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- local a = 0
- local b = 0
- local fuelNeed
- local inventory_full
- local item
- local function Inventory()
- inventory_full = turtle.getItemCount(16)
- if inventory_full > 0
- then
- turtle.digDown()
- turtle.select(1)
- turtle.placeDown()
- for i = 3,16
- do
- turtle.select(i)
- if turtle.getItemCount() > 0
- then
- if turtle.getFuelLevel() < 10000
- then
- fuelNeed = true
- else
- fuelNeed = false
- end
- item = turtle.getItemDetail()
- if item.name == "minecraft:coal" and fuelNeed == true
- then
- print("This is coal")
- turtle.refuel(64)
- end
- end
- turtle.dropDown()
- end
- turtle.select(1)
- turtle.digDown()
- end
- end
- local function GravelCheck()
- blockCheck, blockData = turtle.inspect()
- while blockData.name == "minecraft:gravel"
- do
- blockCheck, blockData = turtle.inspect()
- turtle.dig()
- sleep(1)
- end
- end
- local function LavaCheck()
- blockCheck, blockData = turtle.inspect()
- if blockData.name == "minecraft:lava"
- then
- turtle.select(2)
- turtle.place()
- turtle.refuel(1)
- end
- blockCheck, blockData = turtle.inspectDown()
- if blockData.name == "minecraft:lava"
- then
- turtle.select(2)
- turtle.placeDown()
- turtle.refuel(1)
- end
- blockCheck, blockData = turtle.inspectUp()
- if blockData.name == "minecraft:lava"
- then
- turtle.select(2)
- turtle.placeUp()
- turtle.refuel(1)
- end
- end
- while true do
- b = b + 1
- if b == 2
- then
- b = 0
- a = a + 1
- end
- for a = 1,a,1
- do
- turtle.dig()
- GravelCheck()
- LavaCheck()
- turtle.forward()
- turtle.digDown()
- turtle.digUp()
- Inventory()
- end
- turtle.turnRight()
- end
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