Kuroji

Chain 204: Arrowverse

Apr 9th, 2019 (edited)
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  1. Chain 204: Arrowverse
  2.  
  3. Location: Free Choice
  4. Age: 29
  5. Identity: Drop-In, None
  6. Drawbacks: [+300] League of Assassins
  7.  
  8. [50/1300] Movers And Shakers
  9. [Free] Abrasive Charm
  10. [Free] Magical Peddler
  11. [200/1300] Occult Knowledge
  12. [500/1300] Magical Knowledge
  13. [700/1300] Magnetokinesis
  14. [1000/1300] Technopathy
  15. [Free] Bag of Goodies
  16. [1200/1300] Bottled Lazarus Pit Water
  17. [1300/1300] Companion Import: Demona and the Conspiracy
  18.  
  19. Here we go again. Except this time it's fun to put a twist on things - not only will I be running around dabbling in the metaphysical side of things, I'll be running around playing Discount Magneto, because... let's admit it, the good guys need to be pushed out of their comfort zone, and frankly they need a better class of villain in the first place. And certain threats need to be dealt with in a "I brook no competition" way, like alternate universe versions of people and the suchlike and-
  20.  
  21. What the hell are Darkseid's minions doing here halfway through my stay. I expected maybe Intergang, but not quite on the scale of... well, Granny Goodness and Virman Vundabar.
  22.  
  23. This has officially gone from 'coincidence because this is a DC universe' all the way to 'blatant enemy action'. I'm going to kill the parademons with mind bullets and stab the minions until they retreat, because I am freaking DONE with this nonsense.
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