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  1. Techniques=AdaptiveSharpen,AmbientLight,Curves,Levels,BloomAndLensFlares,FXAA,Clarity,EyeAdaption,Technicolor2,FilmicPass
  2. TechniqueSorting=AdaptiveSharpen,AmbientLight,Curves,Levels,BloomAndLensFlares,FXAA,Clarity,EyeAdaption,Technicolor2,FilmicPass,HDR,Border,AdaptiveFog,AdvancedCRT,After,ASCII,Before,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,ColorMatrix,Colourfulness,Crosshair,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,GaussianBlur,GlitchB,GP65CJ042DOF,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette
  3. PreprocessorDefinitions=
  4.  
  5. [PPFX_Bloom.fx]
  6. pBloomBlendMode=0
  7. pTonemapSaturateBlacks=0.000000
  8. pEnableHDR=0
  9. pTonemapExposure=1.200000
  10. pTonemapCurve=3.000000
  11. pBloomRadius=64.000000
  12. pTonemapMode=0
  13. pTonemapContrast=1.020000
  14. pLensdirtIntensity=1.000000
  15. pBloomIntensity=0.500000
  16. pBloomThreshold=0.400000
  17. pLensdirtCurve=1.200000
  18. pBloomCurve=1.500000
  19. pBloomSaturation=2.000000
  20. pEnableLensdirt=0
  21.  
  22. [Clarity.fx]
  23. ClarityRadius=3
  24. ClarityBlendMode=2
  25. ClarityOffset=2.000000
  26. ClarityDarkIntensity=0.400000
  27. ClarityBlendIfDark=50
  28. ClarityBlendIfLight=205
  29. ClarityViewBlendIfMask=0
  30. ClarityStrength=0.400000
  31. ClarityLightIntensity=0.000000
  32. ClarityViewMask=0
  33.  
  34. [Splitscreen.fx]
  35. splitscreen_mode=0
  36.  
  37. [CinematicDOF.fx]
  38. UseAutoFocus=1
  39. ManualFocusPlane=10.000000
  40. UseMouseDrivenAutoFocus=1
  41. AutoFocusPoint=0.500000,0.500000
  42. AutoFocusTransitionSpeed=0.200000
  43. FNumber=2.800000
  44. FocalLength=120.000000
  45. HighlightGainFarPlane=0.500000
  46. ShowOutOfFocusPlaneOnMouseDown=1
  47. OutOfFocusPlaneColor=0.800000,0.800000,0.800000
  48. OutOfFocusPlaneColorTransparency=0.700000
  49. FocusPlaneColor=0.000000,0.000000,1.000000
  50. FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
  51. FarPlaneMaxBlur=1.000000
  52. NearPlaneMaxBlur=1.000000
  53. BlurQuality=5.000000
  54. BokehBusyFactor=0.500000
  55. PostBlurSmoothing=0.000000
  56. HighlightAnamorphicFactor=1.000000
  57. HighlightAnamorphicSpreadFactor=0.000000
  58. HighlightAnamorphicAlignmentFactor=0.000000
  59. HighlightThresholdFarPlane=0.000000
  60. HighlightGainNearPlane=0.200000
  61. HighlightThresholdNearPlane=0.000000
  62. ShowCoCValues=0
  63.  
  64. [PPFX_SSDO.fx]
  65. pSSDOIntensity=2.000000
  66. pSSDOILMix=1.000000
  67. pSSDOAmount=1.000000
  68. pSSDOAOMix=1.000000
  69. pSSDOBounceMultiplier=1.000000
  70. pSSDOSampleRange=50.500000
  71. pSSDOBounceSaturation=3.000000
  72. pSSDOFilterRadius=12.000000
  73. pSSDOSourceLOD=0
  74. pSSDOSampleAmount=16
  75. pSSDOBounceLOD=0
  76. pSSDOFilterStep=1
  77. pSSDOLightPos=0.000000,0.200000,0.800000
  78. pSSDOMixMode=0
  79. pSSDODebugMode=0
  80.  
  81. [PPFX_Godrays.fx]
  82. pGodraysFalloff=1.060000
  83. pGodraysFreq=1.200000
  84. pGodraysSampleAmount=64
  85. pGodraysSource=0.500000,0.400000
  86. pGodraysExposure=0.100000
  87. pGodraysThreshold=0.650000
  88.  
  89. [AdaptiveFog.fx]
  90. FogCurve=1.500000
  91. FogColor=0.900000,0.900000,0.900000
  92. MaxFogFactor=0.800000
  93. BloomPower=10.000000
  94. FogStart=0.050000
  95. BloomThreshold=10.250000
  96. BloomWidth=0.200000
  97.  
  98. [Depth3D.fx]
  99. Divergence=25.000000
  100. Depth_Map=0
  101. Depth_Map_Adjust=7.500000
  102. ZPD=0.010000
  103. Depth_Map_View=0
  104. Auto_Depth_Range=0.125000
  105. View_Mode=0
  106. Performance_Mode=1
  107. Side_Bars=1
  108. Depth_Map_Flip=0
  109. WP=0
  110. Weapon_Scale=0
  111. Weapon_Adjust=0.000000,0.000000
  112. Weapon_Depth_Adjust=0.000000
  113. Stereoscopic_Mode=0
  114. Anaglyph_Desaturation=1.000000
  115. Perspective=0
  116. Eye_Swap=0
  117. Cursor_Type=0
  118. Cursor_STT=0.125000,0.500000,1.000000
  119. SCSC=0
  120.  
  121. [HQ4X.fx]
  122. s=1.500000
  123. k=-1.100000
  124. mx=1.000000
  125. max_w=0.750000
  126. min_w=0.030000
  127. lum_add=0.330000
  128.  
  129. [AdaptiveSharpen.fx]
  130. curve_height=1.000000
  131. L_compr_low=0.167000
  132. D_compr_low=0.250000
  133. curveslope=0.500000
  134. L_overshoot=0.003000
  135. D_overshoot=0.009000
  136. L_compr_high=0.334000
  137. D_compr_high=0.500000
  138. scale_lim=0.100000
  139. scale_cs=0.056000
  140. pm_p=0.700000
  141.  
  142. [CRT.fx]
  143. Amount=1.000000
  144. ScanlineGaussian=1
  145. Resolution=1.150000
  146. Gamma=2.400000
  147. Brightness=0.900000
  148. Curvature=0
  149. MonitorGamma=2.200000
  150. ScanlineIntensity=2
  151. CurvatureRadius=1.500000
  152. CornerSize=0.010000
  153. ViewerDistance=2.000000
  154. Angle=0.000000,0.000000
  155. Overscan=1.010000
  156. Oversample=1
  157.  
  158. [Bloom.fx]
  159. bGodrayEnable=0
  160. iBloomMixmode=2
  161. fBloomSaturation=0.800000
  162. bAnamFlareEnable=0
  163. fBloomThreshold=0.899000
  164. fBloomAmount=0.463000
  165. fLensdirtSaturation=2.000000
  166. fBloomTint=0.700000,0.800000,1.000000
  167. fLensdirtIntensity=0.400000
  168. bLensdirtEnable=4294967295
  169. fFlareLuminance=0.095000
  170. iLensdirtMixmode=1
  171. fLensdirtTint=1.000000,1.000000,1.000000
  172. bLenzEnable=0
  173. fAnamFlareThreshold=0.900000
  174. fAnamFlareWideness=2.400000
  175. fAnamFlareAmount=14.500000
  176. fAnamFlareCurve=1.200000
  177. fAnamFlareColor=0.012000,0.313000,0.588000
  178. fLenzIntensity=1.000000
  179. fLenzThreshold=0.800000
  180. bChapFlareEnable=0
  181. fChapFlareTreshold=0.900000
  182. iChapFlareCount=15
  183. fChapFlareDispersal=0.250000
  184. fChapFlareSize=0.450000
  185. fFlareIntensity=2.070000
  186. fChapFlareCA=0.000000,0.010000,0.020000
  187. fChapFlareIntensity=100.000000
  188. fGodrayDecay=0.990000
  189. fGodrayExposure=1.000000
  190. fGodrayWeight=1.250000
  191. fGodrayDensity=1.000000
  192. fGodrayThreshold=0.900000
  193. iGodraySamples=128
  194. fFlareBlur=200.000000
  195. fFlareTint=0.137000,0.216000,1.000000
  196.  
  197. [ColorMatrix.fx]
  198. ColorMatrix_Red=0.817000,0.183000,0.000000
  199. ColorMatrix_Green=0.333000,0.667000,0.000000
  200. ColorMatrix_Blue=0.000000,0.125000,0.875000
  201. Strength=1.000000
  202.  
  203. [Colourfulness.fx]
  204. colourfulness=0.400000
  205. lim_luma=0.700000
  206. enable_dither=0
  207. col_noise=1
  208. backbuffer_bits=8.000000
  209.  
  210. [MultiLUT.fx]
  211. fLUT_LutSelector=0
  212. fLUT_AmountChroma=1.000000
  213. fLUT_AmountLuma=1.000000
  214.  
  215. [AmbientLight.fx]
  216. alDebug=0
  217. alAdaptBaseMult=1.000000
  218. alInt=3.320000
  219. AL_DirtTex=4294967295
  220. alThreshold=15.000000
  221. AL_Adaptation=4294967295
  222. alAdapt=0.700000
  223. AL_Dirt=4294967295
  224. alAdaptBaseBlackLvL=2
  225. alLensThresh=0.500000
  226. AL_Vibrance=4294967295
  227. AL_Adaptive=2
  228. alDirtInt=1.000000
  229. alDirtOVInt=1.000000
  230. alLensInt=2.000000
  231. AL_Lens=4294967295
  232.  
  233. [ASCII.fx]
  234. Ascii_spacing=1
  235. Ascii_font=1
  236. Ascii_font_color=1.000000,1.000000,1.000000
  237. Ascii_font_color_mode=1
  238. Ascii_background_color=0.000000,0.000000,0.000000
  239. Ascii_invert_brightness=0
  240. Ascii_swap_colors=0
  241. Ascii_dithering=1
  242. Ascii_dithering_intensity=2.000000
  243. Ascii_dithering_debug_gradient=0
  244.  
  245. [Nostalgia.fx]
  246. Nostalgia_color_13=0.666667,1.000000,0.400000
  247. Nostalgia_color_0=0.000000,0.000000,0.000000
  248. Nostalgia_dither=0
  249. Nostalgia_color_8=0.866667,0.533333,0.333333
  250. Nostalgia_scanlines=1
  251. Nostalgia_color_10=1.000000,0.466667,0.466667
  252. Nostalgia_color_3=0.666667,1.000000,0.933333
  253. Nostalgia_color_reduction=1
  254. Nostalgia_palette=0
  255. Nostalgia_color_12=0.466667,0.466667,0.466667
  256. Nostalgia_color_1=1.000000,1.000000,1.000000
  257. Nostalgia_color_11=0.200000,0.200000,0.200000
  258. Nostalgia_color_2=0.533333,0.000000,0.000000
  259. Nostalgia_color_4=0.800000,0.266667,0.800000
  260. Nostalgia_color_5=0.000000,0.800000,0.333333
  261. Nostalgia_color_15=0.733333,0.733333,0.733333
  262. Nostalgia_color_6=0.000000,0.000000,0.666667
  263. Nostalgia_color_14=0.000000,0.533333,1.000000
  264. Nostalgia_color_7=0.933333,0.933333,0.466667
  265. Nostalgia_color_9=0.400000,0.266667,0.000000
  266.  
  267. [Border.fx]
  268. border_width=0.000000,0.000000
  269. border_ratio=2.350000
  270. border_color=0.000000,0.000000,0.000000
  271.  
  272. [ChromaticAberration.fx]
  273. Shift=2.500000,-0.500000
  274. Strength=0.500000
  275.  
  276. [FilmicPass.fx]
  277. Strength=0.733000
  278. Linearization=0.500000
  279. Fade=0.400000
  280. Contrast=1.000000
  281. Bleach=0.000000
  282. Saturation=-0.150000
  283. RedCurve=1.000000
  284. GreenCurve=1.000000
  285. BlueCurve=1.000000
  286. BaseCurve=1.500000
  287. BaseGamma=1.000000
  288. EffectGamma=0.650000
  289. EffectGammaR=1.000000
  290. EffectGammaG=1.000000
  291. EffectGammaB=1.000000
  292. LumCoeff=0.212656,0.715158,0.072186
  293.  
  294. [Cartoon.fx]
  295. Power=1.500000
  296. EdgeSlope=1.500000
  297.  
  298. [Sepia.fx]
  299. Tint=0.550000,0.430000,0.420000
  300. Strength=0.580000
  301.  
  302. [Chromakey.fx]
  303. Threshold=0.500000
  304. Pass=0
  305. Color=1
  306. RadialX=0
  307. RadialY=0
  308. FOV=90
  309. CustomColor=1.000000,0.000000,0.000000
  310. AntiAliased=1
  311.  
  312. [Prism.fx]
  313. Aberration=6
  314. SampleCount=8
  315. Curve=1.000000
  316. Automatic=1
  317.  
  318. [Curves.fx]
  319. Mode=2
  320. Formula=4
  321. Contrast=0.251000
  322.  
  323. [SurfaceBlur.fx]
  324. BlurRadius=1
  325. BlurOffset=1.000000
  326. DebugMode=0
  327. BlurEdge=0.500000
  328. BlurStrength=1.000000
  329.  
  330. [HighPassSharpen.fx]
  331. HighPassSharpRadius=1
  332. HighPassSharpOffset=1.000000
  333. HighPassViewBlendIfMask=0
  334. HighPassBlendIfDark=0
  335. HighPassBlendMode=1
  336. HighPassBlendIfLight=255
  337. HighPassSharpStrength=0.400000
  338. HighPassDarkIntensity=1.000000
  339. HighPassLightIntensity=1.000000
  340. HighPassViewSharpMask=0
  341.  
  342. [FakeHDR.fx]
  343. HDRPower=1.050000
  344. radius1=0.793000
  345. radius2=0.870000
  346.  
  347. [HSLShift.fx]
  348. HUEGreen=0.250000,0.750000,0.250000
  349. HUERed=0.750000,0.250000,0.250000
  350. HUEOrange=0.750000,0.500000,0.250000
  351. HUEYellow=0.750000,0.750000,0.250000
  352. HUECyan=0.250000,0.750000,0.750000
  353. HUEBlue=0.250000,0.250000,0.750000
  354. HUEPurple=0.500000,0.250000,0.750000
  355. HUEMagenta=0.750000,0.250000,0.750000
  356.  
  357. [FineSharp.fx]
  358. cstr=0.900000
  359. sstr=2.000000
  360. pstr=1.272000
  361. xstr=0.190000
  362. lstr=1.490000
  363. xrep=0.250000
  364.  
  365. [FakeMotionBlur.fx]
  366. mbRecall=0.400000
  367. mbSoftness=1.000000
  368.  
  369. [SMAA.fx]
  370. EdgeDetectionType=1
  371. EdgeDetectionThreshold=0.050000
  372. MaxSearchSteps=32
  373. MaxSearchStepsDiagonal=16
  374. CornerRounding=25
  375. DebugOutput=0
  376.  
  377. [MagicBloom.fx]
  378. fBloom_Intensity=1.000000
  379. f2Adapt_Clip=0.000000,1.000000
  380. fBloom_Threshold=2.000000
  381. fDirt_Intensity=0.000000
  382. fExposure=0.500000
  383. fAdapt_Speed=0.100000
  384. fAdapt_Sensitivity=1.000000
  385. iAdapt_Precision=2
  386. iDebug=0
  387.  
  388. [MXAO.fx]
  389. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  390. MXAO_DEBUG_VIEW_ENABLE=0
  391. MXAO_SAMPLE_RADIUS=2.500000
  392. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  393. MXAO_FADE_DEPTH_START=0.050000
  394. MXAO_GAMMA=1.000000
  395. MXAO_GLOBAL_RENDER_SCALE=1.000000
  396. MXAO_SSAO_AMOUNT=1.000000
  397. MXAO_BLEND_TYPE=0
  398. MXAO_FADE_DEPTH_END=0.400000
  399.  
  400. [LightDoF.fx]
  401. fLightDoF_Width=5.000000
  402. fLightDoF_Amount=10.000000
  403. f2LightDoF_CA=0.000000,1.000000
  404. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  405. bLightDoF_UseCA=0
  406. bLightDoF_AutoFocus=1
  407. fLightDoF_AutoFocusSpeed=0.100000
  408. bLightDoF_UseMouseFocus=0
  409. fLightDoF_ManualFocus=0.000000
  410.  
  411. [PerfectPerspective.fx]
  412. Projection=0
  413. DebugPreview=0
  414. FOV=90
  415. VerticalScale=0.950000
  416. Vertical=0.500000
  417. ResScale=1920,1920
  418. Type=0
  419. BorderColor=0.027000,0.027000,0.027000,0.000000
  420. Zooming=1.000000
  421. MirrorBorders=1
  422.  
  423. [Denoise.fx]
  424. LerpCoefficeint=0.800000
  425. NoiseLevel=0.150000
  426. WeightThreshold=0.030000
  427. CounterThreshold=0.050000
  428. GaussianSigma=50.000000
  429.  
  430. [LUT.fx]
  431. fLUT_AmountChroma=1.000000
  432. fLUT_AmountLuma=1.000000
  433.  
  434. [ReflectiveBumpMapping.fx]
  435. fRBM_BlurWidthPixels=100.000000
  436. iRBM_SampleCount=32
  437. fRBM_LowerThreshold=0.100000
  438. fRBM_ReliefHeight=0.300000
  439. fRBM_ColorMask_Orange=1.000000
  440. fRBM_FresnelReflectance=0.300000
  441. fRBM_FresnelMult=0.500000
  442. fRBM_UpperThreshold=0.200000
  443. fRBM_ColorMask_Red=1.000000
  444. fRBM_ColorMask_Yellow=1.000000
  445. fRBM_ColorMask_Green=1.000000
  446. fRBM_ColorMask_Cyan=1.000000
  447. fRBM_ColorMask_Blue=1.000000
  448. fRBM_ColorMask_Magenta=1.000000
  449.  
  450. [Levels.fx]
  451. BlackPoint=11
  452. WhitePoint=235
  453. HighlightClipping=0
  454.  
  455. [DOF.fx]
  456. fADOF_ShapeCurvatureAmount=0.300000
  457. DOF_AUTOFOCUS=1
  458. DOF_FARBLURCURVE=2.000000
  459. DOF_MOUSEDRIVEN_AF=0
  460. fGPDOFBiasCurve=2.000000
  461. DOF_FOCUSPOINT=0.500000,0.500000
  462. fGPDOFChromaAmount=0.150000
  463. DOF_INFINITEFOCUS=1.000000
  464. DOF_MANUALFOCUSDEPTH=0.020000
  465. DOF_FOCUSSAMPLES=6
  466. bADOF_ShapeApertureEnable=0
  467. DOF_NEARBLURCURVE=1.600000
  468. DOF_FOCUSRADIUS=0.050000
  469. fRingDOFFringe=0.500000
  470. bGPDOFPolygonalBokeh=1
  471. fGPDOFBrightnessMultiplier=2.000000
  472. DOF_BLURRADIUS=15.000000
  473. iRingDOFSamples=6
  474. fADOF_BokehCurve=4.000000
  475. iRingDOFRings=4
  476. fRingDOFThreshold=0.700000
  477. fGPDOFBrightnessThreshold=0.500000
  478. fRingDOFGain=27.000000
  479. bADOF_ShapeCurvatureEnable=0
  480. fRingDOFBias=0.000000
  481. iMagicDOFBlurQuality=8
  482. bADOF_ImageChromaEnable=0
  483. fMagicDOFColorCurve=4.000000
  484. iGPDOFQuality=6
  485. iGPDOFPolygonCount=5
  486. fADOF_ShapeRotation=15.000000
  487. fADOF_ShapeChromaAmount=0.125000
  488. fGPDOFBias=10.000000
  489. bMatsoDOFChromaEnable=1
  490. fADOF_SmootheningAmount=1.000000
  491. fMatsoDOFChromaPow=1.400000
  492. fMatsoDOFBokehCurve=8.000000
  493. iMatsoDOFBokehQuality=2
  494. iADOF_ShapeQuality=17
  495. fMatsoDOFBokehAngle=0.000000
  496. bADOF_RotAnimationEnable=0
  497. fADOF_RotAnimationSpeed=2.000000
  498. fADOF_ShapeApertureAmount=0.010000
  499. fADOF_ShapeWeightAmount=1.000000
  500. bADOF_ShapeAnamorphEnable=0
  501. fADOF_ShapeAnamorphRatio=0.200000
  502. bADOF_ShapeDistortEnable=0
  503. fADOF_ShapeDistortAmount=0.200000
  504. fADOF_ShapeWeightCurve=4.000000
  505. bADOF_ShapeChromaEnable=0
  506. bADOF_ShapeDiffusionEnable=0
  507. fADOF_ShapeDiffusionAmount=0.100000
  508. bADOF_ShapeWeightEnable=0
  509. iADOF_ShapeChromaMode=3
  510. iADOF_ImageChromaHues=5
  511. fADOF_ImageChromaCurve=1.000000
  512. fADOF_ImageChromaAmount=3.000000
  513.  
  514. [FilmicAnamorphSharpen.fx]
  515. Strength=60.000000
  516. DepthMaskContrast=128
  517. Coefficient=0
  518. Offset=0.100000
  519. DepthMask=1
  520. Clamp=0.650000
  521. Preview=0
  522.  
  523. [Technicolor.fx]
  524. Power=4.000000
  525. RGBNegativeAmount=0.880000,0.880000,0.880000
  526. Strength=0.400000
  527.  
  528. [Technicolor2.fx]
  529. ColorStrength=0.200000,0.200000,0.200000
  530. Saturation=1.000000
  531. Brightness=1.000000
  532. Strength=1.000000
  533.  
  534. [LiftGammaGain.fx]
  535. RGB_Lift=1.000000,1.000000,1.000000
  536. RGB_Gamma=1.000000,1.000000,1.000000
  537. RGB_Gain=1.000000,1.000000,1.000000
  538.  
  539. [TiltShift.fx]
  540. Line=0
  541. BlurMultiplier=6.000000
  542. Axis=0
  543. Offset=0.050000
  544. BlurCurve=1.000000
  545.  
  546. [Layer.fx]
  547. Layer_Pos=0.500000,0.500000
  548. Layer_Scale=1.000000
  549. Layer_Blend=1.000000
  550.  
  551. [Tonemap.fx]
  552. Gamma=1.000000
  553. Bleach=0.000000
  554. Defog=0.000000
  555. Exposure=0.000000
  556. Saturation=0.000000
  557. FogColor=0.000000,0.000000,1.000000
  558.  
  559. [UIMask.fx]
  560. fMask_Intensity=1.000000
  561. bDisplayMask=0
  562.  
  563. [Vibrance.fx]
  564. Vibrance=0.158000
  565. VibranceRGBBalance=1.000000,1.000000,1.000000
  566.  
  567. [Vignette.fx]
  568. Type=0
  569. Ratio=1.000000
  570. Center=0.500000,0.500000
  571. Radius=2.000000
  572. Amount=-1.000000
  573. Slope=2
  574.  
  575. [DPX.fx]
  576. RGB_Curve=8.000000,8.000000,8.000000
  577. Strength=0.200000
  578. RGB_C=0.360000,0.360000,0.340000
  579. Contrast=0.100000
  580. Saturation=3.000000
  581. Colorfulness=2.500000
  582.  
  583. [Glitch.fx]
  584. Amount=1.000000
  585. bUseUV=0
  586.  
  587. [FilmGrain2.fx]
  588. grainamount=0.050000
  589. coloramount=0.600000
  590. lumamount=1.000000
  591. grainsize=1.600000
  592.  
  593. [EyeAdaption.fx]
  594. fAdp_Delay=1.600000
  595. fAdp_Strength=1.000000
  596. fAdp_TriggerRadius=6.000000
  597. fAdp_BrightenMidtones=0.200000
  598. fAdp_DarkenMidtones=0.200000
  599. fAdp_Equilibrium=0.500000
  600. fAdp_BrightenHighlights=0.100000
  601. fAdp_DarkenHighlights=0.100000
  602. fAdp_BrightenShadows=0.100000
  603. fAdp_DarkenShadows=0.100000
  604.  
  605. [DisplayDepth.fx]
  606. bUIUsePreprocessorDefs=0
  607. fUIFarPlane=1000.000000
  608. iUIUpsideDown=0
  609. iUIReversed=1
  610. iUILogarithmic=0
  611. iUIPresentType=2
  612.  
  613. [Emphasize.fx]
  614. FocusDepth=0.026000
  615. FocusRangeDepth=0.001000
  616. Sphere_FocusVertical=0.500000
  617. FocusEdgeDepth=0.050000
  618. BlendColor=0.000000,0.000000,0.000000
  619. Spherical=0
  620. Sphere_FieldOfView=75
  621. Sphere_FocusHorizontal=0.500000
  622. BlendFactor=0.000000
  623. EffectFactor=0.900000
  624.  
  625. [3DFX.fx]
  626. DITHERAMOUNT=0.500000
  627. DITHERBIAS=-1
  628. LEIFX_PIXELWIDTH=1.500000
  629. LEIFX_LINES=1.000000
  630. GAMMA_LEVEL=1.000000
  631.  
  632. [Deband.fx]
  633. threshold_preset=0
  634. range=24.000000
  635. custom_avgdiff=1.800000
  636. iterations=1
  637. custom_maxdiff=4.000000
  638. custom_middiff=2.000000
  639. debug_output=0
  640.  
  641. [DepthHaze.fx]
  642. EffectStrength=0.900000
  643. FogStart=0.200000
  644. FogColor=0.800000,0.800000,0.800000
  645. FogFactor=0.200000
  646.  
  647. [FilmGrain.fx]
  648. Intensity=0.500000
  649. Variance=0.400000
  650. Mean=0.500000
  651. SignalToNoiseRatio=6
  652.  
  653. [StageDepth.fx]
  654. Stage_depth=0.970000
  655. Stage_Opacity=1.000000
  656.  
  657. [GaussianBlur.fx]
  658. GaussianBlurRadius=1
  659. GaussianBlurOffset=1.000000
  660. GaussianBlurStrength=0.300000
  661.  
  662. [LumaSharpen.fx]
  663. sharp_strength=0.650000
  664. pattern=1
  665. sharp_clamp=0.035000
  666. offset_bias=1.000000
  667. show_sharpen=0
  668.  
  669. [Daltonize.fx]
  670. Type=0
  671.  
  672. [FXAA.fx]
  673. Subpix=0.250000
  674. EdgeThreshold=0.125000
  675. EdgeThresholdMin=0.000000
  676.  
  677. [Monochrome.fx]
  678. Monochrome_preset=0
  679. Monochrome_conversion_values=0.210000,0.720000,0.070000
  680. Monochrome_color_saturation=0.000000
  681.  
  682. [LevelsPlus.fx]
  683. EnableLevels=1
  684. OutputWhitePoint=1.000000,1.000000,1.000000
  685. HighlightClipping=0
  686. InputBlackPoint=0.062745,0.070588,0.078431
  687. InputWhitePoint=0.913725,0.870588,0.827451
  688. InputGamma=1.000000,1.000000,1.000000
  689. OutputBlackPoint=0.000000,0.000000,0.000000
  690. enableACESFilmRec2020old=0
  691. ColorRangeShift=0.000000,0.000000,0.000000
  692. ColorRangeShiftSwitch=0
  693. enableACESFilmRec2020=0
  694. enableACESFitted=0
  695. ACESLuminancePercentage=100,100,100
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