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Fixes Cubics for Sigel Eva's Templar

Jun 26th, 2019
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  1. ### Eclipse Workspace Patch 1.0
  2. #P L2J_Mobius_6.0_Fafurion
  3. Index: dist/game/data/stats/cubics/cubic-23.xml
  4. ===================================================================
  5. --- dist/game/data/stats/cubics/cubic-23.xml    (nonexistent)
  6. +++ dist/game/data/stats/cubics/cubic-23.xml    (working copy)
  7. @@ -0,0 +1,84 @@
  8. +<?xml version="1.0" encoding="UTF-8"?>
  9. +<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
  10. +   <cubic id="23" level="1" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  11. +       <conditions>
  12. +           <hp type="GREATER" percent="33" />
  13. +           <range value="1000" />
  14. +       </conditions>
  15. +       <skills>
  16. +           <skill id="10084" level="1" target="MASTER" /> <!-- Cubic Healing Wave -->
  17. +       </skills>
  18. +   </cubic>
  19. +   <cubic id="23" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  20. +       <conditions>
  21. +           <hp type="GREATER" percent="33" />
  22. +           <range value="1000" />
  23. +       </conditions>
  24. +       <skills>
  25. +           <skill id="10084" level="2" target="MASTER" /> <!-- Cubic Healing Wave -->
  26. +       </skills>
  27. +   </cubic>
  28. +   <cubic id="23" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  29. +       <conditions>
  30. +           <hp type="GREATER" percent="33" />
  31. +           <range value="1000" />
  32. +       </conditions>
  33. +       <skills>
  34. +           <skill id="10084" level="3" target="MASTER" /> <!-- Cubic Healing Wave -->
  35. +       </skills>
  36. +   </cubic>
  37. +   <cubic id="23" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  38. +       <conditions>
  39. +           <hp type="GREATER" percent="33" />
  40. +           <range value="1000" />
  41. +       </conditions>
  42. +       <skills>
  43. +           <skill id="10084" level="4" target="MASTER" /> <!-- Cubic Healing Wave -->
  44. +       </skills>
  45. +   </cubic>
  46. +   <cubic id="23" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  47. +       <conditions>
  48. +           <hp type="GREATER" percent="33" />
  49. +           <range value="1000" />
  50. +       </conditions>
  51. +       <skills>
  52. +           <skill id="10084" level="5" target="MASTER" /> <!-- Cubic Healing Wave -->
  53. +       </skills>
  54. +   </cubic>
  55. +   <cubic id="23" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  56. +       <conditions>
  57. +           <hp type="GREATER" percent="33" />
  58. +           <range value="1000" />
  59. +       </conditions>
  60. +       <skills>
  61. +           <skill id="10084" level="6" target="MASTER" /> <!-- Cubic Healing Wave -->
  62. +       </skills>
  63. +   </cubic>
  64. +   <cubic id="23" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  65. +       <conditions>
  66. +           <hp type="GREATER" percent="33" />
  67. +           <range value="1000" />
  68. +       </conditions>
  69. +       <skills>
  70. +           <skill id="10084" level="7" target="MASTER" /> <!-- Cubic Healing Wave -->
  71. +       </skills>
  72. +   </cubic>
  73. +   <cubic id="23" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  74. +       <conditions>
  75. +           <hp type="GREATER" percent="33" />
  76. +           <range value="1000" />
  77. +       </conditions>
  78. +       <skills>
  79. +           <skill id="10084" level="8" target="MASTER" /> <!-- Cubic Healing Wave -->
  80. +       </skills>
  81. +   </cubic>
  82. +   <cubic id="23" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
  83. +       <conditions>
  84. +           <hp type="GREATER" percent="33" />
  85. +           <range value="1000" />
  86. +       </conditions>
  87. +       <skills>
  88. +           <skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
  89. +       </skills>
  90. +   </cubic>
  91. +</list>
  92. \ No newline at end of file
  93. Index: dist/game/data/stats/cubics/cubic-26.xml
  94. ===================================================================
  95. --- dist/game/data/stats/cubics/cubic-26.xml    (nonexistent)
  96. +++ dist/game/data/stats/cubics/cubic-26.xml    (working copy)
  97. @@ -0,0 +1,84 @@
  98. +<?xml version="1.0" encoding="UTF-8"?>
  99. +<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
  100. +   <cubic id="26" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  101. +       <conditions>
  102. +           <hp type="GREATER" percent="30" />
  103. +           <range value="1000" />
  104. +       </conditions>
  105. +       <skills>
  106. +           <skill id="10082" level="1" target="MASTER" /> <!-- Cubic Hawk Protection -->
  107. +       </skills>
  108. +   </cubic>
  109. +   <cubic id="26" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  110. +       <conditions>
  111. +           <hp type="GREATER" percent="30" />
  112. +           <range value="1000" />
  113. +       </conditions>
  114. +       <skills>
  115. +           <skill id="10082" level="2" target="MASTER" /> <!-- Cubic Hawk Protection -->
  116. +       </skills>
  117. +   </cubic>
  118. +   <cubic id="26" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  119. +       <conditions>
  120. +           <hp type="GREATER" percent="30" />
  121. +           <range value="1000" />
  122. +       </conditions>
  123. +       <skills>
  124. +           <skill id="10082" level="3" target="MASTER" /> <!-- Cubic Hawk Protection -->
  125. +       </skills>
  126. +   </cubic>
  127. +   <cubic id="26" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  128. +       <conditions>
  129. +           <hp type="GREATER" percent="30" />
  130. +           <range value="1000" />
  131. +       </conditions>
  132. +       <skills>
  133. +           <skill id="10082" level="4" target="MASTER" /> <!-- Cubic Hawk Protection -->
  134. +       </skills>
  135. +   </cubic>
  136. +   <cubic id="26" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  137. +       <conditions>
  138. +           <hp type="GREATER" percent="30" />
  139. +           <range value="1000" />
  140. +       </conditions>
  141. +       <skills>
  142. +           <skill id="10082" level="5" target="MASTER" /> <!-- Cubic Hawk Protection -->
  143. +       </skills>
  144. +   </cubic>
  145. +   <cubic id="26" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  146. +       <conditions>
  147. +           <hp type="GREATER" percent="30" />
  148. +           <range value="1000" />
  149. +       </conditions>
  150. +       <skills>
  151. +           <skill id="10082" level="6" target="MASTER" /> <!-- Cubic Hawk Protection -->
  152. +       </skills>
  153. +   </cubic>
  154. +   <cubic id="26" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  155. +       <conditions>
  156. +           <hp type="GREATER" percent="30" />
  157. +           <range value="1000" />
  158. +       </conditions>
  159. +       <skills>
  160. +           <skill id="10082" level="7" target="MASTER" /> <!-- Cubic Hawk Protection -->
  161. +       </skills>
  162. +   </cubic>
  163. +   <cubic id="26" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  164. +       <conditions>
  165. +           <hp type="GREATER" percent="30" />
  166. +           <range value="1000" />
  167. +       </conditions>
  168. +       <skills>
  169. +           <skill id="10082" level="8" target="MASTER" /> <!-- Cubic Hawk Protection -->
  170. +       </skills>
  171. +   </cubic>
  172. +   <cubic id="26" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
  173. +       <conditions>
  174. +           <hp type="GREATER" percent="30" />
  175. +           <range value="1000" />
  176. +       </conditions>
  177. +       <skills>
  178. +           <skill id="10082" level="9" target="MASTER" /> <!-- Cubic Hawk Protection -->
  179. +       </skills>
  180. +   </cubic>
  181. +</list>
  182. \ No newline at end of file
  183. Index: dist/game/data/stats/skills/10000-10099.xml
  184. ===================================================================
  185. --- dist/game/data/stats/skills/10000-10099.xml (revision 5580)
  186. +++ dist/game/data/stats/skills/10000-10099.xml (working copy)
  187. @@ -4428,7 +4428,6 @@
  188.         <operateType>A1</operateType>
  189.         <targetType>SELF</targetType>
  190.         <affectScope>SINGLE</affectScope>
  191. -       <mpConsume>96</mpConsume>
  192.         <magicLvl>
  193.             <value level="1">85</value>
  194.             <value level="2">90</value>
  195. @@ -4440,6 +4439,17 @@
  196.             <value level="8">107</value>
  197.             <value level="9">109</value>
  198.         </magicLvl>
  199. +       <mpConsume>
  200. +           <value level="1">30</value>
  201. +           <value level="2">35</value>
  202. +           <value level="3">40</value>
  203. +           <value level="4">44</value>
  204. +           <value level="5">48</value>
  205. +           <value level="6">51</value>
  206. +           <value level="7">53</value>
  207. +           <value level="8">55</value>
  208. +           <value level="9">57</value>
  209. +       </mpConsume>   
  210.         <hitTime>2200</hitTime>
  211.         <coolTime>300</coolTime>
  212.         <reuseDelay>30000</reuseDelay>
  213. @@ -4450,7 +4460,7 @@
  214.         </conditions>
  215.         <effects>
  216.             <effect name="SummonCubic">
  217. -               <cubicId>18</cubicId>
  218. +               <cubicId>23</cubicId>
  219.                 <cubicLvl>
  220.                     <value level="1">1</value>
  221.                     <value level="2">2</value>
  222. @@ -4791,7 +4801,8 @@
  223.     <skill id="10082" toLevel="7" name="Cubic Hawk Protection">
  224.         <!-- For $s1, through the protection of Spirit Hawk P./ M. Def. +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
  225.         <icon>icon.skill10092_2</icon>
  226. -       <operateType>A1</operateType>
  227. +       <operateType>A2</operateType>
  228. +       <abnormalTime>8</abnormalTime>
  229.         <targetType>SELF</targetType>
  230.         <affectScope>SINGLE</affectScope>
  231.         <effectPoint>408</effectPoint>
  232. @@ -4801,33 +4812,60 @@
  233.             <value level="2">90</value>
  234.             <value level="3">95</value>
  235.             <value level="4">99</value>
  236. -           <value level="4">101</value>
  237. +           <value level="5">101</value>
  238.             <value level="6">103</value>
  239.             <value level="7">105</value>
  240. +           <value level="8">107</value>
  241. +           <value level="9">109</value>
  242.         </magicLvl>
  243.         <effects>
  244. -           <effect name="Heal">
  245. -               <power>
  246. -                   <value level="1">600</value>
  247. -                   <value level="2">650</value>
  248. -                   <value level="3">700</value>
  249. -                   <value level="4">750</value>
  250. -                   <value level="5">800</value>
  251. -                   <value level="6">850</value>
  252. -                   <value level="7">900</value>
  253. -               </power>
  254. +           <effect name="PhysicalDefence">
  255. +               <amount>
  256. +                   <value level="1">200</value>
  257. +                   <value level="2">250</value>
  258. +                   <value level="3">290</value>
  259. +                   <value level="4">320</value>
  260. +                   <value level="5">350</value>
  261. +                   <value level="6">375</value>
  262. +                   <value level="7">400</value>
  263. +                   <value level="8">425</value>
  264. +                   <value level="9">450</value>
  265. +               </amount>
  266. +               <mode>DIFF</mode>
  267.             </effect>
  268. -           <effect name="ManaHeal">
  269. -               <power>
  270. -                   <value level="1">60</value>
  271. -                   <value level="2">65</value>
  272. -                   <value level="3">70</value>
  273. -                   <value level="4">75</value>
  274. -                   <value level="5">80</value>
  275. -                   <value level="6">85</value>
  276. -                   <value level="7">90</value>
  277. -               </power>
  278. +           <effect name="MagicalDefence">
  279. +               <amount>
  280. +                   <value level="1">200</value>
  281. +                   <value level="2">250</value>
  282. +                   <value level="3">290</value>
  283. +                   <value level="4">320</value>
  284. +                   <value level="5">350</value>
  285. +                   <value level="6">375</value>
  286. +                   <value level="7">400</value>
  287. +                   <value level="8">425</value>
  288. +                   <value level="9">450</value>
  289. +               </amount>
  290. +               <mode>DIFF</mode>
  291.             </effect>
  292. +           <effect name="ShieldDefence">
  293. +               <amount>
  294. +                   <value level="1">5</value>
  295. +                   <value level="2">7</value>
  296. +                   <value level="3">10</value>
  297. +                   <value level="4">13</value>
  298. +                   <value level="5">15</value>
  299. +                   <value level="6">17</value>
  300. +                   <value level="7">20</value>
  301. +                   <value level="8">22</value>
  302. +                   <value level="9">25</value>
  303. +               </amount>
  304. +               <mode>PER</mode>
  305. +           </effect>
  306. +           <effect name="Speed">
  307. +               <amount>30</amount>
  308. +               <mode>DIFF</mode>
  309. +           </effect>
  310. +           <effect name="DebuffBlock" />
  311.         </effects>
  312.     </skill>
  313.     <skill id="10083" toLevel="7" name="Basic Cubic Heal">
  314. @@ -4902,6 +4940,7 @@
  315.                     <value level="8">11</value>
  316.                     <value level="9">12</value>
  317.                 </power>
  318. +               <mode>PER</mode>
  319.             </effect>
  320.             <effect name="ManaHealPercent">
  321.                 <power>
  322. @@ -4915,6 +4954,7 @@
  323.                     <value level="8">11</value>
  324.                     <value level="9">12</value>
  325.                 </power>
  326. +               <mode>PER</mode>
  327.             </effect>
  328.             <effect name="DispelByCategory">
  329.                 <slot>DEBUFF</slot>
  330. @@ -5327,12 +5367,22 @@
  331.         <operateType>A1</operateType>
  332.         <targetType>SELF</targetType>
  333.         <affectScope>SINGLE</affectScope>
  334. -       <mpConsume>96</mpConsume>
  335.         <hitTime>2200</hitTime>
  336.         <coolTime>300</coolTime>
  337.         <reuseDelay>30000</reuseDelay>
  338.         <isMagic>1</isMagic>
  339.         <magicCriticalRate>5</magicCriticalRate>
  340. +       <mpConsume>
  341. +           <value level="1">30</value>
  342. +           <value level="2">35</value>
  343. +           <value level="3">40</value>
  344. +           <value level="4">44</value>
  345. +           <value level="5">48</value>
  346. +           <value level="6">51</value>
  347. +           <value level="7">53</value>
  348. +           <value level="8">55</value>
  349. +           <value level="9">57</value>
  350. +       </mpConsume>
  351.         <magicLvl>
  352.             <value level="1">85</value>
  353.             <value level="2">90</value>
  354. @@ -5349,7 +5399,7 @@
  355.         </conditions>
  356.         <effects>
  357.             <effect name="SummonCubic">
  358. -               <cubicId>22</cubicId>
  359. +               <cubicId>26</cubicId>
  360.                 <cubicLvl>
  361.                     <value level="1">1</value>
  362.                     <value level="2">2</value>
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