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- /*
- @Nome: Função para Congelar o player e carregar os objetos
- @Créditos: [iPs]SuYaNw
- */
- new pFloodTimer[MAX_PLAYERS char];
- stock LoadObjects(p, t)
- {
- if(!IsPlayerInAnyVehicle(p))
- {
- if(((tickcount() - pFloodTimer{p}) > t))
- {
- SetTimerEx("BackingTele", t, false,"i", p);
- GameTextForPlayer(p, "Aguarde...~n~~r~Car~h~re~h~ga~h~n~h~d~h~o~n~~w~Objetos",t/2+0xA, 6);
- TogglePlayerControllable(p,false);
- }
- pFloodTimer{p} = tickcount();
- }
- }
- forward BackingTele(playerid, t);public BackingTele(playerid, t)
- {
- TogglePlayerControllable(playerid,1);
- GameTextForPlayer(playerid, "~w~Objetos~n~~b~Ca~h~rr~h~eg~h~ad~h~os",2500, 6);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0,0.0);
- }
- // USO:
- // Coloque em um comando/teleporte.
- LoadObjects(playerid, TEMPO); // recomendável no mínimo 3500.
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