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JuiceboxAbel

Yatagarasu v4.3 Notes: Hina

Jul 21st, 2014
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  1. Hina
  2. ----------------------
  3. Frame Data
  4.  
  5. stLP -
  6. crLP -
  7. stLK +
  8. crLK +
  9. stHP -
  10. crHP -
  11. stHK 0
  12. crHK +, many active frames
  13. b+HK +
  14. sweep (df+HP) -
  15.  
  16. Command Normals
  17.  
  18. - b+HK
  19. - cr.HP (causes juggle state)
  20.  
  21. Special Moves
  22.  
  23. (~ indicates charge move)
  24.  
  25. db, qcf, uf +P (overslice)
  26. - overhead
  27. - super-cancellable on landing
  28. - ex version projectile invincible
  29. - LP/HP versions are + on block
  30. - EX version is - on block
  31. - you can link a cr.LP after the LP version
  32.  
  33. b~f+P
  34. - HP version reaches further
  35. - HP and EX versions have followup (dp+P)
  36. - All versions and HP/EX followup can be super-cancelled (however the first hit of the HP/EX version cannot be super-cancelled into super 1)
  37. - EX version used in combos
  38. - all 3 versions and the HP/EX followup are - on block
  39.  
  40. b~f+K
  41. - hits low
  42. - LK and HK have same damage
  43. - EX version causes juggle state
  44. - EX version can be cancelled into any version of overslice
  45. - all 3 versions - on block
  46.  
  47. d~u+P
  48. - all versions have total invincibility (I've seen the LP version trade with lows from time to time but it's very difficult to replicate in training mode for some reason)
  49.  
  50. qcf, qcf+P (super1)
  51. - starts very fast, good for whiff punishment
  52. - combo ender
  53. - no invincibility
  54.  
  55. qcf, qcf+K (super2)
  56. - full invincibility, can go through fireballs at mid-range
  57. ----------------------------------------
  58. universal guard break at max range
  59. - super 1
  60.  
  61. combos
  62.  
  63. cr.LK, st.LK xx b~f+HP -> dp+P (wait, super 1)
  64. cr.LK, cr.LK xx d~u+HP
  65. cr.HP, b~f+HK
  66.  
  67. cr.HP, EX b~f+P, super 1
  68.  
  69. cr.HK xx EX b~f+K xx EX overslice, LP overslice x4
  70.  
  71. UOH, cr.LK, st.LK xx b~f+HP -> dp+P (wait, super 1) (always works)
  72.  
  73. BL counter combo
  74. (launch: st.HP/j.HP/j.HK)
  75. - EX b~f+P
  76. - overslice (x3)
  77. - j.LK (mixup)
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