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- diff -r 1.6.0/AI_NPC_Indoor.evfl.txt 1.7.0/AI_NPC_Indoor.evfl.txt
- 52a53,57
- > flow Carnival():
- > if (EventFlowSystemActor.GlobalEventNow('Carnival', 'cMainOnly', false)) and (MainNpc.CheckNpcSchedule('cCarnival')):
- > MainNpc.NpcChangeAIState('cBlockWander', 'NNPC_Talk_Sequence', 'Root', '', true, true)
- > EventFlowSystemActor.ExitFlowchart()
- >
- 76,77c81,83
- < if (EventFlowSystemActor.GlobalEventNow('HarvestFestival', 'cMainOnly', false)) and (EventFlowSystemActor.EventCheck('HarvestFestival') == 1) and (MainNpc.CheckNpcSchedule('cHarvestFestival')):
- < if (MainNpc.NpcCheckStateSelectTiming('cTalkEnd')) and (MainNpc.EventFlags['cNpcTemp:TalkEndWait']):
- ---
- > if (EventFlowSystemActor.GlobalEventNow('HarvestFestival', 'cMainOnly', false)) and (MainNpc.CheckNpcSchedule('cHarvestFestival')):
- > MainNpc.SetDefaultWaitAs('cDefault')
- > if MainNpc.NpcCheckStateSelectTiming('cTalkEnd'):
- 79d84
- < MainNpc.EventFlags['cNpcTemp:TalkEndWait'] = false
- 104,105c109
- < run Halloween()
- < run Harvest()
- ---
- > run SeasonEvent()
- 181a186,190
- >
- > flow SeasonEvent():
- > run Halloween()
- > run Harvest()
- > run Carnival()
- diff -r 1.6.0/AI_NPC_Outdoor.evfl.txt 1.7.0/AI_NPC_Outdoor.evfl.txt
- 112a113,137
- > flow Carnival():
- > switch MainNpc.DevideCarnivalEventState():
- > case 0:
- > MainNpc.NpcChangeAIState('cCarnivalWanderWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- > case 1:
- > MainNpc.SetNpcFeel('cHappy', -1)
- > MainNpc.NpcChangeGoToDestinationState('cGoToDestination', '', '', '', false, true, 4, -1, -1)
- > EventFlowSystemActor.ExitFlowchart()
- > case 2:
- > if System.EventFlags['cLand:CarnivalEventPlazaNpcWander']:
- > MainNpc.NpcChangeAIState('cCarnivalWanderWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- > else:
- > MainNpc.SetNpcFeel('cNormal', -1)
- > MainNpc.NpcChangeAIState('cCarnivalPlazaWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- > case 3:
- > MainNpc.SetNpcFeel('cHappy', -1)
- > MainNpc.NpcChangeGoToDestinationState('cGoToDestination', '', '', '', false, true, 2, -1, -1)
- > EventFlowSystemActor.ExitFlowchart()
- > case 4:
- > MainNpc.NpcChangeAIState('cCarnivalWanderWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- >
- 120,121c145,150
- < if (MainNpc.NpcCheckStateSelectTiming('cChangeMainPlayer')) and (MainNpc.CheckCurrentNpcAIState('cHarvestDemoAction') == 0):
- < run Sub_Event321()
- ---
- > MainNpc.EventFlags['cNpcSave:HarvestDemoStateNow'] = false
- > if not MainNpc.NpcCheckStateSelectTiming('cOther'):
- > MainNpc.EventFlags['cNpcSave:HarvestDemoEndWait'] = false
- > elif MainNpc.EventFlags['cNpcSave:HarvestDemoEndWait']:
- > MainNpc.NpcChangeAIState('cHarvestDemoEnd', 'NNPC_Talk_Sequence', '', '', false, false)
- > run Sub_Event280()
- 129c158,159
- < run Sub_Event321()
- ---
- > MainNpc.NpcChangeAIState('cHarvestDemoAction', 'NNPC_Talk_Sequence', '', '', false, true)
- > run Sub_Event280()
- 379,381c409
- < if (System.EventFlags['cLand:HarvestProgress'] >= 4) and (EventFlowSystemActor.EnvHourCompare(0, -1, true, true) == 0):
- < MainNpc.SetNpcFeel('cHappy', -1)
- < else:
- ---
- > if System.EventFlags['cLand:HarvestProgress'] < 4:
- 382a411,412
- > else:
- > MainNpc.SetNpcFeel('cHappy', -1)
- 493a524
- > run Carnival()
- 529,532d559
- <
- < local flow Sub_Event321():
- < MainNpc.NpcChangeAIState('cHarvestDemoAction', 'NNPC_Talk_Sequence', '', '', false, true)
- < run Sub_Event280()
- Only in 1.7.0: AI_NPC_Pck.evfl.txt
- Only in 1.6.0: AI_NPC_Quest_VisitN.evfl.txt
- Only in 1.6.0: AI_NPC_Quest_VisitP.evfl.txt
- diff -r 1.6.0/Demo_PublicAnnouncement_21_CmnEvChk.evfl.txt 1.7.0/Demo_PublicAnnouncement_21_CmnEvChk.evfl.txt
- 33,35c33,35
- < elif (SubflowResults[0] == 0) and (not System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag']):
- < if System.EventFlags['cLand:MarketOpen1stDay1']:
- < SubflowResults[7] = 1
- ---
- > elif SubflowResults[0] == 0:
- > if System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag']:
- > run CmnPhoneCallImmQ()
- 37,40c37,43
- < SubflowResults[7] = 2
- < System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag'] = true
- < run CmnPhoneCallImmQ()
- < SubflowResults[4] = 1
- ---
- > if System.EventFlags['cLand:MarketOpen1stDay1']:
- > SubflowResults[7] = 1
- > else:
- > SubflowResults[7] = 2
- > System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag'] = true
- > run CmnPhoneCallImmQ()
- > SubflowResults[4] = 1
- 155,162c158,166
- < run CmnMoveInChk()
- < run CmnFacilitiesChk()
- < run CmnMoveOutChk()
- < run CmnFoxVisitChk()
- < if SubflowResults[0] == 0:
- < run ChkOfficeNews()
- < else:
- < run SzaNoNewsNmlChk()
- ---
- > if not System.EventFlags['cLandTemp:ReserveMemErrorReenter']:
- > run CmnMoveInChk()
- > run CmnFacilitiesChk()
- > run CmnMoveOutChk()
- > run CmnFoxVisitChk()
- > if SubflowResults[0] == 0:
- > run ChkOfficeNews()
- > else:
- > run SzaNoNewsNmlChk()
- diff -r 1.6.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt 1.7.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt
- 0a1,9
- > flow Carnival_Sza():
- > if (EventFlowSystemActor.GlobalEventNow('Carnival', 'cMainOnly', false)) and (EventFlowSystemActor.EventCheck('Carnival') == 1):
- > run Conjunction_Sza()
- > # (Festivale will be happening all day today. ( (I want everyone to go out and show off your best dance moves!
- > MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_11_01', false)
- > System.EventFlags['cLand:TownNewsHeardEventStarted'] = true
- > System.EventFlags['cPlayer:AnnounceCarnival'] = true
- > SubflowResults[15] = 1
- >
- 348a358
- > run Carnival_Sza()
- diff -r 1.6.0/Demo_PublicAnnouncement.evfl.txt 1.7.0/Demo_PublicAnnouncement.evfl.txt
- 36a37
- > EventFlowSystemActor.MessageSuspend()
- 46,47c47,48
- < EventFlowSystemActor.MessageSuspend()
- < System.EventFlags['cLand:PAnnounceToday'] = true
- ---
- > EventFlowSystemActor.MessageSuspend()
- > System.EventFlags['cLand:PAnnounceToday'] = true
- 57d57
- < System.EventFlags['cLand:PAnnounceCeremony1st'] = true
- 65c65,66
- < run Sub_Event81()
- ---
- > EventFlowSystemActor.MessageSuspend()
- > run Skip_TkkFirstLive()
- 66a68
- > System.EventFlags['cLand:PAnnounceCeremony1st'] = true
- 80,83c82,86
- < System.EventFlags['cPlayer:AmountHeardPublicAnnouncement'] += 1
- < System.EventFlags['cPlayer:TownNewsReserve'] = false
- < System.EventFlags['cLandTemp:ReserveAfterHookPublicAnouncement'] = true
- < run Demo_PublicAnnouncement_Process::Root()
- ---
- > if not System.EventFlags['cLandTemp:ReserveMemErrorReenter']:
- > System.EventFlags['cPlayer:AmountHeardPublicAnnouncement'] += 1
- > System.EventFlags['cPlayer:TownNewsReserve'] = false
- > System.EventFlags['cLandTemp:ReserveAfterHookPublicAnouncement'] = true
- > run Demo_PublicAnnouncement_Process::Root()
- diff -r 1.6.0/NNPC_ApproachF_MoveinGift.evfl.txt 1.7.0/NNPC_ApproachF_MoveinGift.evfl.txt
- 68c68
- < # < (222}! I made it back on my last island.(5 It's the best one I've ever made. No sharp edges, no bad smells, and weighs what it's supposed to! 2}(2!...
- ---
- > # < (222}! I made it back on my last island.(5 It's the best one I've ever made. No sharp edges, no bad smells, and weighs what it's supposed to! ( 22}...
- diff -r 1.6.0/NNPC_FreeEF.evfl.txt 1.7.0/NNPC_FreeEF.evfl.txt
- 14c14
- < if (not System.EventFlags['cLand:AnyGlobalEventFinished']) and (not EventFlowSystemActor.EnvCheckBetweenDate(10, 26, 10, 30, 'cLastGrowUpTime')) and (not EventFlowSystemActor.CheckNearEvent(5, 'HarvestFestival', 1, false)) and (not EventFlowSystemActor.CheckNearEvent(5, 'XmasEve', 1, false)):
- ---
- > if (not System.EventFlags['cLand:AnyGlobalEventFinished']) and (not EventFlowSystemActor.EnvCheckBetweenDate(10, 26, 10, 30, 'cLastGrowUpTime')) and (not EventFlowSystemActor.CheckNearEvent(5, 'HarvestFestival', 1, false)) and (not EventFlowSystemActor.CheckNearEvent(5, 'XmasEve', 1, false)) and (not EventFlowSystemActor.CheckNearEvent(5, 'Carnival', 1, false)):
- diff -r 1.6.0/NNPC_GE_Conv_KO.evfl.txt 1.7.0/NNPC_GE_Conv_KO.evfl.txt
- 37c37
- < # But aren't (( those good things?( (&How's that bonkers? ( WHAT IS BONKERS?!((
- ---
- > # But isn't (( that a good thing?( (&How's that bonkers? ( WHAT IS BONKERS?!((
- diff -r 1.6.0/NNPC_GEvent_BirthdayN_G.evfl.txt 1.7.0/NNPC_GEvent_BirthdayN_G.evfl.txt
- 34c34
- < run Sub_grp_Event9()
- ---
- > run Sub_Event36()
- 39c39
- < run Sub_grp_Event9()
- ---
- > run Sub_Event36()
- 43,55c43,44
- < local flow Sub_grp_Event8():
- < switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- < case 0:
- < # Did you give s your present, n?Make sure you don't forget! ("Because I'd forget, a huh huh huh.
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:010', true)
- < case 1:
- < # (8I get all nervous when I give a present, because I worry it might not be a hit.((But you got nothing to worry about! ( (Your present will for sure b...
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:011', true)
- < case 2:
- < # ()You know how they say presents should be something you would want for yourself?(I dunno if s wants a 10-pound bag of - flavored snack chips, but I ...
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:012', true)
- <
- < local flow Sub_grp_Event9():
- ---
- > local flow Sub_Event36():
- > run ValentineChk()
- 71a61,93
- >
- > local flow Sub_grp_Event8():
- > switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- > case 0:
- > # Did you give s your present, n?Make sure you don't forget! ("Because I'd forget, a huh huh huh.
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:010', true)
- > case 1:
- > # (8I get all nervous when I give a present, because I worry it might not be a hit.((But you got nothing to worry about! ( (Your present will for sure b...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:011', true)
- > case 2:
- > # ()You know how they say presents should be something you would want for yourself?(I dunno if s wants a 10-pound bag of - flavored snack chips, but I ...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:012', true)
- >
- > flow ValentineChk():
- > if (EventFlowSystemActor.TermEventNow('Valentine', false)) and (EventFlowSystemActor.HaveValentineItem()) and (not MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag']):
- > run NNPC_Talk_General::PresentAvailable_Chk()
- > if (MainNpc.EventFlags['cNpcMemory:ReceivedFirstPresent']) and (MainNpc.EventFlags['cNpcMemory:FriendshipBecomeAcqH']):
- > switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- > case 0:
- > # (1I wanna have a birthday party just like this! With all my favorite foods, and my friends too!( Oh! Maybe I could even move my birthday to Valentin...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:020', false)
- > case 1:
- > # (2s is having a real good Valentine's Day, huh?(And it's 2hisher birthday too! ( (That's even better, n!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:021', false)
- > case 2:
- > # (&What happens if s gets too old to fit all the candles on one birthday cake?(Would 2heshe just put candles on 2hisher Valentine's Day cake? Or would...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:022', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > run NNPC_Select_Present::Valentine()
- > EventFlowSystemActor.ExitFlowchart()
- > else:
- > EventFlowSystemActor.WaitFrame(1)
- > EventFlowSystemActor.ExitFlowchart()
- diff -r 1.6.0/NNPC_GEvent_BirthdayN_H.evfl.txt 1.7.0/NNPC_GEvent_BirthdayN_H.evfl.txt
- 9c9,17
- < MainNpc.SetItemToNpcStockList(0, 1)
- ---
- > if EventFlowSystemActor.TermEventNow('Valentine', false):
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.RegistValentinePresentInfo()
- > else:
- > if not EventFlowSystemActor.MultiItemSelectInclude(13488, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.SetItemToNpcStockList(0, 1)
- > MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag'] = true
- > else:
- > MainNpc.SetItemToNpcStockList(0, 1)
- 188a197
- > run ValentineChk()
- 314c323
- < # (Ooooooooo is that ( 2}? ( (I thought I smelled yumminess!Thanks, n.
- ---
- > # (Oooooo, did you bring me something yummy? (1Could it benmy favorite? 22}?(Thanks, n.
- 316,347c325,363
- < elif EventFlowSystemActor.ItemIsDecoratedAtTalkNpcHouse('cItemSelect'):
- < # (Ooh, wow! You got me 2}!(I have one already, but this is justn (2It's just real awesome that you know what I like. ((
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:018', false)
- < elif EventFlowSystemActor.UISelectedItemIsEquiped(0, 'cItemSelect', false):
- < if EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', '', '', '', '', '', '', 'cItemSelect'):
- < # (22}?! < I love wearing this stuff!(%Now, if I drop food on my shirt, I can use this as a backup. ( I bet ("I'm gonna wear this a bunch.
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:019', false)
- < elif (EventFlowSystemActor.MultiKindItemSelectInclude('Cap', '', '', '', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiMessageCategoryItemSelectInclude('HeadHairAcce', '', '', '', '', '', '', '', 'cItemSelect')):
- < # (My very favorite head-clothes! 22}!(It's just too bad I don't have extra heads or I would wear all of 'em at once, n!
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:019_01', false)
- < else:
- < # (Oh! Oh! Oh! You got me 2 }! Yay!()This is great! I was gonna lose mine tomorrow, but that's OK now 'cause I have extra, n! ("Thanks!
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:019_02', false)
- < elif EventFlowSystemActor.UISelectedItemIsEquiped(8, 'cItemSelect', false):
- < if EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', '', '', '', '', '', '', 'cItemSelect'):
- < # (It's the } that you're wearing!(2A huh huh huh, we're totally } twins. <(
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020', false)
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Cap', '', '', '', '', '', '', '', 'cItemSelect'):
- < if EventFlowSystemActor.MultiMessageCategoryItemSelectInclude('HeadHairAcce', '', '', '', '', '', '', '', 'cItemSelect'):
- < # (Hey, wait! (&Don't you have 2 } too?(You do! Right there! On yournyou! (And now mine can be on mynme whenever I want, n! Yay!
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020_02', false)
- < else:
- < # ( Wow! You got me your head's super cool }!()Now all you have to do is make a face like a n and we can be head-twins, n!
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020_01', false)
- < else:
- < if EventFlowSystemActor.MultiKindItemSelectInclude('Accessory', '', '', '', '', '', '', '', 'cItemSelect'):
- < # (Hey, wait! (&Don't you have 2 } too?(You do! Right there! On yournyou! (And now mine can be on mynme whenever I want, n! Yay!
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020_02', false)
- < else:
- < run Sub_grp_Event130()
- < else:
- < run Sub_grp_Event130()
- ---
- > elif (EventFlowSystemActor.TermEventNow('Valentine', false)) and (EventFlowSystemActor.MultiItemSelectInclude(13488, 14029, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect')):
- > MainNpc.EventFlags['cNpcMemory:IsReceiptWrappingItem'] = true
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.RegistValentinePresentInfo()
- > # (Wait! Hang on! Whoa! You got me 2}?!(Wow! You remembered my birthday! I usually get forgotten with all the Valentine's Day stuff going on.()Birt...
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:036', false)
- > else:
- > if EventFlowSystemActor.ItemIsDecoratedAtTalkNpcHouse('cItemSelect'):
- > # (Ooh, wow! You got me 2}!(It's funny because I already have 2}!(2But it's also awesome that you know what I like, n.
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:018', false)
- > elif EventFlowSystemActor.UISelectedItemIsEquiped(0, 'cItemSelect', false):
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', '', '', '', '', '', '', 'cItemSelect'):
- > # (22}?! < I love wearing this stuff!(%Now, if I drop food on my shirt, I can use this as a backup. ( I bet ("I'm gonna wear this a bunch.
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:019', false)
- > elif (EventFlowSystemActor.MultiKindItemSelectInclude('Cap', '', '', '', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiMessageCategoryItemSelectInclude('HeadHairAcce', '', '', '', '', '', '', '', 'cItemSelect')):
- > # (My very favorite head-clothes! 22}!(It's just too bad I don't have extra heads or I would wear all of 'em at once, n!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:019_01', false)
- > else:
- > # (Oh! Oh! Oh! You got me 2 }! Yay!()This is great! I was gonna lose mine tomorrow, but that's OK now 'cause I have extra, n! ("Thanks!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:019_02', false)
- > elif EventFlowSystemActor.UISelectedItemIsEquiped(8, 'cItemSelect', false):
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', '', '', '', '', '', '', 'cItemSelect'):
- > # (It's the } that you're wearing!(2A huh huh huh, we're totally } twins. <(
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020', false)
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Cap', '', '', '', '', '', '', '', 'cItemSelect'):
- > if EventFlowSystemActor.MultiMessageCategoryItemSelectInclude('HeadHairAcce', '', '', '', '', '', '', '', 'cItemSelect'):
- > # (Hey, wait! (&Don't you have 2 } too?(You do! Right there! On yournyou! (And now mine can be on mynme whenever I want, n! Yay!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020_02', false)
- > else:
- > # ( Wow! You got me your head's super cool }!()Now all you have to do is make a face like a n and we can be head-twins, n!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020_01', false)
- > else:
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Accessory', '', '', '', '', '', '', '', 'cItemSelect'):
- > # (Hey, wait! (&Don't you have 2 } too?(You do! Right there! On yournyou! (And now mine can be on mynme whenever I want, n! Yay!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_H:020_02', false)
- > else:
- > run Sub_grp_Event130()
- > else:
- > run Sub_grp_Event130()
- 406a423,443
- >
- > flow ValentineChk():
- > if (EventFlowSystemActor.TermEventNow('Valentine', false)) and (EventFlowSystemActor.HaveValentineItem()) and (not MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag']):
- > run NNPC_Talk_General::PresentAvailable_Chk()
- > if (MainNpc.EventFlags['cNpcMemory:ReceivedFirstPresent']) and (MainNpc.EventFlags['cNpcMemory:FriendshipBecomeAcqH']):
- > switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- > case 0:
- > # (%It's so rad everyone came out for my birthday today. ( (Ornmaybe they're only here to exchange valentines?(Nah, it's gotta be for me. (I mean, just ...
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:101', false)
- > case 1:
- > # (9I wanna see everyone rockin' out like it's both your best buddy's birthday AND Valentine's Dayn('cause it is!
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:102', false)
- > case 2:
- > # (Having my birthday on Valentine's Day kinda rocks, honestly. Double parties are a total blast! (Bwa ha ha!
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:103', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > run NNPC_Select_Present::Valentine()
- > EventFlowSystemActor.ExitFlowchart()
- > else:
- > EventFlowSystemActor.WaitFrame(1)
- > EventFlowSystemActor.ExitFlowchart()
- Only in 1.7.0: NNPC_GEvent_Carnival.evfl.txt
- diff -r 1.6.0/NNPC_GEvent_Countdown.evfl.txt 1.7.0/NNPC_GEvent_Countdown.evfl.txt
- 68c68
- < # (It's time! ( Do you have (;your party popper ready, n?! x
- ---
- > # (It's time! ( Do you have (;your light stick ready, n?! x
- 71c71
- < # (%So it's threen twon onen zero and then we pop the party poppers, yeah? ( (A huh huh, I can't wait. x
- ---
- > # (%So it's threen twon onen zero and then we wave the light sticks, yeah? ( (A huh huh, I can't wait. x
- 228c228
- < if EventFlowSystemActor.EventCheck('Countdown') == 1:
- ---
- > if EventFlowSystemActor.EventCheck('Countdown') in (1, 2):
- 243a244
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- 254a256
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- 267a270
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- 278a282
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- diff -r 1.6.0/NNPC_GEvent_Harvest.evfl.txt 1.7.0/NNPC_GEvent_Harvest.evfl.txt
- 410d409
- < MainNpc.EventFlags['cNpcTemp:TalkEndWait'] = true
- diff -r 1.6.0/NNPC_Quest_CatchFishInsect_Begin.evfl.txt 1.7.0/NNPC_Quest_CatchFishInsect_Begin.evfl.txt
- 29c29
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:104', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:104', false)
- 40c40
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:106', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:106', false)
- 53c53
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:204', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:204', false)
- 64c64
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:206', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:206', false)
- 105c105
- < # (Didja know horned beetles wrestle each other? It'd be cool to see them training for a match.n(Can you catch ($one for me? ( (Any kind of horned beetl...
- ---
- > # (Didja know horned beetles wrestle each other? It'd be cool to see them training for a matchn(Can you catch ($one for me? ( (Any kind of horned beetle...
- diff -r 1.6.0/NNPC_Quest_CatchFishInsect_End.evfl.txt 1.7.0/NNPC_Quest_CatchFishInsect_End.evfl.txt
- 40c40
- < # I really ( want a dragonfly! ( (8They fly real fast, so make sure you sneak up, like, reaaal slow.
- ---
- > # I really( want a dragonfly! ( (8They fly real fast, so make sure you sneak up, like, reaaal slow.
- 228c228
- < # A huh huh huh! ( Here ya go! (22}! ( From me to you! Me to you.
- ---
- > # A huh huh huh! ( Hope you like it. (It's 2}!
- diff -r 1.6.0/NNPC_Reaction_First_Acquaintance.evfl.txt 1.7.0/NNPC_Reaction_First_Acquaintance.evfl.txt
- 163c163
- < # Heyn You'ren I know youn (umn2n, right? ( (+Sorry, my brain isn't plugged all the way in right now. I have a cold.(I moved here the other day, but I ...
- ---
- > # Heyn You'ren I know youn (umn 2n, right?(+Sorry, my brain isn't plugged all the way in right now. I have a cold.(Well, I live here now, but I haven't...
- 171a172,182
- > flow A421():
- > if MainNpc.NpcIsQuestClient('cSick', false, false):
- > # Heyn You'ren I know youn (umn 2n, right?(+Sorry, my brain isn't plugged all the way in right now. I have a cold.(Well, I live here now, but I haven't...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_First_Acquaintance:424', false)
- > elif (not MainNpc.NpcLivingDays(1)) and (MainNpc.NpcIsMovingRoom() == 0):
- > # ( It's ( n! ( (Remember that time we met? I kinda do!It's me! n ! Remember? n ? That's me!( I didn't know you lived on n!I just moved here today bec...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_First_Acquaintance:421', false)
- > else:
- > # Huh? 2 n?! ( (&What the heck are you doing here?( YOU live here on n?(5Oh man, no way! (;Me! Too! <(I'm so happy we live on the same island now,...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_First_Acquaintance:422', false)
- >
- 180a192,193
- > else:
- > run A421()
- diff -r 1.6.0/NNPC_Select_Etc.evfl.txt 1.7.0/NNPC_Select_Etc.evfl.txt
- 1,3d0
- < flow Bouquet_Chk():
- < MainNpc.Dummy('部屋に飾る的なアクション')
- <
- 68,81d64
- <
- < flow Opposite_Sex():
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:516', false)
- < MainNpc.NpcDelivery(3, '"Default"')
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:517', false)
- < MainNpc.NpcAddFriendship(2)
- < run Bouquet_Chk()
- <
- < flow Same_Sex():
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:514', false)
- < MainNpc.NpcDelivery(3, '"Default"')
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:515', false)
- < MainNpc.NpcAddFriendship(2)
- < run Bouquet_Chk()
- diff -r 1.6.0/NNPC_Select_Furniture.evfl.txt 1.7.0/NNPC_Select_Furniture.evfl.txt
- 6a7,10
- > flow Bouquet_Chk():
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.RegistValentinePresentInfo()
- >
- 65a70,80
- > flow Opposite_Sex():
- > run ValentineItem_Chk()
- > # (Huh? But why would you get me 2}?(2Oh! It's Valentine's Day! Riiiiiiiightn(4Sorry, I was just surprised. But it's a good surprised. Like when yo...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:514', false)
- > MainNpc.NpcDelivery(3, '"Default"')
- > EventFlowSystemActor.SystemDeletePlayerItem('cItemWindowSub', 1)
- > # (You're the best! Happy Valentine's Day, n!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:515', false)
- > MainNpc.NpcAddFriendship(2)
- > run Bouquet_Chk()
- >
- 83a99,109
- > flow Same_Sex():
- > run ValentineItem_Chk()
- > # (Huh? But why would you get me 2}?(2Oh! It's Valentine's Day! Riiiiiiiightn(4Sorry, I was just surprised. But it's a good surprised. Like when yo...
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:516', false)
- > MainNpc.NpcDelivery(3, '"Default"')
- > EventFlowSystemActor.SystemDeletePlayerItem('cItemWindowSub', 1)
- > # (You're the best! Happy Valentine's Day, n!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:517', false)
- > MainNpc.NpcAddFriendship(2)
- > run Bouquet_Chk()
- >
- 86a113,136
- >
- > flow ValentineItem_Chk():
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.SetDeliveryItemAtRandom(14029, false, 'cVillageRemakePattern', 0)
- > else:
- > MainNpc.SetDeliveryItemAtRandom(13488, false, 'cVillageRemakePattern', 0)
- >
- > flow ValentinePresent():
- > if EventFlowSystemActor.PlayerGender() == 0:
- > switch MainNpc.CheckNpcLook():
- > case 0, 1, 2, 3:
- > run Opposite_Sex()
- > case 4, 5, 6, 7:
- > run Same_Sex()
- > default:
- > return
- > else:
- > switch MainNpc.CheckNpcLook():
- > case 0, 1, 2, 3:
- > run Same_Sex()
- > case 4, 5, 6, 7:
- > run Opposite_Sex()
- > default:
- > return
- diff -r 1.6.0/NNPC_Select_Present.evfl.txt 1.7.0/NNPC_Select_Present.evfl.txt
- 2c2
- < if (EventFlowSystemActor.MultiKindItemSelectIncludeChoice4('cItemSelect', 4, 'Flower', '', '') in (1, 2, 3)) or (EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', 'Music', '', '', '', '', '', 'cItemSelect')) or (EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', 'FierworkHand', '', '', '', '', 'cItemSelect')) or (EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', 'Umbrella', '', '', '', 'cItemSelect')):
- ---
- > if EventFlowSystemActor.MultiKindItemSelectIncludeChoice4('cItemSelect', 4, 'Flower', '', '') in (1, 2, 3):
- 4,6c4,13
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', '', '', '', '', '', '', '', 'cItemSelect'):
- < if MainNpc.NpcIsAbleEquipSelectItem():
- < pass
- ---
- > else:
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', 'Music', '', '', '', '', '', 'cItemSelect'):
- > if not ((EventFlowSystemActor.MultiItemSelectInclude(13488, 14029, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect')) and (EventFlowSystemActor.TermEventNow('Valentine', false))):
- > MainNpc.SetItemToNpcStockList(0, 1)
- > else:
- > if (not EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', 'FierworkHand', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', 'Umbrella', '', '', '', 'cItemSelect')) and (not ((EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', '', '', '', '', '', '', '', 'cItemSelect')) and (MainNpc.NpcIsAbleEquipSelectItem()))):
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Shoes', 'Socks', 'Bottoms', 'Bag', 'Helmet', '', '', '', 'cItemSelect'):
- > MainNpc.SetItemToNpcStockList(0, 1)
- > else:
- > MainNpc.SetItemToNpcStockList(0, 1)
- 11a19
- > entrypoint Event25:
- 17c25
- < if EventFlowSystemActor.UISelectedItemIsWrapping('cItemSelect'):
- ---
- > if (EventFlowSystemActor.UISelectedItemIsWrapping('cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('DummyWrappingOtoshidama', '', '', '', '', '', '', '', 'cItemSelect')):
- 54,76c62,80
- < if EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', '', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Furniture::Furniture()
- < run Select_Finish()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Sculpture', 'SculptureFake', 'Picture', 'PictureFake', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Furniture::Art()
- < MainNpc.SetItemToNpcStockList(0, 1)
- < run Select_Finish()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Fossil', 'FossilUnknown', '', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Furniture::Fossil()
- < run Select_Finish_Disappear()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Tool::Useful()
- < run Select_Finish()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Axe', 'Slingshot', 'ChangeStick', 'Timer', 'Shovel', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Tool::Nouse()
- < run Select_Finish_Disappear()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Umbrella', '', '', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Tool::Umbrella()
- < run Select_Finish()
- < elif (not EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', 'Bottoms', 'Socks', 'Shoes', 'Bag', '', '', '', 'cItemSelect')):
- < switch EventFlowSystemActor.MultiKindItemSelectIncludeChoice5('cItemSelect', 5, 'Money', 'Trash', 'TurnipExpired', 'Music'):
- < case 0:
- < run NNPC_Select_Etc::Etc()
- ---
- > if EventFlowSystemActor.MultiItemSelectInclude(13488, 14029, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > if EventFlowSystemActor.TermEventNow('Valentine', false):
- > MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag'] = true
- > run NNPC_Select_Furniture::ValentinePresent()
- > run Select_Finish()
- > else:
- > run NNPC_Select_Furniture::Furniture()
- > run Select_Finish()
- > else:
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', '', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Furniture::Furniture()
- > run Select_Finish()
- > else:
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Sculpture', 'SculptureFake', 'Picture', 'PictureFake', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Furniture::Art()
- > MainNpc.SetItemToNpcStockList(0, 1)
- > run Select_Finish()
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Fossil', 'FossilUnknown', '', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Furniture::Fossil()
- 78,83c82,104
- < case 1:
- < run NNPC_Select_Etc::Money()
- < case 2, 3:
- < run NNPC_Select_Etc::Garbage()
- < case 4:
- < run NNPC_Select_Etc::Music()
- ---
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Tool::Useful()
- > run Select_Finish()
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Axe', 'Slingshot', 'ChangeStick', 'Timer', 'Shovel', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Tool::Nouse()
- > run Select_Finish_Disappear()
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Umbrella', '', '', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Tool::Umbrella()
- > run Select_Finish()
- > elif (not EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', 'Bottoms', 'Socks', 'Shoes', 'Bag', '', '', '', 'cItemSelect')):
- > switch EventFlowSystemActor.MultiKindItemSelectIncludeChoice5('cItemSelect', 5, 'Money', 'Trash', 'TurnipExpired', 'Music'):
- > case 0:
- > run NNPC_Select_Etc::Etc()
- > run Select_Finish_Disappear()
- > case 1:
- > run NNPC_Select_Etc::Money()
- > case 2, 3:
- > run NNPC_Select_Etc::Garbage()
- > case 4:
- > run NNPC_Select_Etc::Music()
- > run Select_Finish()
- > else:
- > run NNPC_Select_Equipment::Root()
- 85,87d105
- < else:
- < run NNPC_Select_Equipment::Root()
- < run Select_Finish()
- 151a170,175
- >
- > flow Valentine():
- > # < Huh? ( What is it? Huh? ( ($Do I get something? (;Ooh! ( What are you giving me?
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_General:003', true)
- > EventFlowSystemActor.UIItemSelectWindowHandling(65534, '', '', '', 'cValentine', false)
- > run Event25()
- diff -r 1.6.0/NNPC_Talk_GEvent.evfl.txt 1.7.0/NNPC_Talk_GEvent.evfl.txt
- 46a47,48
- > case Unknown9:
- > run NNPC_GEvent_Carnival::Root()
- diff -r 1.6.0/Obj_RcoMachine_AmiiboCall.evfl.txt 1.7.0/Obj_RcoMachine_AmiiboCall.evfl.txt
- 27c27
- < # < I'm n ! ( What ya need? I'm real bored, so let's (get REAL interesting! (Hello! This is n . ( Thanks for the call! ( Now I know my phone works! Wha...
- ---
- > # < I'm n ! ( Whaddaya need? I'm real bored, so let's (get REAL interesting! (Hello! This is n . ( Thanks for the call! ( Now I know my phone works! Wh...
- diff -r 1.6.0/Obj_RcoMachine_Amiibo.evfl.txt 1.7.0/Obj_RcoMachine_Amiibo.evfl.txt
- 170c170
- < # Would you like to use a different amiibo to invite someone else to the campsite?
- ---
- > # Do you want to use a different amiibo to invite someone else to the campsite?
- diff -r 1.6.0/Obj_RcoMachine_MileExchange.evfl.txt 1.7.0/Obj_RcoMachine_MileExchange.evfl.txt
- 133a134,144
- > flow MileExchange_MyDesignShowcase():
- > Player.OpenMessageWindow('TalkObj/OBJ_RcoMachine:590', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > EventFlowSystemActor.MessageSuspend()
- > EventFlowSystemActor.SonkatsuBuyDone(false)
- > run Cmn_AppUpdateDemo()
- > run RecipeReceiveing2_End()
- > EventFlowSystemActor.ReservePlayerMutterDemo('Get_MydesignShowcase', 'cNowDemoEnd', 'Player_GetDemo_MileExchange', true)
- > else:
- > run ReChangeItem()
- >
- diff -r 1.6.0/Player_GetDemo.evfl.txt 1.7.0/Player_GetDemo.evfl.txt
- 88c88
- < if (Player.PlayerGetDemoCheckItem('cSnowCrystal')) or (Player.PlayerGetDemoCheckItem('cSakurapetal')) or (Player.PlayerGetDemoCheckItem('cAutumnLeaf')):
- ---
- > if (Player.PlayerGetDemoCheckItem('cSnowCrystal')) or (Player.PlayerGetDemoCheckItem('cSakurapetal')) or (Player.PlayerGetDemoCheckItem('cAutumnLeaf')) or (Player.PlayerGetDemoCheckItem('cFeather')):
- diff -r 1.6.0/Player_GetDemo_MileExchange.evfl.txt 1.7.0/Player_GetDemo_MileExchange.evfl.txt
- 78a79,83
- > flow Get_Emoticon_ByBook():
- > # Whoa, I learned some new Reactions! I can press to see all of them and choose how to express myself.
- > Player.OpenMessageWindow('TalkSys/SYS_Player:210_14', false)
- > run UploadEmoticon()
- >
- diff -r 1.6.0/Player_SmaphoNavigation.evfl.txt 1.7.0/Player_SmaphoNavigation.evfl.txt
- 213c213
- < # < dWhat's all this nonsense 'bout free rescue service? Dream on, pal! ( Ain't nothin' in this world free. Hah!d
- ---
- > # < dOh, and about this freebie? ( Dream on if you think THAT'S gonna be a regular deal. Hah!d
- diff -r 1.6.0/SNPC_dod_AirPort.evfl.txt 1.7.0/SNPC_dod_AirPort.evfl.txt
- 0a1,2
- > @EventFlowSystemActor:Net
- >
- 5,6c7,12
- < run EntryPoint_PreProcedure(ContinueAS=True)
- < EventFlowSystemActor.WaitFrame(40)
- ---
- > fork:
- > branch:
- > run EntryPoint_PreProcedure(ContinueAS=True)
- > EventFlowSystemActor.WaitFrame(40)
- > branch:
- > EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
- 8d13
- < EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
- 31c36,42
- < EventFlowSystemActor.NetDestroySessionVillage('cDestroyVillage', false)
- ---
- > fork:
- > branch:
- > run EntryPoint_PreProcedure(ContinueAS=True)
- > EventFlowSystemActor.WaitFrame(40)
- > branch:
- > EventFlowSystemActor.NetDestroySessionVillage('cDestroyVillage', false)
- > run EntryPoint_PostProcedure()
- 50,51c61,66
- < run EntryPoint_PreProcedure(ContinueAS=True)
- < EventFlowSystemActor.WaitFrame(40)
- ---
- > fork:
- > branch:
- > run EntryPoint_PreProcedure(ContinueAS=True)
- > EventFlowSystemActor.WaitFrame(40)
- > branch:
- > EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
- 53d67
- < EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
- Only in 1.7.0: SNPC_pck.evfl.txt
- diff -r 1.6.0/SNPC_pyn_01_EasterPreVisit.evfl.txt 1.7.0/SNPC_pyn_01_EasterPreVisit.evfl.txt
- 43c43
- < # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are six types of eggs hidden around the island, you see.()So wonde...
- ---
- > # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are 6 types of eggs hidden around the island, you see.()So wonderf...
- 62c62
- < # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are six types of eggs hidden around the island, you see.()So wonde...
- ---
- > # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are 6 types of eggs hidden around the island, you see.()So wonderf...
- diff -r 1.6.0/SNPC_pyn_02_EasterDay.evfl.txt 1.7.0/SNPC_pyn_02_EasterDay.evfl.txt
- 187c187
- < # n(&Do you understand what I'm trying to say?(You can still hunt for eggs on this special day!()Use your time wisely, and try to find the six types of...
- ---
- > # n(&Do you understand what I'm trying to say?(You can still hunt for eggs on this special day!()Use your time wisely, and try to find the 6 types of e...
- 215c215
- < # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are six types of eggs hidden around the island, you see.()So wonde...
- ---
- > # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are 6 types of eggs hidden around the island, you see.()So wonderf...
- 247c247
- < # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are six types of eggs hidden around the island, you see.()So wonde...
- ---
- > # (&Did I make myself clear? ( (Yes? No? Maybe so? ( (Hmm. How about thisn ()There are 6 types of eggs hidden around the island, you see.()So wonderf...
- diff -r 1.6.0/SNPC_rcm_00_Common.evfl.txt 1.7.0/SNPC_rcm_00_Common.evfl.txt
- 16a17,41
- > flow End_Shopping():
- > run CmnCloseShoppingUI()
- > if not System.EventFlags['cPlayerTemp:RcmBoughtGrocery']:
- > EventFlowSystemActor.WaitFrame(5)
- > if EventFlowSystemActor.ShopLevel() == InResServiceTent:
- > # (Ah, changed your mind? (( Please let me know if( there's anything else I can help with!
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_01', true)
- > run SNPC_rcm::Rcm_SeqClose()
- > else:
- > if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- > EventFlowSystemActor.CloseMarketShowcase()
- > # ((I'll be here if you ((need anything else.
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_02', false)
- > run SNPC_rcm::Rcm_SeqClose()
- > elif EventFlowSystemActor.ShopLevel() == InResServiceTent:
- > # (Thank you! Please don't hesitate to ask me for assistance.
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_03', false)
- > run SNPC_rcm::Rcm_SeqClose()
- > else:
- > if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- > EventFlowSystemActor.CloseMarketShowcase()
- > # Thank you!d K...thank you!dd
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_04', false)
- > run SNPC_rcm::Rcm_SeqClose()
- >
- 61a87,88
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('DummyHowtoBook', '', '', '', '', '', '', '', 'cItemSelect'):
- > run SNPC_rcm_16_BuyHowToBook::Root()
- 72,94c99
- < run CmnCloseShoppingUI()
- < if not System.EventFlags['cPlayerTemp:RcmBoughtGrocery']:
- < EventFlowSystemActor.WaitFrame(5)
- < if EventFlowSystemActor.ShopLevel() == InResServiceTent:
- < # (Ah, changed your mind? (( Please let me know if( there's anything else I can help with!
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_01', true)
- < run SNPC_rcm::Rcm_SeqClose()
- < else:
- < if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- < EventFlowSystemActor.CloseMarketShowcase()
- < # ((I'll be here if you ((need anything else.
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_02', false)
- < run SNPC_rcm::Rcm_SeqClose()
- < elif EventFlowSystemActor.ShopLevel() == InResServiceTent:
- < # (Thank you! Please don't hesitate to ask me for assistance.
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_03', false)
- < run SNPC_rcm::Rcm_SeqClose()
- < else:
- < if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- < EventFlowSystemActor.CloseMarketShowcase()
- < # Thank you!d K...thank you!dd
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_04', false)
- < run SNPC_rcm::Rcm_SeqClose()
- ---
- > run End_Shopping()
- 240a246,255
- > if (EventFlowSystemActor.MultiFromItemSelectInclude('Carnival', '', '', '', '', '', '', '', 'cItemSelect')) and (System.EventFlags['cPlayer:EnableEmoticonUI']) and (not System.EventFlags['cPlayer:BuyReactionBook17']) and (not System.EventFlags['cPlayer:RcmChkCarnivalFtr']):
- > if EventFlowSystemActor.CheckNearEvent(0, 'Carnival', 0, false):
- > # ( Ah! I should inform you that this particular item was inspired by today's Festivale event.((Andnif you're interested, we have a collection of React...
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:3004', false)
- > else:
- > EventFlowSystemActor.SetTagFromSystem(0, 'cCarnivalMonth', 'cDegit', '', 0)
- > EventFlowSystemActor.SetTagFromSystem(0, 'cCarnivalDay', 'cDegit', '', 0)
- > # ( Ah! I should inform you that this item was inspired by the upcoming Festivale event on Z# Z$!((Andnif you're interested, we have a collection of Re...
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:3002', false)
- > System.EventFlags['cPlayer:RcmChkCarnivalFtr'] = true
- 271c286
- < if EventFlowSystemActor.MultiKindItemSelectInclude('DummyRecipe', '', '', '', '', '', '', '', 'cItemSelect'):
- ---
- > if (EventFlowSystemActor.MultiKindItemSelectInclude('DummyRecipe', '', '', '', '', '', '', '', 'cItemSelect')) or (EventFlowSystemActor.MultiKindItemSelectInclude('DummyHowtoBook', '', '', '', '', '', '', '', 'cItemSelect')):
- Only in 1.7.0: SNPC_rcm_16_BuyHowToBook.evfl.txt
- diff -r 1.6.0/SNPC_rco_10_Common_MoveNpcFacility.evfl.txt 1.7.0/SNPC_rco_10_Common_MoveNpcFacility.evfl.txt
- 213d212
- < DynamicCast_LandReadjustNpc.ChangeClothForVisitQuest(false, true)
- diff -r 1.6.0/SNPC_rco_96_PlayerMoving.evfl.txt 1.7.0/SNPC_rco_96_PlayerMoving.evfl.txt
- 10a11,22
- > flow EndwithoutBackupOtherP():
- > # (Thank you for being patient. (It appears everything is ready for s's big move!(Please wish s ("the best on their new adventure!
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006_01', false)
- > run Event77()
- >
- > flow EndwithoutSavedatabackup():
- > # (Thank you so much for being patient. (Everything is ready!(I'm sure you'll have lots of fun at your new home. ("Do take care, hm, n?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006', false)
- > entrypoint Event77:
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Seq_ExitHome()
- >
- 32c44,70
- < run SkipNoticeWrongNA()
- ---
- > entrypoint Event60:
- > if EventFlowSystemActor.PlayerMoveValidateDestinationIsland():
- > # (It seems 's system is ready to accept someone.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005', false)
- > EventFlowSystemActor.MessageSuspend()
- > if SubflowResults[1] == 0:
- > EventFlowSystemActor.SetTagMainPlayerName(1, 0)
- > else:
- > EventFlowSystemActor.SetTagFromUIResult(0, 'cVillagerPlayerNameD')
- > # The target Nintendo Switch system does not have save data for the Animal Crossing: New Horizons game.If you continue the moving process, s will become...
- > EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:9111', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Cancel_Moving()
- > else:
- > # (%Yes, yes! It appears we can continue the process of moving a player to 's system.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_00', false)
- > run MovingProcessStart()
- > else:
- > EventFlowSystemActor.SetTagMoveOutLandName(0)
- > # (It looks like someone can move over to s, which is on 's system!(&Shall we continue with moving a player to s?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_01', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > run MovingProcessStart()
- > else:
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Cancel_Moving()
- 121c159
- < if not EventFlowSystemActor.CheckErrorType(2):
- ---
- > if EventFlowSystemActor.CheckErrorType(2):
- 123,124c161,164
- < # (Thank you so much for being patient. (Everything is ready!(I'm sure you'll have lots of fun at your new home. ("Do take care, hm, n?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006', false)
- ---
- > # (Hm? It seems we've run into some connection trouble. I'm sorry, but for now let's go back to the title screen.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024', false)
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run SNPC_rco_92_OtherSettings::Seq_Close()
- 126,134c166,176
- < # (Thank you for being patient. (It appears everything is ready for s's big move!(Please wish s ("the best on their new adventure!
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006_01', false)
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run Seq_ExitHome()
- < elif SubflowResults[1] == 0:
- < # (Hm? It seems we've run into some connection trouble. I'm sorry, but for now let's go back to the title screen.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024', false)
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run SNPC_rco_92_OtherSettings::Seq_Close()
- ---
- > # (Hm? We've run into some connection trouble. I'm sorry, but I'll need you to close the game and start over.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024_01', false)
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Seq_ExitHome()
- > elif SubflowResults[1] != 0:
- > if SubflowResults[2] == 0:
- > run EndwithoutBackupOtherP()
- > else:
- > run UploadBackupAsyncTo()
- > elif SubflowResults[2] == 0:
- > run EndwithoutSavedatabackup()
- 136,138c178,179
- < # (Hm? We've run into some connection trouble. I'm sorry, but I'll need you to close the game and start over.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024_01', false)
- < EventFlowSystemActor.NetMoveSessionFinalize()
- ---
- > entrypoint Event229:
- > run UploadBackUpAsync()
- 207,217c248,252
- < # The save data transfer process will take some time. If you're playing in handheld mode, please connect the system to the Nintendo Switch AC adapter be...
- < MainNpc.OpenMessageWindow('Dialog/DIALOG_Msg:9112', false)
- < # nYes, yes, I believe that covers everything. (&Are you ready to start the moving process now?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1003_04', false)
- < switch EventFlowSystemActor.GeneralTalkChoice3():
- < case 0:
- < run MoveSeq_Procedure()
- < case 1:
- < run Return_MovingNotice()
- < case 2:
- < run Cancel_Moving()
- ---
- > if (EventFlowSystemActor.BackupAgentExist()) and (not EventFlowSystemActor.SaveIsEnabledBackupSetting()) and (EventFlowSystemActor.BackupAgentIsMainPlayer()) and (not EventFlowSystemActor.SaveCompareBackupAgentNSAID()):
- > # As a final step in the transfer process, your backed-up save data will be updated. An internet connection is required to back up save data.
- > MainNpc.OpenMessageWindow('Dialog/DIALOG_Msg:9113', false)
- > SubflowResults[2] = 1
- > run Sub_Event216()
- 341,366c376
- < if EventFlowSystemActor.PlayerMoveValidateDestinationIsland():
- < # (It seems 's system is ready to accept someone.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005', false)
- < EventFlowSystemActor.MessageSuspend()
- < if SubflowResults[1] == 0:
- < EventFlowSystemActor.SetTagMainPlayerName(1, 0)
- < else:
- < EventFlowSystemActor.SetTagFromUIResult(0, 'cVillagerPlayerNameD')
- < # The target Nintendo Switch system does not have save data for the Animal Crossing: New Horizons game.If you continue the moving process, s will become...
- < EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:9111', false)
- < if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run Cancel_Moving()
- < else:
- < # (%Yes, yes! It appears we can continue the process of moving a player to 's system.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_00', false)
- < run MovingProcessStart()
- < else:
- < EventFlowSystemActor.SetTagMoveOutLandName(0)
- < # (It looks like someone can move over to s, which is on 's system!(&Shall we continue with moving a player to s?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_01', false)
- < if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- < run MovingProcessStart()
- < else:
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run Cancel_Moving()
- ---
- > run Event60()
- 403a414,426
- > local flow Sub_Event216():
- > # The save data transfer process will take some time. If you're playing in handheld mode, please connect the system to the Nintendo Switch AC adapter be...
- > MainNpc.OpenMessageWindow('Dialog/DIALOG_Msg:9112', false)
- > # nYes, yes, I believe that covers everything. (&Are you ready to start the moving process now?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1003_04', false)
- > switch EventFlowSystemActor.GeneralTalkChoice3():
- > case 0:
- > run MoveSeq_Procedure()
- > case 1:
- > run Return_MovingNotice()
- > case 2:
- > run Cancel_Moving()
- >
- 442a466,486
- >
- > flow UploadBackUpAsync():
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > EventFlowSystemActor.MessageLockNext(2)
- > # Connecting to the internet to update your save data backupn Do not touch .
- > MainNpc.OpenMessageWindow('TalkSys/SYS_Save:014', false)
- > EventFlowSystemActor.SaveUploadBackup()
- > if not EventFlowSystemActor.SaveIsUploadedBackup():
- > EventFlowSystemActor.MessageSuspend()
- > EventFlowSystemActor.MessageUnlockNext()
- > # Your backup has been updated.
- > MainNpc.OpenMessageWindow('TalkSys/SYS_Save:015', false)
- > if SubflowResults[1] == 0:
- > # (Thank you so much for being patient. (Everything is ready!(I'm sure you'll have lots of fun at your new home. ("Do take care, hm, n?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006', false)
- > else:
- > # (Thank you for being patient. (It appears everything is ready for s's big move!(Please wish s ("the best on their new adventure!
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006_01', false)
- >
- > flow UploadBackupAsyncTo():
- > run Event229()
- diff -r 1.6.0/SNPC_tap.evfl.txt 1.7.0/SNPC_tap.evfl.txt
- 871a872,873
- > if EventFlowSystemActor.CheckErrorType(2):
- > pass
- diff -r 1.6.0/System_BootSequence.evfl.txt 1.7.0/System_BootSequence.evfl.txt
- 74c74,76
- < if not EventFlowSystemActor.HasMovedOneSaveData():
- ---
- > if EventFlowSystemActor.HasMovedOneSaveData():
- > run Sub_Event0()
- > else:
- 75a78,83
- > if EventFlowSystemActor.SaveProcIsSuccess():
- > run Sub_grp_Event5()
- > else:
- > run Sub_Event0()
- >
- > local flow Sub_Event0():
- 78,87c86,93
- < if not EventFlowSystemActor.SaveIsNotFound():
- < if EventFlowSystemActor.SaveIsBroken():
- < run Broken(BGUIOn=BGUIOn)
- < else:
- < run UnexpectedError(BGUIOn=BGUIOn)
- < elif not EventFlowSystemActor.HasMovedOneSaveData():
- < EventFlowSystemActor.SaveSimpleLoad('cMovedOne')
- < EventFlowSystemActor.BeginAsMovedOne(false)
- < # Player data for an in-progress move from another island was detected. The moving process will now resume.
- < EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:8021', false)
- ---
- > if EventFlowSystemActor.SaveIsNotFound():
- > if not EventFlowSystemActor.HasMovedOneSaveData():
- > EventFlowSystemActor.SaveSimpleLoad('cMovedOne')
- > EventFlowSystemActor.BeginAsMovedOne(false)
- > # Player data for an in-progress move from another island was detected. The moving process will now resume.
- > EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:8021', false)
- > else:
- > run Sub_grp_Event5()
- 98a105,110
- >
- > local flow Sub_grp_Event5():
- > if EventFlowSystemActor.SaveIsBroken():
- > run Broken(BGUIOn=BGUIOn)
- > else:
- > run UnexpectedError(BGUIOn=BGUIOn)
- diff -r 1.6.0/System_GrowUp.evfl.txt 1.7.0/System_GrowUp.evfl.txt
- 35a36
- > System.EventFlags['cLand:GrowUpAfterPatch1_7'] = true
- diff -r 1.6.0/System_SaveDataRestoring.evfl.txt 1.7.0/System_SaveDataRestoring.evfl.txt
- 19a20,21
- > EventFlowSystemActor.SaveRegisterBackupAgent()
- > EventFlowSystemActor.SaveSimpleSave('cAll')
- diff -r 1.6.0/System_ServerRegistration.evfl.txt 1.7.0/System_ServerRegistration.evfl.txt
- 35a36
- > EventFlowSystemActor.MessageLockNext(1)
- diff -r 1.6.0/Tutorials_Prologue1_Charactermaking_PlayerMoving.evfl.txt 1.7.0/Tutorials_Prologue1_Charactermaking_PlayerMoving.evfl.txt
- 128,129c128,129
- < # ((And there we go! The moving process is complete!
- < MainNpc.OpenMessageWindow('Tutorials/Tutorials_Prologue1_Airport:2006', false)
- ---
- > # ((And there we go! The moving process is complete!However, there is one tiny detail to wrap up regarding your old home, so please wait one momentnKd ...
- > MainNpc.OpenMessageWindow('Tutorials/Tutorials_Prologue1_Airport:2010', false)
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