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ViaVersion/config.yml

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Feb 24th, 2022
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  1. # Thanks for downloading ViaVersion
  2. # Ensure you look through all these options
  3. # If you need help:
  4. # Discord - https://viaversion.com/discord
  5. # viaversion.com - Discussion tab
  6. # Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
  7. #
  8. # ----------------------------------------------------------#
  9. #                     GLOBAL OPTIONS                       #
  10. # ----------------------------------------------------------#
  11. #
  12. # Should ViaVersion check for updates?
  13. checkforupdates: true
  14. # Send the supported versions with the Status (Ping) response packet
  15. send-supported-versions: true
  16. # Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
  17. # An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
  18. # You can use both this and the block-protocols option at the same time as well.
  19. block-versions: []
  20. # Block specific Minecraft protocol version numbers.
  21. # List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
  22. block-protocols: []
  23. # Change the blocked disconnect message
  24. block-disconnect-msg: You can only join this server using Minecraft 1.12!
  25. # If you use ProtocolLib, we can't reload without kicking the players.
  26. # (We don't suggest using reload either, use a plugin manager)
  27. # You can customise the message we kick people with if you use ProtocolLib here.
  28. reload-disconnect-msg: Server reload, please rejoin!
  29. # We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
  30. suppress-conversion-warnings: false
  31. #
  32. # ----------------------------------------------------------#
  33. #                  GLOBAL PACKET LIMITER                   #
  34. # ----------------------------------------------------------#
  35. # THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
  36. #
  37. # Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
  38. # Clients by default send around 20-90 packets per second.
  39. #
  40. # What is the maximum per second a client can send (Use %pps to display their pps)
  41. # Use -1 to disable.
  42. max-pps: 800
  43. max-pps-kick-msg: You are sending too many packets!
  44. #
  45. # We can also kick them if over a period they send over a threshold a certain amount of times.
  46. #
  47. # Period to track (in seconds)
  48. # Use -1 to disable.
  49. tracking-period: 6
  50. # How many packets per second counts as a warning
  51. tracking-warning-pps: 120
  52. # How many warnings over the interval can we have
  53. # This can never be higher than "tracking-period"
  54. tracking-max-warnings: 4
  55. tracking-max-kick-msg: You are sending too many packets, :(
  56. #
  57. # ----------------------------------------------------------#
  58. #                 MULTIPLE VERSIONS OPTIONS                #
  59. # ----------------------------------------------------------#
  60. #
  61. # Should we enable our hologram patch?
  62. # If they're in the wrong place enable this
  63. hologram-patch: false
  64. # This is the offset, should work as default when enabled.
  65. hologram-y: -0.96
  66. # Should we disable piston animation for 1.11/1.11.1 clients?
  67. # In some cases when firing lots of pistons it crashes them.
  68. piston-animation-patch: false
  69. # Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
  70. chat-nbt-fix: true
  71. # Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
  72. quick-move-action-fix: false
  73. # Should we use prefix for team colour on 1.13 and above clients
  74. team-colour-fix: true
  75. # 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
  76. disable-1_13-auto-complete: false
  77. # The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
  78. 1_13-tab-complete-delay: 0
  79. # For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
  80. fix-low-snow-collision: false
  81. # Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
  82. fix-infested-block-breaking: true
  83. # In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
  84. truncate-1_14-books: false
  85. # This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
  86. change-1_9-hitbox: false
  87. # Similar to the above, but for 1.14+ players on 1.8-1.13 servers.
  88. # WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
  89. # Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
  90. change-1_14-hitbox: false
  91. # Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
  92. fix-non-full-blocklight: true
  93. # Fixes walk animation not shown when health is set to Float.NaN
  94. fix-1_14-health-nan: true
  95. # Should 1.15+ clients respawn instantly / without showing a death screen?
  96. use-1_15-instant-respawn: false
  97. #
  98. # Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
  99. serverside-blockconnections: true
  100. # Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
  101. blockconnection-method: packet
  102. # When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
  103. reduce-blockstorage-memory: false
  104. # When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
  105. # Useful for lobbyservers where users can't build and those stems are used decoratively
  106. flowerstem-when-block-above: false
  107. # Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
  108. vine-climb-fix: false
  109. #
  110. # Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
  111. # CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
  112. ignore-long-1_16-channel-names: true
  113. #
  114. # Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
  115. forced-use-1_17-resource-pack: false
  116. # The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
  117. resource-pack-1_17-prompt: ''
  118. #
  119. # Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
  120. # Only disable this if you know what you are doing.
  121. cache-1_17-light: true
  122. #
  123. # ----------------------------------------------------------#
  124. #             1.9+ CLIENTS ON 1.8 SERVERS OPTIONS          #
  125. # ----------------------------------------------------------#
  126. #
  127. # No collide options, these allow you to configure how collision works.
  128. # Do you want us to prevent collision?
  129. prevent-collision: true
  130. # If the above is true, should we automatically team players until you do?
  131. auto-team: true
  132. # When enabled if certain metadata can't be read we won't tell you about it
  133. suppress-metadata-errors: true
  134. # When enabled 1.9+ will be able to block by using shields
  135. shield-blocking: true
  136. # If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
  137. # With the main hand the blocking starts way faster.
  138. # (Requires "show-shield-when-sword-in-hand" to be disabled)
  139. no-delay-shield-blocking: false
  140. # If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
  141. # The shield disappears when you switch to another item.
  142. # (Requires "shield-blocking" to be enabled)
  143. show-shield-when-sword-in-hand: false
  144. # Enable player tick simulation, this fixes eating, drinking, nether portals.
  145. simulate-pt: true
  146. # Should we use nms player to simulate packets, (may fix anti-cheat issues)
  147. nms-player-ticking: true
  148. # Should we patch boss bars so they work? (Default: true, disable if you're having issues)
  149. bossbar-patch: true
  150. # If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
  151. bossbar-anti-flicker: false
  152. # This will show the new effect indicator in the top-right corner for 1.9+ players.
  153. use-new-effect-indicator: true
  154. # Show the new death messages for 1.9+ on the death screen
  155. use-new-deathmessages: true
  156. # Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
  157. item-cache: true
  158. # Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
  159. anti-xray-patch: true
  160. # Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
  161. replace-pistons: false
  162. # What id should we replace with, default is air. (careful of players getting stuck standing on them)
  163. replacement-piston-id: 0
  164. # Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
  165. chunk-border-fix: false
  166. # Force the string -> json transform
  167. force-json-transform: false
  168. # Minimize the cooldown animation in 1.8 servers
  169. minimize-cooldown: true
  170. # Allows 1.9+ left-handedness (main hand) on 1.8 servers
  171. left-handed-handling: true
  172. # Get the world names which should be returned for each vanilla dimension
  173. map-1_16-world-names:
  174.   overworld: minecraft:overworld
  175.   nether: minecraft:the_nether
  176.   end: minecraft:the_end
  177.  
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