garfield

[COD]: Carregar objetos para o player.

Jan 22nd, 2012
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  1. /*
  2.         @Nome: Função para Congelar o player e carregar os objetos
  3.         @Créditos: [iPs]SuYaNw
  4. */
  5.  
  6.  
  7. new pFloodTimer[MAX_PLAYERS char];
  8. stock LoadObjects(p, t)
  9. {
  10.     if(!IsPlayerInAnyVehicle(p))
  11.     {
  12.         if(((tickcount() - pFloodTimer{p}) > t))
  13.         {
  14.             SetTimerEx("BackingTele", t, false,"i", p);
  15.             GameTextForPlayer(p, "Aguarde...~n~~r~Car~h~re~h~ga~h~n~h~d~h~o~n~~w~Objetos",t/2+0xA, 6);
  16.             TogglePlayerControllable(p,false);
  17.         }
  18.         pFloodTimer{p} = tickcount();
  19.     }
  20. }
  21. forward BackingTele(playerid, t);public BackingTele(playerid, t)
  22. {
  23.     TogglePlayerControllable(playerid,1);
  24.     GameTextForPlayer(playerid, "~w~Objetos~n~~b~Ca~h~rr~h~eg~h~ad~h~os",2500, 6);
  25.     PlayerPlaySound(playerid, 1057, 0.0, 0.0,0.0);
  26. }
  27.  
  28.  
  29.  
  30.  
  31. // USO:
  32. // Coloque em um comando/teleporte.
  33. LoadObjects(playerid, TEMPO); // recomendável no mínimo 3500.
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