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Jul 23rd, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.EventSystems;
  5. using UnityEngine.UI;
  6.  
  7.  
  8. public class Play_click : MonoBehaviour,IPointerDownHandler,/*IPointerExitHandler*/IPointerUpHandler {
  9. public Button play;
  10. private void Awake()
  11. {
  12. play = GetComponent<Button>();
  13. }
  14. // Use this for initialization
  15. void Start () {
  16.  
  17. Vector2 premi = transform.localScale;
  18. premi.x = 1f;
  19. premi.y = 1f;
  20. play.transform.localScale = premi;
  21. }
  22.  
  23. // Update is called once per frame
  24. void Update () {
  25.  
  26.  
  27. }
  28. public void OnPointerDown(PointerEventData eventData)
  29. {
  30.  
  31. Vector2 premi = transform.localScale;
  32. premi.x *= 0.7f;
  33. premi.y *= 0.7f;
  34. play.transform.localScale = premi;
  35. }
  36. public void OnPointerUp(PointerEventData eventData)
  37. {
  38. Vector2 premi = transform.localScale;
  39. premi.x = 1f;
  40. premi.y = 1f;
  41. play.transform.localScale = premi;
  42. }
  43.  
  44. }
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