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Kyvinir Stellvin character sheet

glennmagusharvey Nov 22nd, 2016 (edited) 104 Never
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  1. CHARACTER BASICS
  2.  
  3. Name    Kyvinir Stellvin    Size        Medium      HP      12/12       load
  4. Align   Chaotic Neutral     Gender      Female      nonlthl dmg 0       light   26  lift over head  80
  5. Level   1 (Witch 1)         Current class   Witch   reserve pts 12      medium  53  lift off ground 160
  6. Race    Half-Elf            Speed       30 ft land  XP          0       heavy   80  drag/pull       400
  7.                             Patron  Elements        next level  1000
  8.  
  9. Ability Score   Mod Temp    Notes
  10. STR     8       -1
  11. DEX     12      +1
  12. CON     14      +2
  13. INT     20      +5          18 + 2 (Half-elf) = 20
  14. WIS     8       -1
  15. CHA     8       -1
  16.  
  17. Initiative  +3  =   1 (dex mod) + 2 (rhamphorhynchus familiar)
  18. AC  11  =   10 + 0 (armor) + 0 (shield) + 1 (dex) + 0 (others: size, nat, deflec, etc.)
  19. tch 11  =   AC (11) - 0 (armor) - 0 (shield) - 0 (nat)
  20. ff  10  =   AC (11) - 1 (dex)
  21.  
  22. Saving throws
  23. Fort    2   =   0 (base) + 2 (con mod) + 0 (others)
  24. Reflex  1   =   0 (base) + 1 (dex mod) + 0 (others)
  25. Will    1   =   2 (base) + -1 (wis mod) + 0 (others)
  26. Conditional resistances/save bonuses: +2 (racial) against enchantment spells and effects.  Immune to magical sleep effects.
  27.  
  28. BAB +0
  29. CMB -1  =   0 (BAB) + -1 (str mod) + 0 (others: size, etc.)
  30. CMD 10  =   10 + 0 (BAB) + -1 (str mod) + 1 (dex mod) + 0 (others: size, etc.)
  31.  
  32. Weapons
  33. name        type    range   atk bonus   crit    dmg ammo
  34. placeholder
  35. placeholder
  36.  
  37. AC items
  38. name        AC  type    chkpen  spfail  wt. properties
  39. placeholder
  40. placeholder
  41.  
  42. ABILITIES & FEATS
  43.  
  44. Racial features
  45.  
  46. +2 to one ability score (INT)
  47. humanoid (human, elf)
  48. immune to magical sleep effects
  49. +2 racial bonus on saves against enchantment spells and effects
  50. Adaptability (Skill Focus bonus feat at Lv 1) -> Magical Aptitude (+2 UMD, Spellcraft)
  51. Keen Senses (+2 (racial) Perception, Search)
  52. Low-Light Vision (2x human sight in low light)
  53. Elf Blood (racially both human and elf)
  54. Multitalented (2 favored classes) -> Fey Thoughts (Perception and Search are now class skills)
  55.  
  56. Feats
  57.  
  58. (racial) Magical Aptitude (+2 UMD, Spellcraft)
  59. (1) Extra Hex -> Prehensile Hair
  60. (when familiar is within arm's reach) Alertness (+2 Sense Motive, Perception)
  61.  
  62. Hexes
  63.  
  64. (1) Flight
  65. (Extra Hex) Prehensile Hair
  66. [planned] (2) Evil Eye
  67. notes: considered hexes: Misfortune, Cackle, Swamp Hag
  68.  
  69. SKILLS
  70.  
  71. skill pts per lv =  2 (Witch class) + 5 (int mod) = 7
  72.  
  73. CS? Skill       bonus       mod     ranks   other
  74.     Acrobatics  __  = (dex) 1 +     __ +    
  75.     Appraise    __  = (int) 5 +     __ +    
  76.     Bluff       __  = (cha) -1 +    __ +    
  77.     Climb       __  = (str) -1 +    __ +    
  78. yes Craft ____  __  = (int) 5 +     __ +    
  79.     Diplomacy   __  = (cha) -1 +    __ +    
  80.     Dsabl Dev*  __  = (dex) 1 +     __ +    
  81.     Disguise    __  = (cha) -1 +    __ +    
  82.     Esc Artist  __  = (dex) 1 +     __ +    
  83. yes Fly         __  = (dex) 1 +     __ +    
  84.     HndlAnimal* __  = (cha) -1 +    __ +    
  85. yes Heal        __  = (wis) -1 +    __ +    
  86. yes Intimidate  __  = (cha) -1 +    __ +    
  87. yes K.Arcana*   9   = (int) 5 +     1 +     3 (CS)
  88.     K.Dungeon.* __  = (int) 5 +     __ +    
  89.     K.Eng.*     __  = (int) 5 +     __ +    
  90.     K.Geog.*    __  = (int) 5 +     __ +    
  91. yes K.History*  __  = (int) 5 +     __ +    
  92.     K.Local*    __  = (int) 5 +     __ +    
  93. yes K.Nature*   9   = (int) 5 +     1 +     3 (CS)
  94.     K.Nobility* __  = (int) 5 +     __ +    
  95. yes K.Planes*   9   = (int) 5 +     1 +     3 (CS)
  96.     K.Religion* __  = (int) 5 +     __ +    
  97.     Linguis.*   __  = (int) 5 +     __ +    
  98. yes Perception  5   = (wis) -1 +    1 +     3 (CS) + 2 (racial) + (2 (Alert))
  99. yes Prcp(w/fam) 7   = (wis) -1 +    1 +     3 (CS) + 2 (racial) + 2 (Alert)
  100.     Perf. ____  __  = (cha) -1 +    __ +    
  101. yes Prof.* ____ __  = (wis) -1 +    __ +    
  102.     Ride        __  = (dex) 1 +     __ +    
  103. yes Search      11  = (int) 5 +     1 +     3 (CS) + 2 (racial)
  104.     Sns. Motive -1  = (wis) -1 +    __ +    
  105.     S.M.(w/fam) 1   = (wis) -1 +    __ +    2 (Alert)
  106.     Sl.of Hand* __  = (dex) 1 +     __ +    
  107. yes Spellcraft* 11  = (int) 5 +     1 +     3 (CS) + 2 (Mag Apt)
  108.     Stealth     __  = (dex) 1 +     __ +    
  109.     Survival    __  = (wis) -1 +    __ +    
  110.     Swim        __  = (str) -1 +    __ +    
  111. yes UseMgcDev*  5   = (cha) -1 +    1 +     3 (CS) + 2 (Mag Apt)
  112. * = trained only
  113. Conditional modifiers: (none)
  114.  
  115. SPELLS KNOWN
  116.  
  117. LVL DC (10+splv+intmod) /day    bonus/day   remaining auto-successes
  118. 0   15                  3       -           0
  119. prepped: Detect Magic, Guidance, Touch of Fatigue
  120. known: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
  121. LVL DC (10+splv+intmod) /day    bonus/day   remaining auto-successes
  122. 1   16                  1       2           7
  123. prepped: Identify
  124. known: Identify
  125.  
  126. FAMILIAR
  127.  
  128. Name    Wynder          Species     Rhamphorhynchus Size    tiny
  129. hd  1           speed   10ft ground
  130. HP  6/6 RP  6       40ft flying
  131. BAB +0  CMB +1 =    0 (BAB) + 3 (dex mod) + -2 (CMB size mod)
  132.         CMD 9 =     10 + 0 (BAB) + -2 (str mod) + 3 (dex mod) + -2 (CMD size mod)
  133.  
  134. Ability scores
  135.  
  136. STR 6   -2
  137. DEX 17  +3
  138. CON 11  +0
  139. INT 6   -2  see Familiar table
  140. WIS 14  +2
  141. CHA 11  +0
  142.  
  143. AC  16 =    10 + 3 (dex mod) + 2 (AC size mod) + 1 (natural, see Familiar table)
  144. touch   15 =    AC - 0 (armor) - 1 (natural)
  145. f.f.    13 =    AC - 3 (dex mod)
  146.  
  147. Saving throws (familiar's or master's base, whichever is better + familiar's mods)
  148. Fort    2   =   2 (base) + 0 (con mod) + 0 (others)
  149. Reflex  7   =   2 (base) + 3 (dex mod) + 2 (Lightning Reflexes)
  150. Will    4   =   2 (base) + 2 (wis mod) + 0 (others)
  151.  
  152. Attacks: melee bite, attack bonus +3, damage 1d3 - 2
  153. Special ability: Sudden Swoop (Ex): avoids attacks of opportunity and +2 damage to bite attack when charging while flying
  154.  
  155. Abilities & Feats (see Familiar table)
  156. Lightning Reflexes (+2 reflex save)
  157. Alertness (on master)
  158. Empathic Link
  159. Improved Evasion
  160. Share Spells
  161. Store Spells
  162.  
  163. Skills (note: tiny creature uses dex for Climb, Swim)
  164. CS? Skill       bonus       mod ranks   other
  165. yes Acrobatics  __  = (dex) 3 + __ +    
  166. yes Climb       __  = (dex) 3 + __ +    
  167. yes Fly         11  = (dex) 3 + 1 +     3 (CS) + 4 (Fly size mod)
  168. yes Perception  6   = (wis) 2 + 1 +     3 (CS)
  169. yes Stealth     11  = (dex) 3 + __ +    8 (Stealth size mod)
  170. yes Swim        __  = (dex) 3 + __ +    
  171.  
  172. INVENTORY
  173.  
  174. Money/treasure items:
  175. cash: 85 gp
  176.  
  177. Objects
  178. value   weight  category    qty Item
  179. --      --      clothing    1   Outfit, Traveler's
  180. --      4 lb    clothing    1   Outfit, Artisan's
  181. 2 gp    2 lb    container   1   Backpack
  182. 0.1 gp  5 lb    tool        1   Bedroll
  183. 1 gp    0.5 lb  container   1   Pouch, belt
  184. 0.1 gp  --      lighting    10  Candle
  185. 0.1 gp  --      writing     10  Chalk
  186. 1 gp    --      tool        1   Flint & Steel
  187. 1 gp    --      writing     1   Ink (8 oz vial)
  188. 0.1 gp  --      writing     1   Inkpen
  189. 0.8 gp  2 (4?)  food/drink  1   Pot, iron
  190. 0.2 gp  1       food/drink  1   Kit, mess (utensils, basically)
  191. 0.1 gp  0.5 lb  cleaning    1   Soap, bar of
  192. 5 gp    ?       sp'casting  1   Spell component pouch
  193. 0.1 gp  10 lb   lighting    10  Torch
  194. 2.5 gp  5 lb    food/drink  5   Rations, trail
  195. 1 gp    4 lb    food/drink  1   Waterskin
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