Lord_Bowser

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Aug 8th, 2018
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  1. [quote author=Lord Bowser link=action=profile;u=4626 date=1533698132]
  2. [b]alex[/b]
  3.  
  4. You wake up in your room, and feel determined to take down your enemies. You exit and head to the [b]Tool Shed[/b], where you get another shovel, a bucket, and some gloves. You then walk across the [b]Courtyard[/b] and enter the [b]West Garden[/b], and very carefully retrieve the spiky fruit. Even with gloves on, it feels... evil to hold. You place it in the bucket and watch as another fruit grows before your eyes on the plant. You head back to the east tower, and head up the stairs, go past the [b]Laboratories (2F)[/b], and into the [b]Botany Lab[/b], where you confront your enemy.
  5.  
  6. The Venus flytrap recognizes you, and lunges at you. You're prepared, however, and launch the fruit inside your bucket at it. Fooled, the flytrap eats the fruit, groans in pain, and collapses onto the floor, quickly wilting away and diminishing in size. You uproot the plant and take it with you, satisfied with your slaying. You head out and get to the [b]Skybridge[/b], and wait for some unlucky fool to pass under you in the [b]Courtyard[/b], but you get cut short by some angry crows pecking at you for intruding on their turf too long. You leave the flytrap on the bridge and quickly retreat to the [b]Laboratories[/b], a bit cut up, and sleep here shortly after.
  7.  
  8. ----
  9.  
  10. [b]ryan[/b]
  11.  
  12. You wake up on the floor of the [b]Eerie Staircase (4F)[/b], seeing [i]fantanoice[/i] still asleep next to you; you leave her alone for now. You pass through the tree and enter the [b]Conservatory[/b], and try to make your way to the [b]Lounge[/b], but discover that the door is blocked. You can't seem to get it open, so you angrily knock on it and yell at whoever may be in there, but no dice. You decide to lie in wait in the [b]Conservatory[/b] instead.
  13.  
  14. A little while later, you see [i]fantanoice[/i] enter the [b]Conservatory[/b], heading towards the [b]Lounge[/b] door. You ambush her with your knife and intimidate her into revealing that she has a secret knock for the door, and scare her into letting you in with her. She reluctantly complies, knocks on the door to the tune of the SMB theme, and the door opens from the inside.
  15.  
  16. [i]Ninelevendo[/i] opens the door for both of you, holding a toolbox, and you start swinging your knife wildly and screaming like a deranged maniac. [i]fantanoice[/i] quickly runs away, but [i]Ninelevendo[/i] doesn't seem convinced. He leaves anyway to catch up with [i]fantanoice[/i], but manages to kick you in the shin beforehand, breaking your act and leaving you wincing.
  17.  
  18. Finally, you enter the [b]Lounge[/b]. You take notice of a bucket full of paint next to the door, and a lot of Game Boys strewn around with missing batteries. You play some Odyssey for the rest of the night, quite enjoying yourself, and get up to Metro Kingdom before passing out for the night. No one seems to enter the [b]Lounge[/b] while you play, though you do hear someone stepping through the [b]Conservatory[/b] shortly after your initial altercation.
  19.  
  20. -----
  21.  
  22. [b]nine[/b]
  23.  
  24. You awaken in the [b]Lounge[/b], and push a sofa in front of the door to the [b]Conservatory[/b]; it tires you out, but you manage anyway. Shortly after, you hear loud knocks on the door, coupled with angry shouting, but you refuse to comply. You paint yourself a golden bone, but the result gives you a mustard-yellow plastic bone, not particularly pleasing to look at. You stuff it in your toolbox, along with its electrical equipment, and grab an armful of snacks. You fill up your bucket with paint, then hear a knock to the tune of the SMB theme, and open the door.
  25.  
  26. [i]fantanoice[/i] comes in, though she is accompanied by a highly aggressive [i]Yoshiwaker[/i]. He shouts like a deranged maniac and swings a knife around wildly, and is able to scare away [i]fantanoice[/i], but you see through his act. You chase after [i]fantanoice[/i], but give him a good kick in the shin as you pass by him, leaving him wincing and you with a smug smile on your face.
  27.  
  28. You catch up with [i]fantanoice[/i] on the [b]Crow's Nest[/b]. Out here, you take a tube of black paint and crudely try to draw a smiley face on the [b]Courtyard[/b] below, but it looks like a mess. You then go into the [b]West Hall[/b] together, allow [i]fantanoice[/i] to swipe some medical supplies, and then you paint the rest. Both of you head into the [b]West Bathroom[/b] and take some soap, and you throw a bed at the vase in the [b]West Bedroom[/b]. You notice her hiding stuff under the other two beds, but can't tell what they were. She gives you a shovel, and you both leave. On your way down through the [b]Solarium[/b], you paint the plants.
  29.  
  30. You enter the [b]Family Room[/b], and pass by [i]Meta Knight[/i] and [i]MsRetroGeek[/i] in here, them heading into the [b]Solarium (3F)[/b]. You also see [i]Smg2daisy[/i] asleep in an armchair, and notice Alexa is gone. You try to paint on the portraits of the beautiful women, but get spooked by the ghosts of the Three Sisters! Sister Lucinda blows a raspberry at you, Sister Belinda slaps you in the face, and Sister Herlinda prepares a sucker punch, but you're able to back off before they hurt you too bad.
  31.  
  32. Afterwards, both of you head into the [b]Kitchen[/b], taking lots of food. You put a knife in the oven and try to set it to the maximum temperature, but find it only goes to 500 F. You leave it in there anyway. Both of you climb down the beanstalk in the [b]Rumpus Room[/b], [i]fantanoice[/i] first, and head to the [b]Skybridge[/b]. You notice a wilted Venus flytrap - one of the giant, man-eating ones - on the bridge, and carefully step past it. You also notice the crows are agitated, as if they had recently attacked.
  33.  
  34. You enter the [b]Laboratories (2F)[/b], and see [i]Alex95[/i] slumped on the floor, cut up a bit and asleep. You pay him no mind, and take lots of goggles while she takes lab coats. Both of you go downstairs, pass the [b]Tool Shed[/b], and go into the [b]East Hall[/b]. You raid the drawer for paint while [i]fantanoice[/i] enters the [b]Gardener's Dwelling[/b].
  35.  
  36. Suddenly, a scream! A slicing sound! You rush into the dwelling, when suddenly... an explosion! You're knocked back by the force of the explosion, feel dazed and badly injured, and collapse on the floor of the [b]East Hall[/b].
  37.  
  38. ----
  39.  
  40. [b]pitohui[/b]
  41.  
  42. You awaken in the [b]Seedling Laboratory[/b], feeling quite exhausted; you recognize you're on a limited power supply. You grab your bucket of supplies, and enter the [b]Laboratories (3F)[/b], taking the lift downwards. You get a mortar and pestle, a striker, and some stoppered flasks, and take them with you. You take the lift again and go upstairs, seeing [i]Alex95[/i] enter the [b]Laboratories (2F)[/b] from the stairs as you enter the [b]Seedling Laboratory[/b] again.
  43.  
  44. You then go upstairs, but hear a commotion in the [b]Conservatory[/b] before you enter it. You hear deranged shouting, footsteps speeding away, an impact sound, someone wincing, and more footsteps walking away. You hear some doors close, and finally enter the [b]Conservatory[/b] once you feel it's safe enough.
  45.  
  46. You pass through here and enter the [b]Crow's Nest[/b]. You look down and see black paint on the [b]Courtyard[/b] below, looking freshly squirted. You also see [i]Alex95[/i] pushing a wilted Venus flytrap onto the [b]Skybridge[/b]. You pass through here and head into the [b]West Bedroom[/b]. You quickly swipe some antidotes, as you hear people close by, and run downstairs through the [b]Solarium[/b]. You pass by [i]Smg2daisy[/i] asleep on an armchair in the [b]Family Room[/b], with a Polterpup asleep on top of her. You decide not to risk waking them both up, and pass through the [b]Kitchen[/b].
  47.  
  48. In here, you see [b]Meta Knight[/b], [b]MsRetroGeek[/b], and [b]The Pyro Guy[/b] having a sort-of standoff. A Polterpup also sits behind MK and Geeky. TPG is armed with a knife, but doesn't do anything with it. It's a... uh... very awkward scene. TPG heads to the [b]Rumpus Room[/b], and you follow him shortly after, leaving the Polterpup alone for now. You climb down into the [b]Plant Nursery[/b], and straight up eat some hemlock like a madman, though it doesn't affect you in the slightest. You notice it tastes kind of good, actually! You crush up some Polterpup's Foot moss and some daffodils, and mix them into a quite toxic-looking powder with your mortar and pestle.
  49.  
  50. You put some in your flasks, but start feeling tired, so you grab a large leaf from a plant in here, cover yourself with it, and sprint through the [b]Courtyard[/b], avoiding the paint, and run up to your room, plug yourself in, and sleep for the night. You leave the leaf outside your door.
  51.  
  52. -----
  53.  
  54.  
  55. [b]mk/geeker[b]
  56.  
  57. You wake up in MK's room, and head down the stairs to the [b]Courtyard[/b], passing through the [b]Tower Lobby[/b] to climb the beanstalk in the [b]Plant Nursery[/b]. Your Polterpup (nicknamed Zero) follows you as you do your activities. You climb up into the [b]Rumpus Room[/b], and root through the dresser for collars, but can't seem to find anything. You pocket a couple of necklaces instead. You put a red bead necklace on Zero, and save two other necklaces for later. You walk into the [b]Kitchen[/b], where you happen to catch [i]The Pyro Guy[/i] with a knife.
  58.  
  59. You all stare at each other, a very awkward situation. [i]Hooded Pitohui[/i] comes in a little while later, looking sickly but startled at the standoff. Shortly after, [i]The Pyro Guy[/i] slowly steps out of the room, red in the face, knife still in hand. He heads to the [b]Rumpus Room[/b] past you both. [i]Hooded Pitohui[/i] follows him, and you notice he looks sickly. Afterwards, you get some water bottles and stuff them in your backpack, while Geeky takes a hearty swig from one. You hear a shattering sound above you, but can't make out what it was.
  60.  
  61. You then walk into the [b]Family Room[/b], where you see [i]Smg2daisy[/i] asleep in an armchair, with a Polterpup asleep on top of her. You notice the Alexa is gone. You try to carefully place a green bead necklace on the Polterpup, but it wakes up. It runs out of the room. You sigh in defeat, though [i]Smg2daisy[/i] remains asleep through all of this. Afterwards, you see [i]Ninelevendo[/i] and [i]fantanoice[/i] come in from the [b]Solarium[/b], the former carrying a toolbox.
  62.  
  63. You pass by them, then go upstairs to the [b]West Bathroom[/b], noticing the plants in the [b]Solarium[/b] have been painted on. As you pass through the [b]West Bedroom[/b], you notice a bed has been thrown at the vase, shattering it into pieces. In the bathroom, you notice a lot of soap is missing. You individually ride the lift to the [b]Rooftop Pool[/b], and camp out here for a while. Zero swims around in the pool. You don't seem to see or hear anything strange, though it likely has to do with being so high up and away from the rest of the building. Eventually, both of you get quite bored. You end up falling asleep here.
  64.  
  65. -----
  66.  
  67. [b]gt P[/b]
  68.  
  69. You awaken at the top of the [b]Eerie Staircase[/b]. You attempt to smoothly slide down the stairs, but you trip and more just.. tumble awkwardly down. Ouch. You land at the bottom of the stairs, bruised up a bit, but not critically hurt. You limp a little to the [b]Hollow Tree (4F)[/b], and pass through the west tower to get to the [b]Family Room[/b]. In here, you pass by [i]Smg2daisy[/i] asleep on an armchair, with a Polterpup asleep on top of her. You carefully sneak past them, and take the Alexa with you.
  70.  
  71. You walk into the [b]Kitchen[/b] and take a knife. However, at that exact moment, [i]Meta Knight[/i] and [i]MsRetroGeek[/i] walk in from the [b]Rumpus Room[/b], followed by a Polterpup, and you all stare at each other. [i]Hooded Pitohui[/i] comes in a little while later, looking sickly but startled at the standoff. It's... a really awkward situation. You feel yourself intensely blushing, then slowly step out of the room to the [b]Rumpus Room[/b], knife still in hand.
  72.  
  73. You climb down the beanstalk to the [b]Plant Nursery[/b], go through the [b]Courtyard[/b] into the [b]Hollow Tree (1F)[/b], and go upstairs to [i]Chibiki Daisy's[/i] body. You cut into her arm with your knife, and take out a bone. You leave her body there, and pass through the [b]Old Graveyard[/b]. Out here, you call out for a Polterpup, and use your bone for a lure. One Polterpup comes out here, and you're able to stop it in its tracks. You try to tempt it with the bone, but it seems uninterested and whines. Further attempts fail as well, and you don't notice any key on it. It retreats to the doghouse, curls up, and sleeps inside.
  74.  
  75. Disappointed, you enter the [b]Crypt[/b] and poke around. Not much of interest inside the coffins, but there is a deactivated E-Gate inside a hidden alcove behind the empty painting; its manual is missing, however. You cut your losses and try to get to sleep inside one of the coffins.
  76.  
  77. A while later, however, you are suddenly awoken by Alexa inexplicably playing Despacito on its own, despite no outlets anywhere in sight. A few seconds after this, you hear a faint booming sound, like a firework going off in the distance. You slap the machine, and it stops playing just as suddenly as it started. You then go back to sleep.
  78.  
  79. -----
  80.  
  81. [b]mf[/b]
  82.  
  83. You awaken in the [b]Gardener's Dwelling[/b], and make yourself at home. You stay in here and grab some paper and pens, and get to work on writing some lyrics! As you write, however, you begin to wonder if staying in the room that would soon become a crime scene all night is a good idea. You write for quite some time, until you start hearing footsteps outside your door.
  84.  
  85. [b][i]fantanoice[/i] bursts in, but before she's able to react, you ambush her with your razor-sharp nails and claw at her neck. You are able to slit her throat, [color=red]killing[/color] her instantly.[/b]
  86.  
  87. Inexplicably, however, her body releases live grenades! You have just enough time to duck under your bed, and hear a door open, before the grenades go off. BOOM!
  88.  
  89. You stay under here as the dust settles. You hear someone coughing and moaning nearby, but can't make out who it is. They stop after some time, and you peek your head out to observe the damage.
  90.  
  91. The bed you hid behind is a total loss, and the trapdoor nearby is no more, now revealing a giant hole in the middle of the room, leading to what appears to be a laboratory. The door to the [b]East Hall[/b] has been blown out as well. [i]fantanoice's[/i] body is unrecognizable at this point. Lucky for you, however, the explosion seems to have blown off your nails, but you can't find them amongst the wreckage. You peer down into the hole, and climb down a ladder into the laboratory. You're too disoriented to check it out thoroughly however, and pass out inside.
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