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- Log started at 05/03/2024 20:35:59 (2024-05-03T18:35:59Z)
- No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\Adam\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\Adam\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\Adam\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Log file: C:\Users\Adam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+Engine+UE_5.4\UBA-TheVoid-Win64-Development.txt
- Setting temp directory to 'C:\Users\Adam\AppData\Local\Temp\UnrealBuildTool\9c2b47a4'
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
- Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.19041.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
- Command line: "E:\Unreal Engine\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TheVoid Win64 Development -Project=E:\UE5Projects\TheVoidGame\TheVoid.uproject -Manifest=E:\UE5Projects\TheVoidGame\Intermediate\Build\Manifest.xml -remoteini=E:\UE5Projects\TheVoidGame -skipdeploy "-log=C:\Users\Adam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+Engine+UE_5.4\UBA-TheVoid-Win64-Development.txt"
- Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
- Ignoring plugin 'PythonScriptPlugin' for platform/configuration
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'UdpMessaging' for platform/configuration
- Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'PlanarCut' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
- Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- Ignoring plugin 'PythonScriptPlugin' for platform/configuration
- Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'PlanarCut' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
- Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- Makefile is older than .uproject file, ignoring it
- Creating makefile for TheVoid (.uproject file is newer)
- Skipping E:\Unreal Engine\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
- Skipping E:\Unreal Engine\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
- Found VisualStudioUnsupported installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.34729.46)
- Found VisualStudio2022 installation: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools (Product=Microsoft.VisualStudio.Product.BuildTools, Version=17.9.34728.123)
- Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.29.30133 (Family=14.29.30133, FamilyRank=5, Version=14.29.30154, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=True, Redist=C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Redist\MSVC\14.29.30133)
- Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=0, Version=14.38.33135, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Redist\MSVC\14.38.33135)
- Building UnrealGame - TheVoid - Win64 - Development
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
- Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
- Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
- Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
- Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
- Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe
- Linker: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe
- Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\lib.exe
- Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe
- Using EngineIncludeOrderVersion.Latest for target TheVoid.Target.cs
- Generated code is up to date.
- Found 4 shared PCH headers (listed in order of preference):
- Engine
- Slate
- CoreUObject
- Core
- VerseVMBytecodeGenerator.Generate, generating CPP headers in: 'E:\Unreal Engine\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode'
- Writing out generated header file. Changed:False Path:'E:\Unreal Engine\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodeOps.gen.h'
- Writing out generated header file. Changed:False Path:'E:\Unreal Engine\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodesAndCaptures.gen.h'
- Writing out generated header file. Changed:False Path:'E:\Unreal Engine\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMMakeCapturesFuncs.gen.h'
- Writing out generated header file. Changed:False Path:'E:\Unreal Engine\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMCaptureSwitch.gen.h'
- Compile module: BuildSettings
- Compile module: TraceLog
- Compile module: ICU
- Compile module: WinPixEventRuntime
- Compile module: zlib
- Compile module: AtomicQueue
- Compile module: BLAKE3
- Compile module: OodleDataCompression
- Compile module: xxhash
- Compile module: libpas
- Compile module: IntelTBB
- Compile module: IntelVTune
- Compile module: mimalloc
- Compile module: Core
- Compile module: Json
- Compile module: Projects
- Compile module: CoreUObject
- Compile module: EditorAnalyticsSession
- Compile module: AnimationCore
- Compile module: InputCore
- Compile module: XInput
- Compile module: ApplicationCore
- Compile module: Nanosvg
- Compile module: DeveloperSettings
- Compile module: UElibPNG
- Compile module: FreeType2
- Compile module: HarfBuzz
- Compile module: SlateCore
- Compile module: ColorManagement
- Compile module: stb_image_resize2
- Compile module: ImageCore
- Compile module: Imath
- Compile module: UEOpenExr
- Compile module: LibJpegTurbo
- Compile module: LibTiff
- Compile module: UEJpegComp
- Compile module: ImageWrapper
- Compile module: Settings
- Compile module: Slate
- Compile module: TelemetryUtils
- Compile module: AssetRegistry
- Compile module: MessageLog
- Compile module: ToolMenus
- Compile module: DesktopPlatform
- Compile module: Messaging
- Compile module: ToolWidgets
- Compile module: SlateReflector
- Compile module: AppFramework
- Compile module: NetCommon
- Compile module: Sockets
- Compile module: Networking
- Compile module: CookOnTheFly
- Compile module: EngineSettings
- Compile module: Analytics
- Compile module: EventLoop
- Compile module: OpenSSL
- Compile module: SSL
- Compile module: nghttp2
- Compile module: libcurl
- Compile module: WinHttp
- Compile module: HTTP
- Compile module: AnalyticsET
- Compile module: VirtualFileCache
- Compile module: BuildPatchServices
- Compile module: GeometryCore
- Compile module: IntelISPC
- Compile module: ChaosCore
- Compile module: Voronoi
- Compile module: ChaosVDRuntime
- Compile module: Eigen
- Compile module: Chaos
- Compile module: PhysicsCore
- Compile module: FieldNotification
- Compile module: NetCore
- Compile module: IrisCore
- Compile module: UniversalObjectLocator
- Compile module: MeshDescription
- Compile module: MeshUtilitiesCommon
- Compile module: RawMesh
- Compile module: MikkTSpace
- Compile module: StaticMeshDescription
- Compile module: SkeletalMeshDescription
- Compile module: MeshConversion
- Compile module: DataflowCore
- Compile module: PropertyPath
- Compile module: UELibSampleRate
- Compile module: UEOgg
- Compile module: Vorbis
- Compile module: VorbisFile
- Compile module: libOpus
- Compile module: SignalProcessing
- Compile module: AudioMixerCore
- Compile module: AudioExtensions
- Compile module: TypedElementFramework
- Compile module: TypedElementRuntime
- Compile module: MoviePlayerProxy
- Compile module: AudioPlatformConfiguration
- Compile module: AudioLinkCore
- Compile module: Icmp
- Compile module: XmlParser
- Compile module: CoreOnline
- Compile module: JsonUtilities
- Compile module: MessagingCommon
- Compile module: EngineMessages
- Compile module: ReliabilityHandlerComponent
- Compile module: PacketHandler
- Compile module: RSA
- Compile module: PakFile
- Compile module: NetworkReplayStreaming
- Compile module: IoStoreOnDemand
- Compile module: ClothingSystemRuntimeInterface
- Compile module: DirectShow
- Compile module: AVIWriter
- Compile module: Advertising
- Compile module: DirectX
- Compile module: DX11
- Compile module: AMD_AGS
- Compile module: IntelExtensionsFramework
- Compile module: NVAftermath
- Compile module: NVAPI
- Compile module: DX12
- Compile module: Vulkan
- Compile module: OpenGL
- Compile module: libWebSockets
- Compile module: NullDrv
- Compile module: RHICore
- Compile module: ImageWriteQueue
- Compile module: MaterialShaderQualitySettings
- Compile module: EyeTracker
- Compile module: Renderer
- Compile module: HeadMountedDisplay
- Compile module: D3D11RHI
- Compile module: D3D12RHI
- Compile module: PreLoadScreen
- Compile module: VulkanRHI
- Compile module: OpenGLDrv
- Compile module: RHI
- Compile module: RenderCore
- Compile module: Foliage
- Compile module: Landscape
- Compile module: SlateRHIRenderer
- Compile module: TimeManagement
- Compile module: MovieScene
- Compile module: ChaosSolverEngine
- Compile module: FieldSystemEngine
- Compile module: DataflowEngine
- Compile module: GeometryCollectionEngine
- Compile module: AnimGraphRuntime
- Compile module: Constraints
- Compile module: MovieSceneTracks
- Compile module: UMG
- Compile module: CinematicCamera
- Compile module: NonRealtimeAudioRenderer
- Compile module: SoundFieldRendering
- Compile module: AudioLinkEngine
- Compile module: AudioMixer
- Compile module: SynthBenchmark
- Compile module: GameplayTags
- Compile module: RadAudioDecoder
- Compile module: BinkAudioDecoder
- Compile module: VorbisAudioDecoder
- Compile module: OpusAudioDecoder
- Compile module: AdpcmAudioDecoder
- Compile module: SourceControl
- Compile module: Localization
- Compile module: MovieSceneCapture
- Compile module: Media
- Compile module: MediaUtils
- Compile module: MediaAssets
- Compile module: LevelSequence
- Compile module: MRMesh
- Compile module: MoviePlayer
- Compile module: StreamingPauseRendering
- Compile module: SlateNullRenderer
- Compile module: NullNetworkReplayStreaming
- Compile module: LocalFileNetworkReplayStreaming
- Compile module: HttpNetworkReplayStreaming
- Compile module: LiveCoding
- Compile module: Engine
- Compile module: SandboxFile
- Compile module: Cbor
- Compile module: Serialization
- Compile module: Overlay
- Compile module: InstallBundleManager
- Compile module: NetworkFile
- Compile module: StreamingFile
- Compile module: AutomationTest
- Compile module: AutomationMessages
- Compile module: AutomationWorker
- Compile module: ClothingSystemRuntimeCommon
- Compile module: ClothingSystemRuntimeNv
- Compile module: Navmesh
- Compile module: NavigationSystem
- Compile module: DrawPrimitiveDebugger
- Compile module: GameplayDebugger
- Compile module: GameplayTasks
- Compile module: AIModule
- Compile module: UnrealEdMessages
- Compile module: ScreenShotComparisonTools
- Compile module: AutomationController
- Compile module: FunctionalTesting
- Compile module: StorageServerClient
- Compile module: SessionMessages
- Compile module: SessionServices
- Compile module: CUDAHeader
- Compile module: CUDA
- Compile module: AVEncoder
- Compile module: GameplayMediaEncoder
- Compile module: WindowsPlatformFeatures
- Compile module: AudioMixerPlatformAudioLink
- Compile module: DX11Audio
- Compile module: XAudio2_9
- Compile module: AudioMixerXAudio2
- Compile module: ProfileVisualizer
- Compile module: RealtimeProfiler
- Compile module: ProfilerMessages
- Compile module: ProfilerService
- Compile module: Launch
- Compile module: StructUtils
- Compile module: RigVM
- Compile module: ControlRig
- Compile module: RigLogicLib
- Compile module: GoogleTest
- Compile module: RigLogicLibTest
- Compile module: RigLogicModule
- Compile module: StructUtilsEngine
- Compile module: SequencerScripting
- Compile module: PythonScriptPluginPreload
- Compile module: LiveLinkInterface
- Compile module: LiveLinkAnimationCore
- Compile module: LiveLinkMessageBusFramework
- Compile module: LiveLink
- Compile module: LiveLinkComponents
- Compile module: LiveLinkMovieScene
- Compile module: TakeMovieScene
- Compile module: AudioCaptureCore
- Compile module: AudioCaptureWasapi
- Compile module: DirectSound
- Compile module: AudioCaptureRtAudio
- Compile module: AudioCapture
- Compile module: SQLiteCore
- Compile module: LiveLinkControlRig
- Compile module: AugmentedReality
- Compile module: XRBase
- Compile module: AppleImageUtils
- Compile module: ARUtilities
- Compile module: AppleARKit
- Compile module: ProceduralMeshComponent
- Compile module: AppleARKitFaceSupport
- Compile module: AppleARKitPoseTrackingLiveLink
- Compile module: VectorVM
- Compile module: NiagaraCore
- Compile module: NiagaraVertexFactories
- Compile module: NiagaraShader
- Compile module: Niagara
- Compile module: GeometryCache
- Compile module: HairStrandsCore
- Compile module: ComputeFramework
- Compile module: OptimusSettings
- Compile module: OptimusCore
- Compile module: HairStrandsDeformer
- Compile module: HairStrandsRuntime
- Compile module: NiagaraAnimNotifies
- Compile module: GeometryCacheTracks
- Compile module: Paper2D
- Compile module: AISupportModule
- Compile module: ACLPlugin
- Compile module: ControlRigSpline
- Compile module: PBIK
- Compile module: IKRig
- Compile module: FullBodyIK
- Compile module: TemplateSequence
- Compile module: GameplayCameras
- Compile module: ChaosCaching
- Compile module: ChaosCloth
- Compile module: GeometryAlgorithms
- Compile module: DynamicMesh
- Compile module: OodleNetworkHandlerComponent
- Compile module: SignificanceManager
- Compile module: AnimationSharing
- Compile module: DumpGPUServices
- Compile module: InputDevice
- Compile module: PixWinPlugin
- Compile module: RenderDoc
- Compile module: RenderDocPlugin
- Compile module: UObjectPlugin
- Compile module: FacialAnimation
- Compile module: EnhancedInput
- Compile module: VariantManagerContent
- Compile module: DatasmithContent
- Compile module: GLTFExporter
- Compile module: InterchangeCore
- Compile module: Draco
- Compile module: GLTFCore
- Compile module: InterchangeNodes
- Compile module: InterchangeEngine
- Compile module: TextureUtilitiesCommon
- Compile module: InterchangeFactoryNodes
- Compile module: InterchangeMessages
- Compile module: InterchangeDispatcher
- Compile module: InterchangeCommon
- Compile module: InterchangeCommonParser
- Compile module: IESFile
- Compile module: InterchangeImport
- Compile module: InterchangeExport
- Compile module: InterchangePipelines
- Compile module: AutomationUtils
- Compile module: BackChannel
- Compile module: GeometryCollectionTracks
- Compile module: PlanarCut
- Compile module: FractureEngine
- Compile module: InteractiveToolsFramework
- Compile module: GeometryFramework
- Compile module: GeometryCollectionNodes
- Compile module: DataflowEnginePlugin
- Compile module: DataflowNodes
- Compile module: ModelingOperators
- Compile module: MeshConversionEngineTypes
- Compile module: ModelingComponents
- Compile module: MeshModelingTools
- Compile module: MeshModelingToolsExp
- Compile module: ChaosNiagara
- Compile module: ChaosUserDataPT
- Compile module: CharacterAI
- Compile module: LocalizableMessage
- Compile module: LocalizableMessageBlueprint
- Compile module: IntelOIDN
- Compile module: OpenImageDenoise
- Compile module: PlatformCryptoTypes
- Compile module: PlatformCryptoOpenSSL
- Compile module: PlatformCrypto
- Compile module: NiagaraSimCaching
- Compile module: AvfMediaFactory
- Compile module: ImgMediaEngine
- Compile module: OpenExrWrapper
- Compile module: ExrReaderGpu
- Compile module: ImgMedia
- Compile module: ImgMediaFactory
- Compile module: MediaCompositing
- Compile module: MediaPlate
- Compile module: WmfMedia
- Compile module: WmfMediaFactory
- Compile module: TcpMessaging
- Compile module: ActorSequence
- Compile module: OnlineBase
- Compile module: OnlineSubsystem
- Compile module: OnlineServicesInterface
- Compile module: Voice
- Compile module: OnlineSubsystemUtils
- Compile module: OnlineSubsystemNull
- Compile module: OnlineServicesCommon
- Compile module: OnlineServicesCommonEngineUtils
- Compile module: LauncherChunkInstaller
- Compile module: ActorLayerUtilities
- Compile module: AndroidFileServer
- Compile module: AndroidPermission
- Compile module: ArchVisCharacter
- Compile module: AssetTags
- Compile module: CableComponent
- Compile module: ChunkDownloader
- Compile module: CustomMeshComponent
- Compile module: ExampleDeviceProfileSelector
- Compile module: GooglePAD
- Compile module: InputDebugging
- Compile module: LocationServicesBPLibrary
- Compile module: MetasoundGraphCore
- Compile module: MetasoundFrontend
- Compile module: MetasoundStandardNodes
- Compile module: MetasoundGenerator
- Compile module: WaveTable
- Compile module: MetasoundEngine
- Compile module: MetasoundEngineTest
- Compile module: AudioSynesthesiaCore
- Compile module: AudioAnalyzer
- Compile module: AudioSynesthesia
- Compile module: AdvancedWidgets
- Compile module: AudioWidgets
- Compile module: MobilePatchingUtils
- Compile module: MsQuic
- Compile module: MsQuicRuntime
- Compile module: ResonanceAudio
- Compile module: SoundFields
- Compile module: Synthesis
- Compile module: LibVpx
- Compile module: LibWebM
- Compile module: WebMMedia
- Compile module: WebMMediaFactory
- Compile module: WebMMoviePlayer
- Compile module: WindowsDeviceProfileSelector
- Compile module: WindowsMoviePlayer
- Compile module: XInputDevice
- Compile module: TraceUtilities
- Compile module: WorldMetricsCore
- Compile module: WorldMetricsTest
- Compile module: CsvMetrics
- Compile module: TheVoid
- Updating E:\UE5Projects\TheVoidGame\Intermediate\Build\Win64\x64\TheVoid\Development\TheVoid.exe.rsp: contents have changed. Saving previous version to E:\UE5Projects\TheVoidGame\Intermediate\Build\Win64\x64\TheVoid\Development\TheVoid.exe.rsp.old.
- Linking: TheVoid.exe
- Command: @"E:\UE5Projects\TheVoidGame\Intermediate\Build\Win64\x64\TheVoid\Development\TheVoid.exe.rsp"
- Writing manifest to E:\UE5Projects\TheVoidGame\Intermediate\Build\Manifest.xml
- TheVoid.exe: Produced item "E:\UE5Projects\TheVoidGame\Binaries\Win64\TheVoid.exe" doesn't exist.
- TheVoid.target: Produced item "E:\UE5Projects\TheVoidGame\Binaries\Win64\TheVoid.target" doesn't exist.
- Checking for live coding mutex: Global\LiveCoding_E++UE5Projects+TheVoidGame+Binaries+Win64+TheVoid.exe
- Deleting outdated item: E:\UE5Projects\TheVoidGame\Binaries\Win64\TheVoid.pdb
- Building TheVoid...
- Using Visual Studio 2022 14.38.33135 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.38.33130) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- [Adaptive Build] Excluded from TheVoid unity file: TheVoid.cpp
- Determining max actions to execute in parallel (6 physical cores, 6 logical cores)
- Executing up to 6 processes, one per physical core
- Requested 1.5 GB memory per action, 5.89 GB available: limiting max parallel actions to 3
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- Using Parallel executor to run 2 action(s)
- ------ Building 2 action(s) started ------
- [1/2] Link [x64] TheVoid.exe
- LINK : fatal error LNK1181: cannot open input file 'delayimp.lib'
- Link [x64] TheVoid.exe: Exited with error code 1181 . The build will fail.
- Link [x64] TheVoid.exe: WorkingDirectory E:\Unreal Engine\UE_5.4\Engine\Source
- Link [x64] TheVoid.exe: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe @"E:\UE5Projects\TheVoidGame\Intermediate\Build\Win64\x64\TheVoid\Development\TheVoid.exe.rsp"
- Total time in Parallel executor: 4.29 seconds
- Total execution time: 6.36 seconds
- CompilationResultException: OtherCompilationError
- at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451
- at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801
- at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
- at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
- at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
- WriteFileIfChanged() wrote 1 changed files of 42 requested writes.
- Timeline:
- [ 0.000]
- [ 0.000](+6.377) <unknown>
- [ 6.377]
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