A5FC5A9F8A172A26 errorraw={"errorCode":"errors.com.epicgames.modules.matchmaking.unknown_session","errorMessage":"unknown session id 72B83FF8490CCBE6A5FC5A9F8A172A26","messageVars":["72B83FF8490CCBE6A5FC5A9F8A172A26"],"numericErrorCode":12101,"originatingService":"com.epicgames.ut.public","intent":"prod10"}
  70. [2017.10.04-11.45.48:564][238]LogOnline:Warning: Async task 'FOnlineAsyncTaskMcpRegisterPlayers  bWasSuccessful: 0 Session: Game' failed in 0.156348 seconds
  71. [2017.10.04-11.45.48:564][238]UT:Warning: The Server has been notifed that it's session is no longer valid.  Attempted to recreate a valid session.
  72. [2017.10.04-11.45.48:565][238]LogExit: IpNetDriver_1 IpNetDriver_1 shut down
  73. [2017.10.04-11.45.48:565][238]LogInit: WinSock: Socket queue 131072 / 131072
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