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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class Play_click : MonoBehaviour,IPointerDownHandler,/*IPointerExitHandler*/IPointerUpHandler {
- public Button play;
- private void Awake()
- {
- play = GetComponent<Button>();
- }
- // Use this for initialization
- void Start () {
- Vector2 premi = transform.localScale;
- premi.x = 1f;
- premi.y = 1f;
- play.transform.localScale = premi;
- }
- // Update is called once per frame
- void Update () {
- }
- public void OnPointerDown(PointerEventData eventData)
- {
- Vector2 premi = transform.localScale;
- premi.x *= 0.7f;
- premi.y *= 0.7f;
- play.transform.localScale = premi;
- }
- public void OnPointerUp(PointerEventData eventData)
- {
- Vector2 premi = transform.localScale;
- premi.x = 1f;
- premi.y = 1f;
- play.transform.localScale = premi;
- }
- }
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