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- Hina
- ----------------------
- Frame Data
- stLP -
- crLP -
- stLK +
- crLK +
- stHP -
- crHP -
- stHK 0
- crHK +, many active frames
- b+HK +
- sweep (df+HP) -
- Command Normals
- - b+HK
- - cr.HP (causes juggle state)
- Special Moves
- (~ indicates charge move)
- db, qcf, uf +P (overslice)
- - overhead
- - super-cancellable on landing
- - ex version projectile invincible
- - LP/HP versions are + on block
- - EX version is - on block
- - you can link a cr.LP after the LP version
- b~f+P
- - HP version reaches further
- - HP and EX versions have followup (dp+P)
- - All versions and HP/EX followup can be super-cancelled (however the first hit of the HP/EX version cannot be super-cancelled into super 1)
- - EX version used in combos
- - all 3 versions and the HP/EX followup are - on block
- b~f+K
- - hits low
- - LK and HK have same damage
- - EX version causes juggle state
- - EX version can be cancelled into any version of overslice
- - all 3 versions - on block
- d~u+P
- - all versions have total invincibility (I've seen the LP version trade with lows from time to time but it's very difficult to replicate in training mode for some reason)
- qcf, qcf+P (super1)
- - starts very fast, good for whiff punishment
- - combo ender
- - no invincibility
- qcf, qcf+K (super2)
- - full invincibility, can go through fireballs at mid-range
- ----------------------------------------
- universal guard break at max range
- - super 1
- combos
- cr.LK, st.LK xx b~f+HP -> dp+P (wait, super 1)
- cr.LK, cr.LK xx d~u+HP
- cr.HP, b~f+HK
- cr.HP, EX b~f+P, super 1
- cr.HK xx EX b~f+K xx EX overslice, LP overslice x4
- UOH, cr.LK, st.LK xx b~f+HP -> dp+P (wait, super 1) (always works)
- BL counter combo
- (launch: st.HP/j.HP/j.HK)
- - EX b~f+P
- - overslice (x3)
- - j.LK (mixup)
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